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| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
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| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /external/nvapi/include/nvapi_lite_surround.h | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'external/nvapi/include/nvapi_lite_surround.h')
| -rw-r--r-- | external/nvapi/include/nvapi_lite_surround.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/external/nvapi/include/nvapi_lite_surround.h b/external/nvapi/include/nvapi_lite_surround.h new file mode 100644 index 0000000..d7576d1 --- /dev/null +++ b/external/nvapi/include/nvapi_lite_surround.h @@ -0,0 +1,105 @@ + /************************************************************************************************************************************\ +|* *| +|* Copyright � 2012 NVIDIA Corporation. All rights reserved. *| +|* *| +|* NOTICE TO USER: *| +|* *| +|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| +|* *| +|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| +|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| +|* Otherwise, you have no rights to use or access this software in any manner. *| +|* *| +|* If not covered by the applicable NVIDIA software license agreement: *| +|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| +|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| +|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| +|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| +|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| +|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| +|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +|* *| +|* U.S. Government End Users. *| +|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +|* consisting of "commercial computer software" and "commercial computer software documentation" *| +|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| +|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| +|* *| +|* Any use of this software in individual and commercial software must include, *| +|* in the user documentation and internal comments to the code, *| +|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| +|* *| + \************************************************************************************************************************************/ + +#pragma once +#include"nvapi_lite_salstart.h" +#include"nvapi_lite_common.h" +#pragma pack(push,8) +#ifdef __cplusplus +extern "C" { +#endif +//! SUPPORTED OS: Windows XP and higher +//! +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_DISP_GetGDIPrimaryDisplayId +// +//! DESCRIPTION: This API returns the Display ID of the GDI Primary. +//! +//! \param [out] displayId Display ID of the GDI Primary display. +//! +//! \retval ::NVAPI_OK: Capabilties have been returned. +//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND: GDI Primary not on an NVIDIA GPU. +//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first +//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available +//! \retval ::NVAPI_ERROR: Miscellaneous error occurred +//! +//! \ingroup dispcontrol +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_DISP_GetGDIPrimaryDisplayId(NvU32* displayId); +#define NV_MOSAIC_MAX_DISPLAYS (64) +//! SUPPORTED OS: Windows Vista and higher +//! +/////////////////////////////////////////////////////////////////////////////// +// +// FUNCTION NAME: NvAPI_Mosaic_GetDisplayViewportsByResolution +// +//! DESCRIPTION: This API returns the viewports that would be applied on +//! the requested display. +//! +//! \param [in] displayId Display ID of a single display in the active +//! mosaic topology to query. +//! \param [in] srcWidth Width of full display topology. If both +//! width and height are 0, the current +//! resolution is used. +//! \param [in] srcHeight Height of full display topology. If both +//! width and height are 0, the current +//! resolution is used. +//! \param [out] viewports Array of NV_RECT viewports which represent +//! the displays as identified in +//! NvAPI_Mosaic_EnumGridTopologies. If the +//! requested resolution is a single-wide +//! resolution, only viewports[0] will +//! contain the viewport details, regardless +//! of which display is driving the display. +//! \param [out] bezelCorrected Returns 1 if the requested resolution is +//! bezel corrected. May be NULL. +//! +//! \retval ::NVAPI_OK Capabilties have been returned. +//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid. +//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first +//! \retval ::NVAPI_MOSAIC_NOT_ACTIVE The display does not belong to an active Mosaic Topology +//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available +//! \retval ::NVAPI_ERROR Miscellaneous error occurred +//! +//! \ingroup mosaicapi +/////////////////////////////////////////////////////////////////////////////// +NVAPI_INTERFACE NvAPI_Mosaic_GetDisplayViewportsByResolution(NvU32 displayId, NvU32 srcWidth, NvU32 srcHeight, NV_RECT viewports[NV_MOSAIC_MAX_DISPLAYS], NvU8* bezelCorrected); + +#include"nvapi_lite_salend.h" +#ifdef __cplusplus +} +#endif +#pragma pack(pop) |