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path: root/demo/d3d/shaders/imguiPS.hlsl.h
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-rw-r--r--demo/d3d/shaders/imguiPS.hlsl.h197
1 files changed, 0 insertions, 197 deletions
diff --git a/demo/d3d/shaders/imguiPS.hlsl.h b/demo/d3d/shaders/imguiPS.hlsl.h
deleted file mode 100644
index 92aa84a..0000000
--- a/demo/d3d/shaders/imguiPS.hlsl.h
+++ /dev/null
@@ -1,197 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// texSampler sampler NA NA 0 1
-// tex texture float 2d 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_POSITION 0 xyzw 0 POS float
-// TEXCOORD 0 xy 1 NONE float xy
-// COLOR 0 xyzw 2 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_sampler s0, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_input_ps linear v1.xy
-dcl_input_ps linear v2.xyzw
-dcl_output o0.xyzw
-dcl_temps 1
-ge r0.x, v1.x, l(0.000000)
-if_nz r0.x
- sample_l_indexable(texture2d)(float,float,float,float) r0.x, v1.xyxx, t0.xyzw, s0, l(0.000000)
- mul r0.x, r0.x, v2.w
-else
- mov r0.x, v2.w
-endif
-mov r0.yzw, v2.xxyz
-mov o0.xyzw, r0.yzwx
-ret
-// Approximately 10 instruction slots used
-#endif
-
-const BYTE g_imguiPS[] =
-{
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-};