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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved.
+
+#include "pfm.h"
+
+#include <cassert>
+#include <stdio.h>
+#include <string.h>
+#include <algorithm>
+
+#if _WIN32
+#pragma warning(disable: 4996) // secure io
+#pragma warning(disable: 4100) // unreferenced param
+#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
+#endif
+
+namespace
+{
+ // RAII wrapper to handle file pointer clean up
+ struct FilePointer
+ {
+ FilePointer(FILE* ptr) : p(ptr) {}
+ ~FilePointer() { if (p) fclose(p); }
+
+ operator FILE*() { return p; }
+
+ FILE* p;
+ };
+}
+
+bool PfmLoad(const char* filename, PfmImage& image)
+{
+ FilePointer f = fopen(filename, "rb");
+ if (!f)
+ return false;
+
+ memset(&image, 0, sizeof(PfmImage));
+
+ const uint32_t kBufSize = 1024;
+ char buffer[kBufSize];
+
+ if (!fgets(buffer, kBufSize, f))
+ return false;
+
+ if (strcmp(buffer, "PF\n") != 0)
+ return false;
+
+ if (!fgets(buffer, kBufSize, f))
+ return false;
+
+ image.m_depth = 1;
+ sscanf(buffer, "%d %d %d", &image.m_width, &image.m_height, &image.m_depth);
+
+ if (!fgets(buffer, kBufSize, f))
+ return false;
+
+ sscanf(buffer, "%f", &image.m_maxDepth);
+
+ uint32_t dataStart = ftell(f);
+ fseek(f, 0, SEEK_END);
+ uint32_t dataEnd = ftell(f);
+ fseek(f, dataStart, SEEK_SET);
+
+ uint32_t dataSize = dataEnd-dataStart;
+
+ if (dataSize != sizeof(float)*image.m_width*image.m_height*image.m_depth)
+ return false;
+
+ image.m_data = new float[dataSize/4];
+
+ if (fread(image.m_data, dataSize, 1, f) != 1)
+ return false;
+
+ return true;
+}
+
+void PfmSave(const char* filename, const PfmImage& image)
+{
+ FilePointer f = fopen(filename, "wb");
+ if (!f)
+ return;
+
+ fprintf(f, "PF\n");
+ if (image.m_depth > 1)
+ fprintf(f, "%d %d %d\n", image.m_width, image.m_height, image.m_depth);
+ else
+ fprintf(f, "%d %d\n", image.m_width, image.m_height);
+
+ fprintf(f, "%f\n", *std::max_element(image.m_data, image.m_data+(image.m_width*image.m_height*image.m_depth)));
+
+ fwrite(image.m_data, image.m_width*image.m_height*image.m_depth*sizeof(float), 1, f);
+}
+
+
+
+
+