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diff --git a/demo/d3d/shaderCommonD3D.h b/demo/d3d/shaderCommonD3D.h
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+#ifndef SHADER_COMMON_D3D_H
+#define SHADER_COMMON_D3D_H
+
+#include <DirectXMath.h>
+
+struct ShadowMap;
+
+namespace Hlsl {
+
+typedef DirectX::XMFLOAT3 float3;
+typedef DirectX::XMFLOAT4 float4;
+typedef DirectX::XMFLOAT4X4 float4x4;
+
+#define EXCLUDE_SHADER_STRUCTS 1
+#include "../d3d/shaders/shaderCommon.h"
+
+} // namespace Shader
+
+#endif // SHADER_COMMON_D3D_H