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| author | Miles Macklin <[email protected]> | 2017-07-05 12:59:25 +1200 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-07-05 12:59:25 +1200 |
| commit | 7f669cec7c812a366eedaf0cdfe09d6a5bad84af (patch) | |
| tree | 5744216f9f88788c88f07a69ad11a43d232c95f9 /release_notes.txt | |
| parent | 1.2.0.beta.1 (diff) | |
| download | flex-7f669cec7c812a366eedaf0cdfe09d6a5bad84af.tar.xz flex-7f669cec7c812a366eedaf0cdfe09d6a5bad84af.zip | |
Flex 1.2 (beta 2)
Diffstat (limited to 'release_notes.txt')
| -rw-r--r-- | release_notes.txt | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/release_notes.txt b/release_notes.txt index d9815af..d26a369 100644 --- a/release_notes.txt +++ b/release_notes.txt @@ -1,5 +1,13 @@ -1.2.0 (beta) ------------- +1.2.0 (beta 2) +-------------- + +- NvFlexUpdateTriangleMesh() now takes vertices with 16-byte stride to remove CPU synchronization step in D3D implementations +- Fix for NvFlexGetTimers() reporting incorrect values on D3D12 +- Fix for vsync in D3D12 +- Fix for crash when using Flex with NVIDIA driver 384.76 + +1.2.0 (beta 1) +-------------- - New API to retrieve particle neighbor information, see NvFlexGetNeighbors() - New API to support shape collision filtering, collision channels can be assigned to particles and shapes to specify which pairs collide, see NvFlexPhase @@ -20,7 +28,6 @@ Known Issues ------------ - Demo rendering artifacts in D3D12 fullscreen on AMD platforms -- NvFlexGetTimers() may report incorrect values on D3D12 - Crash on inflatable test scenes on some Kepler class GPUs 1.1.0 |