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-rw-r--r--demo/d3d/imguiGraph.h63
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diff --git a/demo/d3d/imguiGraph.h b/demo/d3d/imguiGraph.h
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+/*
+ * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#pragma once
+
+#include <stdint.h>
+
+#define IMGUI_GRAPH_API extern "C" __declspec(dllexport)
+
+struct ImguiGraphDesc;
+
+typedef bool (*imguiGraphInit_t)(const char* fontpath, const ImguiGraphDesc* desc);
+
+typedef void (*imguiGraphUpdate_t)(const ImguiGraphDesc* desc);
+
+bool imguiGraphInit(const char* fontpath, float defaultFontHeight, const ImguiGraphDesc* desc);
+
+void imguiGraphUpdate(const ImguiGraphDesc* desc);
+
+void imguiGraphDestroy();
+
+void imguiGraphDraw();
+
+// Below are the functions that must be implemented per graphics API
+
+IMGUI_GRAPH_API void imguiGraphContextInit(const ImguiGraphDesc* desc);
+
+IMGUI_GRAPH_API void imguiGraphContextUpdate(const ImguiGraphDesc* desc);
+
+IMGUI_GRAPH_API void imguiGraphContextDestroy();
+
+IMGUI_GRAPH_API void imguiGraphRecordBegin();
+
+IMGUI_GRAPH_API void imguiGraphRecordEnd();
+
+IMGUI_GRAPH_API void imguiGraphVertex2f(float x, float y);
+
+IMGUI_GRAPH_API void imguiGraphVertex2fv(const float* v);
+
+IMGUI_GRAPH_API void imguiGraphTexCoord2f(float u, float v);
+
+IMGUI_GRAPH_API void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
+
+IMGUI_GRAPH_API void imguiGraphColor4ubv(const uint8_t* v);
+
+IMGUI_GRAPH_API void imguiGraphFontTextureEnable();
+
+IMGUI_GRAPH_API void imguiGraphFontTextureDisable();
+
+IMGUI_GRAPH_API void imguiGraphEnableScissor(int x, int y, int width, int height);
+
+IMGUI_GRAPH_API void imguiGraphDisableScissor();
+
+IMGUI_GRAPH_API void imguiGraphFontTextureInit(unsigned char* data);
+
+IMGUI_GRAPH_API void imguiGraphFontTextureRelease(); \ No newline at end of file