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-rw-r--r--demo/compiler/makeandroid/Makefile201
-rw-r--r--demo/compiler/makeandroid/Makefile.flexCUDA.mk225
-rw-r--r--demo/compiler/makeandroid/Makefile.flexDemoCUDA.mk143
-rw-r--r--demo/compiler/makeandroid/Makefile.flexDevice.mk100
-rw-r--r--demo/compiler/makeandroid/Makefile.flexExtCUDA.mk213
-rw-r--r--demo/compiler/makelinux64/Makefile.flexCUDA.mk217
-rw-r--r--demo/compiler/makelinux64/Makefile.flexDemoCUDA.mk24
-rw-r--r--demo/compiler/makelinux64/Makefile.flexDevice.mk177
-rw-r--r--demo/compiler/makelinux64/Makefile.flexExtCUDA.mk20
-rw-r--r--demo/compiler/vc12win32/flexDemoCUDA.vcxproj672
-rw-r--r--demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters432
-rw-r--r--demo/compiler/vc12win32/flexDemoCUDA.vcxproj.user24
-rw-r--r--demo/compiler/vc12win32/flexDemoD3D.vcxproj86
-rw-r--r--demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters48
-rw-r--r--demo/compiler/vc12win32/flexDemoD3D.vcxproj.user24
-rw-r--r--demo/compiler/vc12win64/flexDemoCUDA.vcxproj672
-rw-r--r--demo/compiler/vc12win64/flexDemoCUDA.vcxproj.filters432
-rw-r--r--demo/compiler/vc12win64/flexDemoCUDA.vcxproj.user24
-rw-r--r--demo/compiler/vc12win64/flexDemoD3D.vcxproj86
-rw-r--r--demo/compiler/vc12win64/flexDemoD3D.vcxproj.filters48
-rw-r--r--demo/compiler/vc12win64/flexDemoD3D.vcxproj.user24
-rw-r--r--demo/compiler/vc14win32/flexDemoCUDA.vcxproj673
-rw-r--r--demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters432
-rw-r--r--demo/compiler/vc14win32/flexDemoCUDA.vcxproj.user24
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.vcxproj86
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters48
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.vcxproj.user24
-rw-r--r--demo/compiler/vc14win64/flexDemoCUDA.vcxproj673
-rw-r--r--demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters432
-rw-r--r--demo/compiler/vc14win64/flexDemoCUDA.vcxproj.user24
-rw-r--r--demo/compiler/vc14win64/flexDemoD3D.vcxproj86
-rw-r--r--demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters48
-rw-r--r--demo/compiler/vc14win64/flexDemoD3D.vcxproj.user24
-rw-r--r--demo/compiler/xpj/flexDemoCUDA.xpj226
-rw-r--r--demo/compiler/xpj/flexDemoD3D.xpj276
35 files changed, 4713 insertions, 2255 deletions
diff --git a/demo/compiler/makeandroid/Makefile b/demo/compiler/makeandroid/Makefile
deleted file mode 100644
index 02650e4..0000000
--- a/demo/compiler/makeandroid/Makefile
+++ /dev/null
@@ -1,201 +0,0 @@
-#!/usr/bin/make
-# Makefile generated by XPJ for android
-
-DEPSDIR = .deps
-NDKROOT = ./../../../../../../external/android-ndk/android-ndk-r10e-linux
-NDK_BIN_DIR = ./../../../../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin
-NDK_PREFIX = arm-linux-androideabi-
-JAVA_HOME = ./../../../../../../external/java/jdk1.8.0_20
-ANT_TOOL = ./../../../../../../external/ant/apache-ant-1.8.2/bin/ant
-#default defines
-OBJS_DIR = build
-RMDIR = rm -fr
-ECHO = echo
-CCLD = $(NDK_BIN_DIR)/$(NDK_PREFIX)g++
-CXX = $(NDK_BIN_DIR)/$(NDK_PREFIX)g++
-CC = $(NDK_BIN_DIR)/$(NDK_PREFIX)gcc
-RANLIB = $(NDK_BIN_DIR)/$(NDK_PREFIX)ranlib
-AR = $(NDK_BIN_DIR)/$(NDK_PREFIX)ar
-STRIP = $(NDK_BIN_DIR)/$(NDK_PREFIX)strip
-OBJDUMP = $(NDK_BIN_DIR)/$(NDK_PREFIX)objdump
-OBJCOPY = $(NDK_BIN_DIR)/$(NDK_PREFIX)objcopy
--include Makedefs.ANDROID.mk
-
-all: debug release
-
-debug: build_flexCUDA_debug build_flexExtCUDA_debug
-
-release: build_flexDevice_release build_flexCUDA_release build_flexExtCUDA_release build_flexDemoCUDA_release
-
-clean: clean_flexDevice_release clean_flexCUDA_release clean_flexCUDA_debug clean_flexExtCUDA_release clean_flexExtCUDA_debug clean_flexDemoCUDA_release
- rm -rf $(DEPSDIR)
-
-
-clean_release: clean_flexDevice_release clean_flexCUDA_release clean_flexExtCUDA_release clean_flexDemoCUDA_release
- rm -rf $(DEPSDIR)
-
-
-include Makefile.flexDevice.mk
-include Makefile.flexCUDA.mk
-include Makefile.flexExtCUDA.mk
-include Makefile.flexDemoCUDA.mk
-
-
-# Disable implicit rules to speedup build
-.SUFFIXES:
-SUFFIXES :=
-%.out:
-%.a:
-%.ln:
-%.o:
-%: %.o
-%.c:
-%: %.c
-%.ln: %.c
-%.o: %.c
-%.cc:
-%: %.cc
-%.o: %.cc
-%.C:
-%: %.C
-%.o: %.C
-%.cpp:
-%: %.cpp
-%.o: %.cpp
-%.p:
-%: %.p
-%.o: %.p
-%.f:
-%:
- %.f%.o: %.f
-%.F:
-%: %.F
-%.o: %.F
-%.f: %.F
-%.r:
-%: %.r
-%.o: %.r
-%.f: %.r
-%.y:
-%.ln: %.y
-%.c: %.y
-%.l:
-%.ln: %.l
-%.c: %.l
-%.r: %.l
-%.s:
-%: %.s
-%.o: %.s
-%.S:
-%: %.S
-%.o: %.S
-%.s: %.S
-%.mod:
-%: %.mod
-%.o: %.mod
-%.sym:
-%.def:
-%.sym: %.def
-%.h:
-%.info:
-%.dvi:
-%.tex:
-%.dvi: %.tex
-%.texinfo:
-%.info: %.texinfo
-%.dvi: %.texinfo
-%.texi:
-%.info: %.texi
-%.dvi: %.texi
-%.txinfo:
-%.info: %.txinfo
-%.dvi: %.txinfo
-%.w:
-%.c: %.w
-%.tex: %.w
-%.ch:
-%.web:
-%.p: %.web
-%.tex: %.web
-%.sh:
-%: %.sh
-%.elc:
-%.el:
-(%): %
-%.out: %
-%.c: %.w %.ch
-%.tex: %.w %.ch
-%: %,v
-%: RCS/%,v
-%: RCS/%
-%: s.%
-%: SCCS/s.%
-.web.p:
-.l.r:
-.dvi:
-.F.o:
-.l:
-.y.ln:
-.o:
-.y:
-.def.sym:
-.p.o:
-.p:
-.txinfo.dvi:
-.a:
-.l.ln:
-.w.c:
-.texi.dvi:
-.sh:
-.cc:
-.cc.o:
-.def:
-.c.o:
-.r.o:
-.r:
-.info:
-.elc:
-.l.c:
-.out:
-.C:
-.r.f:
-.S:
-.texinfo.info:
-.c:
-.w.tex:
-.c.ln:
-.s.o:
-.s:
-.texinfo.dvi:
-.el:
-.texinfo:
-.y.c:
-.web.tex:
-.texi.info:
-.DEFAULT:
-.h:
-.tex.dvi:
-.cpp.o:
-.cpp:
-.C.o:
-.ln:
-.texi:
-.txinfo:
-.tex:
-.txinfo.info:
-.ch:
-.S.s:
-.mod:
-.mod.o:
-.F.f:
-.w:
-.S.o:
-.F:
-.web:
-.sym:
-.f:
-.f.o:
-export VERBOSE
-ifndef VERBOSE
-.SILENT:
-endif
diff --git a/demo/compiler/makeandroid/Makefile.flexCUDA.mk b/demo/compiler/makeandroid/Makefile.flexCUDA.mk
deleted file mode 100644
index 2f9e44a..0000000
--- a/demo/compiler/makeandroid/Makefile.flexCUDA.mk
+++ /dev/null
@@ -1,225 +0,0 @@
-# Makefile generated by XPJ for android
--include Makefile.custom
-ProjectName = flexCUDA
-flexCUDA_cppfiles += ./../../../src/cuda/util.cpp
-flexCUDA_cuda_src_cuda_bvh_cu += ./../../../src/cuda/bvh.cu
-flexCUDA_cuda_src_cuda_flex_cu += ./../../../src/cuda/flex.cu
-flexCUDA_cuda_src_cuda_sort_cu += ./../../../src/cuda/sort.cu
-
-flexCUDA_cpp_release_dep = $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexCUDA_cppfiles)))))
-flexCUDA_cc_release_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.release.P, $(flexCUDA_ccfiles)))))
-flexCUDA_c_release_dep = $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexCUDA_cfiles)))))
-flexCUDA_release_dep = $(flexCUDA_cpp_release_dep) $(flexCUDA_cc_release_dep) $(flexCUDA_c_release_dep)
--include $(flexCUDA_release_dep)
-flexCUDA_cpp_debug_dep = $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexCUDA_cppfiles)))))
-flexCUDA_cc_debug_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.debug.P, $(flexCUDA_ccfiles)))))
-flexCUDA_c_debug_dep = $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexCUDA_cfiles)))))
-flexCUDA_debug_dep = $(flexCUDA_cpp_debug_dep) $(flexCUDA_cc_debug_dep) $(flexCUDA_c_debug_dep)
--include $(flexCUDA_debug_dep)
-flexCUDA_release_hpaths :=
-flexCUDA_release_hpaths += ./../../..
-flexCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include
-flexCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport
-flexCUDA_release_hpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include
-flexCUDA_release_lpaths :=
-flexCUDA_release_lpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/lib
-flexCUDA_release_lpaths += ./../../../lib/android
-flexCUDA_release_lpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/libs/armeabi-v7a
-flexCUDA_release_defines := $(flexCUDA_custom_defines)
-flexCUDA_release_defines += android
-flexCUDA_release_defines += ANDROID=1
-flexCUDA_release_defines += ANDROID_PLAT=1
-flexCUDA_release_defines += DISABLE_IMPORTGL
-flexCUDA_release_libraries :=
-flexCUDA_release_common_cflags := $(flexCUDA_custom_cflags)
-flexCUDA_release_common_cflags += -MMD
-flexCUDA_release_common_cflags += $(addprefix -D, $(flexCUDA_release_defines))
-flexCUDA_release_common_cflags += $(addprefix -I, $(flexCUDA_release_hpaths))
-flexCUDA_release_cflags := $(flexCUDA_release_common_cflags)
-flexCUDA_release_cflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexCUDA_release_cflags += -O3 -ffast-math
-flexCUDA_release_cppflags := $(flexCUDA_release_common_cflags)
-flexCUDA_release_cppflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexCUDA_release_cppflags += -O3 -ffast-math
-flexCUDA_release_lflags := $(flexCUDA_custom_lflags)
-flexCUDA_release_lflags += $(addprefix -L, $(flexCUDA_release_lpaths))
-flexCUDA_release_lflags += -Wl,--start-group $(addprefix -l, $(flexCUDA_release_libraries)) -Wl,--end-group
-flexCUDA_release_objsdir = $(OBJS_DIR)/flexCUDA_release
-flexCUDA_release_cpp_o = $(addprefix $(flexCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexCUDA_cppfiles)))))
-flexCUDA_release_cc_o = $(addprefix $(flexCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexCUDA_ccfiles)))))
-flexCUDA_release_c_o = $(addprefix $(flexCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexCUDA_cfiles)))))
-flexCUDA_release_cuda_src_cuda_bvh_cu_o += $(OBJS_DIR)/flexCUDA_release/cuda/src/cudabvh.o
-flexCUDA_release_cuda_src_cuda_flex_cu_o += $(OBJS_DIR)/flexCUDA_release/cuda/src/cudaflex.o
-flexCUDA_release_cuda_src_cuda_sort_cu_o += $(OBJS_DIR)/flexCUDA_release/cuda/src/cudasort.o
-flexCUDA_release_obj = $(flexCUDA_release_cpp_o) $(flexCUDA_release_cc_o) $(flexCUDA_release_c_o) $(flexCUDA_release_cuda_src_cuda_bvh_cu_o) $(flexCUDA_release_cuda_src_cuda_flex_cu_o) $(flexCUDA_release_cuda_src_cuda_sort_cu_o)
-flexCUDA_release_bin := ./../../../lib/android/libNvFlexReleaseCUDA_armv7l.a
-
-clean_flexCUDA_release:
- @$(ECHO) clean flexCUDA release
- @$(RMDIR) $(flexCUDA_release_objsdir)
- @$(RMDIR) $(flexCUDA_release_bin)
- @$(RMDIR) $(DEPSDIR)/flexCUDA/release
-
-build_flexCUDA_release: postbuild_flexCUDA_release
-postbuild_flexCUDA_release: mainbuild_flexCUDA_release
-mainbuild_flexCUDA_release: prebuild_flexCUDA_release $(flexCUDA_release_bin)
-prebuild_flexCUDA_release:
-
-$(flexCUDA_release_bin): $(flexCUDA_release_obj)
- mkdir -p `dirname ./../../../lib/android/libNvFlexReleaseCUDA_armv7l.a`
- @$(AR) rcs $(flexCUDA_release_bin) $(flexCUDA_release_obj)
- $(ECHO) building $@ complete!
-
-$(flexCUDA_release_cuda_src_cuda_bvh_cu_o): $(flexCUDA_cuda_src_cuda_bvh_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_release/cuda/src/cudabvh.o`
- $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/bvh.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudabvh.o"
- "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/bvh.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudabvh.o"
-
-$(flexCUDA_release_cuda_src_cuda_flex_cu_o): $(flexCUDA_cuda_src_cuda_flex_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_release/cuda/src/cudaflex.o`
- $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/flex.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudaflex.o"
- "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/flex.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudaflex.o"
-
-$(flexCUDA_release_cuda_src_cuda_sort_cu_o): $(flexCUDA_cuda_src_cuda_sort_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_release/cuda/src/cudasort.o`
- $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/sort.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudasort.o"
- "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/sort.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudasort.o"
-
-flexCUDA_release_DEPDIR = $(dir $(@))/$(*F)
-$(flexCUDA_release_cpp_o): $(flexCUDA_release_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling release $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexCUDA_release_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles))))))
- cp $(flexCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles))))).P; \
- rm -f $(flexCUDA_release_DEPDIR).d
-
-$(flexCUDA_release_cc_o): $(flexCUDA_release_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling release $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexCUDA_release_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles))))))
- cp $(flexCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles))))).release.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles))))).release.P; \
- rm -f $(flexCUDA_release_DEPDIR).d
-
-$(flexCUDA_release_c_o): $(flexCUDA_release_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling release $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexCUDA_release_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles))))))
- cp $(flexCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles))))).P; \
- rm -f $(flexCUDA_release_DEPDIR).d
-
-flexCUDA_debug_hpaths :=
-flexCUDA_debug_hpaths += ./../../..
-flexCUDA_debug_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include
-flexCUDA_debug_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport
-flexCUDA_debug_hpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include
-flexCUDA_debug_lpaths :=
-flexCUDA_debug_lpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/lib
-flexCUDA_debug_lpaths += ./../../../lib/android
-flexCUDA_debug_lpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/libs/armeabi-v7a
-flexCUDA_debug_defines := $(flexCUDA_custom_defines)
-flexCUDA_debug_defines += android
-flexCUDA_debug_defines += ANDROID=1
-flexCUDA_debug_defines += ANDROID_PLAT=1
-flexCUDA_debug_defines += DISABLE_IMPORTGL
-flexCUDA_debug_libraries :=
-flexCUDA_debug_common_cflags := $(flexCUDA_custom_cflags)
-flexCUDA_debug_common_cflags += -MMD
-flexCUDA_debug_common_cflags += $(addprefix -D, $(flexCUDA_debug_defines))
-flexCUDA_debug_common_cflags += $(addprefix -I, $(flexCUDA_debug_hpaths))
-flexCUDA_debug_cflags := $(flexCUDA_debug_common_cflags)
-flexCUDA_debug_cflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexCUDA_debug_cflags += -g -O0
-flexCUDA_debug_cppflags := $(flexCUDA_debug_common_cflags)
-flexCUDA_debug_cppflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexCUDA_debug_cppflags += -g -O0
-flexCUDA_debug_lflags := $(flexCUDA_custom_lflags)
-flexCUDA_debug_lflags += $(addprefix -L, $(flexCUDA_debug_lpaths))
-flexCUDA_debug_lflags += -Wl,--start-group $(addprefix -l, $(flexCUDA_debug_libraries)) -Wl,--end-group
-flexCUDA_debug_objsdir = $(OBJS_DIR)/flexCUDA_debug
-flexCUDA_debug_cpp_o = $(addprefix $(flexCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexCUDA_cppfiles)))))
-flexCUDA_debug_cc_o = $(addprefix $(flexCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexCUDA_ccfiles)))))
-flexCUDA_debug_c_o = $(addprefix $(flexCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexCUDA_cfiles)))))
-flexCUDA_debug_cuda_src_cuda_bvh_cu_o += $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudabvh.o
-flexCUDA_debug_cuda_src_cuda_flex_cu_o += $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudaflex.o
-flexCUDA_debug_cuda_src_cuda_sort_cu_o += $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudasort.o
-flexCUDA_debug_obj = $(flexCUDA_debug_cpp_o) $(flexCUDA_debug_cc_o) $(flexCUDA_debug_c_o) $(flexCUDA_debug_cuda_src_cuda_bvh_cu_o) $(flexCUDA_debug_cuda_src_cuda_flex_cu_o) $(flexCUDA_debug_cuda_src_cuda_sort_cu_o)
-flexCUDA_debug_bin := ./../../../lib/android/libNvFlexDebugCUDA_armv7l.a
-
-clean_flexCUDA_debug:
- @$(ECHO) clean flexCUDA debug
- @$(RMDIR) $(flexCUDA_debug_objsdir)
- @$(RMDIR) $(flexCUDA_debug_bin)
- @$(RMDIR) $(DEPSDIR)/flexCUDA/debug
-
-build_flexCUDA_debug: postbuild_flexCUDA_debug
-postbuild_flexCUDA_debug: mainbuild_flexCUDA_debug
-mainbuild_flexCUDA_debug: prebuild_flexCUDA_debug $(flexCUDA_debug_bin)
-prebuild_flexCUDA_debug:
-
-$(flexCUDA_debug_bin): $(flexCUDA_debug_obj)
- mkdir -p `dirname ./../../../lib/android/libNvFlexDebugCUDA_armv7l.a`
- @$(AR) rcs $(flexCUDA_debug_bin) $(flexCUDA_debug_obj)
- $(ECHO) building $@ complete!
-
-$(flexCUDA_debug_cuda_src_cuda_bvh_cu_o): $(flexCUDA_cuda_src_cuda_bvh_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudabvh.o`
- $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/bvh.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudabvh.o"
- "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/bvh.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudabvh.o"
-
-$(flexCUDA_debug_cuda_src_cuda_flex_cu_o): $(flexCUDA_cuda_src_cuda_flex_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudaflex.o`
- $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/flex.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudaflex.o"
- "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/flex.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudaflex.o"
-
-$(flexCUDA_debug_cuda_src_cuda_sort_cu_o): $(flexCUDA_cuda_src_cuda_sort_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudasort.o`
- $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/sort.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudasort.o"
- "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../src/cuda/sort.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudasort.o"
-
-flexCUDA_debug_DEPDIR = $(dir $(@))/$(*F)
-$(flexCUDA_debug_cpp_o): $(flexCUDA_debug_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling debug $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexCUDA_debug_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles))))))
- cp $(flexCUDA_debug_DEPDIR).d $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles))))).P; \
- rm -f $(flexCUDA_debug_DEPDIR).d
-
-$(flexCUDA_debug_cc_o): $(flexCUDA_debug_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling debug $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexCUDA_debug_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles))))))
- cp $(flexCUDA_debug_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles))))).debug.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles))))).debug.P; \
- rm -f $(flexCUDA_debug_DEPDIR).d
-
-$(flexCUDA_debug_c_o): $(flexCUDA_debug_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling debug $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexCUDA_debug_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles))))))
- cp $(flexCUDA_debug_DEPDIR).d $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles))))).P; \
- rm -f $(flexCUDA_debug_DEPDIR).d
-
-clean_flexCUDA: clean_flexCUDA_release clean_flexCUDA_debug
- rm -rf $(DEPSDIR)
-
-export VERBOSE
-ifndef VERBOSE
-.SILENT:
-endif
diff --git a/demo/compiler/makeandroid/Makefile.flexDemoCUDA.mk b/demo/compiler/makeandroid/Makefile.flexDemoCUDA.mk
deleted file mode 100644
index 74e8454..0000000
--- a/demo/compiler/makeandroid/Makefile.flexDemoCUDA.mk
+++ /dev/null
@@ -1,143 +0,0 @@
-# Makefile generated by XPJ for android
--include Makefile.custom
-ProjectName = flexDemoCUDA
-flexDemoCUDA_cppfiles += ./../../imgui.cpp
-flexDemoCUDA_cppfiles += ./../../main.cpp
-flexDemoCUDA_cppfiles += ./../../opengl/imguiRenderGL.cpp
-flexDemoCUDA_cppfiles += ./../../opengl/shader.cpp
-flexDemoCUDA_cppfiles += ./../../opengl/shadersGL.cpp
-flexDemoCUDA_cppfiles += ./../../../core/aabbtree.cpp
-flexDemoCUDA_cppfiles += ./../../../core/core.cpp
-flexDemoCUDA_cppfiles += ./../../../core/extrude.cpp
-flexDemoCUDA_cppfiles += ./../../../core/maths.cpp
-flexDemoCUDA_cppfiles += ./../../../core/mesh.cpp
-flexDemoCUDA_cppfiles += ./../../../core/perlin.cpp
-flexDemoCUDA_cppfiles += ./../../../core/pfm.cpp
-flexDemoCUDA_cppfiles += ./../../../core/platform.cpp
-flexDemoCUDA_cppfiles += ./../../../core/sdf.cpp
-flexDemoCUDA_cppfiles += ./../../../core/tga.cpp
-flexDemoCUDA_cppfiles += ./../../../core/voxelize.cpp
-flexDemoCUDA_cppfiles += ./../../../external/egl_setup/egl_setup.cpp
-flexDemoCUDA_cppfiles += ./../../android/android_main.cpp
-flexDemoCUDA_cppfiles += ./../../android/android_mainRender.cpp
-flexDemoCUDA_cfiles += ./../../android/android_native_app_glue.c
-
-flexDemoCUDA_cpp_release_dep = $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexDemoCUDA_cppfiles)))))
-flexDemoCUDA_cc_release_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.release.P, $(flexDemoCUDA_ccfiles)))))
-flexDemoCUDA_c_release_dep = $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexDemoCUDA_cfiles)))))
-flexDemoCUDA_release_dep = $(flexDemoCUDA_cpp_release_dep) $(flexDemoCUDA_cc_release_dep) $(flexDemoCUDA_c_release_dep)
--include $(flexDemoCUDA_release_dep)
-flexDemoCUDA_release_hpaths :=
-flexDemoCUDA_release_hpaths += ./../../..
-flexDemoCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include
-flexDemoCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport
-flexDemoCUDA_release_hpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include
-flexDemoCUDA_release_hpaths += ./../../../external/egl_setup
-flexDemoCUDA_release_hpaths += ./../../../external/regal_static/include
-flexDemoCUDA_release_lpaths :=
-flexDemoCUDA_release_lpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/lib
-flexDemoCUDA_release_lpaths += ./../../../lib/android
-flexDemoCUDA_release_lpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/libs/armeabi-v7a
-flexDemoCUDA_release_lpaths += ./../../../external/regal_static/lib/armeabi-v7a
-flexDemoCUDA_release_lpaths += ./../../../lib/android
-flexDemoCUDA_release_defines := $(flexDemoCUDA_custom_defines)
-flexDemoCUDA_release_defines += android
-flexDemoCUDA_release_defines += ANDROID=1
-flexDemoCUDA_release_defines += ANDROID_PLAT=1
-flexDemoCUDA_release_defines += DISABLE_IMPORTGL
-flexDemoCUDA_release_defines += NDEBUG
-flexDemoCUDA_release_libraries :=
-flexDemoCUDA_release_libraries += NvFlexReleaseCUDA_armv7l
-flexDemoCUDA_release_libraries += flexDevice_x64
-flexDemoCUDA_release_libraries += flexExt_cuda_release_armv7l
-flexDemoCUDA_release_libraries += android
-flexDemoCUDA_release_libraries += stdc++
-flexDemoCUDA_release_libraries += c
-flexDemoCUDA_release_libraries += m
-flexDemoCUDA_release_libraries += log
-flexDemoCUDA_release_libraries += dl
-flexDemoCUDA_release_libraries += EGL
-flexDemoCUDA_release_libraries += gomp
-flexDemoCUDA_release_libraries += cudart_static
-flexDemoCUDA_release_libraries += Regal_static
-flexDemoCUDA_release_libraries += stlport_static
-flexDemoCUDA_release_libraries += NvFlexRelease_armv7l
-flexDemoCUDA_release_libraries += NvFlexExtRelease_armv7l
-flexDemoCUDA_release_common_cflags := $(flexDemoCUDA_custom_cflags)
-flexDemoCUDA_release_common_cflags += -MMD
-flexDemoCUDA_release_common_cflags += $(addprefix -D, $(flexDemoCUDA_release_defines))
-flexDemoCUDA_release_common_cflags += $(addprefix -I, $(flexDemoCUDA_release_hpaths))
-flexDemoCUDA_release_cflags := $(flexDemoCUDA_release_common_cflags)
-flexDemoCUDA_release_cflags += -std=c++11 -fno-exceptions -fno-rtti
-flexDemoCUDA_release_cflags += -fpic -fPIC -ffunction-sections -funwind-tables -fstack-protector -no-canonical-prefixes -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -O2 -g -fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300
-flexDemoCUDA_release_cppflags := $(flexDemoCUDA_release_common_cflags)
-flexDemoCUDA_release_cppflags += -std=c++11 -fno-exceptions -fno-rtti
-flexDemoCUDA_release_cppflags += -fpic -fPIC -ffunction-sections -funwind-tables -fstack-protector -no-canonical-prefixes -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -O2 -g -fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300
-flexDemoCUDA_release_lflags := $(flexDemoCUDA_custom_lflags)
-flexDemoCUDA_release_lflags += $(addprefix -L, $(flexDemoCUDA_release_lpaths))
-flexDemoCUDA_release_lflags += -Wl,--start-group $(addprefix -l, $(flexDemoCUDA_release_libraries)) -Wl,--end-group
-flexDemoCUDA_release_lflags += --sysroot=/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm -shared -Wl,--no-undefined
-flexDemoCUDA_release_objsdir = $(OBJS_DIR)/flexDemoCUDA_release
-flexDemoCUDA_release_cpp_o = $(addprefix $(flexDemoCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexDemoCUDA_cppfiles)))))
-flexDemoCUDA_release_cc_o = $(addprefix $(flexDemoCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexDemoCUDA_ccfiles)))))
-flexDemoCUDA_release_c_o = $(addprefix $(flexDemoCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexDemoCUDA_cfiles)))))
-flexDemoCUDA_release_obj = $(flexDemoCUDA_release_cpp_o) $(flexDemoCUDA_release_cc_o) $(flexDemoCUDA_release_c_o)
-flexDemoCUDA_release_bin := ./../android/flex_project/libs/armeabi-v7a/libflexDemo.so
-
-clean_flexDemoCUDA_release:
- @$(ECHO) clean flexDemoCUDA release
- @$(RMDIR) $(flexDemoCUDA_release_objsdir)
- @$(RMDIR) $(flexDemoCUDA_release_bin)
- @$(RMDIR) $(DEPSDIR)/flexDemoCUDA/release
-
-build_flexDemoCUDA_release: postbuild_flexDemoCUDA_release
-postbuild_flexDemoCUDA_release: mainbuild_flexDemoCUDA_release preantbuild_flexDemoCUDA_release antbuild_flexDemoCUDA_release
-preantbuild_flexDemoCUDA_release: mainbuild_flexDemoCUDA_release
-antbuild_flexDemoCUDA_release: preantbuild_flexDemoCUDA_release
- dos2unix $(ANT_TOOL); JAVA_HOME=$(JAVA_HOME) $(ANT_TOOL) -f ./../android/flex_project/build.xml debug
-mainbuild_flexDemoCUDA_release: prebuild_flexDemoCUDA_release $(flexDemoCUDA_release_bin)
-prebuild_flexDemoCUDA_release:
-
-$(flexDemoCUDA_release_bin): $(flexDemoCUDA_release_obj) build_flexCUDA_release build_flexDevice_release build_flexExtCUDA_release
- mkdir -p `dirname ./../android/flex_project/libs/armeabi-v7a/libflexDemo.so`
- $(CXX) -shared $(flexDemoCUDA_release_obj) $(flexDemoCUDA_release_lflags) -lc -o $@
- $(ECHO) building $@ complete!
-
-flexDemoCUDA_release_DEPDIR = $(dir $(@))/$(*F)
-$(flexDemoCUDA_release_cpp_o): $(flexDemoCUDA_release_objsdir)/%.o:
- $(ECHO) flexDemoCUDA: compiling release $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexDemoCUDA_release_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cppfiles))))))
- cp $(flexDemoCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDemoCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cppfiles))))).P; \
- rm -f $(flexDemoCUDA_release_DEPDIR).d
-
-$(flexDemoCUDA_release_cc_o): $(flexDemoCUDA_release_objsdir)/%.o:
- $(ECHO) flexDemoCUDA: compiling release $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexDemoCUDA_release_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_ccfiles))))))
- cp $(flexDemoCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_ccfiles))))).release.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDemoCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_ccfiles))))).release.P; \
- rm -f $(flexDemoCUDA_release_DEPDIR).d
-
-$(flexDemoCUDA_release_c_o): $(flexDemoCUDA_release_objsdir)/%.o:
- $(ECHO) flexDemoCUDA: compiling release $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexDemoCUDA_release_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cfiles))))))
- cp $(flexDemoCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDemoCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDemoCUDA_release_objsdir),, $@))), $(flexDemoCUDA_cfiles))))).P; \
- rm -f $(flexDemoCUDA_release_DEPDIR).d
-
-clean_flexDemoCUDA: clean_flexDemoCUDA_release
- rm -rf $(DEPSDIR)
-
-export VERBOSE
-ifndef VERBOSE
-.SILENT:
-endif
diff --git a/demo/compiler/makeandroid/Makefile.flexDevice.mk b/demo/compiler/makeandroid/Makefile.flexDevice.mk
deleted file mode 100644
index 4467ea7..0000000
--- a/demo/compiler/makeandroid/Makefile.flexDevice.mk
+++ /dev/null
@@ -1,100 +0,0 @@
-# Makefile generated by XPJ for android
--include Makefile.custom
-ProjectName = flexDevice
-flexDevice_cppfiles += ./../../../src/device/PhysXDevice.cpp
-flexDevice_cppfiles += ./../../../src/device/flexDevice.cpp
-
-flexDevice_cpp_release_dep = $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexDevice_cppfiles)))))
-flexDevice_cc_release_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.release.P, $(flexDevice_ccfiles)))))
-flexDevice_c_release_dep = $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexDevice_cfiles)))))
-flexDevice_release_dep = $(flexDevice_cpp_release_dep) $(flexDevice_cc_release_dep) $(flexDevice_c_release_dep)
--include $(flexDevice_release_dep)
-flexDevice_release_hpaths :=
-flexDevice_release_hpaths += ./../../..
-flexDevice_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include
-flexDevice_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport
-flexDevice_release_hpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include
-flexDevice_release_lpaths :=
-flexDevice_release_lpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/lib
-flexDevice_release_lpaths += ./../../../lib/android
-flexDevice_release_lpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/libs/armeabi-v7a
-flexDevice_release_defines := $(flexDevice_custom_defines)
-flexDevice_release_defines += android
-flexDevice_release_defines += ANDROID=1
-flexDevice_release_defines += ANDROID_PLAT=1
-flexDevice_release_defines += DISABLE_IMPORTGL
-flexDevice_release_libraries :=
-flexDevice_release_common_cflags := $(flexDevice_custom_cflags)
-flexDevice_release_common_cflags += -MMD
-flexDevice_release_common_cflags += $(addprefix -D, $(flexDevice_release_defines))
-flexDevice_release_common_cflags += $(addprefix -I, $(flexDevice_release_hpaths))
-flexDevice_release_cflags := $(flexDevice_release_common_cflags)
-flexDevice_release_cflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexDevice_release_cflags += -O3 -ffast-math
-flexDevice_release_cppflags := $(flexDevice_release_common_cflags)
-flexDevice_release_cppflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexDevice_release_cppflags += -O3 -ffast-math
-flexDevice_release_lflags := $(flexDevice_custom_lflags)
-flexDevice_release_lflags += $(addprefix -L, $(flexDevice_release_lpaths))
-flexDevice_release_lflags += -Wl,--start-group $(addprefix -l, $(flexDevice_release_libraries)) -Wl,--end-group
-flexDevice_release_objsdir = $(OBJS_DIR)/flexDevice_release
-flexDevice_release_cpp_o = $(addprefix $(flexDevice_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexDevice_cppfiles)))))
-flexDevice_release_cc_o = $(addprefix $(flexDevice_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexDevice_ccfiles)))))
-flexDevice_release_c_o = $(addprefix $(flexDevice_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexDevice_cfiles)))))
-flexDevice_release_obj = $(flexDevice_release_cpp_o) $(flexDevice_release_cc_o) $(flexDevice_release_c_o)
-flexDevice_release_bin := ./../../../lib/android/libflexDevice_x64.a
-
-clean_flexDevice_release:
- @$(ECHO) clean flexDevice release
- @$(RMDIR) $(flexDevice_release_objsdir)
- @$(RMDIR) $(flexDevice_release_bin)
- @$(RMDIR) $(DEPSDIR)/flexDevice/release
-
-build_flexDevice_release: postbuild_flexDevice_release
-postbuild_flexDevice_release: mainbuild_flexDevice_release
-mainbuild_flexDevice_release: prebuild_flexDevice_release $(flexDevice_release_bin)
-prebuild_flexDevice_release:
-
-$(flexDevice_release_bin): $(flexDevice_release_obj)
- mkdir -p `dirname ./../../../lib/android/libflexDevice_x64.a`
- @$(AR) rcs $(flexDevice_release_bin) $(flexDevice_release_obj)
- $(ECHO) building $@ complete!
-
-flexDevice_release_DEPDIR = $(dir $(@))/$(*F)
-$(flexDevice_release_cpp_o): $(flexDevice_release_objsdir)/%.o:
- $(ECHO) flexDevice: compiling release $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexDevice_release_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles))))))
- cp $(flexDevice_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDevice_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles))))).P; \
- rm -f $(flexDevice_release_DEPDIR).d
-
-$(flexDevice_release_cc_o): $(flexDevice_release_objsdir)/%.o:
- $(ECHO) flexDevice: compiling release $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexDevice_release_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles))))))
- cp $(flexDevice_release_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles))))).release.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDevice_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles))))).release.P; \
- rm -f $(flexDevice_release_DEPDIR).d
-
-$(flexDevice_release_c_o): $(flexDevice_release_objsdir)/%.o:
- $(ECHO) flexDevice: compiling release $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexDevice_release_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles))))))
- cp $(flexDevice_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDevice_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles))))).P; \
- rm -f $(flexDevice_release_DEPDIR).d
-
-clean_flexDevice: clean_flexDevice_release
- rm -rf $(DEPSDIR)
-
-export VERBOSE
-ifndef VERBOSE
-.SILENT:
-endif
diff --git a/demo/compiler/makeandroid/Makefile.flexExtCUDA.mk b/demo/compiler/makeandroid/Makefile.flexExtCUDA.mk
deleted file mode 100644
index 9e4826c..0000000
--- a/demo/compiler/makeandroid/Makefile.flexExtCUDA.mk
+++ /dev/null
@@ -1,213 +0,0 @@
-# Makefile generated by XPJ for android
--include Makefile.custom
-ProjectName = flexExtCUDA
-flexExtCUDA_cppfiles += ./../../../extensions/flexExtCloth.cpp
-flexExtCUDA_cppfiles += ./../../../extensions/flexExtContainer.cpp
-flexExtCUDA_cppfiles += ./../../../extensions/flexExtMovingFrame.cpp
-flexExtCUDA_cppfiles += ./../../../extensions/flexExtRigid.cpp
-flexExtCUDA_cppfiles += ./../../../extensions/flexExtSoft.cpp
-flexExtCUDA_cuda_extensions_cuda_flexExt_cu += ./../../../extensions/cuda/flexExt.cu
-flexExtCUDA_cppfiles += ./../../../core/sdf.cpp
-flexExtCUDA_cppfiles += ./../../../core/voxelize.cpp
-flexExtCUDA_cppfiles += ./../../../core/maths.cpp
-flexExtCUDA_cppfiles += ./../../../core/aabbtree.cpp
-
-flexExtCUDA_cpp_release_dep = $(addprefix $(DEPSDIR)/flexExtCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexExtCUDA_cppfiles)))))
-flexExtCUDA_cc_release_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.release.P, $(flexExtCUDA_ccfiles)))))
-flexExtCUDA_c_release_dep = $(addprefix $(DEPSDIR)/flexExtCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexExtCUDA_cfiles)))))
-flexExtCUDA_release_dep = $(flexExtCUDA_cpp_release_dep) $(flexExtCUDA_cc_release_dep) $(flexExtCUDA_c_release_dep)
--include $(flexExtCUDA_release_dep)
-flexExtCUDA_cpp_debug_dep = $(addprefix $(DEPSDIR)/flexExtCUDA/debug/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexExtCUDA_cppfiles)))))
-flexExtCUDA_cc_debug_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.debug.P, $(flexExtCUDA_ccfiles)))))
-flexExtCUDA_c_debug_dep = $(addprefix $(DEPSDIR)/flexExtCUDA/debug/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexExtCUDA_cfiles)))))
-flexExtCUDA_debug_dep = $(flexExtCUDA_cpp_debug_dep) $(flexExtCUDA_cc_debug_dep) $(flexExtCUDA_c_debug_dep)
--include $(flexExtCUDA_debug_dep)
-flexExtCUDA_release_hpaths :=
-flexExtCUDA_release_hpaths += ./../../..
-flexExtCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include
-flexExtCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport
-flexExtCUDA_release_hpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include
-flexExtCUDA_release_lpaths :=
-flexExtCUDA_release_lpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/lib
-flexExtCUDA_release_lpaths += ./../../../lib/android
-flexExtCUDA_release_lpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/libs/armeabi-v7a
-flexExtCUDA_release_lpaths += ./../../../lib/android
-flexExtCUDA_release_defines := $(flexExtCUDA_custom_defines)
-flexExtCUDA_release_defines += android
-flexExtCUDA_release_defines += ANDROID=1
-flexExtCUDA_release_defines += ANDROID_PLAT=1
-flexExtCUDA_release_defines += DISABLE_IMPORTGL
-flexExtCUDA_release_libraries :=
-flexExtCUDA_release_libraries += NvFlexReleaseCUDA_armv7l
-flexExtCUDA_release_libraries += ./../../../lib/android/libNvFlexRelease_armv7l.a
-flexExtCUDA_release_common_cflags := $(flexExtCUDA_custom_cflags)
-flexExtCUDA_release_common_cflags += -MMD
-flexExtCUDA_release_common_cflags += $(addprefix -D, $(flexExtCUDA_release_defines))
-flexExtCUDA_release_common_cflags += $(addprefix -I, $(flexExtCUDA_release_hpaths))
-flexExtCUDA_release_cflags := $(flexExtCUDA_release_common_cflags)
-flexExtCUDA_release_cflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexExtCUDA_release_cflags += -O3 -ffast-math
-flexExtCUDA_release_cppflags := $(flexExtCUDA_release_common_cflags)
-flexExtCUDA_release_cppflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexExtCUDA_release_cppflags += -O3 -ffast-math
-flexExtCUDA_release_lflags := $(flexExtCUDA_custom_lflags)
-flexExtCUDA_release_lflags += $(addprefix -L, $(flexExtCUDA_release_lpaths))
-flexExtCUDA_release_lflags += -Wl,--start-group $(addprefix -l, $(flexExtCUDA_release_libraries)) -Wl,--end-group
-flexExtCUDA_release_objsdir = $(OBJS_DIR)/flexExtCUDA_release
-flexExtCUDA_release_cpp_o = $(addprefix $(flexExtCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexExtCUDA_cppfiles)))))
-flexExtCUDA_release_cc_o = $(addprefix $(flexExtCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexExtCUDA_ccfiles)))))
-flexExtCUDA_release_c_o = $(addprefix $(flexExtCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexExtCUDA_cfiles)))))
-flexExtCUDA_release_cuda_extensions_cuda_flexExt_cu_o += $(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o
-flexExtCUDA_release_obj = $(flexExtCUDA_release_cpp_o) $(flexExtCUDA_release_cc_o) $(flexExtCUDA_release_c_o) $(flexExtCUDA_release_cuda_extensions_cuda_flexExt_cu_o)
-flexExtCUDA_release_bin := ./../../../lib/android/libflexExt_cuda_release_armv7l.a
-
-clean_flexExtCUDA_release:
- @$(ECHO) clean flexExtCUDA release
- @$(RMDIR) $(flexExtCUDA_release_objsdir)
- @$(RMDIR) $(flexExtCUDA_release_bin)
- @$(RMDIR) $(DEPSDIR)/flexExtCUDA/release
-
-build_flexExtCUDA_release: postbuild_flexExtCUDA_release
-postbuild_flexExtCUDA_release: mainbuild_flexExtCUDA_release
-mainbuild_flexExtCUDA_release: prebuild_flexExtCUDA_release $(flexExtCUDA_release_bin)
-prebuild_flexExtCUDA_release:
-
-$(flexExtCUDA_release_bin): $(flexExtCUDA_release_obj) build_flexCUDA_release
- mkdir -p `dirname ./../../../lib/android/libflexExt_cuda_release_armv7l.a`
- @$(AR) rcs $(flexExtCUDA_release_bin) $(flexExtCUDA_release_obj)
- $(ECHO) building $@ complete!
-
-$(flexExtCUDA_release_cuda_extensions_cuda_flexExt_cu_o): $(flexExtCUDA_cuda_extensions_cuda_flexExt_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o`
- $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o"
- "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o"
-
-flexExtCUDA_release_DEPDIR = $(dir $(@))/$(*F)
-$(flexExtCUDA_release_cpp_o): $(flexExtCUDA_release_objsdir)/%.o:
- $(ECHO) flexExtCUDA: compiling release $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexExtCUDA_release_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexExtCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cppfiles))))))
- cp $(flexExtCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexExtCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexExtCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexExtCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cppfiles))))).P; \
- rm -f $(flexExtCUDA_release_DEPDIR).d
-
-$(flexExtCUDA_release_cc_o): $(flexExtCUDA_release_objsdir)/%.o:
- $(ECHO) flexExtCUDA: compiling release $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexExtCUDA_release_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_ccfiles))))))
- cp $(flexExtCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_ccfiles))))).release.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexExtCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_ccfiles))))).release.P; \
- rm -f $(flexExtCUDA_release_DEPDIR).d
-
-$(flexExtCUDA_release_c_o): $(flexExtCUDA_release_objsdir)/%.o:
- $(ECHO) flexExtCUDA: compiling release $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexExtCUDA_release_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexExtCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cfiles))))))
- cp $(flexExtCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexExtCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexExtCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexExtCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_release_objsdir),, $@))), $(flexExtCUDA_cfiles))))).P; \
- rm -f $(flexExtCUDA_release_DEPDIR).d
-
-flexExtCUDA_debug_hpaths :=
-flexExtCUDA_debug_hpaths += ./../../..
-flexExtCUDA_debug_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include
-flexExtCUDA_debug_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport
-flexExtCUDA_debug_hpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include
-flexExtCUDA_debug_lpaths :=
-flexExtCUDA_debug_lpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/lib
-flexExtCUDA_debug_lpaths += ./../../../lib/android
-flexExtCUDA_debug_lpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/libs/armeabi-v7a
-flexExtCUDA_debug_lpaths += ./../../../lib/android
-flexExtCUDA_debug_defines := $(flexExtCUDA_custom_defines)
-flexExtCUDA_debug_defines += android
-flexExtCUDA_debug_defines += ANDROID=1
-flexExtCUDA_debug_defines += ANDROID_PLAT=1
-flexExtCUDA_debug_defines += DISABLE_IMPORTGL
-flexExtCUDA_debug_libraries :=
-flexExtCUDA_debug_libraries += NvFlexDebugCUDA_armv7l
-flexExtCUDA_debug_libraries += ./../../../lib/android/libNvFlexDebug_armv7l.a
-flexExtCUDA_debug_common_cflags := $(flexExtCUDA_custom_cflags)
-flexExtCUDA_debug_common_cflags += -MMD
-flexExtCUDA_debug_common_cflags += $(addprefix -D, $(flexExtCUDA_debug_defines))
-flexExtCUDA_debug_common_cflags += $(addprefix -I, $(flexExtCUDA_debug_hpaths))
-flexExtCUDA_debug_cflags := $(flexExtCUDA_debug_common_cflags)
-flexExtCUDA_debug_cflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexExtCUDA_debug_cflags += -g -O0
-flexExtCUDA_debug_cppflags := $(flexExtCUDA_debug_common_cflags)
-flexExtCUDA_debug_cppflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions
-flexExtCUDA_debug_cppflags += -g -O0
-flexExtCUDA_debug_lflags := $(flexExtCUDA_custom_lflags)
-flexExtCUDA_debug_lflags += $(addprefix -L, $(flexExtCUDA_debug_lpaths))
-flexExtCUDA_debug_lflags += -Wl,--start-group $(addprefix -l, $(flexExtCUDA_debug_libraries)) -Wl,--end-group
-flexExtCUDA_debug_objsdir = $(OBJS_DIR)/flexExtCUDA_debug
-flexExtCUDA_debug_cpp_o = $(addprefix $(flexExtCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexExtCUDA_cppfiles)))))
-flexExtCUDA_debug_cc_o = $(addprefix $(flexExtCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexExtCUDA_ccfiles)))))
-flexExtCUDA_debug_c_o = $(addprefix $(flexExtCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexExtCUDA_cfiles)))))
-flexExtCUDA_debug_cuda_extensions_cuda_flexExt_cu_o += $(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o
-flexExtCUDA_debug_obj = $(flexExtCUDA_debug_cpp_o) $(flexExtCUDA_debug_cc_o) $(flexExtCUDA_debug_c_o) $(flexExtCUDA_debug_cuda_extensions_cuda_flexExt_cu_o)
-flexExtCUDA_debug_bin := ./../../../lib/android/libflexExt_cuda_debug_armv7l.a
-
-clean_flexExtCUDA_debug:
- @$(ECHO) clean flexExtCUDA debug
- @$(RMDIR) $(flexExtCUDA_debug_objsdir)
- @$(RMDIR) $(flexExtCUDA_debug_bin)
- @$(RMDIR) $(DEPSDIR)/flexExtCUDA/debug
-
-build_flexExtCUDA_debug: postbuild_flexExtCUDA_debug
-postbuild_flexExtCUDA_debug: mainbuild_flexExtCUDA_debug
-mainbuild_flexExtCUDA_debug: prebuild_flexExtCUDA_debug $(flexExtCUDA_debug_bin)
-prebuild_flexExtCUDA_debug:
-
-$(flexExtCUDA_debug_bin): $(flexExtCUDA_debug_obj) build_flexCUDA_debug
- mkdir -p `dirname ./../../../lib/android/libflexExt_cuda_debug_armv7l.a`
- @$(AR) rcs $(flexExtCUDA_debug_bin) $(flexExtCUDA_debug_obj)
- $(ECHO) building $@ complete!
-
-$(flexExtCUDA_debug_cuda_extensions_cuda_flexExt_cu_o): $(flexExtCUDA_cuda_extensions_cuda_flexExt_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o`
- $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o"
- "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o"
-
-flexExtCUDA_debug_DEPDIR = $(dir $(@))/$(*F)
-$(flexExtCUDA_debug_cpp_o): $(flexExtCUDA_debug_objsdir)/%.o:
- $(ECHO) flexExtCUDA: compiling debug $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexExtCUDA_debug_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexExtCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cppfiles))))))
- cp $(flexExtCUDA_debug_DEPDIR).d $(addprefix $(DEPSDIR)/flexExtCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexExtCUDA_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexExtCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cppfiles))))).P; \
- rm -f $(flexExtCUDA_debug_DEPDIR).d
-
-$(flexExtCUDA_debug_cc_o): $(flexExtCUDA_debug_objsdir)/%.o:
- $(ECHO) flexExtCUDA: compiling debug $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexExtCUDA_debug_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_ccfiles))))))
- cp $(flexExtCUDA_debug_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_ccfiles))))).debug.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexExtCUDA_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_ccfiles))))).debug.P; \
- rm -f $(flexExtCUDA_debug_DEPDIR).d
-
-$(flexExtCUDA_debug_c_o): $(flexExtCUDA_debug_objsdir)/%.o:
- $(ECHO) flexExtCUDA: compiling debug $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexExtCUDA_debug_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexExtCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cfiles))))))
- cp $(flexExtCUDA_debug_DEPDIR).d $(addprefix $(DEPSDIR)/flexExtCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexExtCUDA_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexExtCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexExtCUDA_debug_objsdir),, $@))), $(flexExtCUDA_cfiles))))).P; \
- rm -f $(flexExtCUDA_debug_DEPDIR).d
-
-clean_flexExtCUDA: clean_flexExtCUDA_release clean_flexExtCUDA_debug
- rm -rf $(DEPSDIR)
-
-export VERBOSE
-ifndef VERBOSE
-.SILENT:
-endif
diff --git a/demo/compiler/makelinux64/Makefile.flexCUDA.mk b/demo/compiler/makelinux64/Makefile.flexCUDA.mk
deleted file mode 100644
index 3d3b9cd..0000000
--- a/demo/compiler/makelinux64/Makefile.flexCUDA.mk
+++ /dev/null
@@ -1,217 +0,0 @@
-# Makefile generated by XPJ for linux64
--include Makefile.custom
-ProjectName = flexCUDA
-flexCUDA_cppfiles += ./../../../src/cuda/util.cpp
-flexCUDA_cuda_src_cuda_bvh_cu += ./../../../src/cuda/bvh.cu
-flexCUDA_cuda_src_cuda_flex_cu += ./../../../src/cuda/flex.cu
-flexCUDA_cuda_src_cuda_sort_cu += ./../../../src/cuda/sort.cu
-
-flexCUDA_cpp_release_dep = $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexCUDA_cppfiles)))))
-flexCUDA_cc_release_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.release.P, $(flexCUDA_ccfiles)))))
-flexCUDA_c_release_dep = $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexCUDA_cfiles)))))
-flexCUDA_release_dep = $(flexCUDA_cpp_release_dep) $(flexCUDA_cc_release_dep) $(flexCUDA_c_release_dep)
--include $(flexCUDA_release_dep)
-flexCUDA_cpp_debug_dep = $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexCUDA_cppfiles)))))
-flexCUDA_cc_debug_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.debug.P, $(flexCUDA_ccfiles)))))
-flexCUDA_c_debug_dep = $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexCUDA_cfiles)))))
-flexCUDA_debug_dep = $(flexCUDA_cpp_debug_dep) $(flexCUDA_cc_debug_dep) $(flexCUDA_c_debug_dep)
--include $(flexCUDA_debug_dep)
-flexCUDA_release_hpaths :=
-flexCUDA_release_hpaths += ./../../../../../../external/CUDA/8.0.44-linux/include
-flexCUDA_release_hpaths += ./../../../../../../external/CUDA/8.0.44-linux/extras/cupti/include
-flexCUDA_release_hpaths += ./../../..
-flexCUDA_release_lpaths :=
-flexCUDA_release_lpaths += ./../../../../../../external/CUDA/8.0.44-linux/lib64
-flexCUDA_release_defines := $(flexCUDA_custom_defines)
-flexCUDA_release_libraries :=
-flexCUDA_release_libraries += ./../../../lib/linux64/NvFlexDevice_x64.a
-flexCUDA_release_common_cflags := $(flexCUDA_custom_cflags)
-flexCUDA_release_common_cflags += -MMD
-flexCUDA_release_common_cflags += $(addprefix -D, $(flexCUDA_release_defines))
-flexCUDA_release_common_cflags += $(addprefix -I, $(flexCUDA_release_hpaths))
-flexCUDA_release_common_cflags += -m64
-flexCUDA_release_cflags := $(flexCUDA_release_common_cflags)
-flexCUDA_release_cflags += -Wall -std=c++0x -fPIC -fpermissive -fno-strict-aliasing
-flexCUDA_release_cflags += -O3 -ffast-math -DNDEBUG
-flexCUDA_release_cppflags := $(flexCUDA_release_common_cflags)
-flexCUDA_release_cppflags += -Wall -std=c++0x -fPIC -fpermissive -fno-strict-aliasing
-flexCUDA_release_cppflags += -O3 -ffast-math -DNDEBUG
-flexCUDA_release_lflags := $(flexCUDA_custom_lflags)
-flexCUDA_release_lflags += $(addprefix -L, $(flexCUDA_release_lpaths))
-flexCUDA_release_lflags += -Wl,--start-group $(addprefix -l, $(flexCUDA_release_libraries)) -Wl,--end-group
-flexCUDA_release_lflags += -m64
-flexCUDA_release_objsdir = $(OBJS_DIR)/flexCUDA_release
-flexCUDA_release_cpp_o = $(addprefix $(flexCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexCUDA_cppfiles)))))
-flexCUDA_release_cc_o = $(addprefix $(flexCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexCUDA_ccfiles)))))
-flexCUDA_release_c_o = $(addprefix $(flexCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexCUDA_cfiles)))))
-flexCUDA_release_cuda_src_cuda_bvh_cu_o += $(OBJS_DIR)/flexCUDA_release/cuda/src/cudabvh.o
-flexCUDA_release_cuda_src_cuda_flex_cu_o += $(OBJS_DIR)/flexCUDA_release/cuda/src/cudaflex.o
-flexCUDA_release_cuda_src_cuda_sort_cu_o += $(OBJS_DIR)/flexCUDA_release/cuda/src/cudasort.o
-flexCUDA_release_obj = $(flexCUDA_release_cpp_o) $(flexCUDA_release_cc_o) $(flexCUDA_release_c_o) $(flexCUDA_release_cuda_src_cuda_bvh_cu_o) $(flexCUDA_release_cuda_src_cuda_flex_cu_o) $(flexCUDA_release_cuda_src_cuda_sort_cu_o)
-flexCUDA_release_bin := ./../../../lib/linux64/NvFlexReleaseCUDA_x64.a
-
-clean_flexCUDA_release:
- @$(ECHO) clean flexCUDA release
- @$(RMDIR) $(flexCUDA_release_objsdir)
- @$(RMDIR) $(flexCUDA_release_bin)
- @$(RMDIR) $(DEPSDIR)/flexCUDA/release
-
-build_flexCUDA_release: postbuild_flexCUDA_release
-postbuild_flexCUDA_release: mainbuild_flexCUDA_release
-mainbuild_flexCUDA_release: prebuild_flexCUDA_release $(flexCUDA_release_bin)
-prebuild_flexCUDA_release:
-
-$(flexCUDA_release_bin): $(flexCUDA_release_obj)
- mkdir -p `dirname ./../../../lib/linux64/NvFlexReleaseCUDA_x64.a`
- @$(AR) rcs $(flexCUDA_release_bin) $(flexCUDA_release_obj)
- $(ECHO) building $@ complete!
-
-$(flexCUDA_release_cuda_src_cuda_bvh_cu_o): $(flexCUDA_cuda_src_cuda_bvh_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_release/cuda/src/cudabvh.o`
- $(ECHO) ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/bvh.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudabvh.o"
- ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/bvh.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudabvh.o"
-
-$(flexCUDA_release_cuda_src_cuda_flex_cu_o): $(flexCUDA_cuda_src_cuda_flex_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_release/cuda/src/cudaflex.o`
- $(ECHO) ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/flex.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudaflex.o"
- ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/flex.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudaflex.o"
-
-$(flexCUDA_release_cuda_src_cuda_sort_cu_o): $(flexCUDA_cuda_src_cuda_sort_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_release/cuda/src/cudasort.o`
- $(ECHO) ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/sort.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudasort.o"
- ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/sort.cu" -o "$(OBJS_DIR)/flexCUDA_release/cuda/src/cudasort.o"
-
-flexCUDA_release_DEPDIR = $(dir $(@))/$(*F)
-$(flexCUDA_release_cpp_o): $(flexCUDA_release_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling release $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexCUDA_release_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles))))))
- cp $(flexCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cppfiles))))).P; \
- rm -f $(flexCUDA_release_DEPDIR).d
-
-$(flexCUDA_release_cc_o): $(flexCUDA_release_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling release $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexCUDA_release_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles))))))
- cp $(flexCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles))))).release.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_ccfiles))))).release.P; \
- rm -f $(flexCUDA_release_DEPDIR).d
-
-$(flexCUDA_release_c_o): $(flexCUDA_release_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling release $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexCUDA_release_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles))))))
- cp $(flexCUDA_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexCUDA/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_release_objsdir),, $@))), $(flexCUDA_cfiles))))).P; \
- rm -f $(flexCUDA_release_DEPDIR).d
-
-flexCUDA_debug_hpaths :=
-flexCUDA_debug_hpaths += ./../../../../../../external/CUDA/8.0.44-linux/include
-flexCUDA_debug_hpaths += ./../../../../../../external/CUDA/8.0.44-linux/extras/cupti/include
-flexCUDA_debug_hpaths += ./../../..
-flexCUDA_debug_lpaths :=
-flexCUDA_debug_lpaths += ./../../../../../../external/CUDA/8.0.44-linux/lib64
-flexCUDA_debug_defines := $(flexCUDA_custom_defines)
-flexCUDA_debug_libraries :=
-flexCUDA_debug_libraries += ./../../../lib/linux64/NvFlexDevice_x64.a
-flexCUDA_debug_common_cflags := $(flexCUDA_custom_cflags)
-flexCUDA_debug_common_cflags += -MMD
-flexCUDA_debug_common_cflags += $(addprefix -D, $(flexCUDA_debug_defines))
-flexCUDA_debug_common_cflags += $(addprefix -I, $(flexCUDA_debug_hpaths))
-flexCUDA_debug_common_cflags += -m64
-flexCUDA_debug_cflags := $(flexCUDA_debug_common_cflags)
-flexCUDA_debug_cflags += -Wall -std=c++0x -fPIC -fpermissive -fno-strict-aliasing
-flexCUDA_debug_cflags += -g -O0
-flexCUDA_debug_cppflags := $(flexCUDA_debug_common_cflags)
-flexCUDA_debug_cppflags += -Wall -std=c++0x -fPIC -fpermissive -fno-strict-aliasing
-flexCUDA_debug_cppflags += -g -O0
-flexCUDA_debug_lflags := $(flexCUDA_custom_lflags)
-flexCUDA_debug_lflags += $(addprefix -L, $(flexCUDA_debug_lpaths))
-flexCUDA_debug_lflags += -Wl,--start-group $(addprefix -l, $(flexCUDA_debug_libraries)) -Wl,--end-group
-flexCUDA_debug_lflags += -m64
-flexCUDA_debug_objsdir = $(OBJS_DIR)/flexCUDA_debug
-flexCUDA_debug_cpp_o = $(addprefix $(flexCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexCUDA_cppfiles)))))
-flexCUDA_debug_cc_o = $(addprefix $(flexCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexCUDA_ccfiles)))))
-flexCUDA_debug_c_o = $(addprefix $(flexCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexCUDA_cfiles)))))
-flexCUDA_debug_cuda_src_cuda_bvh_cu_o += $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudabvh.o
-flexCUDA_debug_cuda_src_cuda_flex_cu_o += $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudaflex.o
-flexCUDA_debug_cuda_src_cuda_sort_cu_o += $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudasort.o
-flexCUDA_debug_obj = $(flexCUDA_debug_cpp_o) $(flexCUDA_debug_cc_o) $(flexCUDA_debug_c_o) $(flexCUDA_debug_cuda_src_cuda_bvh_cu_o) $(flexCUDA_debug_cuda_src_cuda_flex_cu_o) $(flexCUDA_debug_cuda_src_cuda_sort_cu_o)
-flexCUDA_debug_bin := ./../../../lib/linux64/NvFlexDebugCUDA_x64.a
-
-clean_flexCUDA_debug:
- @$(ECHO) clean flexCUDA debug
- @$(RMDIR) $(flexCUDA_debug_objsdir)
- @$(RMDIR) $(flexCUDA_debug_bin)
- @$(RMDIR) $(DEPSDIR)/flexCUDA/debug
-
-build_flexCUDA_debug: postbuild_flexCUDA_debug
-postbuild_flexCUDA_debug: mainbuild_flexCUDA_debug
-mainbuild_flexCUDA_debug: prebuild_flexCUDA_debug $(flexCUDA_debug_bin)
-prebuild_flexCUDA_debug:
-
-$(flexCUDA_debug_bin): $(flexCUDA_debug_obj)
- mkdir -p `dirname ./../../../lib/linux64/NvFlexDebugCUDA_x64.a`
- @$(AR) rcs $(flexCUDA_debug_bin) $(flexCUDA_debug_obj)
- $(ECHO) building $@ complete!
-
-$(flexCUDA_debug_cuda_src_cuda_bvh_cu_o): $(flexCUDA_cuda_src_cuda_bvh_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudabvh.o`
- $(ECHO) ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/bvh.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudabvh.o"
- ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/bvh.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudabvh.o"
-
-$(flexCUDA_debug_cuda_src_cuda_flex_cu_o): $(flexCUDA_cuda_src_cuda_flex_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudaflex.o`
- $(ECHO) ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/flex.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudaflex.o"
- ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/flex.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudaflex.o"
-
-$(flexCUDA_debug_cuda_src_cuda_sort_cu_o): $(flexCUDA_cuda_src_cuda_sort_cu)
- @mkdir -p `dirname $(OBJS_DIR)/flexCUDA_debug/cuda/src/cudasort.o`
- $(ECHO) ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/sort.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudasort.o"
- ../../../../../../external/CUDA/8.0.44-linux/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I../../../../../../external/CUDA/8.0.44-linux/include -I../../../external/cub-1.3.2 --compile "../../../src/cuda/sort.cu" -o "$(OBJS_DIR)/flexCUDA_debug/cuda/src/cudasort.o"
-
-flexCUDA_debug_DEPDIR = $(dir $(@))/$(*F)
-$(flexCUDA_debug_cpp_o): $(flexCUDA_debug_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling debug $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexCUDA_debug_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles))))))
- cp $(flexCUDA_debug_DEPDIR).d $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cppfiles))))).P; \
- rm -f $(flexCUDA_debug_DEPDIR).d
-
-$(flexCUDA_debug_cc_o): $(flexCUDA_debug_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling debug $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexCUDA_debug_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles))))))
- cp $(flexCUDA_debug_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles))))).debug.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_ccfiles))))).debug.P; \
- rm -f $(flexCUDA_debug_DEPDIR).d
-
-$(flexCUDA_debug_c_o): $(flexCUDA_debug_objsdir)/%.o:
- $(ECHO) flexCUDA: compiling debug $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexCUDA_debug_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles))))))
- cp $(flexCUDA_debug_DEPDIR).d $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexCUDA_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexCUDA/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexCUDA_debug_objsdir),, $@))), $(flexCUDA_cfiles))))).P; \
- rm -f $(flexCUDA_debug_DEPDIR).d
-
-clean_flexCUDA: clean_flexCUDA_release clean_flexCUDA_debug
- rm -rf $(DEPSDIR)
-
-export VERBOSE
-ifndef VERBOSE
-.SILENT:
-endif
diff --git a/demo/compiler/makelinux64/Makefile.flexDemoCUDA.mk b/demo/compiler/makelinux64/Makefile.flexDemoCUDA.mk
index f37fc83..5737c66 100644
--- a/demo/compiler/makelinux64/Makefile.flexDemoCUDA.mk
+++ b/demo/compiler/makelinux64/Makefile.flexDemoCUDA.mk
@@ -3,9 +3,7 @@
ProjectName = flexDemoCUDA
flexDemoCUDA_cppfiles += ./../../imgui.cpp
flexDemoCUDA_cppfiles += ./../../main.cpp
-flexDemoCUDA_cppfiles += ./../../opengl/imguiRenderGL.cpp
-flexDemoCUDA_cppfiles += ./../../opengl/shader.cpp
-flexDemoCUDA_cppfiles += ./../../opengl/shadersGL.cpp
+flexDemoCUDA_cppfiles += ./../../shadersDemoContext.cpp
flexDemoCUDA_cppfiles += ./../../../core/aabbtree.cpp
flexDemoCUDA_cppfiles += ./../../../core/core.cpp
flexDemoCUDA_cppfiles += ./../../../core/extrude.cpp
@@ -14,9 +12,13 @@ flexDemoCUDA_cppfiles += ./../../../core/mesh.cpp
flexDemoCUDA_cppfiles += ./../../../core/perlin.cpp
flexDemoCUDA_cppfiles += ./../../../core/pfm.cpp
flexDemoCUDA_cppfiles += ./../../../core/platform.cpp
+flexDemoCUDA_cppfiles += ./../../../core/png.cpp
flexDemoCUDA_cppfiles += ./../../../core/sdf.cpp
flexDemoCUDA_cppfiles += ./../../../core/tga.cpp
flexDemoCUDA_cppfiles += ./../../../core/voxelize.cpp
+flexDemoCUDA_cppfiles += ./../../opengl/imguiRenderGL.cpp
+flexDemoCUDA_cppfiles += ./../../opengl/shader.cpp
+flexDemoCUDA_cppfiles += ./../../opengl/shadersGL.cpp
flexDemoCUDA_cpp_release_dep = $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexDemoCUDA_cppfiles)))))
flexDemoCUDA_cc_release_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.release.P, $(flexDemoCUDA_ccfiles)))))
@@ -29,11 +31,11 @@ flexDemoCUDA_c_debug_dep = $(addprefix $(DEPSDIR)/flexDemoCUDA/debug/, $(su
flexDemoCUDA_debug_dep = $(flexDemoCUDA_cpp_debug_dep) $(flexDemoCUDA_cc_debug_dep) $(flexDemoCUDA_c_debug_dep)
-include $(flexDemoCUDA_debug_dep)
flexDemoCUDA_release_hpaths :=
-flexDemoCUDA_release_hpaths += $(CUDA_PATH)/include
-flexDemoCUDA_release_hpaths += $(CUDA_PATH)/extras/cupti/include
+flexDemoCUDA_release_hpaths += /usr/local/cuda/include
+flexDemoCUDA_release_hpaths += /usr/local/cuda/extras/cupti/include
flexDemoCUDA_release_hpaths += ./../../..
flexDemoCUDA_release_lpaths :=
-flexDemoCUDA_release_lpaths += $(CUDA_PATH)/lib64
+flexDemoCUDA_release_lpaths += /usr/local/cuda/lib64
flexDemoCUDA_release_lpaths += ./../../../lib/linux64
flexDemoCUDA_release_defines := $(flexDemoCUDA_custom_defines)
flexDemoCUDA_release_libraries :=
@@ -54,7 +56,7 @@ flexDemoCUDA_release_cppflags := $(flexDemoCUDA_release_common_cflags)
flexDemoCUDA_release_lflags := $(flexDemoCUDA_custom_lflags)
flexDemoCUDA_release_lflags += $(addprefix -L, $(flexDemoCUDA_release_lpaths))
flexDemoCUDA_release_lflags += -Wl,--start-group $(addprefix -l, $(flexDemoCUDA_release_libraries)) -Wl,--end-group
-flexDemoCUDA_release_lflags += -g -L../../../external/glew/lib/linux -L/usr/lib -L"../../../lib/linux64" -L../../../external/SDL2-2.0.4/lib/x64/ -L$(CUDA_PATH)/lib64 -lGL -lglut -lGLU -lGLEW -lcudart_static -ldl -lrt -pthread
+flexDemoCUDA_release_lflags += -g -L/usr/lib -L"../../../lib/linux64" -L../../../external/SDL2-2.0.4/lib/x64/ -L/usr/local/cuda/lib64 -lGL -lglut -lGLU -lcudart_static -ldl -lrt -pthread
flexDemoCUDA_release_lflags += -m64
flexDemoCUDA_release_objsdir = $(OBJS_DIR)/flexDemoCUDA_release
flexDemoCUDA_release_cpp_o = $(addprefix $(flexDemoCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexDemoCUDA_cppfiles)))))
@@ -111,11 +113,11 @@ $(flexDemoCUDA_release_c_o): $(flexDemoCUDA_release_objsdir)/%.o:
rm -f $(flexDemoCUDA_release_DEPDIR).d
flexDemoCUDA_debug_hpaths :=
-flexDemoCUDA_debug_hpaths += $(CUDA_PATH)/include
-flexDemoCUDA_debug_hpaths += $(CUDA_PATH)/extras/cupti/include
+flexDemoCUDA_debug_hpaths += /usr/local/cuda/include
+flexDemoCUDA_debug_hpaths += /usr/local/cuda/extras/cupti/include
flexDemoCUDA_debug_hpaths += ./../../..
flexDemoCUDA_debug_lpaths :=
-flexDemoCUDA_debug_lpaths += $(CUDA_PATH)/lib64
+flexDemoCUDA_debug_lpaths += /usr/local/cuda/lib64
flexDemoCUDA_debug_lpaths += ./../../../lib/linux64
flexDemoCUDA_debug_defines := $(flexDemoCUDA_custom_defines)
flexDemoCUDA_debug_libraries :=
@@ -136,7 +138,7 @@ flexDemoCUDA_debug_cppflags := $(flexDemoCUDA_debug_common_cflags)
flexDemoCUDA_debug_lflags := $(flexDemoCUDA_custom_lflags)
flexDemoCUDA_debug_lflags += $(addprefix -L, $(flexDemoCUDA_debug_lpaths))
flexDemoCUDA_debug_lflags += -Wl,--start-group $(addprefix -l, $(flexDemoCUDA_debug_libraries)) -Wl,--end-group
-flexDemoCUDA_debug_lflags += -g -L../../../external/glew/lib/linux -L/usr/lib -L"../../../lib/linux64" -L../../../external/SDL2-2.0.4/lib/x64/ -L$(CUDA_PATH)/lib64 -lGL -lglut -lGLU -lGLEW -lcudart_static -ldl -lrt -pthread
+flexDemoCUDA_debug_lflags += -g -L/usr/lib -L"../../../lib/linux64" -L../../../external/SDL2-2.0.4/lib/x64/ -L/usr/local/cuda/lib64 -lGL -lglut -lGLU -lcudart_static -ldl -lrt -pthread
flexDemoCUDA_debug_lflags += -m64
flexDemoCUDA_debug_objsdir = $(OBJS_DIR)/flexDemoCUDA_debug
flexDemoCUDA_debug_cpp_o = $(addprefix $(flexDemoCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexDemoCUDA_cppfiles)))))
diff --git a/demo/compiler/makelinux64/Makefile.flexDevice.mk b/demo/compiler/makelinux64/Makefile.flexDevice.mk
deleted file mode 100644
index 6bea080..0000000
--- a/demo/compiler/makelinux64/Makefile.flexDevice.mk
+++ /dev/null
@@ -1,177 +0,0 @@
-# Makefile generated by XPJ for linux64
--include Makefile.custom
-ProjectName = flexDevice
-flexDevice_cppfiles += ./../../../src/device/PhysXDevice.cpp
-flexDevice_cppfiles += ./../../../src/device/flexDevice.cpp
-
-flexDevice_cpp_release_dep = $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexDevice_cppfiles)))))
-flexDevice_cc_release_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.release.P, $(flexDevice_ccfiles)))))
-flexDevice_c_release_dep = $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexDevice_cfiles)))))
-flexDevice_release_dep = $(flexDevice_cpp_release_dep) $(flexDevice_cc_release_dep) $(flexDevice_c_release_dep)
--include $(flexDevice_release_dep)
-flexDevice_cpp_debug_dep = $(addprefix $(DEPSDIR)/flexDevice/debug/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexDevice_cppfiles)))))
-flexDevice_cc_debug_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.debug.P, $(flexDevice_ccfiles)))))
-flexDevice_c_debug_dep = $(addprefix $(DEPSDIR)/flexDevice/debug/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.P, $(flexDevice_cfiles)))))
-flexDevice_debug_dep = $(flexDevice_cpp_debug_dep) $(flexDevice_cc_debug_dep) $(flexDevice_c_debug_dep)
--include $(flexDevice_debug_dep)
-flexDevice_release_hpaths :=
-flexDevice_release_hpaths += ./../../../../../../external/CUDA/8.0.44-linux/include
-flexDevice_release_hpaths += ./../../../../../../external/CUDA/8.0.44-linux/extras/cupti/include
-flexDevice_release_hpaths += ./../../..
-flexDevice_release_lpaths :=
-flexDevice_release_lpaths += ./../../../../../../external/CUDA/8.0.44-linux/lib64
-flexDevice_release_defines := $(flexDevice_custom_defines)
-flexDevice_release_libraries :=
-flexDevice_release_common_cflags := $(flexDevice_custom_cflags)
-flexDevice_release_common_cflags += -MMD
-flexDevice_release_common_cflags += $(addprefix -D, $(flexDevice_release_defines))
-flexDevice_release_common_cflags += $(addprefix -I, $(flexDevice_release_hpaths))
-flexDevice_release_common_cflags += -m64
-flexDevice_release_cflags := $(flexDevice_release_common_cflags)
-flexDevice_release_cflags += -Wall -std=c++0x -fPIC -fpermissive -fno-strict-aliasing
-flexDevice_release_cflags += -O3 -ffast-math -DNDEBUG
-flexDevice_release_cppflags := $(flexDevice_release_common_cflags)
-flexDevice_release_cppflags += -Wall -std=c++0x -fPIC -fpermissive -fno-strict-aliasing
-flexDevice_release_cppflags += -O3 -ffast-math -DNDEBUG
-flexDevice_release_lflags := $(flexDevice_custom_lflags)
-flexDevice_release_lflags += $(addprefix -L, $(flexDevice_release_lpaths))
-flexDevice_release_lflags += -Wl,--start-group $(addprefix -l, $(flexDevice_release_libraries)) -Wl,--end-group
-flexDevice_release_lflags += -m64
-flexDevice_release_objsdir = $(OBJS_DIR)/flexDevice_release
-flexDevice_release_cpp_o = $(addprefix $(flexDevice_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexDevice_cppfiles)))))
-flexDevice_release_cc_o = $(addprefix $(flexDevice_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexDevice_ccfiles)))))
-flexDevice_release_c_o = $(addprefix $(flexDevice_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexDevice_cfiles)))))
-flexDevice_release_obj = $(flexDevice_release_cpp_o) $(flexDevice_release_cc_o) $(flexDevice_release_c_o)
-flexDevice_release_bin := ./../../../lib/linux64/NvFlexDeviceRelease_x64.a
-
-clean_flexDevice_release:
- @$(ECHO) clean flexDevice release
- @$(RMDIR) $(flexDevice_release_objsdir)
- @$(RMDIR) $(flexDevice_release_bin)
- @$(RMDIR) $(DEPSDIR)/flexDevice/release
-
-build_flexDevice_release: postbuild_flexDevice_release
-postbuild_flexDevice_release: mainbuild_flexDevice_release
-mainbuild_flexDevice_release: prebuild_flexDevice_release $(flexDevice_release_bin)
-prebuild_flexDevice_release:
-
-$(flexDevice_release_bin): $(flexDevice_release_obj)
- mkdir -p `dirname ./../../../lib/linux64/NvFlexDeviceRelease_x64.a`
- @$(AR) rcs $(flexDevice_release_bin) $(flexDevice_release_obj)
- $(ECHO) building $@ complete!
-
-flexDevice_release_DEPDIR = $(dir $(@))/$(*F)
-$(flexDevice_release_cpp_o): $(flexDevice_release_objsdir)/%.o:
- $(ECHO) flexDevice: compiling release $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexDevice_release_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles))))))
- cp $(flexDevice_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDevice_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cppfiles))))).P; \
- rm -f $(flexDevice_release_DEPDIR).d
-
-$(flexDevice_release_cc_o): $(flexDevice_release_objsdir)/%.o:
- $(ECHO) flexDevice: compiling release $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexDevice_release_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles))))))
- cp $(flexDevice_release_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles))))).release.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDevice_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_ccfiles))))).release.P; \
- rm -f $(flexDevice_release_DEPDIR).d
-
-$(flexDevice_release_c_o): $(flexDevice_release_objsdir)/%.o:
- $(ECHO) flexDevice: compiling release $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexDevice_release_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles))))))
- cp $(flexDevice_release_DEPDIR).d $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDevice_release_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexDevice/release/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_release_objsdir),, $@))), $(flexDevice_cfiles))))).P; \
- rm -f $(flexDevice_release_DEPDIR).d
-
-flexDevice_debug_hpaths :=
-flexDevice_debug_hpaths += ./../../../../../../external/CUDA/8.0.44-linux/include
-flexDevice_debug_hpaths += ./../../../../../../external/CUDA/8.0.44-linux/extras/cupti/include
-flexDevice_debug_hpaths += ./../../..
-flexDevice_debug_lpaths :=
-flexDevice_debug_lpaths += ./../../../../../../external/CUDA/8.0.44-linux/lib64
-flexDevice_debug_defines := $(flexDevice_custom_defines)
-flexDevice_debug_libraries :=
-flexDevice_debug_common_cflags := $(flexDevice_custom_cflags)
-flexDevice_debug_common_cflags += -MMD
-flexDevice_debug_common_cflags += $(addprefix -D, $(flexDevice_debug_defines))
-flexDevice_debug_common_cflags += $(addprefix -I, $(flexDevice_debug_hpaths))
-flexDevice_debug_common_cflags += -m64
-flexDevice_debug_cflags := $(flexDevice_debug_common_cflags)
-flexDevice_debug_cflags += -Wall -std=c++0x -fPIC -fpermissive -fno-strict-aliasing
-flexDevice_debug_cflags += -g -O0
-flexDevice_debug_cppflags := $(flexDevice_debug_common_cflags)
-flexDevice_debug_cppflags += -Wall -std=c++0x -fPIC -fpermissive -fno-strict-aliasing
-flexDevice_debug_cppflags += -g -O0
-flexDevice_debug_lflags := $(flexDevice_custom_lflags)
-flexDevice_debug_lflags += $(addprefix -L, $(flexDevice_debug_lpaths))
-flexDevice_debug_lflags += -Wl,--start-group $(addprefix -l, $(flexDevice_debug_libraries)) -Wl,--end-group
-flexDevice_debug_lflags += -m64
-flexDevice_debug_objsdir = $(OBJS_DIR)/flexDevice_debug
-flexDevice_debug_cpp_o = $(addprefix $(flexDevice_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexDevice_cppfiles)))))
-flexDevice_debug_cc_o = $(addprefix $(flexDevice_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexDevice_ccfiles)))))
-flexDevice_debug_c_o = $(addprefix $(flexDevice_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.c, %.c.o, $(flexDevice_cfiles)))))
-flexDevice_debug_obj = $(flexDevice_debug_cpp_o) $(flexDevice_debug_cc_o) $(flexDevice_debug_c_o)
-flexDevice_debug_bin := ./../../../lib/linux64/NvFlexDeviceDebug_x64.a
-
-clean_flexDevice_debug:
- @$(ECHO) clean flexDevice debug
- @$(RMDIR) $(flexDevice_debug_objsdir)
- @$(RMDIR) $(flexDevice_debug_bin)
- @$(RMDIR) $(DEPSDIR)/flexDevice/debug
-
-build_flexDevice_debug: postbuild_flexDevice_debug
-postbuild_flexDevice_debug: mainbuild_flexDevice_debug
-mainbuild_flexDevice_debug: prebuild_flexDevice_debug $(flexDevice_debug_bin)
-prebuild_flexDevice_debug:
-
-$(flexDevice_debug_bin): $(flexDevice_debug_obj)
- mkdir -p `dirname ./../../../lib/linux64/NvFlexDeviceDebug_x64.a`
- @$(AR) rcs $(flexDevice_debug_bin) $(flexDevice_debug_obj)
- $(ECHO) building $@ complete!
-
-flexDevice_debug_DEPDIR = $(dir $(@))/$(*F)
-$(flexDevice_debug_cpp_o): $(flexDevice_debug_objsdir)/%.o:
- $(ECHO) flexDevice: compiling debug $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cppfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexDevice_debug_cppflags) -c $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cppfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexDevice/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cppfiles))))))
- cp $(flexDevice_debug_DEPDIR).d $(addprefix $(DEPSDIR)/flexDevice/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cppfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDevice_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexDevice/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cpp.o,.cpp, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cppfiles))))).P; \
- rm -f $(flexDevice_debug_DEPDIR).d
-
-$(flexDevice_debug_cc_o): $(flexDevice_debug_objsdir)/%.o:
- $(ECHO) flexDevice: compiling debug $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_ccfiles))...
- mkdir -p $(dir $(@))
- $(CXX) $(flexDevice_debug_cppflags) -c $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_ccfiles)) -o $@
- mkdir -p $(dir $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_ccfiles))))))
- cp $(flexDevice_debug_DEPDIR).d $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_ccfiles))))).debug.P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDevice_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .cc.o,.cc, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_ccfiles))))).debug.P; \
- rm -f $(flexDevice_debug_DEPDIR).d
-
-$(flexDevice_debug_c_o): $(flexDevice_debug_objsdir)/%.o:
- $(ECHO) flexDevice: compiling debug $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cfiles))...
- mkdir -p $(dir $(@))
- $(CC) $(flexDevice_debug_cflags) -c $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cfiles)) -o $@
- @mkdir -p $(dir $(addprefix $(DEPSDIR)/flexDevice/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cfiles))))))
- cp $(flexDevice_debug_DEPDIR).d $(addprefix $(DEPSDIR)/flexDevice/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cfiles))))).P; \
- sed -e 's/#.*//' -e 's/^[^:]*: *//' -e 's/ *\\$$//' \
- -e '/^$$/ d' -e 's/$$/ :/' < $(flexDevice_debug_DEPDIR).d >> $(addprefix $(DEPSDIR)/flexDevice/debug/, $(subst ./, , $(subst ../, , $(filter %$(strip $(subst .c.o,.c, $(subst $(flexDevice_debug_objsdir),, $@))), $(flexDevice_cfiles))))).P; \
- rm -f $(flexDevice_debug_DEPDIR).d
-
-clean_flexDevice: clean_flexDevice_release clean_flexDevice_debug
- rm -rf $(DEPSDIR)
-
-export VERBOSE
-ifndef VERBOSE
-.SILENT:
-endif
diff --git a/demo/compiler/makelinux64/Makefile.flexExtCUDA.mk b/demo/compiler/makelinux64/Makefile.flexExtCUDA.mk
index 78dd100..c0c766e 100644
--- a/demo/compiler/makelinux64/Makefile.flexExtCUDA.mk
+++ b/demo/compiler/makelinux64/Makefile.flexExtCUDA.mk
@@ -23,12 +23,12 @@ flexExtCUDA_c_debug_dep = $(addprefix $(DEPSDIR)/flexExtCUDA/debug/, $(subs
flexExtCUDA_debug_dep = $(flexExtCUDA_cpp_debug_dep) $(flexExtCUDA_cc_debug_dep) $(flexExtCUDA_c_debug_dep)
-include $(flexExtCUDA_debug_dep)
flexExtCUDA_release_hpaths :=
-flexExtCUDA_release_hpaths += $(CUDA_PATH)/include
-flexExtCUDA_release_hpaths += $(CUDA_PATH)/extras/cupti/include
+flexExtCUDA_release_hpaths += /usr/local/cuda/include
+flexExtCUDA_release_hpaths += /usr/local/cuda/extras/cupti/include
flexExtCUDA_release_hpaths += ./../../..
flexExtCUDA_release_hpaths += ./../../../external/freeglut/include
flexExtCUDA_release_lpaths :=
-flexExtCUDA_release_lpaths += $(CUDA_PATH)/lib64
+flexExtCUDA_release_lpaths += /usr/local/cuda/lib64
flexExtCUDA_release_defines := $(flexExtCUDA_custom_defines)
flexExtCUDA_release_libraries :=
flexExtCUDA_release_libraries += ./../../../lib/linux64/NvFlexReleaseCUDA_x64.a
@@ -71,8 +71,8 @@ $(flexExtCUDA_release_bin): $(flexExtCUDA_release_obj)
$(flexExtCUDA_release_cuda_extensions_cuda_flexExt_cu_o): $(flexExtCUDA_cuda_extensions_cuda_flexExt_cu)
@mkdir -p `dirname $(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o`
- $(ECHO) $(CUDA_PATH)/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I$(CUDA_PATH)/include -I../../../external/cub-1.3.2 --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o"
- $(CUDA_PATH)/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I$(CUDA_PATH)/include -I../../../external/cub-1.3.2 --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o"
+ $(ECHO) /usr/local/cuda/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I/usr/local/cuda/include -I../../../external/cub-1.3.2 --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o"
+ /usr/local/cuda/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I/usr/local/cuda/include -I../../../external/cub-1.3.2 --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o"
flexExtCUDA_release_DEPDIR = $(dir $(@))/$(*F)
$(flexExtCUDA_release_cpp_o): $(flexExtCUDA_release_objsdir)/%.o:
@@ -106,12 +106,12 @@ $(flexExtCUDA_release_c_o): $(flexExtCUDA_release_objsdir)/%.o:
rm -f $(flexExtCUDA_release_DEPDIR).d
flexExtCUDA_debug_hpaths :=
-flexExtCUDA_debug_hpaths += $(CUDA_PATH)/include
-flexExtCUDA_debug_hpaths += $(CUDA_PATH)/extras/cupti/include
+flexExtCUDA_debug_hpaths += /usr/local/cuda/include
+flexExtCUDA_debug_hpaths += /usr/local/cuda/extras/cupti/include
flexExtCUDA_debug_hpaths += ./../../..
flexExtCUDA_debug_hpaths += ./../../../external/freeglut/include
flexExtCUDA_debug_lpaths :=
-flexExtCUDA_debug_lpaths += $(CUDA_PATH)/lib64
+flexExtCUDA_debug_lpaths += /usr/local/cuda/lib64
flexExtCUDA_debug_defines := $(flexExtCUDA_custom_defines)
flexExtCUDA_debug_libraries :=
flexExtCUDA_debug_libraries += ./../../../lib/linux64/NvFlexDebugCUDA_x64.a
@@ -154,8 +154,8 @@ $(flexExtCUDA_debug_bin): $(flexExtCUDA_debug_obj)
$(flexExtCUDA_debug_cuda_extensions_cuda_flexExt_cu_o): $(flexExtCUDA_cuda_extensions_cuda_flexExt_cu)
@mkdir -p `dirname $(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o`
- $(ECHO) $(CUDA_PATH)/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I$(CUDA_PATH)/include -I../../../external/cub-1.3.2 --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o"
- $(CUDA_PATH)/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I$(CUDA_PATH)/include -I../../../external/cub-1.3.2 --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o"
+ $(ECHO) /usr/local/cuda/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I/usr/local/cuda/include -I../../../external/cub-1.3.2 --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o"
+ /usr/local/cuda/bin/nvcc -O3 -g -arch=sm_30 -m64 -Xcompiler -fPIC -D_FORCE_INLINES -I../../.. -I../../../external -I/usr/local/cuda/include -I../../../external/cub-1.3.2 --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o"
flexExtCUDA_debug_DEPDIR = $(dir $(@))/$(*F)
$(flexExtCUDA_debug_cpp_o): $(flexExtCUDA_debug_objsdir)/%.o:
diff --git a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj
index aa6f0ae..cf2dd1c 100644
--- a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj
+++ b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj
@@ -47,7 +47,7 @@
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -55,7 +55,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x86.exe.pdb</ProgramDatabaseFile>
@@ -87,7 +88,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Full</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -95,7 +96,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x86.exe.pdb</ProgramDatabaseFile>
@@ -182,8 +184,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\pasta.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -192,8 +192,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\restitution.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
</ClInclude>
<ClInclude Include="..\..\scenes\rigidpile.h">
@@ -232,8 +230,12 @@
</ClCompile>
<ClCompile Include="..\..\main.cpp">
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
</ClInclude>
<ClInclude Include="..\..\imgui.h">
@@ -242,19 +244,9 @@
</ClInclude>
<ClInclude Include="..\..\shaders.h">
</ClInclude>
- <ClInclude Include="..\..\stb_truetype.h">
+ <ClInclude Include="..\..\shadersDemoContext.h">
</ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
- </ClCompile>
- <ClCompile Include="..\..\opengl\shader.cpp">
- </ClCompile>
- <ClCompile Include="..\..\opengl\shadersGL.cpp">
- </ClCompile>
- <ClInclude Include="..\..\opengl\imguiRenderGL.h">
- </ClInclude>
- <ClInclude Include="..\..\opengl\shader.h">
+ <ClInclude Include="..\..\stb_truetype.h">
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -282,6 +274,8 @@
</ClCompile>
<ClCompile Include="..\..\..\core\platform.cpp">
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
</ClCompile>
<ClCompile Include="..\..\..\core\tga.cpp">
@@ -316,14 +310,14 @@
</ClInclude>
<ClInclude Include="..\..\..\core\platform.h">
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
</ClInclude>
<ClInclude Include="..\..\..\core\quat.h">
</ClInclude>
<ClInclude Include="..\..\..\core\sdf.h">
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
</ClInclude>
<ClInclude Include="..\..\..\core\types.h">
@@ -338,6 +332,640 @@
</ClInclude>
</ItemGroup>
<ItemGroup>
+ <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shader.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shadersGL.cpp">
+ </ClCompile>
+ <ClInclude Include="..\..\opengl\demoContextOGL.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\imguiRenderGL.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\shader.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\utilsGL.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
+ </ClCompile>
+ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ </ClCompile>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">debugLineVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
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+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
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+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
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+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
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+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
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+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ </ItemGroup>
+ <ItemGroup>
<ProjectReference Include="./../../../extensions/compiler/vc12win32/flexExtCUDA.vcxproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
diff --git a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters
index e5989dc..2ae88c6 100644
--- a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters
+++ b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters
@@ -108,9 +108,6 @@
<ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@
<ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@
<ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,29 +197,11 @@
<ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
- <ClInclude Include="..\..\stb_truetype.h">
+ <ClInclude Include="..\..\shadersDemoContext.h">
<Filter>demo</Filter>
</ClInclude>
- </ItemGroup>
- <ItemGroup>
- <Filter Include="opengl">
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClCompile Include="..\..\opengl\shader.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClCompile Include="..\..\opengl\shadersGL.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClInclude Include="..\..\opengl\imguiRenderGL.h">
- <Filter>opengl</Filter>
- </ClInclude>
- <ClInclude Include="..\..\opengl\shader.h">
- <Filter>opengl</Filter>
+ <ClInclude Include="..\..\stb_truetype.h">
+ <Filter>demo</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -266,6 +248,9 @@
<ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -317,6 +302,9 @@
<ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -326,9 +314,6 @@
<ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -348,4 +333,391 @@
<Filter>core</Filter>
</ClInclude>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="opengl">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shader.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shadersGL.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\opengl\demoContextOGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\imguiRenderGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\shader.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\utilsGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d11">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d12">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ </ItemGroup>
</Project> \ No newline at end of file
diff --git a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.user b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.user
index 2fc5615..1860514 100644
--- a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.user
+++ b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.user
@@ -1,15 +1,9 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/demo/compiler/vc12win32/flexDemoD3D.vcxproj b/demo/compiler/vc12win32/flexDemoD3D.vcxproj
index 264f9d9..bb24f2d 100644
--- a/demo/compiler/vc12win32/flexDemoD3D.vcxproj
+++ b/demo/compiler/vc12win32/flexDemoD3D.vcxproj
@@ -55,7 +55,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugD3D_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x86.exe.pdb</ProgramDatabaseFile>
@@ -94,7 +95,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x86.exe.pdb</ProgramDatabaseFile>
@@ -181,8 +183,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\pasta.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -191,8 +191,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\restitution.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
</ClInclude>
<ClInclude Include="..\..\scenes\rigidpile.h">
@@ -231,8 +229,12 @@
</ClCompile>
<ClCompile Include="..\..\main.cpp">
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
</ClInclude>
<ClInclude Include="..\..\imgui.h">
@@ -241,6 +243,8 @@
</ClInclude>
<ClInclude Include="..\..\shaders.h">
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
</ClInclude>
</ItemGroup>
@@ -269,6 +273,8 @@
</ClCompile>
<ClCompile Include="..\..\..\core\platform.cpp">
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
</ClCompile>
<ClCompile Include="..\..\..\core\tga.cpp">
@@ -303,14 +309,14 @@
</ClInclude>
<ClInclude Include="..\..\..\core\platform.h">
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
</ClInclude>
<ClInclude Include="..\..\..\core\quat.h">
</ClInclude>
<ClInclude Include="..\..\..\core\sdf.h">
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
</ClInclude>
<ClInclude Include="..\..\..\core\types.h">
@@ -339,6 +345,8 @@
</ClInclude>
<ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
</ClInclude>
<ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
@@ -395,6 +403,8 @@
</ClCompile>
<ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
@@ -483,8 +493,6 @@
<ItemGroup>
<ClInclude Include="..\..\d3d\appGraphCtx.h">
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
</ClInclude>
<ClInclude Include="..\..\d3d\loader.h">
@@ -495,8 +503,6 @@
</ClInclude>
<ClInclude Include="..\..\d3d\shaderCommonD3D.h">
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d\imguiGraph.cpp">
@@ -507,8 +513,6 @@
</ClCompile>
<ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- </ClCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
@@ -889,6 +893,60 @@
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="./../../../extensions/compiler/vc12win32/flexExtD3D.vcxproj">
diff --git a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters
index b7f0548..1f816b3 100644
--- a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters
+++ b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters
@@ -108,9 +108,6 @@
<ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@
<ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@
<ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,6 +197,9 @@
<ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
<Filter>demo</Filter>
</ClInclude>
@@ -245,6 +248,9 @@
<ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -296,6 +302,9 @@
<ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -305,9 +314,6 @@
<ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -353,6 +359,9 @@
<ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
@@ -437,6 +446,9 @@
<ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
@@ -575,9 +587,6 @@
<ClInclude Include="..\..\d3d\appGraphCtx.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
<Filter>d3d</Filter>
</ClInclude>
@@ -593,9 +602,6 @@
<ClInclude Include="..\..\d3d\shaderCommonD3D.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
<Filter>d3d</Filter>
</ClCompile>
@@ -611,9 +617,6 @@
<ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
<Filter>d3d</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- <Filter>d3d</Filter>
- </ClCompile>
</ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
@@ -680,5 +683,14 @@
<FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.user b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.user
index 2fc5615..1860514 100644
--- a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.user
+++ b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.user
@@ -1,15 +1,9 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj
index e37c7e7..6cf2016 100644
--- a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj
+++ b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj
@@ -47,7 +47,7 @@
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -55,7 +55,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x64.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x64.exe.pdb</ProgramDatabaseFile>
@@ -87,7 +88,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Full</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -95,7 +96,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
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</ClInclude>
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<ClCompile Include="..\..\main.cpp">
</ClCompile>
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<ClInclude Include="..\..\benchmark.h">
</ClInclude>
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<ClInclude Include="..\..\helpers.h">
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<ClCompile Include="..\..\..\core\platform.cpp">
</ClCompile>
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<ClCompile Include="..\..\..\core\sdf.cpp">
</ClCompile>
<ClCompile Include="..\..\..\core\tga.cpp">
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<ClInclude Include="..\..\..\core\platform.h">
</ClInclude>
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<ClInclude Include="..\..\..\core\point3.h">
</ClInclude>
<ClInclude Include="..\..\..\core\quat.h">
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</ClInclude>
<ClInclude Include="..\..\..\core\types.h">
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+ <ItemGroup>
<ProjectReference Include="./../../../extensions/compiler/vc12win64/flexExtCUDA.vcxproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
diff --git a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.filters
index e5989dc..2ae88c6 100644
--- a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.filters
+++ b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.filters
@@ -108,9 +108,6 @@
<ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@
<ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@
<ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,29 +197,11 @@
<ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
- <ClInclude Include="..\..\stb_truetype.h">
+ <ClInclude Include="..\..\shadersDemoContext.h">
<Filter>demo</Filter>
</ClInclude>
- </ItemGroup>
- <ItemGroup>
- <Filter Include="opengl">
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClCompile Include="..\..\opengl\shader.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClCompile Include="..\..\opengl\shadersGL.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClInclude Include="..\..\opengl\imguiRenderGL.h">
- <Filter>opengl</Filter>
- </ClInclude>
- <ClInclude Include="..\..\opengl\shader.h">
- <Filter>opengl</Filter>
+ <ClInclude Include="..\..\stb_truetype.h">
+ <Filter>demo</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -266,6 +248,9 @@
<ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -317,6 +302,9 @@
<ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -326,9 +314,6 @@
<ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -348,4 +333,391 @@
<Filter>core</Filter>
</ClInclude>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="opengl">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shader.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shadersGL.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\opengl\demoContextOGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\imguiRenderGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\shader.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\utilsGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d11">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d12">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ </ItemGroup>
</Project> \ No newline at end of file
diff --git a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.user b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.user
index 2273e49..0c241a3 100644
--- a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.user
+++ b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.user
@@ -1,15 +1,9 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/demo/compiler/vc12win64/flexDemoD3D.vcxproj b/demo/compiler/vc12win64/flexDemoD3D.vcxproj
index d30d642..ff68d17 100644
--- a/demo/compiler/vc12win64/flexDemoD3D.vcxproj
+++ b/demo/compiler/vc12win64/flexDemoD3D.vcxproj
@@ -55,7 +55,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugD3D_x64.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x64.exe.pdb</ProgramDatabaseFile>
@@ -94,7 +95,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x64.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x64.exe.pdb</ProgramDatabaseFile>
@@ -181,8 +183,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\pasta.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -191,8 +191,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\restitution.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
</ClInclude>
<ClInclude Include="..\..\scenes\rigidpile.h">
@@ -231,8 +229,12 @@
</ClCompile>
<ClCompile Include="..\..\main.cpp">
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
</ClInclude>
<ClInclude Include="..\..\imgui.h">
@@ -241,6 +243,8 @@
</ClInclude>
<ClInclude Include="..\..\shaders.h">
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
</ClInclude>
</ItemGroup>
@@ -269,6 +273,8 @@
</ClCompile>
<ClCompile Include="..\..\..\core\platform.cpp">
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
</ClCompile>
<ClCompile Include="..\..\..\core\tga.cpp">
@@ -303,14 +309,14 @@
</ClInclude>
<ClInclude Include="..\..\..\core\platform.h">
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
</ClInclude>
<ClInclude Include="..\..\..\core\quat.h">
</ClInclude>
<ClInclude Include="..\..\..\core\sdf.h">
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
</ClInclude>
<ClInclude Include="..\..\..\core\types.h">
@@ -339,6 +345,8 @@
</ClInclude>
<ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
</ClInclude>
<ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
@@ -395,6 +403,8 @@
</ClCompile>
<ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
@@ -483,8 +493,6 @@
<ItemGroup>
<ClInclude Include="..\..\d3d\appGraphCtx.h">
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
</ClInclude>
<ClInclude Include="..\..\d3d\loader.h">
@@ -495,8 +503,6 @@
</ClInclude>
<ClInclude Include="..\..\d3d\shaderCommonD3D.h">
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d\imguiGraph.cpp">
@@ -507,8 +513,6 @@
</ClCompile>
<ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- </ClCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
@@ -889,6 +893,60 @@
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="./../../../extensions/compiler/vc12win64/flexExtD3D.vcxproj">
diff --git a/demo/compiler/vc12win64/flexDemoD3D.vcxproj.filters b/demo/compiler/vc12win64/flexDemoD3D.vcxproj.filters
index b7f0548..1f816b3 100644
--- a/demo/compiler/vc12win64/flexDemoD3D.vcxproj.filters
+++ b/demo/compiler/vc12win64/flexDemoD3D.vcxproj.filters
@@ -108,9 +108,6 @@
<ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@
<ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@
<ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,6 +197,9 @@
<ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
<Filter>demo</Filter>
</ClInclude>
@@ -245,6 +248,9 @@
<ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -296,6 +302,9 @@
<ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -305,9 +314,6 @@
<ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -353,6 +359,9 @@
<ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
@@ -437,6 +446,9 @@
<ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
@@ -575,9 +587,6 @@
<ClInclude Include="..\..\d3d\appGraphCtx.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
<Filter>d3d</Filter>
</ClInclude>
@@ -593,9 +602,6 @@
<ClInclude Include="..\..\d3d\shaderCommonD3D.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
<Filter>d3d</Filter>
</ClCompile>
@@ -611,9 +617,6 @@
<ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
<Filter>d3d</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- <Filter>d3d</Filter>
- </ClCompile>
</ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
@@ -680,5 +683,14 @@
<FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/demo/compiler/vc12win64/flexDemoD3D.vcxproj.user b/demo/compiler/vc12win64/flexDemoD3D.vcxproj.user
index 2273e49..0c241a3 100644
--- a/demo/compiler/vc12win64/flexDemoD3D.vcxproj.user
+++ b/demo/compiler/vc12win64/flexDemoD3D.vcxproj.user
@@ -1,15 +1,9 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj
index 984c2e4..bb178a8 100644
--- a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj
+++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj
@@ -13,6 +13,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{5159D6B6-76B6-4056-6797-30484A82D93C}</ProjectGuid>
<RootNamespace>flexDemoCUDA</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
@@ -47,7 +48,7 @@
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -55,7 +56,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x86.exe.pdb</ProgramDatabaseFile>
@@ -87,7 +89,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Full</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -95,7 +97,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x86.exe.pdb</ProgramDatabaseFile>
@@ -182,8 +185,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\pasta.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -192,8 +193,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\restitution.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
</ClInclude>
<ClInclude Include="..\..\scenes\rigidpile.h">
@@ -232,8 +231,12 @@
</ClCompile>
<ClCompile Include="..\..\main.cpp">
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
</ClInclude>
<ClInclude Include="..\..\imgui.h">
@@ -242,19 +245,9 @@
</ClInclude>
<ClInclude Include="..\..\shaders.h">
</ClInclude>
- <ClInclude Include="..\..\stb_truetype.h">
+ <ClInclude Include="..\..\shadersDemoContext.h">
</ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
- </ClCompile>
- <ClCompile Include="..\..\opengl\shader.cpp">
- </ClCompile>
- <ClCompile Include="..\..\opengl\shadersGL.cpp">
- </ClCompile>
- <ClInclude Include="..\..\opengl\imguiRenderGL.h">
- </ClInclude>
- <ClInclude Include="..\..\opengl\shader.h">
+ <ClInclude Include="..\..\stb_truetype.h">
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -282,6 +275,8 @@
</ClCompile>
<ClCompile Include="..\..\..\core\platform.cpp">
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
</ClCompile>
<ClCompile Include="..\..\..\core\tga.cpp">
@@ -316,14 +311,14 @@
</ClInclude>
<ClInclude Include="..\..\..\core\platform.h">
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
</ClInclude>
<ClInclude Include="..\..\..\core\quat.h">
</ClInclude>
<ClInclude Include="..\..\..\core\sdf.h">
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
</ClInclude>
<ClInclude Include="..\..\..\core\types.h">
@@ -338,6 +333,640 @@
</ClInclude>
</ItemGroup>
<ItemGroup>
+ <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shader.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shadersGL.cpp">
+ </ClCompile>
+ <ClInclude Include="..\..\opengl\demoContextOGL.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\imguiRenderGL.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\shader.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\utilsGL.h">
+ </ClInclude>
+ </ItemGroup>
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+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointShadowPS</EntryPointName>
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+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
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+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
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+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
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+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
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+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffuseGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffuseGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
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+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffusePS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffusePS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">passThroughVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">passThroughVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">blurDepthPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">blurDepthPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">compositePS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">compositePS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ </ItemGroup>
+ <ItemGroup>
<ProjectReference Include="./../../../extensions/compiler/vc14win32/flexExtCUDA.vcxproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters
index e5989dc..2ae88c6 100644
--- a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters
+++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters
@@ -108,9 +108,6 @@
<ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@
<ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@
<ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,29 +197,11 @@
<ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
- <ClInclude Include="..\..\stb_truetype.h">
+ <ClInclude Include="..\..\shadersDemoContext.h">
<Filter>demo</Filter>
</ClInclude>
- </ItemGroup>
- <ItemGroup>
- <Filter Include="opengl">
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClCompile Include="..\..\opengl\shader.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClCompile Include="..\..\opengl\shadersGL.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClInclude Include="..\..\opengl\imguiRenderGL.h">
- <Filter>opengl</Filter>
- </ClInclude>
- <ClInclude Include="..\..\opengl\shader.h">
- <Filter>opengl</Filter>
+ <ClInclude Include="..\..\stb_truetype.h">
+ <Filter>demo</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -266,6 +248,9 @@
<ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -317,6 +302,9 @@
<ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -326,9 +314,6 @@
<ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -348,4 +333,391 @@
<Filter>core</Filter>
</ClInclude>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="opengl">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shader.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shadersGL.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\opengl\demoContextOGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\imguiRenderGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\shader.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\utilsGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d11">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
+ <Filter>d3d11</Filter>
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+ <Filter>d3d11</Filter>
+ </ClInclude>
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+ <Filter>d3d11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
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+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d12">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
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+ </ClInclude>
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+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
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+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
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+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
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+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
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+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
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+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
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+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ </ItemGroup>
</Project> \ No newline at end of file
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.user b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.user
index 2fc5615..1860514 100644
--- a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.user
+++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.user
@@ -1,15 +1,9 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj b/demo/compiler/vc14win32/flexDemoD3D.vcxproj
index a926666..846daf1 100644
--- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj
+++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj
@@ -56,7 +56,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugD3D_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x86.exe.pdb</ProgramDatabaseFile>
@@ -95,7 +96,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x86.exe.pdb</ProgramDatabaseFile>
@@ -182,8 +184,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\pasta.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -192,8 +192,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\restitution.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
</ClInclude>
<ClInclude Include="..\..\scenes\rigidpile.h">
@@ -232,8 +230,12 @@
</ClCompile>
<ClCompile Include="..\..\main.cpp">
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
</ClInclude>
<ClInclude Include="..\..\imgui.h">
@@ -242,6 +244,8 @@
</ClInclude>
<ClInclude Include="..\..\shaders.h">
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
</ClInclude>
</ItemGroup>
@@ -270,6 +274,8 @@
</ClCompile>
<ClCompile Include="..\..\..\core\platform.cpp">
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
</ClCompile>
<ClCompile Include="..\..\..\core\tga.cpp">
@@ -304,14 +310,14 @@
</ClInclude>
<ClInclude Include="..\..\..\core\platform.h">
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
</ClInclude>
<ClInclude Include="..\..\..\core\quat.h">
</ClInclude>
<ClInclude Include="..\..\..\core\sdf.h">
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
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<ClInclude Include="..\..\..\core\tga.h">
</ClInclude>
<ClInclude Include="..\..\..\core\types.h">
@@ -340,6 +346,8 @@
</ClInclude>
<ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
</ClInclude>
<ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
@@ -396,6 +404,8 @@
</ClCompile>
<ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
@@ -484,8 +494,6 @@
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@@ -496,8 +504,6 @@
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- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
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<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d\imguiGraph.cpp">
@@ -508,8 +514,6 @@
</ClCompile>
<ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
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@@ -890,6 +894,60 @@
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="./../../../extensions/compiler/vc14win32/flexExtD3D.vcxproj">
diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters
index b7f0548..1f816b3 100644
--- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters
+++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters
@@ -108,9 +108,6 @@
<ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@
<ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@
<ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,6 +197,9 @@
<ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
<Filter>demo</Filter>
</ClInclude>
@@ -245,6 +248,9 @@
<ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -296,6 +302,9 @@
<ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -305,9 +314,6 @@
<ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -353,6 +359,9 @@
<ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
@@ -437,6 +446,9 @@
<ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
@@ -575,9 +587,6 @@
<ClInclude Include="..\..\d3d\appGraphCtx.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
<Filter>d3d</Filter>
</ClInclude>
@@ -593,9 +602,6 @@
<ClInclude Include="..\..\d3d\shaderCommonD3D.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
<Filter>d3d</Filter>
</ClCompile>
@@ -611,9 +617,6 @@
<ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
<Filter>d3d</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- <Filter>d3d</Filter>
- </ClCompile>
</ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
@@ -680,5 +683,14 @@
<FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.user b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.user
index 2fc5615..1860514 100644
--- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.user
+++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.user
@@ -1,15 +1,9 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|Win32&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj
index 8b4c665..ee454a4 100644
--- a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj
+++ b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj
@@ -13,6 +13,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{5159D6B6-76B6-4056-6797-30484A82D93C}</ProjectGuid>
<RootNamespace>flexDemoCUDA</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
@@ -47,7 +48,7 @@
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -55,7 +56,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x64.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x64.exe.pdb</ProgramDatabaseFile>
@@ -87,7 +89,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Full</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -95,7 +97,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x64.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x64.exe.pdb</ProgramDatabaseFile>
@@ -182,8 +185,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\pasta.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -192,8 +193,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\restitution.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
</ClInclude>
<ClInclude Include="..\..\scenes\rigidpile.h">
@@ -232,8 +231,12 @@
</ClCompile>
<ClCompile Include="..\..\main.cpp">
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
</ClInclude>
<ClInclude Include="..\..\imgui.h">
@@ -242,19 +245,9 @@
</ClInclude>
<ClInclude Include="..\..\shaders.h">
</ClInclude>
- <ClInclude Include="..\..\stb_truetype.h">
+ <ClInclude Include="..\..\shadersDemoContext.h">
</ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
- </ClCompile>
- <ClCompile Include="..\..\opengl\shader.cpp">
- </ClCompile>
- <ClCompile Include="..\..\opengl\shadersGL.cpp">
- </ClCompile>
- <ClInclude Include="..\..\opengl\imguiRenderGL.h">
- </ClInclude>
- <ClInclude Include="..\..\opengl\shader.h">
+ <ClInclude Include="..\..\stb_truetype.h">
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -282,6 +275,8 @@
</ClCompile>
<ClCompile Include="..\..\..\core\platform.cpp">
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
</ClCompile>
<ClCompile Include="..\..\..\core\tga.cpp">
@@ -316,14 +311,14 @@
</ClInclude>
<ClInclude Include="..\..\..\core\platform.h">
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
</ClInclude>
<ClInclude Include="..\..\..\core\quat.h">
</ClInclude>
<ClInclude Include="..\..\..\core\sdf.h">
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
</ClInclude>
<ClInclude Include="..\..\..\core\types.h">
@@ -338,6 +333,640 @@
</ClInclude>
</ItemGroup>
<ItemGroup>
+ <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shader.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shadersGL.cpp">
+ </ClCompile>
+ <ClInclude Include="..\..\opengl\demoContextOGL.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\imguiRenderGL.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\shader.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\utilsGL.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
+ </ClCompile>
+ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ </ClCompile>
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+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
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+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
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+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthVS</EntryPointName>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
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+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
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+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">passThroughVS</EntryPointName>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">passThroughVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
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+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
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+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
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+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
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+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessGS</EntryPointName>
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+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType>
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+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessPS</EntryPointName>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
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+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
+ </ItemGroup>
+ <ItemGroup>
<ProjectReference Include="./../../../extensions/compiler/vc14win64/flexExtCUDA.vcxproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
diff --git a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters
index e5989dc..2ae88c6 100644
--- a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters
+++ b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters
@@ -108,9 +108,6 @@
<ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@
<ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@
<ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,29 +197,11 @@
<ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
- <ClInclude Include="..\..\stb_truetype.h">
+ <ClInclude Include="..\..\shadersDemoContext.h">
<Filter>demo</Filter>
</ClInclude>
- </ItemGroup>
- <ItemGroup>
- <Filter Include="opengl">
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClCompile Include="..\..\opengl\shader.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClCompile Include="..\..\opengl\shadersGL.cpp">
- <Filter>opengl</Filter>
- </ClCompile>
- <ClInclude Include="..\..\opengl\imguiRenderGL.h">
- <Filter>opengl</Filter>
- </ClInclude>
- <ClInclude Include="..\..\opengl\shader.h">
- <Filter>opengl</Filter>
+ <ClInclude Include="..\..\stb_truetype.h">
+ <Filter>demo</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -266,6 +248,9 @@
<ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -317,6 +302,9 @@
<ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -326,9 +314,6 @@
<ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -348,4 +333,391 @@
<Filter>core</Filter>
</ClInclude>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="opengl">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shader.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shadersGL.cpp">
+ <Filter>opengl</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\opengl\demoContextOGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\imguiRenderGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\shader.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\utilsGL.h">
+ <Filter>opengl</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d11">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
+ <Filter>d3d11</Filter>
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+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
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+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
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+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ </ItemGroup>
</Project> \ No newline at end of file
diff --git a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.user b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.user
index 2273e49..0c241a3 100644
--- a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.user
+++ b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.user
@@ -1,15 +1,9 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/demo/compiler/vc14win64/flexDemoD3D.vcxproj b/demo/compiler/vc14win64/flexDemoD3D.vcxproj
index 3fbd922..4707fca 100644
--- a/demo/compiler/vc14win64/flexDemoD3D.vcxproj
+++ b/demo/compiler/vc14win64/flexDemoD3D.vcxproj
@@ -56,7 +56,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugD3D_x64.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x64.exe.pdb</ProgramDatabaseFile>
@@ -95,7 +96,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x64.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x64.exe.pdb</ProgramDatabaseFile>
@@ -182,8 +184,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\pasta.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -192,8 +192,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\restitution.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
</ClInclude>
<ClInclude Include="..\..\scenes\rigidpile.h">
@@ -232,8 +230,12 @@
</ClCompile>
<ClCompile Include="..\..\main.cpp">
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
</ClInclude>
<ClInclude Include="..\..\imgui.h">
@@ -242,6 +244,8 @@
</ClInclude>
<ClInclude Include="..\..\shaders.h">
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
</ClInclude>
</ItemGroup>
@@ -270,6 +274,8 @@
</ClCompile>
<ClCompile Include="..\..\..\core\platform.cpp">
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
</ClCompile>
<ClCompile Include="..\..\..\core\tga.cpp">
@@ -304,14 +310,14 @@
</ClInclude>
<ClInclude Include="..\..\..\core\platform.h">
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
</ClInclude>
<ClInclude Include="..\..\..\core\quat.h">
</ClInclude>
<ClInclude Include="..\..\..\core\sdf.h">
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
</ClInclude>
<ClInclude Include="..\..\..\core\types.h">
@@ -340,6 +346,8 @@
</ClInclude>
<ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
</ClInclude>
<ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
@@ -396,6 +404,8 @@
</ClCompile>
<ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
@@ -484,8 +494,6 @@
<ItemGroup>
<ClInclude Include="..\..\d3d\appGraphCtx.h">
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
</ClInclude>
<ClInclude Include="..\..\d3d\loader.h">
@@ -496,8 +504,6 @@
</ClInclude>
<ClInclude Include="..\..\d3d\shaderCommonD3D.h">
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d\imguiGraph.cpp">
@@ -508,8 +514,6 @@
</ClCompile>
<ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- </ClCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
@@ -890,6 +894,60 @@
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="./../../../extensions/compiler/vc14win64/flexExtD3D.vcxproj">
diff --git a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters
index b7f0548..1f816b3 100644
--- a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters
+++ b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters
@@ -108,9 +108,6 @@
<ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@
<ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@
<ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,6 +197,9 @@
<ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
<Filter>demo</Filter>
</ClInclude>
@@ -245,6 +248,9 @@
<ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -296,6 +302,9 @@
<ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -305,9 +314,6 @@
<ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -353,6 +359,9 @@
<ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
@@ -437,6 +446,9 @@
<ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
@@ -575,9 +587,6 @@
<ClInclude Include="..\..\d3d\appGraphCtx.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
<Filter>d3d</Filter>
</ClInclude>
@@ -593,9 +602,6 @@
<ClInclude Include="..\..\d3d\shaderCommonD3D.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
<Filter>d3d</Filter>
</ClCompile>
@@ -611,9 +617,6 @@
<ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
<Filter>d3d</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- <Filter>d3d</Filter>
- </ClCompile>
</ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
@@ -680,5 +683,14 @@
<FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.user b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.user
index 2273e49..0c241a3 100644
--- a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.user
+++ b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.user
@@ -1,15 +1,9 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;debug|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="&apos;$(Configuration)|$(Platform)&apos;==&apos;release|x64&apos;">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/demo/compiler/xpj/flexDemoCUDA.xpj b/demo/compiler/xpj/flexDemoCUDA.xpj
deleted file mode 100644
index c4b7ab5..0000000
--- a/demo/compiler/xpj/flexDemoCUDA.xpj
+++ /dev/null
@@ -1,226 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-
-<XPJ version="4">
-
- <template filename="../../../common.xpjt"/>
-
- <Project name="flexDemoCUDA">
-
- <Conditional value="${config}" match="internal">
- <Import file="../../../src/device/compiler/xpj/flexDevice.xpj" />
- <Import file="../../../src/compiler/xpj/flexCUDA.xpj" />
- </Conditional>
-
- <Import file="../../../extensions/compiler/xpj/flexExtCUDA.xpj" />
-
- <Export platforms="Win32 Win64">../${xpj:TOOL}${xpj:PLATFORM}</Export>
- <Export platform="android{x}" tool="make">../makeandroid</Export>
- <Export platform="Linux64" tool="make">../makelinux64</Export>
-
- <Var name="ProjectRoot" value="../../.."/>
-
- <Target name="flexDemoCUDA">
-
- <!-- Windows -->
-
- <Config name="default" type="console" platforms="Win32 Win64">
-
- <apply-template name="windows-common"/>
-
- <OutDir platform="Win32">../../../bin/win32/</OutDir>
- <OutDir platform="Win64">../../../bin/win64/</OutDir>
- <DebugWorkingDir>$(OutputPath)</DebugWorkingDir>
-
- <Preprocessor type="define">
- _CONSOLE
- WIN32
- _CRT_SECURE_NO_WARNINGS
- </Preprocessor>
-
- <WarningLevel>3</WarningLevel>
- <GenerateDebugInformation>true</GenerateDebugInformation>
-
- <CharacterSet>MultiByte</CharacterSet>
-
- <SearchPaths type="header">
- ..\..\..\..\..
- </SearchPaths>
-
- <Libraries>
- cudart.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
- </Libraries>
-
- </Config>
-
- <Config name="debug" type="console" platforms="Win32 Win64">
- <OutFile platform="Win32">NvFlexDemoDebugCUDA_x86.exe</OutFile>
- <OutFile platform="Win64">NvFlexDemoDebugCUDA_x64.exe</OutFile>
-
- <IntDir>./build/${xpj:PLATFORM}/debug/</IntDir>
-
- <Preprocessor type="define">
- _DEBUG
- </Preprocessor>
- <Preprocessor type="define">
- _ITERATOR_DEBUG_LEVEL=0
- </Preprocessor>
- <RuntimeLibrary>MTd</RuntimeLibrary>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <FloatingPointModel>Precise</FloatingPointModel>
-
- <Libraries platforms="Win32">
- ../../../lib/win32/NvFlexDebugCUDA_x86.lib
- ../../../lib/win32/NvFlexExtDebugCUDA_x86.lib
- ../../../lib/win32/NvFlexDeviceDebug_x86.lib
- ../../../external/SDL2-2.0.4/lib/x86/SDL2.lib
- ../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib
- ../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib
- ../../../external/glew/lib/win32/glew32.lib
- </Libraries>
- <Libraries platforms="Win64">
- ../../../lib/win64/NvFlexDebugCUDA_x64.lib
- ../../../lib/win64/NvFlexExtDebugCUDA_x64.lib
- ../../../lib/win64/NvFlexDeviceDebug_x64.lib
- ../../../external/SDL2-2.0.4/lib/x64/SDL2.lib
- ../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib
- ../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib
- ../../../external/glew/lib/x64/glew32.lib
- </Libraries>
-
- </Config>
-
- <Config name="release" type="console" platforms="Win32 Win64">
- <OutFile platform="Win32">NvFlexDemoReleaseCUDA_x86.exe</OutFile>
- <OutFile platform="Win64">NvFlexDemoReleaseCUDA_x64.exe</OutFile>
-
- <IntDir>./build/${xpj:PLATFORM}/release/</IntDir>
-
- <Preprocessor type="define">
- NDEBUG
- </Preprocessor>
- <RuntimeLibrary>MT</RuntimeLibrary>
- <WholeProgramOptimization>1</WholeProgramOptimization>
- <Optimization>3</Optimization>
- <EnableIntrinsicFunctions>true</EnableIntrinsicFunctions>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <EnableFunctionLevelLinking>true</EnableFunctionLevelLinking>
- <EnableEnhancedInstructionSet>2</EnableEnhancedInstructionSet>
- <FloatingPointModel>Fast</FloatingPointModel>
-
- <Libraries platforms="Win32">
- ../../../lib/win32/NvFlexReleaseCUDA_x86.lib
- ../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib
- ../../../lib/win32/NvFlexDeviceRelease_x86.lib
- ../../../external/SDL2-2.0.4/lib/x86/SDL2.lib
- ../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib
- ../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib
- ../../../external/glew/lib/win32/glew32.lib
- </Libraries>
- <Libraries platforms="Win64">
- ../../../lib/win64/NvFlexReleaseCUDA_x64.lib
- ../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib
- ../../../lib/win64/NvFlexDeviceRelease_x64.lib
- ../../../external/SDL2-2.0.4/lib/x64/SDL2.lib
- ../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib
- ../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib
- ../../../external/glew/lib/x64/glew32.lib
- </Libraries>
-
- </Config>
-
- <!-- Linux -->
-
- <Config name="default" type="console" platforms="linux64">
-
- <apply-template name="linux-common"/>
-
- <Var name="Cub" value="${user:External}/cub-1.3.2"/>
- <var name="GCC" value="g++"/>
-
- <OutDir platforms="linux64" tool="make">${user:ProjectRoot}/bin/linux64</OutDir>
-
- <SearchPaths type="header" tool="make">
- "${user:ProjectRoot}"
- </SearchPaths>
-
- <CFlags tool="make">
- -Wall -std=c++0x -fPIC -fpermissive -fno-strict-aliasing
- </CFlags>
-
- <LFlags>
- -g -L${user:External}/glew/lib/linux -L/usr/lib -L"../../../lib/linux64" -L${user:External}/SDL2-2.0.4/lib/x64/ -L${user:CUDA_PATH}/lib64 -lGL -lglut -lGLU -lGLEW -lcudart_static -ldl -lrt -pthread
- </LFlags>
-
- </Config>
-
- <Config name="release" type="console" platforms="linux64">
- <Libraries>
- :NvFlexReleaseCUDA_x64.a
- :NvFlexExtReleaseCUDA_x64.a
- :libSDL2.a
- :libSDL2main.a
- </Libraries>
-
- <cflags>-O3 -ffast-math -DNDEBUG</cflags>
- <OutFile>NvFlexDemoReleaseCUDA_x64</OutFile>
- </Config>
-
- <Config name="debug" type="console" platforms="linux64">
- <Libraries>
- :NvFlexDebugCUDA_x64.a
- :NvFlexExtDebugCUDA_x64.a
- :libSDL2.a
- :libSDL2main.a
- </Libraries>
-
- <cflags> -g -O0</cflags>
- <OutFile>NvFlexDemoDebugCUDA_x64</OutFile>
- </Config>
-
- <!-- Common Source -->
-
- <Files name="demo" type="source" root="${user:ProjectRoot}/demo">
- *.cpp *.h
- scenes/*.h
- </Files>
-
- <Files name="opengl" type="source" root="${user:ProjectRoot}/demo/opengl">
- *.cpp *.h
- </Files>
-
- <Files name="include" type="source" root="${user:ProjectRoot}/include">
- *.h
- </Files>
-
- <Files name="core" type="source" root="${user:ProjectRoot}/core">
- *.cpp *.h
- </Files>
-
- <!-- Android Source -->
-
- <Files name="egl_setup" root="${user:ProjectRoot}/external/egl_setup" platform="android{x}">
- *.cpp
- *.h
- </Files>
-
- <Files name="android" root="${user:ProjectRoot}/demo/android" platform="android{x}">
- *.cpp
- *.c
- *.h
- </Files>
-
- <Dependencies>
- flexExtCUDA
- </Dependencies>
-
- <Conditional value="${config}" match="internal">
- <Dependencies>
- flexCUDA
- flexDevice
- </Dependencies>
- </Conditional>
-
- </Target>
- </Project>
-
-</XPJ> \ No newline at end of file
diff --git a/demo/compiler/xpj/flexDemoD3D.xpj b/demo/compiler/xpj/flexDemoD3D.xpj
deleted file mode 100644
index e957c5b..0000000
--- a/demo/compiler/xpj/flexDemoD3D.xpj
+++ /dev/null
@@ -1,276 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-
-<XPJ version="4">
-
- <template filename="../../../common.xpjt"/>
-
- <Project name="flexDemoD3D">
-
- <Conditional value="${config}" match="internal">
- <Import file="../../../src/device/compiler/xpj/flexDevice.xpj" />
- <Import file="../../../src/compiler/xpj/flexD3D.xpj" />
- </Conditional>
-
- <Import file="../../../extensions/compiler/xpj/flexExtD3D.xpj" />
-
- <Export platforms="Win32 Win64">../${xpj:TOOL}${xpj:PLATFORM}</Export>
-
- <Var name="ProjectRoot" value="../../.."/>
-
- <Target name="flexDemoD3D">
-
- <!-- Dx12 needs a post 8.1 version of windows SDK -->
- <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
-
- <!-- Windows -->
-
- <Config name="default" type="console" platforms="Win32 Win64">
-
- <apply-template name="windows-common"/>
-
- <OutDir platform="Win32">${user:ProjectRoot}/bin/win32/</OutDir>
- <OutDir platform="Win64">${user:ProjectRoot}/bin/win64/</OutDir>
- <DebugWorkingDir>$(OutputPath)</DebugWorkingDir>
-
- <Preprocessor type="define">
- _CONSOLE
- WIN32
- _CRT_SECURE_NO_WARNINGS
- FLEX_DX
- FLEX_DX12
- </Preprocessor>
-
- <WarningLevel>3</WarningLevel>
- <GenerateDebugInformation>true</GenerateDebugInformation>
-
- <CharacterSet>MultiByte</CharacterSet>
-
- <SearchPaths type="header">
- ${user:ProjectRoot}
- ${user:ProjectRoot}\demo
- ${user:ProjectRoot}\demo\d3d11
- ${user:ProjectRoot}\demo\d3d12
- ${user:ProjectRoot}\external\SDL2-2.0.4\include
- ${user:ProjectRoot}\external\D3D12\include
- </SearchPaths>
-
- <Libraries>
- kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dcompiler.lib
- </Libraries>
-
- <Libraries platforms="Win32">
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2main.lib
- ${user:ProjectRoot}/external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib
- ${user:ProjectRoot}/external/D3D12/libs/x86/d3d12.lib
- </Libraries>
- <Libraries platforms="Win64">
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2main.lib
- ${user:ProjectRoot}/external/NvToolsExt/lib/x64/nvToolsExt64_1.lib
- ${user:ProjectRoot}/external/D3D12/libs/x64/d3d12.lib
- </Libraries>
-
- </Config>
-
- <Config name="debug" type="console" platforms="Win32 Win64">
- <OutFile platform="Win32">NvFlexDemoDebugD3D_x86.exe</OutFile>
- <OutFile platform="Win64">NvFlexDemoDebugD3D_x64.exe</OutFile>
-
- <IntDir>./build/${xpj:PLATFORM}/DX/debug/</IntDir>
-
- <Preprocessor type="define" platforms="Win32">
- _DEBUG
- _ITERATOR_DEBUG_LEVEL=0
- FLEX_DIRECT_COMPUTE
- </Preprocessor>
- <Preprocessor type="define" platforms="Win64">
- _DEBUG
- _ITERATOR_DEBUG_LEVEL=0
- </Preprocessor>
- <RuntimeLibrary>MTd</RuntimeLibrary>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <FloatingPointModel>Precise</FloatingPointModel>
-
- <Libraries platforms="Win32">
- ${user:ProjectRoot}/lib/win32/NvFlexDebugD3D_x86.lib
- ${user:ProjectRoot}/lib/win32/NvFlexExtDebugD3D_x86.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2main.lib
- ${user:ProjectRoot}/external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib
- </Libraries>
- <Libraries platforms="Win64">
- ${user:ProjectRoot}/lib/win64/NvFlexDebugD3D_x64.lib
- ${user:ProjectRoot}/lib/win64/NvFlexExtDebugD3D_x64.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2main.lib
- ${user:ProjectRoot}/external/NvToolsExt/lib/x64/nvToolsExt64_1.lib
- </Libraries>
-
- </Config>
-
- <Config name="release" type="console" platforms="Win32 Win64">
- <OutFile platform="Win32">NvFlexDemoReleaseD3D_x86.exe</OutFile>
- <OutFile platform="Win64">NvFlexDemoReleaseD3D_x64.exe</OutFile>
-
- <IntDir>./build/${xpj:PLATFORM}/D3D/demo/release/</IntDir>
-
- <Preprocessor type="define" platforms="Win32">
- NDEBUG
- </Preprocessor>
- <Preprocessor type="define" platforms="Win64">
- NDEBUG
- </Preprocessor>
- <RuntimeLibrary>MT</RuntimeLibrary>
- <WholeProgramOptimization>1</WholeProgramOptimization>
- <Optimization>3</Optimization>
- <EnableIntrinsicFunctions>true</EnableIntrinsicFunctions>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <EnableFunctionLevelLinking>true</EnableFunctionLevelLinking>
- <FloatingPointModel>Fast</FloatingPointModel>
-
- <Libraries platforms="Win32">
- ${user:ProjectRoot}/lib/win32/NvFlexReleaseD3D_x86.lib
- ${user:ProjectRoot}/lib/win32/NvFlexExtReleaseD3D_x86.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2main.lib
- ${user:ProjectRoot}/external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib
- </Libraries>
- <Libraries platforms="Win64">
- ${user:ProjectRoot}/lib/win64/NvFlexReleaseD3D_x64.lib
- ${user:ProjectRoot}/lib/win64/NvFlexExtReleaseD3D_x64.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2.lib
- ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2main.lib
- ${user:ProjectRoot}/external/NvToolsExt/lib/x64/nvToolsExt64_1.lib
- </Libraries>
-
- </Config>
-
- <!-- Common Source -->
-
- <Files name="NvCommon" type="source" root="${user:ProjectRoot}/external/NvCommon/src">
- Nv/Common/*.cpp
- Nv/Common/*.h
- -Nv/Common/NvCoPathFinder.*
- -Nv/Common/NvCoMemoryMappedFile.*
- -Nv/Common/NvCoMemoryReadStream.*
- -Nv/Common/NvCoMemoryWriteStream.*
- -Nv/Common/NvCoCircularHeap.*
- -Nv/Common/NvCoFreeListHeap.*
-
- Nv/Common/Platform/Win/*.cpp
- Nv/Common/Platform/Win/*.h
- -Nv/Common/Platform/Win/NvCoWinMemoryMappedFile.*
- -Nv/Common/Platform/Win/NvCoWinPathUtil.*
- -Nv/Common/Platform/Win/NvCoWinMinimalInclude.*
- -Nv/Common/Platform/Win/NvCoWinCriticalSection.*
-
- Nv/Common/Util/*.cpp
- Nv/Common/Util/*.h
- -Nv/Common/Util/NvCoParseUtil.*
- -Nv/Common/Util/NvCoStringEscapeUtil.*
- -Nv/Common/Util/NvCoPathUtil.*
- -Nv/Common/Util/NvCoArgParseUtil.*
- -Nv/Common/Util/NvCoBitUtil.*
-
- -Nv/Common/Random/*.cpp
- -Nv/Common/Random/*.h
-
- Nv/Common/Container/*.cpp
- Nv/Common/Container/*.h
- -Nv/Common/Container/NvCoHandleMap.*
-
- Nv/Common/Render/Dx/*.cpp
- Nv/Common/Render/Dx/*.h
- Nv/Common/Render/Dx12/*.cpp
- Nv/Common/Render/Dx12/*.h
- -Nv/Common/Render/Dx/NvCoDxIncludeHandler.*
- -Nv/Common/Render/Dx/NvCoDxShaderUtil.*
- -Nv/Common/Render/Dx12/NvCoDx12AsyncManager.*
- -Nv/Common/Render/Dx12/NvCoDx12DescriptorCache.*
-
- Nv/Common/Render/Context/*.cpp
- Nv/Common/Render/Context/*.h
- Nv/Common/Render/Context/Dx12/*.cpp
- Nv/Common/Render/Context/Dx12/*.h
- </Files>
-
- <Files name="demo" type="source" root="${user:ProjectRoot}/demo">
- *.cpp *.h
- scenes/*.h
- </Files>
-
- <Files name="include" type="source" root="${user:ProjectRoot}/include">
- *.h
- </Files>
-
- <Files name="core" type="source" root="${user:ProjectRoot}/core">
- *.cpp *.h
- </Files>
-
- <Dependencies>
- flexD3D
- flexExtD3D
- </Dependencies>
-
- <Files name="d3d12" type="source" root="${user:ProjectRoot}/demo/d3d12">
- *.h
- *.cpp
- </Files>
-
- <Files name="d3d11" type="source" root="${user:ProjectRoot}/demo/d3d11">
- *.h
- *.cpp
- </Files>
-
- <Files name="d3d" type="source" root="${user:ProjectRoot}/demo/d3d">
- *.h
- *.cpp
- </Files>
-
- <HLSL Configurations="release" DisableOptim="No" Debug="No" ShaderModel="5.0" Platforms="Win32 Win64" ObjectFileOutput=" " WarningAsErrors="false" OutputHeaderFileName="${user:ProjectRoot}/demo/d3d/shaders/%(Filename).hlsl.h">
-
- <File ShaderType="Vertex" EntryPoint="debugLineVS"> "${user:ProjectRoot}/demo/d3d/shaders/debugLineVS.hlsl" </File>
- <File ShaderType="Pixel" EntryPoint="debugLinePS"> "${user:ProjectRoot}/demo/d3d/shaders/debugLinePS.hlsl" </File>
-
- <File ShaderType="Pixel" EntryPoint="imguiPS"> "${user:ProjectRoot}/demo/d3d/shaders/imguiPS.hlsl" </File>
- <File ShaderType="Vertex" EntryPoint="imguiVS"> "${user:ProjectRoot}/demo/d3d/shaders/imguiVS.hlsl" </File>
-
- <File ShaderType="Pixel" EntryPoint="meshPS"> "${user:ProjectRoot}/demo/d3d/shaders/meshPS.hlsl" </File>
- <File ShaderType="Pixel" EntryPoint="meshPS"> "${user:ProjectRoot}/demo/d3d/shaders/meshAsyncComputeBenchPS.hlsl" </File>
- <File ShaderType="Pixel" EntryPoint="meshPS_Shadow"> "${user:ProjectRoot}/demo/d3d/shaders/meshShadowPS.hlsl" </File>
- <File ShaderType="Vertex" EntryPoint="meshVS"> "${user:ProjectRoot}/demo/d3d/shaders/meshVS.hlsl" </File>
-
- <File ShaderType="Vertex" EntryPoint="pointVS"> "${user:ProjectRoot}/demo/d3d/shaders/pointVS.hlsl" </File>
- <File ShaderType="Geometry" EntryPoint="pointGS"> "${user:ProjectRoot}/demo/d3d/shaders/pointGS.hlsl" </File>
- <File ShaderType="Pixel" EntryPoint="pointPS"> "${user:ProjectRoot}/demo/d3d/shaders/pointPS.hlsl" </File>
- <File ShaderType="Pixel" EntryPoint="pointShadowPS"> "${user:ProjectRoot}/demo/d3d/shaders/pointShadowPS.hlsl" </File>
-
- <File ShaderType="Vertex" EntryPoint="diffuseVS"> "${user:ProjectRoot}/demo/d3d/shaders/diffuseVS.hlsl" </File>
- <File ShaderType="Geometry" EntryPoint="diffuseGS"> "${user:ProjectRoot}/demo/d3d/shaders/diffuseGS.hlsl" </File>
- <File ShaderType="Pixel" EntryPoint="diffusePS"> "${user:ProjectRoot}/demo/d3d/shaders/diffusePS.hlsl" </File>
-
- <File ShaderType="Vertex" EntryPoint="ellipsoidDepthVS"> "${user:ProjectRoot}/demo/d3d/shaders/ellipsoidDepthVS.hlsl" </File>
- <File ShaderType="Geometry" EntryPoint="ellipsoidDepthGS"> "${user:ProjectRoot}/demo/d3d/shaders/ellipsoidDepthGS.hlsl" </File>
- <File ShaderType="Pixel" EntryPoint="ellipsoidDepthPS"> "${user:ProjectRoot}/demo/d3d/shaders/ellipsoidDepthPS.hlsl" </File>
-
- <File ShaderType="Vertex" EntryPoint="passThroughVS"> "${user:ProjectRoot}/demo/d3d/shaders/passThroughVS.hlsl" </File>
- <File ShaderType="Pixel" EntryPoint="blurDepthPS"> "${user:ProjectRoot}/demo/d3d/shaders/blurDepthPS.hlsl" </File>
- <File ShaderType="Pixel" EntryPoint="compositePS"> "${user:ProjectRoot}/demo/d3d/shaders/compositePS.hlsl" </File>
-
- </HLSL>
-
- <Dependencies>
- flexExtD3D
- </Dependencies>
-
- <Conditional value="${config}" match="internal">
- <Dependencies>
- flexD3D
- flexDevice
- </Dependencies>
- </Conditional>
-
- </Target>
- </Project>
-</XPJ> \ No newline at end of file