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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /external/nvapi/include/nvapi.h
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
Diffstat (limited to 'external/nvapi/include/nvapi.h')
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diff --git a/external/nvapi/include/nvapi.h b/external/nvapi/include/nvapi.h
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+++ b/external/nvapi/include/nvapi.h
@@ -0,0 +1,12542 @@
+#include"nvapi_lite_salstart.h"
+#include"nvapi_lite_common.h"
+#include"nvapi_lite_sli.h"
+#include"nvapi_lite_surround.h"
+#include"nvapi_lite_stereo.h"
+#include"nvapi_lite_d3dext.h"
+ /************************************************************************************************************************************\
+|* *|
+|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
+|* *|
+|* NOTICE TO USER: *|
+|* *|
+|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
+|* *|
+|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
+|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
+|* Otherwise, you have no rights to use or access this software in any manner. *|
+|* *|
+|* If not covered by the applicable NVIDIA software license agreement: *|
+|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
+|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
+|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
+|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
+|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
+|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
+|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
+|* *|
+|* U.S. Government End Users. *|
+|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
+|* consisting of "commercial computer software" and "commercial computer software documentation" *|
+|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
+|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
+|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
+|* *|
+|* Any use of this software in individual and commercial software must include, *|
+|* in the user documentation and internal comments to the code, *|
+|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
+|* *|
+ \************************************************************************************************************************************/
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// Date: Sep 19, 2016
+// File: nvapi.h
+//
+// NvAPI provides an interface to NVIDIA devices. This file contains the
+// interface constants, structure definitions and function prototypes.
+//
+// Target Profile: developer
+// Target Platform: windows
+//
+///////////////////////////////////////////////////////////////////////////////
+#ifndef _NVAPI_H
+#define _NVAPI_H
+
+#pragma pack(push,8) // Make sure we have consistent structure packings
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+// ====================================================
+// Universal NvAPI Definitions
+// ====================================================
+#ifndef _WIN32
+#define __cdecl
+#endif
+
+
+
+//! @}
+
+//! \ingroup nvapistatus
+#define NVAPI_API_NOT_INTIALIZED NVAPI_API_NOT_INITIALIZED //!< Fix typo in error code
+
+//! \ingroup nvapistatus
+#define NVAPI_INVALID_USER_PRIVILEDGE NVAPI_INVALID_USER_PRIVILEGE //!< Fix typo in error code
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Initialize
+//
+//! This function initializes the NvAPI library (if not already initialized) but always increments the ref-counter.
+//! This must be called before calling other NvAPI_ functions.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_ERROR An error occurred during the initialization process (generic error)
+//! \retval NVAPI_LIBRARYNOTFOUND Failed to load the NVAPI support library
+//! \retval NVAPI_OK Initialized
+//! \sa nvapistatus
+//! \ingroup nvapifunctions
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Initialize();
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Unload
+//
+//! DESCRIPTION: Decrements the ref-counter and when it reaches ZERO, unloads NVAPI library.
+//! This must be called in pairs with NvAPI_Initialize.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! Note: By design, it is not mandatory to call NvAPI_Initialize before calling any NvAPI.
+//! When any NvAPI is called without first calling NvAPI_Initialize, the internal refcounter
+//! will be implicitly incremented. In such cases, calling NvAPI_Initialize from a different thread will
+//! result in incrementing the refcount again and the user has to call NvAPI_Unload twice to
+//! unload the library. However, note that the implicit increment of the refcounter happens only once.
+//! If the client wants unload functionality, it is recommended to always call NvAPI_Initialize and NvAPI_Unload in pairs.
+//!
+//! Unloading NvAPI library is not supported when the library is in a resource locked state.
+//! Some functions in the NvAPI library initiates an operation or allocates certain resources
+//! and there are corresponding functions available, to complete the operation or free the
+//! allocated resources. All such function pairs are designed to prevent unloading NvAPI library.
+//!
+//! For example, if NvAPI_Unload is called after NvAPI_XXX which locks a resource, it fails with
+//! NVAPI_ERROR. Developers need to call the corresponding NvAPI_YYY to unlock the resources,
+//! before calling NvAPI_Unload again.
+//!
+//! \retval ::NVAPI_ERROR One or more resources are locked and hence cannot unload NVAPI library
+//! \retval ::NVAPI_OK NVAPI library unloaded
+//! \retval ::NVAPI_API_IN_USE Atleast an API is still being called hence cannot unload NVAPI library from process
+//!
+//! \ingroup nvapifunctions
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Unload();
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetErrorMessage
+//
+//! This function converts an NvAPI error code into a null terminated string.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 80
+//!
+//! \param nr The error code to convert
+//! \param szDesc The string corresponding to the error code
+//!
+//! \return NULL terminated string (always, never NULL)
+//! \ingroup nvapifunctions
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetErrorMessage(NvAPI_Status nr,NvAPI_ShortString szDesc);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetInterfaceVersionString
+//
+//! This function returns a string describing the version of the NvAPI library.
+//! The contents of the string are human readable. Do not assume a fixed
+//! format.
+//!
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 80
+//!
+//! \param szDesc User readable string giving NvAPI version information
+//!
+//! \return See \ref nvapistatus for the list of possible return values.
+//! \ingroup nvapifunctions
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetInterfaceVersionString(NvAPI_ShortString szDesc);
+
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// All display port related data types definition starts
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+// This category is intentionally added before the #ifdef. The #endif should also be in the same scope
+#ifndef DISPLAYPORT_STRUCTS_DEFINED
+#define DISPLAYPORT_STRUCTS_DEFINED
+
+//! \ingroup dispcontrol
+//! Used in NV_DISPLAY_PORT_INFO.
+typedef enum _NV_DP_LINK_RATE
+{
+ NV_DP_1_62GBPS = 6,
+ NV_DP_2_70GBPS = 0xA,
+ NV_DP_5_40GBPS = 0x14,
+ NV_DP_8_10GBPS = 0x1E
+} NV_DP_LINK_RATE;
+
+
+//! \ingroup dispcontrol
+//! Used in NV_DISPLAY_PORT_INFO.
+typedef enum _NV_DP_LANE_COUNT
+{
+ NV_DP_1_LANE = 1,
+ NV_DP_2_LANE = 2,
+ NV_DP_4_LANE = 4,
+} NV_DP_LANE_COUNT;
+
+
+//! \ingroup dispcontrol
+//! Used in NV_DISPLAY_PORT_INFO.
+typedef enum _NV_DP_COLOR_FORMAT
+{
+ NV_DP_COLOR_FORMAT_RGB = 0,
+ NV_DP_COLOR_FORMAT_YCbCr422,
+ NV_DP_COLOR_FORMAT_YCbCr444,
+} NV_DP_COLOR_FORMAT;
+
+
+//! \ingroup dispcontrol
+//! Used in NV_DISPLAY_PORT_INFO.
+typedef enum _NV_DP_COLORIMETRY
+{
+ NV_DP_COLORIMETRY_RGB = 0,
+ NV_DP_COLORIMETRY_YCbCr_ITU601,
+ NV_DP_COLORIMETRY_YCbCr_ITU709,
+} NV_DP_COLORIMETRY;
+
+
+//! \ingroup dispcontrol
+//! Used in NV_DISPLAY_PORT_INFO.
+typedef enum _NV_DP_DYNAMIC_RANGE
+{
+ NV_DP_DYNAMIC_RANGE_VESA = 0,
+ NV_DP_DYNAMIC_RANGE_CEA,
+} NV_DP_DYNAMIC_RANGE;
+
+
+//! \ingroup dispcontrol
+//! Used in NV_DISPLAY_PORT_INFO.
+typedef enum _NV_DP_BPC
+{
+ NV_DP_BPC_DEFAULT = 0,
+ NV_DP_BPC_6,
+ NV_DP_BPC_8,
+ NV_DP_BPC_10,
+ NV_DP_BPC_12,
+ NV_DP_BPC_16,
+} NV_DP_BPC;
+
+#endif //#ifndef DISPLAYPORT_STRUCTS_DEFINED
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// All display port related data types definitions end
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetEDID
+//
+//! \fn NvAPI_GPU_GetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID)
+//! This function returns the EDID data for the specified GPU handle and connection bit mask.
+//! displayOutputId should have exactly 1 bit set to indicate a single display. See \ref handles.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 85
+//!
+//! \retval NVAPI_INVALID_ARGUMENT pEDID is NULL; displayOutputId has 0 or > 1 bits set
+//! \retval NVAPI_OK *pEDID contains valid data.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \retval NVAPI_DATA_NOT_FOUND The requested display does not contain an EDID.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup gpu
+//! @{
+
+#define NV_EDID_V1_DATA_SIZE 256
+
+#define NV_EDID_DATA_SIZE NV_EDID_V1_DATA_SIZE
+
+typedef struct
+{
+ NvU32 version; //structure version
+ NvU8 EDID_Data[NV_EDID_DATA_SIZE];
+} NV_EDID_V1;
+
+//! Used in NvAPI_GPU_GetEDID()
+typedef struct
+{
+ NvU32 version; //!< Structure version
+ NvU8 EDID_Data[NV_EDID_DATA_SIZE];
+ NvU32 sizeofEDID;
+} NV_EDID_V2;
+
+//! Used in NvAPI_GPU_GetEDID()
+typedef struct
+{
+ NvU32 version; //!< Structure version
+ NvU8 EDID_Data[NV_EDID_DATA_SIZE];
+ NvU32 sizeofEDID;
+ NvU32 edidId; //!< ID which always returned in a monotonically increasing counter.
+ //!< Across a split-EDID read we need to verify that all calls returned the same edidId.
+ //!< This counter is incremented if we get the updated EDID.
+ NvU32 offset; //!< Which 256-byte page of the EDID we want to read. Start at 0.
+ //!< If the read succeeds with edidSize > NV_EDID_DATA_SIZE,
+ //!< call back again with offset+256 until we have read the entire buffer
+} NV_EDID_V3;
+
+typedef NV_EDID_V3 NV_EDID;
+
+#define NV_EDID_VER1 MAKE_NVAPI_VERSION(NV_EDID_V1,1)
+#define NV_EDID_VER2 MAKE_NVAPI_VERSION(NV_EDID_V2,2)
+#define NV_EDID_VER3 MAKE_NVAPI_VERSION(NV_EDID_V3,3)
+#define NV_EDID_VER NV_EDID_VER3
+
+//! @}
+
+//! \ingroup gpu
+NVAPI_INTERFACE NvAPI_GPU_GetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID);
+
+//! \ingroup gpu
+//! Used in NV_GPU_CONNECTOR_DATA
+typedef enum _NV_GPU_CONNECTOR_TYPE
+{
+ NVAPI_GPU_CONNECTOR_VGA_15_PIN = 0x00000000,
+ NVAPI_GPU_CONNECTOR_TV_COMPOSITE = 0x00000010,
+ NVAPI_GPU_CONNECTOR_TV_SVIDEO = 0x00000011,
+ NVAPI_GPU_CONNECTOR_TV_HDTV_COMPONENT = 0x00000013,
+ NVAPI_GPU_CONNECTOR_TV_SCART = 0x00000014,
+ NVAPI_GPU_CONNECTOR_TV_COMPOSITE_SCART_ON_EIAJ4120 = 0x00000016,
+ NVAPI_GPU_CONNECTOR_TV_HDTV_EIAJ4120 = 0x00000017,
+ NVAPI_GPU_CONNECTOR_PC_POD_HDTV_YPRPB = 0x00000018,
+ NVAPI_GPU_CONNECTOR_PC_POD_SVIDEO = 0x00000019,
+ NVAPI_GPU_CONNECTOR_PC_POD_COMPOSITE = 0x0000001A,
+ NVAPI_GPU_CONNECTOR_DVI_I_TV_SVIDEO = 0x00000020,
+ NVAPI_GPU_CONNECTOR_DVI_I_TV_COMPOSITE = 0x00000021,
+ NVAPI_GPU_CONNECTOR_DVI_I = 0x00000030,
+ NVAPI_GPU_CONNECTOR_DVI_D = 0x00000031,
+ NVAPI_GPU_CONNECTOR_ADC = 0x00000032,
+ NVAPI_GPU_CONNECTOR_LFH_DVI_I_1 = 0x00000038,
+ NVAPI_GPU_CONNECTOR_LFH_DVI_I_2 = 0x00000039,
+ NVAPI_GPU_CONNECTOR_SPWG = 0x00000040,
+ NVAPI_GPU_CONNECTOR_OEM = 0x00000041,
+ NVAPI_GPU_CONNECTOR_DISPLAYPORT_EXTERNAL = 0x00000046,
+ NVAPI_GPU_CONNECTOR_DISPLAYPORT_INTERNAL = 0x00000047,
+ NVAPI_GPU_CONNECTOR_DISPLAYPORT_MINI_EXT = 0x00000048,
+ NVAPI_GPU_CONNECTOR_HDMI_A = 0x00000061,
+ NVAPI_GPU_CONNECTOR_HDMI_C_MINI = 0x00000063,
+ NVAPI_GPU_CONNECTOR_LFH_DISPLAYPORT_1 = 0x00000064,
+ NVAPI_GPU_CONNECTOR_LFH_DISPLAYPORT_2 = 0x00000065,
+ NVAPI_GPU_CONNECTOR_VIRTUAL_WFD = 0x00000070,
+ NVAPI_GPU_CONNECTOR_UNKNOWN = 0xFFFFFFFF,
+} NV_GPU_CONNECTOR_TYPE;
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// NvAPI_TVOutput Information
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup tvapi
+//! Used in NV_DISPLAY_TV_OUTPUT_INFO
+typedef enum _NV_DISPLAY_TV_FORMAT
+{
+ NV_DISPLAY_TV_FORMAT_NONE = 0,
+ NV_DISPLAY_TV_FORMAT_SD_NTSCM = 0x00000001,
+ NV_DISPLAY_TV_FORMAT_SD_NTSCJ = 0x00000002,
+ NV_DISPLAY_TV_FORMAT_SD_PALM = 0x00000004,
+ NV_DISPLAY_TV_FORMAT_SD_PALBDGH = 0x00000008,
+ NV_DISPLAY_TV_FORMAT_SD_PALN = 0x00000010,
+ NV_DISPLAY_TV_FORMAT_SD_PALNC = 0x00000020,
+ NV_DISPLAY_TV_FORMAT_SD_576i = 0x00000100,
+ NV_DISPLAY_TV_FORMAT_SD_480i = 0x00000200,
+ NV_DISPLAY_TV_FORMAT_ED_480p = 0x00000400,
+ NV_DISPLAY_TV_FORMAT_ED_576p = 0x00000800,
+ NV_DISPLAY_TV_FORMAT_HD_720p = 0x00001000,
+ NV_DISPLAY_TV_FORMAT_HD_1080i = 0x00002000,
+ NV_DISPLAY_TV_FORMAT_HD_1080p = 0x00004000,
+ NV_DISPLAY_TV_FORMAT_HD_720p50 = 0x00008000,
+ NV_DISPLAY_TV_FORMAT_HD_1080p24 = 0x00010000,
+ NV_DISPLAY_TV_FORMAT_HD_1080i50 = 0x00020000,
+ NV_DISPLAY_TV_FORMAT_HD_1080p50 = 0x00040000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp30 = 0x00080000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp30_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp30,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp25 = 0x00100000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp25_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp25,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp24 = 0x00200000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp24_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp24,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp24_SMPTE = 0x00400000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp50_3840 = 0x00800000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp60_3840 = 0x00900000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp30_4096 = 0x00A00000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp25_4096 = 0x00B00000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp24_4096 = 0x00C00000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp50_4096 = 0x00D00000,
+ NV_DISPLAY_TV_FORMAT_UHD_4Kp60_4096 = 0x00E00000,
+
+ NV_DISPLAY_TV_FORMAT_SD_OTHER = 0x01000000,
+ NV_DISPLAY_TV_FORMAT_ED_OTHER = 0x02000000,
+ NV_DISPLAY_TV_FORMAT_HD_OTHER = 0x04000000,
+
+ NV_DISPLAY_TV_FORMAT_ANY = 0x80000000,
+
+} NV_DISPLAY_TV_FORMAT;
+
+
+//! \ingroup dispcontrol
+//! @{
+#define NVAPI_MAX_VIEW_TARGET 2
+#define NVAPI_ADVANCED_MAX_VIEW_TARGET 4
+
+#ifndef _NV_TARGET_VIEW_MODE_
+#define _NV_TARGET_VIEW_MODE_
+
+//! Used in NvAPI_SetView().
+typedef enum _NV_TARGET_VIEW_MODE
+{
+ NV_VIEW_MODE_STANDARD = 0,
+ NV_VIEW_MODE_CLONE = 1,
+ NV_VIEW_MODE_HSPAN = 2,
+ NV_VIEW_MODE_VSPAN = 3,
+ NV_VIEW_MODE_DUALVIEW = 4,
+ NV_VIEW_MODE_MULTIVIEW = 5,
+} NV_TARGET_VIEW_MODE;
+#endif
+
+//! @}
+
+
+// Following definitions are used in NvAPI_SetViewEx.
+
+//! Scaling modes - used in NvAPI_SetViewEx().
+//! \ingroup dispcontrol
+typedef enum _NV_SCALING
+{
+ NV_SCALING_DEFAULT = 0, //!< No change
+
+ // New Scaling Declarations
+ NV_SCALING_GPU_SCALING_TO_CLOSEST = 1, //!< Balanced - Full Screen
+ NV_SCALING_GPU_SCALING_TO_NATIVE = 2, //!< Force GPU - Full Screen
+ NV_SCALING_GPU_SCANOUT_TO_NATIVE = 3, //!< Force GPU - Centered\No Scaling
+ NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_NATIVE = 5, //!< Force GPU - Aspect Ratio
+ NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_CLOSEST = 6, //!< Balanced - Aspect Ratio
+ NV_SCALING_GPU_SCANOUT_TO_CLOSEST = 7, //!< Balanced - Centered\No Scaling
+
+ // Legacy Declarations
+ NV_SCALING_MONITOR_SCALING = NV_SCALING_GPU_SCALING_TO_CLOSEST,
+ NV_SCALING_ADAPTER_SCALING = NV_SCALING_GPU_SCALING_TO_NATIVE,
+ NV_SCALING_CENTERED = NV_SCALING_GPU_SCANOUT_TO_NATIVE,
+ NV_SCALING_ASPECT_SCALING = NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_NATIVE,
+
+ NV_SCALING_CUSTOMIZED = 255 //!< For future use
+} NV_SCALING;
+
+//! Rotate modes- used in NvAPI_SetViewEx().
+//! \ingroup dispcontrol
+typedef enum _NV_ROTATE
+{
+ NV_ROTATE_0 = 0,
+ NV_ROTATE_90 = 1,
+ NV_ROTATE_180 = 2,
+ NV_ROTATE_270 = 3,
+ NV_ROTATE_IGNORED = 4,
+} NV_ROTATE;
+
+//! Color formats- used in NvAPI_SetViewEx().
+//! \ingroup dispcontrol
+#define NVFORMAT_MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((NvU32)(NvU8)(ch0) | ((NvU32)(NvU8)(ch1) << 8) | \
+ ((NvU32)(NvU8)(ch2) << 16) | ((NvU32)(NvU8)(ch3) << 24 ))
+
+
+
+//! Color formats- used in NvAPI_SetViewEx().
+//! \ingroup dispcontrol
+typedef enum _NV_FORMAT
+{
+ NV_FORMAT_UNKNOWN = 0, //!< unknown. Driver will choose one as following value.
+ NV_FORMAT_P8 = 41, //!< for 8bpp mode
+ NV_FORMAT_R5G6B5 = 23, //!< for 16bpp mode
+ NV_FORMAT_A8R8G8B8 = 21, //!< for 32bpp mode
+ NV_FORMAT_A16B16G16R16F = 113, //!< for 64bpp(floating point) mode.
+
+} NV_FORMAT;
+
+// TV standard
+
+typedef struct
+{
+ float x; //!< x-coordinate of the viewport top-left point
+ float y; //!< y-coordinate of the viewport top-left point
+ float w; //!< Width of the viewport
+ float h; //!< Height of the viewport
+} NV_VIEWPORTF;
+
+
+
+//! \ingroup dispcontrol
+//! The timing override is not supported yet; must be set to _AUTO. \n
+
+
+typedef enum _NV_TIMING_OVERRIDE
+{
+ NV_TIMING_OVERRIDE_CURRENT = 0, //!< get the current timing
+ NV_TIMING_OVERRIDE_AUTO, //!< the timing the driver will use based the current policy
+ NV_TIMING_OVERRIDE_EDID, //!< EDID timing
+ NV_TIMING_OVERRIDE_DMT, //!< VESA DMT timing
+ NV_TIMING_OVERRIDE_DMT_RB, //!< VESA DMT timing with reduced blanking
+ NV_TIMING_OVERRIDE_CVT, //!< VESA CVT timing
+ NV_TIMING_OVERRIDE_CVT_RB, //!< VESA CVT timing with reduced blanking
+ NV_TIMING_OVERRIDE_GTF, //!< VESA GTF timing
+ NV_TIMING_OVERRIDE_EIA861, //!< EIA 861x pre-defined timing
+ NV_TIMING_OVERRIDE_ANALOG_TV, //!< analog SD/HDTV timing
+ NV_TIMING_OVERRIDE_CUST, //!< NV custom timings
+ NV_TIMING_OVERRIDE_NV_PREDEFINED, //!< NV pre-defined timing (basically the PsF timings)
+ NV_TIMING_OVERRIDE_NV_PSF = NV_TIMING_OVERRIDE_NV_PREDEFINED,
+ NV_TIMING_OVERRIDE_NV_ASPR,
+ NV_TIMING_OVERRIDE_SDI, //!< Override for SDI timing
+
+ NV_TIMING_OVRRIDE_MAX,
+}NV_TIMING_OVERRIDE;
+
+
+#ifndef NV_TIMING_STRUCTS_DEFINED
+#define NV_TIMING_STRUCTS_DEFINED
+
+//***********************
+// The Timing Structure
+//***********************
+//
+//! \ingroup dispcontrol
+//! NVIDIA-specific timing extras \n
+//! Used in NV_TIMING.
+typedef struct tagNV_TIMINGEXT
+{
+ NvU32 flag; //!< Reserved for NVIDIA hardware-based enhancement, such as double-scan.
+ NvU16 rr; //!< Logical refresh rate to present
+ NvU32 rrx1k; //!< Physical vertical refresh rate in 0.001Hz
+ NvU32 aspect; //!< Display aspect ratio Hi(aspect):horizontal-aspect, Low(aspect):vertical-aspect
+ NvU16 rep; //!< Bit-wise pixel repetition factor: 0x1:no pixel repetition; 0x2:each pixel repeats twice horizontally,..
+ NvU32 status; //!< Timing standard
+ NvU8 name[40]; //!< Timing name
+}NV_TIMINGEXT;
+
+
+
+//! \ingroup dispcontrol
+//!The very basic timing structure based on the VESA standard:
+//! \code
+//! |<----------------------------htotal--------------------------->|
+//! ---------"active" video-------->|<-------blanking------>|<-----
+//! |<-------hvisible-------->|<-hb->|<-hfp->|<-hsw->|<-hbp->|<-hb->|
+//! --------- -+-------------------------+ | | | | |
+//! A A | | | | | | |
+//! : : | | | | | | |
+//! : : | | | | | | |
+//! :vertical| addressable video | | | | | |
+//! : visible| | | | | | |
+//! : : | | | | | | |
+//! : : | | | | | | |
+//! vertical V | | | | | | |
+//! total --+-------------------------+ | | | | |
+//! : vb border | | | | |
+//! : -----------------------------------+ | | | |
+//! : vfp front porch | | | |
+//! : -------------------------------------------+ | | |
+//! : vsw sync width | | |
+//! : ---------------------------------------------------+ | |
+//! : vbp back porch | |
+//! : -----------------------------------------------------------+ |
+//! V vb border |
+//! ---------------------------------------------------------------------------+
+//! \endcode
+typedef struct _NV_TIMING
+{
+ // VESA scan out timing parameters:
+ NvU16 HVisible; //!< horizontal visible
+ NvU16 HBorder; //!< horizontal border
+ NvU16 HFrontPorch; //!< horizontal front porch
+ NvU16 HSyncWidth; //!< horizontal sync width
+ NvU16 HTotal; //!< horizontal total
+ NvU8 HSyncPol; //!< horizontal sync polarity: 1-negative, 0-positive
+
+ NvU16 VVisible; //!< vertical visible
+ NvU16 VBorder; //!< vertical border
+ NvU16 VFrontPorch; //!< vertical front porch
+ NvU16 VSyncWidth; //!< vertical sync width
+ NvU16 VTotal; //!< vertical total
+ NvU8 VSyncPol; //!< vertical sync polarity: 1-negative, 0-positive
+
+ NvU16 interlaced; //!< 1-interlaced, 0-progressive
+ NvU32 pclk; //!< pixel clock in 10 kHz
+
+ //other timing related extras
+ NV_TIMINGEXT etc;
+}NV_TIMING;
+#endif //NV_TIMING_STRUCTS_DEFINED
+
+
+//! \addtogroup dispcontrol
+//! Timing-related constants
+//! @{
+#define NV_TIMING_H_SYNC_POSITIVE 0
+#define NV_TIMING_H_SYNC_NEGATIVE 1
+#define NV_TIMING_H_SYNC_DEFAULT NV_TIMING_H_SYNC_NEGATIVE
+//
+#define NV_TIMING_V_SYNC_POSITIVE 0
+#define NV_TIMING_V_SYNC_NEGATIVE 1
+#define NV_TIMING_V_SYNC_DEFAULT NV_TIMING_V_SYNC_POSITIVE
+//
+#define NV_TIMING_PROGRESSIVE 0
+#define NV_TIMING_INTERLACED 1
+#define NV_TIMING_INTERLACED_EXTRA_VBLANK_ON_FIELD2 1
+#define NV_TIMING_INTERLACED_NO_EXTRA_VBLANK_ON_FIELD2 2
+//! @}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_SetView
+//
+//! \fn NvAPI_SetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargetInfo, NV_TARGET_VIEW_MODE targetView)
+//! This function lets the caller modify the target display arrangement of the selected source display handle in any nView mode.
+//! It can also modify or extend the source display in Dualview mode.
+//! \note Maps the selected source to the associated target Ids.
+//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs cannot be enabled with this API.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 90
+//!
+//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
+//! \param [in] pTargetInfo Pointer to array of NV_VIEW_TARGET_INFO, specifying device properties in this view.
+//! The first device entry in the array is the physical primary.
+//! The device entry with the lowest source id is the desktop primary.
+//! \param [in] targetCount Count of target devices specified in pTargetInfo.
+//! \param [in] targetView Target view selected from NV_TARGET_VIEW_MODE.
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred
+//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup dispcontrol
+//! Used in NvAPI_SetView() and NvAPI_GetView()
+typedef struct
+{
+ NvU32 version; //!< (IN) structure version
+ NvU32 count; //!< (IN) target count
+ struct
+ {
+ NvU32 deviceMask; //!< (IN/OUT) Device mask
+ NvU32 sourceId; //!< (IN/OUT) Source ID - values will be based on the number of heads exposed per GPU.
+ NvU32 bPrimary:1; //!< (OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
+ //!< NvAPI_SetView automatically selects the first target in NV_VIEW_TARGET_INFO index 0 as the GPU's primary view.
+ NvU32 bInterlaced:1; //!< (IN/OUT) Indicates if the timing being used on this monitor is interlaced.
+ NvU32 bGDIPrimary:1; //!< (IN/OUT) Indicates if this is the desktop GDI primary.
+ NvU32 bForceModeSet:1;//!< (IN) Used only on Win7 and higher during a call to NvAPI_SetView(). Turns off optimization & forces OS to set supplied mode.
+ } target[NVAPI_MAX_VIEW_TARGET];
+} NV_VIEW_TARGET_INFO;
+
+//! \ingroup dispcontrol
+#define NV_VIEW_TARGET_INFO_VER MAKE_NVAPI_VERSION(NV_VIEW_TARGET_INFO,2)
+
+
+//! \ingroup dispcontrol
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.")
+NVAPI_INTERFACE NvAPI_SetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargetInfo, NV_TARGET_VIEW_MODE targetView);
+
+
+
+//! \ingroup dispcontrol
+#define NVAPI_MAX_DISPLAY_PATH NVAPI_MAX_VIEW_TARGET
+
+//! \ingroup dispcontrol
+#define NVAPI_ADVANCED_MAX_DISPLAY_PATH NVAPI_ADVANCED_MAX_VIEW_TARGET
+
+
+
+//! \ingroup dispcontrol
+//! Used in NV_DISPLAY_PATH_INFO.
+typedef struct
+{
+ NvU32 deviceMask; //!< (IN) Device mask
+ NvU32 sourceId; //!< (IN) Values will be based on the number of heads exposed per GPU(0, 1?)
+ NvU32 bPrimary:1; //!< (IN/OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
+ //!< NvAPI_SetViewEx() automatically selects the first target in NV_DISPLAY_PATH_INFO index 0 as the GPU's primary view.
+ NV_GPU_CONNECTOR_TYPE connector; //!< (IN) Specify connector type. For TV only.
+
+ // source mode information
+ NvU32 width; //!< (IN) Width of the mode
+ NvU32 height; //!< (IN) Height of the mode
+ NvU32 depth; //!< (IN) Depth of the mode
+ NV_FORMAT colorFormat; //!< Color format if it needs to be specified. Not used now.
+
+ //rotation setting of the mode
+ NV_ROTATE rotation; //!< (IN) Rotation setting.
+
+ // the scaling mode
+ NV_SCALING scaling; //!< (IN) Scaling setting
+
+ // Timing info
+ NvU32 refreshRate; //!< (IN) Refresh rate of the mode
+ NvU32 interlaced:1; //!< (IN) Interlaced mode flag
+
+ NV_DISPLAY_TV_FORMAT tvFormat; //!< (IN) To choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE
+
+ // Windows desktop position
+ NvU32 posx; //!< (IN/OUT) X-offset of this display on the Windows desktop
+ NvU32 posy; //!< (IN/OUT) Y-offset of this display on the Windows desktop
+ NvU32 bGDIPrimary:1; //!< (IN/OUT) Indicates if this is the desktop GDI primary.
+
+ NvU32 bForceModeSet:1;//!< (IN) Used only on Win7 and higher during a call to NvAPI_SetViewEx(). Turns off optimization & forces OS to set supplied mode.
+ NvU32 bFocusDisplay:1;//!< (IN) If set, this display path should have the focus after the GPU topology change
+ NvU32 gpuId:24; //!< (IN) the physical display/target Gpu id which is the owner of the scan out (for SLI multimon, display from the slave Gpu)
+
+} NV_DISPLAY_PATH;
+
+//! \ingroup dispcontrol
+//! Used in NvAPI_SetViewEx() and NvAPI_GetViewEx().
+typedef struct
+{
+ NvU32 version; //!< (IN) Structure version
+ NvU32 count; //!< (IN) Path count
+ NV_DISPLAY_PATH path[NVAPI_MAX_DISPLAY_PATH];
+} NV_DISPLAY_PATH_INFO_V3;
+
+//! \ingroup dispcontrol
+//! Used in NvAPI_SetViewEx() and NvAPI_GetViewEx().
+typedef struct
+{
+ NvU32 version; //!< (IN) Structure version
+ NvU32 count; //!< (IN) Path count
+ NV_DISPLAY_PATH path[NVAPI_ADVANCED_MAX_DISPLAY_PATH];
+} NV_DISPLAY_PATH_INFO;
+
+//! \addtogroup dispcontrol
+//! Macro for constructing the version fields of NV_DISPLAY_PATH_INFO
+//! @{
+#define NV_DISPLAY_PATH_INFO_VER NV_DISPLAY_PATH_INFO_VER4
+#define NV_DISPLAY_PATH_INFO_VER4 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,4)
+#define NV_DISPLAY_PATH_INFO_VER3 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,3)
+#define NV_DISPLAY_PATH_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,2)
+#define NV_DISPLAY_PATH_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,1)
+//! @}
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_SetViewEx
+//
+//! \fn NvAPI_SetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NV_TARGET_VIEW_MODE displayView)
+//! This function lets caller to modify the display arrangement for selected source display handle in any of the nview modes.
+//! It also allows to modify or extend the source display in dualview mode.
+//! \note Maps the selected source to the associated target Ids.
+//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs cannot be enabled with this API.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 95
+//!
+//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with
+//! NvAPI_EnumNVidiaDisplayHandle().
+//! \param [in] pPathInfo Pointer to array of NV_VIEW_PATH_INFO, specifying device properties in this view.
+//! The first device entry in the array is the physical primary.
+//! The device entry with the lowest source id is the desktop primary.
+//! \param [in] pathCount Count of paths specified in pPathInfo.
+//! \param [in] displayView Display view selected from NV_TARGET_VIEW_MODE.
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred
+//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup dispcontrol
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.")
+NVAPI_INTERFACE NvAPI_SetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NV_TARGET_VIEW_MODE displayView);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+// SetDisplayConfig/GetDisplayConfig
+///////////////////////////////////////////////////////////////////////////////
+//! \ingroup dispcontrol
+
+typedef struct _NV_POSITION
+{
+ NvS32 x;
+ NvS32 y;
+} NV_POSITION;
+
+//! \ingroup dispcontrol
+typedef struct _NV_RESOLUTION
+{
+ NvU32 width;
+ NvU32 height;
+ NvU32 colorDepth;
+} NV_RESOLUTION;
+
+//! \ingroup dispcontrol
+typedef struct _NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1
+{
+ NvU32 version;
+
+ // Rotation and Scaling
+ NV_ROTATE rotation; //!< (IN) rotation setting.
+ NV_SCALING scaling; //!< (IN) scaling setting.
+
+ // Refresh Rate
+ NvU32 refreshRate1K; //!< (IN) Non-interlaced Refresh Rate of the mode, multiplied by 1000, 0 = ignored
+ //!< This is the value which driver reports to the OS.
+ // Flags
+ NvU32 interlaced:1; //!< (IN) Interlaced mode flag, ignored if refreshRate == 0
+ NvU32 primary:1; //!< (IN) Declares primary display in clone configuration. This is *NOT* GDI Primary.
+ //!< Only one target can be primary per source. If no primary is specified, the first
+ //!< target will automatically be primary.
+#ifdef NV_PAN_AND_SCAN_DEFINED
+ NvU32 isPanAndScanTarget:1; //!< Whether on this target Pan and Scan is enabled or has to be enabled. Valid only
+ //!< when the target is part of clone topology.
+#else
+ NvU32 reservedBit1:1;
+#endif
+ NvU32 disableVirtualModeSupport:1;
+ NvU32 isPreferredUnscaledTarget:1;
+ NvU32 reserved:27;
+ // TV format information
+ NV_GPU_CONNECTOR_TYPE connector; //!< Specify connector type. For TV only, ignored if tvFormat == NV_DISPLAY_TV_FORMAT_NONE
+ NV_DISPLAY_TV_FORMAT tvFormat; //!< (IN) to choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE
+ //!< In case of NvAPI_DISP_GetDisplayConfig(), this field will indicate the currently applied TV format;
+ //!< if no TV format is applied, this field will have NV_DISPLAY_TV_FORMAT_NONE value.
+ //!< In case of NvAPI_DISP_SetDisplayConfig(), this field should only be set in case of TVs;
+ //!< for other displays this field will be ignored and resolution & refresh rate specified in input will be used to apply the TV format.
+
+ // Backend (raster) timing standard
+ NV_TIMING_OVERRIDE timingOverride; //!< Ignored if timingOverride == NV_TIMING_OVERRIDE_CURRENT
+ NV_TIMING timing; //!< Scan out timing, valid only if timingOverride == NV_TIMING_OVERRIDE_CUST
+ //!< The value NV_TIMING::NV_TIMINGEXT::rrx1k is obtained from the EDID. The driver may
+ //!< tweak this value for HDTV, stereo, etc., before reporting it to the OS.
+} NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1;
+
+//! \ingroup dispcontrol
+typedef NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1 NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO;
+
+//! \ingroup dispcontrol
+#define NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1,1)
+
+//! \ingroup dispcontrol
+#define NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER1
+
+//! \ingroup dispcontrol
+typedef struct _NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1
+{
+ NvU32 displayId; //!< Display ID
+ NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO* details; //!< May be NULL if no advanced settings are required. NULL for Non-NVIDIA Display.
+} NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1;
+
+//! \ingroup dispcontrol
+typedef struct _NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2
+{
+ NvU32 displayId; //!< Display ID
+ NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO* details; //!< May be NULL if no advanced settings are required
+ NvU32 targetId; //!< Windows CCD target ID. Must be present only for non-NVIDIA adapter, for NVIDIA adapter this parameter is ignored.
+} NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2;
+
+
+//! \ingroup dispcontrol
+//! As version is not defined for this structure, we will be using version of NV_DISPLAYCONFIG_PATH_INFO
+typedef NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2 NV_DISPLAYCONFIG_PATH_TARGET_INFO;
+
+
+//! \ingroup dispcontrol
+typedef enum _NV_DISPLAYCONFIG_SPANNING_ORIENTATION
+{
+ NV_DISPLAYCONFIG_SPAN_NONE = 0,
+ NV_DISPLAYCONFIG_SPAN_HORIZONTAL = 1,
+ NV_DISPLAYCONFIG_SPAN_VERTICAL = 2,
+} NV_DISPLAYCONFIG_SPANNING_ORIENTATION;
+
+//! \ingroup dispcontrol
+typedef struct _NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1
+{
+ NV_RESOLUTION resolution;
+ NV_FORMAT colorFormat; //!< Ignored at present, must be NV_FORMAT_UNKNOWN (0)
+ NV_POSITION position; //!< Is all positions are 0 or invalid, displays will be automatically
+ //!< positioned from left to right with GDI Primary at 0,0, and all
+ //!< other displays in the order of the path array.
+ NV_DISPLAYCONFIG_SPANNING_ORIENTATION spanningOrientation; //!< Spanning is only supported on XP
+ NvU32 bGDIPrimary : 1;
+ NvU32 bSLIFocus : 1;
+ NvU32 reserved : 30; //!< Must be 0
+} NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1;
+
+
+
+//! \ingroup dispcontrol
+typedef struct _NV_DISPLAYCONFIG_PATH_INFO_V1
+{
+ NvU32 version;
+ NvU32 reserved_sourceId; //!< This field is reserved. There is ongoing debate if we need this field.
+ //!< Identifies sourceIds used by Windows. If all sourceIds are 0,
+ //!< these will be computed automatically.
+ NvU32 targetInfoCount; //!< Number of elements in targetInfo array
+ NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1* targetInfo;
+ NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1* sourceModeInfo; //!< May be NULL if mode info is not important
+} NV_DISPLAYCONFIG_PATH_INFO_V1;
+
+//! \ingroup dispcontrol
+//! This define is temporary and must be removed once DVS failure is fixed.
+#define _NV_DISPLAYCONFIG_PATH_INFO_V2 _NV_DISPLAYCONFIG_PATH_INFO
+
+//! \ingroup dispcontrol
+typedef struct _NV_DISPLAYCONFIG_PATH_INFO_V2
+{
+ NvU32 version;
+ union {
+ NvU32 sourceId; //!< Identifies sourceId used by Windows CCD. This can be optionally set.
+ NvU32 reserved_sourceId; //!< Only for compatibility
+ };
+
+ NvU32 targetInfoCount; //!< Number of elements in targetInfo array
+ NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2* targetInfo;
+ NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1* sourceModeInfo; //!< May be NULL if mode info is not important
+ NvU32 IsNonNVIDIAAdapter : 1; //!< True for non-NVIDIA adapter.
+ NvU32 reserved : 31; //!< Must be 0
+ void *pOSAdapterID; //!< Used by Non-NVIDIA adapter for pointer to OS Adapter of LUID
+ //!< type, type casted to void *.
+} NV_DISPLAYCONFIG_PATH_INFO_V2;
+
+//! \ingroup dispcontrol
+#define NV_DISPLAYCONFIG_PATH_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_INFO_V1,1)
+
+//! \ingroup dispcontrol
+#define NV_DISPLAYCONFIG_PATH_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_INFO_V2,2)
+
+#ifndef NV_DISPLAYCONFIG_PATH_INFO_VER
+
+typedef NV_DISPLAYCONFIG_PATH_INFO_V2 NV_DISPLAYCONFIG_PATH_INFO;
+
+#define NV_DISPLAYCONFIG_PATH_INFO_VER NV_DISPLAYCONFIG_PATH_INFO_VER2
+
+typedef NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1 NV_DISPLAYCONFIG_SOURCE_MODE_INFO;
+
+#endif
+
+
+//! \ingroup dispcontrol
+typedef enum _NV_DISPLAYCONFIG_FLAGS
+{
+ NV_DISPLAYCONFIG_VALIDATE_ONLY = 0x00000001,
+ NV_DISPLAYCONFIG_SAVE_TO_PERSISTENCE = 0x00000002,
+ NV_DISPLAYCONFIG_DRIVER_RELOAD_ALLOWED = 0x00000004, //!< Driver reload is permitted if necessary
+ NV_DISPLAYCONFIG_FORCE_MODE_ENUMERATION = 0x00000008, //!< Refresh OS mode list.
+} NV_DISPLAYCONFIG_FLAGS;
+
+
+#define NVAPI_UNICODE_STRING_MAX 2048
+#define NVAPI_BINARY_DATA_MAX 4096
+
+typedef NvU16 NvAPI_UnicodeString[NVAPI_UNICODE_STRING_MAX];
+typedef const NvU16 *NvAPI_LPCWSTR;
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetDisplayDriverVersion
+//! \fn NvAPI_GetDisplayDriverVersion(NvDisplayHandle hNvDisplay, NV_DISPLAY_DRIVER_VERSION *pVersion)
+//! This function returns a struct that describes aspects of the display driver
+//! build.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_SYS_GetDriverAndBranchVersion.
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 80
+//!
+//! \param [in] hNvDisplay NVIDIA display handle.
+//! \param [out] pVersion Pointer to NV_DISPLAY_DRIVER_VERSION struc
+//!
+//! \retval NVAPI_ERROR
+//! \retval NVAPI_OK
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup driverapi
+//! Used in NvAPI_GetDisplayDriverVersion()
+typedef struct
+{
+ NvU32 version; // Structure version
+ NvU32 drvVersion;
+ NvU32 bldChangeListNum;
+ NvAPI_ShortString szBuildBranchString;
+ NvAPI_ShortString szAdapterString;
+} NV_DISPLAY_DRIVER_VERSION;
+
+//! \ingroup driverapi
+#define NV_DISPLAY_DRIVER_VERSION_VER MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_VERSION,1)
+
+
+//! \ingroup driverapi
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_SYS_GetDriverAndBranchVersion.")
+NVAPI_INTERFACE NvAPI_GetDisplayDriverVersion(NvDisplayHandle hNvDisplay, NV_DISPLAY_DRIVER_VERSION *pVersion);
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_OGL_ExpertModeSet[Get]
+//
+//! \name NvAPI_OGL_ExpertModeSet[Get] Functions
+//@{
+//! This function configures OpenGL Expert Mode, an API usage feedback and
+//! advice reporting mechanism. The effects of this call are
+//! applied only to the current context, and are reset to the
+//! defaults when the context is destroyed.
+//!
+//! \note This feature is valid at runtime only when GLExpert
+//! functionality has been built into the OpenGL driver
+//! installed on the system. All Windows Vista OpenGL
+//! drivers provided by NVIDIA have this instrumentation
+//! included by default. Windows XP, however, requires a
+//! special display driver available with the NVIDIA
+//! PerfSDK found at developer.nvidia.com.
+//!
+//! \note These functions are valid only for the current OpenGL
+//! context. Calling these functions prior to creating a
+//! context and calling MakeCurrent with it will result
+//! in errors and undefined behavior.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \param expertDetailMask Mask made up of NVAPI_OGLEXPERT_DETAIL bits,
+//! this parameter specifies the detail level in
+//! the feedback stream.
+//!
+//! \param expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits,
+//! this parameter specifies the areas of
+//! functional interest.
+//!
+//! \param expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
+//! this parameter specifies the feedback output
+//! location.
+//!
+//! \param expertCallback Used in conjunction with OUTPUT_TO_CALLBACK,
+//! this is a simple callback function the user
+//! may use to obtain the feedback stream. The
+//! function will be called once per fully
+//! qualified feedback stream extry.
+//!
+//! \retval NVAPI_API_NOT_INTIALIZED NVAPI not initialized
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU found
+//! \retval NVAPI_OPENGL_CONTEXT_NOT_CURRENT No NVIDIA OpenGL context
+//! which supports GLExpert
+//! has been made current
+//! \retval NVAPI_ERROR OpenGL driver failed to load properly
+//! \retval NVAPI_OK Success
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \addtogroup oglapi
+//! @{
+#define NVAPI_OGLEXPERT_DETAIL_NONE 0x00000000
+#define NVAPI_OGLEXPERT_DETAIL_ERROR 0x00000001
+#define NVAPI_OGLEXPERT_DETAIL_SWFALLBACK 0x00000002
+#define NVAPI_OGLEXPERT_DETAIL_BASIC_INFO 0x00000004
+#define NVAPI_OGLEXPERT_DETAIL_DETAILED_INFO 0x00000008
+#define NVAPI_OGLEXPERT_DETAIL_PERFORMANCE_WARNING 0x00000010
+#define NVAPI_OGLEXPERT_DETAIL_QUALITY_WARNING 0x00000020
+#define NVAPI_OGLEXPERT_DETAIL_USAGE_WARNING 0x00000040
+#define NVAPI_OGLEXPERT_DETAIL_ALL 0xFFFFFFFF
+
+#define NVAPI_OGLEXPERT_REPORT_NONE 0x00000000
+#define NVAPI_OGLEXPERT_REPORT_ERROR 0x00000001
+#define NVAPI_OGLEXPERT_REPORT_SWFALLBACK 0x00000002
+#define NVAPI_OGLEXPERT_REPORT_PIPELINE_VERTEX 0x00000004
+#define NVAPI_OGLEXPERT_REPORT_PIPELINE_GEOMETRY 0x00000008
+#define NVAPI_OGLEXPERT_REPORT_PIPELINE_XFB 0x00000010
+#define NVAPI_OGLEXPERT_REPORT_PIPELINE_RASTER 0x00000020
+#define NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAGMENT 0x00000040
+#define NVAPI_OGLEXPERT_REPORT_PIPELINE_ROP 0x00000080
+#define NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAMEBUFFER 0x00000100
+#define NVAPI_OGLEXPERT_REPORT_PIPELINE_PIXEL 0x00000200
+#define NVAPI_OGLEXPERT_REPORT_PIPELINE_TEXTURE 0x00000400
+#define NVAPI_OGLEXPERT_REPORT_OBJECT_BUFFEROBJECT 0x00000800
+#define NVAPI_OGLEXPERT_REPORT_OBJECT_TEXTURE 0x00001000
+#define NVAPI_OGLEXPERT_REPORT_OBJECT_PROGRAM 0x00002000
+#define NVAPI_OGLEXPERT_REPORT_OBJECT_FBO 0x00004000
+#define NVAPI_OGLEXPERT_REPORT_FEATURE_SLI 0x00008000
+#define NVAPI_OGLEXPERT_REPORT_ALL 0xFFFFFFFF
+
+
+#define NVAPI_OGLEXPERT_OUTPUT_TO_NONE 0x00000000
+#define NVAPI_OGLEXPERT_OUTPUT_TO_CONSOLE 0x00000001
+#define NVAPI_OGLEXPERT_OUTPUT_TO_DEBUGGER 0x00000004
+#define NVAPI_OGLEXPERT_OUTPUT_TO_CALLBACK 0x00000008
+#define NVAPI_OGLEXPERT_OUTPUT_TO_ALL 0xFFFFFFFF
+
+//! @}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION TYPE: NVAPI_OGLEXPERT_CALLBACK
+//
+//! DESCRIPTION: Used in conjunction with OUTPUT_TO_CALLBACK, this is a simple
+//! callback function the user may use to obtain the feedback
+//! stream. The function will be called once per fully qualified
+//! feedback stream entry.
+//!
+//! \param categoryId Contains the bit from the NVAPI_OGLEXPERT_REPORT
+//! mask that corresponds to the current message
+//! \param messageId Unique ID for the current message
+//! \param detailLevel Contains the bit from the NVAPI_OGLEXPERT_DETAIL
+//! mask that corresponds to the current message
+//! \param objectId Unique ID of the object that corresponds to the
+//! current message
+//! \param messageStr Text string from the current message
+//!
+//! \ingroup oglapi
+///////////////////////////////////////////////////////////////////////////////
+typedef void (* NVAPI_OGLEXPERT_CALLBACK) (unsigned int categoryId, unsigned int messageId, unsigned int detailLevel, int objectId, const char *messageStr);
+
+
+
+//! \ingroup oglapi
+//! SUPPORTED OS: Windows XP and higher
+//!
+NVAPI_INTERFACE NvAPI_OGL_ExpertModeSet(NvU32 expertDetailLevel,
+ NvU32 expertReportMask,
+ NvU32 expertOutputMask,
+ NVAPI_OGLEXPERT_CALLBACK expertCallback);
+
+//! \addtogroup oglapi
+//! SUPPORTED OS: Windows XP and higher
+//!
+NVAPI_INTERFACE NvAPI_OGL_ExpertModeGet(NvU32 *pExpertDetailLevel,
+ NvU32 *pExpertReportMask,
+ NvU32 *pExpertOutputMask,
+ NVAPI_OGLEXPERT_CALLBACK *pExpertCallback);
+
+//@}
+///////////////////////////////////////////////////////////////////////////////
+//
+//! \name NvAPI_OGL_ExpertModeDefaultsSet[Get] Functions
+//!
+//@{
+//! This function configures OpenGL Expert Mode global defaults. These settings
+//! apply to any OpenGL application which starts up after these
+//! values are applied (i.e. these settings *do not* apply to
+//! currently running applications).
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \param expertDetailLevel Value which specifies the detail level in
+//! the feedback stream. This is a mask made up
+//! of NVAPI_OGLEXPERT_LEVEL bits.
+//!
+//! \param expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits,
+//! this parameter specifies the areas of
+//! functional interest.
+//!
+//! \param expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
+//! this parameter specifies the feedback output
+//! location. Note that using OUTPUT_TO_CALLBACK
+//! here is meaningless and has no effect, but
+//! using it will not cause an error.
+//!
+//! \return ::NVAPI_ERROR or ::NVAPI_OK
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup oglapi
+//! SUPPORTED OS: Windows XP and higher
+//!
+NVAPI_INTERFACE NvAPI_OGL_ExpertModeDefaultsSet(NvU32 expertDetailLevel,
+ NvU32 expertReportMask,
+ NvU32 expertOutputMask);
+
+//! \addtogroup oglapi
+//! SUPPORTED OS: Windows XP and higher
+//!
+NVAPI_INTERFACE NvAPI_OGL_ExpertModeDefaultsGet(NvU32 *pExpertDetailLevel,
+ NvU32 *pExpertReportMask,
+ NvU32 *pExpertOutputMask);
+//@}
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnumTCCPhysicalGPUs
+//
+//! This function returns an array of physical GPU handles that are in TCC Mode.
+//! Each handle represents a physical GPU present in the system in TCC Mode.
+//! That GPU may not be visible to the OS directly.
+//!
+//! The array nvGPUHandle will be filled with physical GPU handle values. The returned
+//! gpuCount determines how many entries in the array are valid.
+//!
+//! NOTE: Handles enumerated by this API are only valid for NvAPIs that are tagged as TCC_SUPPORTED
+//! If handle is passed to any other API, it will fail with NVAPI_INVALID_HANDLE
+//!
+//! For WDDM GPU handles please use NvAPI_EnumPhysicalGPUs()
+//!
+//! SUPPORTED OS: Windows Vista and higher, Mac OS X
+//!
+//!
+//!
+//! \param [out] nvGPUHandle Physical GPU array that will contain all TCC Physical GPUs
+//! \param [out] pGpuCount count represent the number of valid entries in nvGPUHandle
+//!
+//!
+//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_EnumTCCPhysicalGPUs( NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnumLogicalGPUs
+//
+//! This function returns an array of logical GPU handles.
+//!
+//! Each handle represents one or more GPUs acting in concert as a single graphics device.
+//!
+//! At least one GPU must be present in the system and running an NVIDIA display driver.
+//!
+//! The array nvGPUHandle will be filled with logical GPU handle values. The returned
+//! gpuCount determines how many entries in the array are valid.
+//!
+//! \note All logical GPUs handles get invalidated on a GPU topology change, so the calling
+//! application is required to renum the logical GPU handles to get latest physical handle
+//! mapping after every GPU topology change activated by a call to NvAPI_SetGpuTopologies().
+//!
+//! To detect if SLI rendering is enabled, use NvAPI_D3D_GetCurrentSLIState().
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL
+//! \retval NVAPI_OK One or more handles were returned
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_EnumLogicalGPUs(NvLogicalGpuHandle nvGPUHandle[NVAPI_MAX_LOGICAL_GPUS], NvU32 *pGpuCount);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromDisplay
+//
+//! This function returns an array of physical GPU handles associated with the specified display.
+//!
+//! At least one GPU must be present in the system and running an NVIDIA display driver.
+//!
+//! The array nvGPUHandle will be filled with physical GPU handle values. The returned
+//! gpuCount determines how many entries in the array are valid.
+//!
+//! If the display corresponds to more than one physical GPU, the first GPU returned
+//! is the one with the attached active output.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hNvDisp is not valid; nvGPUHandle or pGpuCount is NULL
+//! \retval NVAPI_OK One or more handles were returned
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND no NVIDIA GPU driving a display was found
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetPhysicalGPUsFromDisplay(NvDisplayHandle hNvDisp, NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetPhysicalGPUFromUnAttachedDisplay
+//
+//! This function returns a physical GPU handle associated with the specified unattached display.
+//! The source GPU is a physical render GPU which renders the frame buffer but may or may not drive the scan out.
+//!
+//! At least one GPU must be present in the system and running an NVIDIA display driver.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hNvUnAttachedDisp is not valid or pPhysicalGpu is NULL.
+//! \retval NVAPI_OK One or more handles were returned
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetPhysicalGPUFromUnAttachedDisplay(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvPhysicalGpuHandle *pPhysicalGpu);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetLogicalGPUFromDisplay
+//
+//! This function returns the logical GPU handle associated with the specified display.
+//! At least one GPU must be present in the system and running an NVIDIA display driver.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hNvDisp is not valid; pLogicalGPU is NULL
+//! \retval NVAPI_OK One or more handles were returned
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetLogicalGPUFromDisplay(NvDisplayHandle hNvDisp, NvLogicalGpuHandle *pLogicalGPU);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetLogicalGPUFromPhysicalGPU
+//
+//! This function returns the logical GPU handle associated with specified physical GPU handle.
+//! At least one GPU must be present in the system and running an NVIDIA display driver.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGPU is not valid; pLogicalGPU is NULL
+//! \retval NVAPI_OK One or more handles were returned
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetLogicalGPUFromPhysicalGPU(NvPhysicalGpuHandle hPhysicalGPU, NvLogicalGpuHandle *pLogicalGPU);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromLogicalGPU
+//
+//! This function returns the physical GPU handles associated with the specified logical GPU handle.
+//! At least one GPU must be present in the system and running an NVIDIA display driver.
+//!
+//! The array hPhysicalGPU will be filled with physical GPU handle values. The returned
+//! gpuCount determines how many entries in the array are valid.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hLogicalGPU is not valid; hPhysicalGPU is NULL
+//! \retval NVAPI_OK One or more handles were returned
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_LOGICAL_GPU_HANDLE hLogicalGPU was not a logical GPU handle
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetPhysicalGPUsFromLogicalGPU(NvLogicalGpuHandle hLogicalGPU,NvPhysicalGpuHandle hPhysicalGPU[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetShaderSubPipeCount
+//
+//! DESCRIPTION: This function retrieves the number of Shader SubPipes on the GPU
+//! On newer architectures, this corresponds to the number of SM units
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 170
+//!
+//! RETURN STATUS: NVAPI_INVALID_ARGUMENT: pCount is NULL
+//! NVAPI_OK: *pCount is set
+//! NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//! NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetShaderSubPipeCount(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pCount);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetGpuCoreCount
+//
+//! DESCRIPTION: Retrieves the total number of cores defined for a GPU.
+//! Returns 0 on architectures that don't define GPU cores.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT pCount is NULL
+//! \retval ::NVAPI_OK *pCount is set
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND no NVIDIA GPU driving a display was found
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
+//! \retval ::NVAPI_NOT_SUPPORTED API call is not supported on current architecture
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetGpuCoreCount(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pCount);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetAllOutputs
+//
+//! This function returns set of all GPU-output identifiers as a bitmask.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetAllDisplayIds.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 85
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL.
+//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetAllDisplayIds.")
+NVAPI_INTERFACE NvAPI_GPU_GetAllOutputs(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pOutputsMask);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputs
+//
+//! This function is the same as NvAPI_GPU_GetAllOutputs() but returns only the set of GPU output
+//! identifiers that are connected to display devices.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL.
+//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
+NVAPI_INTERFACE NvAPI_GPU_GetConnectedOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputs
+//
+//! DESCRIPTION: This function is the same as NvAPI_GPU_GetConnectedOutputs() but returns only the set of GPU-output
+//! identifiers that can be selected in an SLI configuration.
+//! NOTE: This function matches NvAPI_GPU_GetConnectedOutputs()
+//! - On systems which are not SLI capable.
+//! - If the queried GPU is not part of a valid SLI group.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 170
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
+//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
+NVAPI_INTERFACE NvAPI_GPU_GetConnectedSLIOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
+
+
+
+//! \ingroup gpu
+typedef enum
+{
+ NV_MONITOR_CONN_TYPE_UNINITIALIZED = 0,
+ NV_MONITOR_CONN_TYPE_VGA,
+ NV_MONITOR_CONN_TYPE_COMPONENT,
+ NV_MONITOR_CONN_TYPE_SVIDEO,
+ NV_MONITOR_CONN_TYPE_HDMI,
+ NV_MONITOR_CONN_TYPE_DVI,
+ NV_MONITOR_CONN_TYPE_LVDS,
+ NV_MONITOR_CONN_TYPE_DP,
+ NV_MONITOR_CONN_TYPE_COMPOSITE,
+ NV_MONITOR_CONN_TYPE_UNKNOWN = -1
+} NV_MONITOR_CONN_TYPE;
+
+
+//! \addtogroup gpu
+//! @{
+#define NV_GPU_CONNECTED_IDS_FLAG_UNCACHED NV_BIT(0) //!< Get uncached connected devices
+#define NV_GPU_CONNECTED_IDS_FLAG_SLI NV_BIT(1) //!< Get devices such that those can be selected in an SLI configuration
+#define NV_GPU_CONNECTED_IDS_FLAG_LIDSTATE NV_BIT(2) //!< Get devices such that to reflect the Lid State
+#define NV_GPU_CONNECTED_IDS_FLAG_FAKE NV_BIT(3) //!< Get devices that includes the fake connected monitors
+#define NV_GPU_CONNECTED_IDS_FLAG_EXCLUDE_MST NV_BIT(4) //!< Excludes devices that are part of the multi stream topology.
+
+//! @}
+
+//! \ingroup gpu
+typedef struct _NV_GPU_DISPLAYIDS
+{
+ NvU32 version;
+ NV_MONITOR_CONN_TYPE connectorType; //!< out: vga, tv, dvi, hdmi and dp. This is reserved for future use and clients should not rely on this information. Instead get the
+ //!< GPU connector type from NvAPI_GPU_GetConnectorInfo/NvAPI_GPU_GetConnectorInfoEx
+ NvU32 displayId; //!< this is a unique identifier for each device
+ NvU32 isDynamic:1; //!< if bit is set then this display is part of MST topology and it's a dynamic
+ NvU32 isMultiStreamRootNode:1; //!< if bit is set then this displayID belongs to a multi stream enabled connector(root node). Note that when multi stream is enabled and
+ //!< a single multi stream capable monitor is connected to it, the monitor will share the display id with the RootNode.
+ //!< When there is more than one monitor connected in a multi stream topology, then the root node will have a separate displayId.
+ NvU32 isActive:1; //!< if bit is set then this display is being actively driven
+ NvU32 isCluster:1; //!< if bit is set then this display is the representative display
+ NvU32 isOSVisible:1; //!< if bit is set, then this display is reported to the OS
+ NvU32 isWFD:1; //!< if bit is set, then this display is wireless
+ NvU32 isConnected:1; //!< if bit is set, then this display is connected
+ NvU32 reservedInternal:10; //!< Do not use
+ NvU32 isPhysicallyConnected:1; //!< if bit is set, then this display is a phycially connected display; Valid only when isConnected bit is set
+ NvU32 reserved: 14; //!< must be zero
+} NV_GPU_DISPLAYIDS;
+
+//! \ingroup gpu
+//! Macro for constructing the version field of ::_NV_GPU_DISPLAYIDS
+#define NV_GPU_DISPLAYIDS_VER1 MAKE_NVAPI_VERSION(NV_GPU_DISPLAYIDS,1)
+#define NV_GPU_DISPLAYIDS_VER2 MAKE_NVAPI_VERSION(NV_GPU_DISPLAYIDS,3)
+
+#define NV_GPU_DISPLAYIDS_VER NV_GPU_DISPLAYIDS_VER2
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetConnectedDisplayIds
+//
+//! \code
+//! DESCRIPTION: Due to space limitation NvAPI_GPU_GetConnectedOutputs can return maximum 32 devices, but
+//! this is no longer true for DPMST. NvAPI_GPU_GetConnectedDisplayIds will return all
+//! the connected display devices in the form of displayIds for the associated hPhysicalGpu.
+//! This function can accept set of flags to request cached, uncached, sli and lid to get the connected devices.
+//! Default value for flags will be cached .
+//! HOW TO USE: 1) for each PhysicalGpu, make a call to get the number of connected displayId's
+//! using NvAPI_GPU_GetConnectedDisplayIds by passing the pDisplayIds as NULL
+//! On call success:
+//! 2) If pDisplayIdCount is greater than 0, allocate memory based on pDisplayIdCount. Then make a call NvAPI_GPU_GetConnectedDisplayIds to populate DisplayIds.
+//! However, if pDisplayIdCount is 0, do not make this call.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//! PARAMETERS: hPhysicalGpu (IN) - GPU selection
+//! flags (IN) - One or more defines from NV_GPU_CONNECTED_IDS_FLAG_* as valid flags.
+//! pDisplayIds (IN/OUT) - Pointer to an NV_GPU_DISPLAYIDS struct, each entry represents a one displayID and its attributes
+//! pDisplayIdCount(OUT)- Number of displayId's.
+//!
+//! RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pDisplayIds or pDisplayIdCount is NULL
+//! NVAPI_OK: *pDisplayIds contains a set of GPU-output identifiers
+//! NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//! NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//! \endcode
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetConnectedDisplayIds(__in NvPhysicalGpuHandle hPhysicalGpu, __inout_ecount_part_opt(*pDisplayIdCount, *pDisplayIdCount) NV_GPU_DISPLAYIDS* pDisplayIds, __inout NvU32* pDisplayIdCount, __in NvU32 flags);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetAllDisplayIds
+//
+//! DESCRIPTION: This API returns display IDs for all possible outputs on the GPU.
+//! For DPMST connector, it will return display IDs for all the video sinks in the topology. \n
+//! HOW TO USE: 1. The first call should be made to get the all display ID count. To get the display ID count, send in \n
+//! a) hPhysicalGpu - a valid GPU handle(enumerated using NvAPI_EnumPhysicalGPUs()) as input, \n
+//! b) pDisplayIds - NULL, as we just want to get the display ID count. \n
+//! c) pDisplayIdCount - a valid pointer to NvU32, whose value is set to ZERO. \n
+//! If all parameters are correct and this call is successful, this call will return the display ID's count. \n
+//! 2. To get the display ID array, make the second call to NvAPI_GPU_GetAllDisplayIds() with \n
+//! a) hPhysicalGpu - should be same value which was sent in first call, \n
+//! b) pDisplayIds - pointer to the display ID array allocated by caller based on display ID count, \n
+//! eg. malloc(sizeof(NV_GPU_DISPLAYIDS) * pDisplayIdCount). \n
+//! c) pDisplayIdCount - a valid pointer to NvU32. This indicates for how many display IDs \n
+//! the memory is allocated(pDisplayIds) by the caller. \n
+//! If all parameters are correct and this call is successful, this call will return the display ID array and actual
+//! display ID count (which was obtained in the first call to NvAPI_GPU_GetAllDisplayIds). If the input display ID count is
+//! less than the actual display ID count, it will overwrite the input and give the pDisplayIdCount as actual count and the
+//! API will return NVAPI_INSUFFICIENT_BUFFER.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hPhysicalGpu GPU selection.
+//! \param [in,out] DisplayIds Pointer to an array of NV_GPU_DISPLAYIDS structures, each entry represents one displayID
+//! and its attributes.
+//! \param [in,out] pDisplayIdCount As input, this parameter indicates the number of display's id's for which caller has
+//! allocated the memory. As output, it will return the actual number of display IDs.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \retval NVAPI_INSUFFICIENT_BUFFER When the input buffer(pDisplayIds) is less than the actual number of display IDs, this API
+//! will return NVAPI_INSUFFICIENT_BUFFER.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetAllDisplayIds(__in NvPhysicalGpuHandle hPhysicalGpu, __inout_ecount_part_opt(*pDisplayIdCount, *pDisplayIdCount) NV_GPU_DISPLAYIDS* pDisplayIds, __inout NvU32* pDisplayIdCount);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputsWithLidState
+//
+//! This function is similar to NvAPI_GPU_GetConnectedOutputs(), and returns the connected display identifiers that are connected
+//! as an output mask but unlike NvAPI_GPU_GetConnectedOutputs() this API "always" reflects the Lid State in the output mask.
+//! Thus if you expect the LID close state to be available in the connection mask use this API.
+//! - If LID is closed then this API will remove the LID panel from the connected display identifiers.
+//! - If LID is open then this API will reflect the LID panel in the connected display identifiers.
+//!
+//! \note This API should be used on notebook systems and on systems where the LID state is required in the connection
+//! output mask. On desktop systems the returned identifiers will match NvAPI_GPU_GetConnectedOutputs().
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 95
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
+//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
+NVAPI_INTERFACE NvAPI_GPU_GetConnectedOutputsWithLidState(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputsWithLidState
+//
+//! DESCRIPTION: This function is the same as NvAPI_GPU_GetConnectedOutputsWithLidState() but returns only the set
+//! of GPU-output identifiers that can be selected in an SLI configuration. With SLI disabled,
+//! this function matches NvAPI_GPU_GetConnectedOutputsWithLidState().
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 170
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
+//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
+NVAPI_INTERFACE NvAPI_GPU_GetConnectedSLIOutputsWithLidState(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetSystemType
+//
+//! \fn NvAPI_GPU_GetSystemType(NvPhysicalGpuHandle hPhysicalGpu, NV_SYSTEM_TYPE *pSystemType)
+//! This function identifies whether the GPU is a notebook GPU or a desktop GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 95
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
+//! \retval NVAPI_OK *pSystemType contains the GPU system type
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup gpu
+//! Used in NvAPI_GPU_GetSystemType()
+typedef enum
+{
+ NV_SYSTEM_TYPE_UNKNOWN = 0,
+ NV_SYSTEM_TYPE_LAPTOP = 1,
+ NV_SYSTEM_TYPE_DESKTOP = 2,
+
+} NV_SYSTEM_TYPE;
+
+
+
+//! \ingroup gpu
+NVAPI_INTERFACE NvAPI_GPU_GetSystemType(NvPhysicalGpuHandle hPhysicalGpu, NV_SYSTEM_TYPE *pSystemType);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetActiveOutputs
+//
+//! This function is the same as NvAPI_GPU_GetAllOutputs but returns only the set of GPU output
+//! identifiers that are actively driving display devices.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 85
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL.
+//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetActiveOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_SetEDID
+//
+//! Thus function sets the EDID data for the specified GPU handle and connection bit mask.
+//! User can either send (Gpu handle & output id) or only display Id in variable displayOutputId parameter & hPhysicalGpu parameter can be default handle (0).
+//! \note The EDID will be cached across the boot session and will be enumerated to the OS in this call.
+//! To remove the EDID set sizeofEDID to zero.
+//! OS and NVAPI connection status APIs will reflect the newly set or removed EDID dynamically.
+//!
+//! This feature will NOT be supported on the following boards:
+//! - GeForce
+//! - Quadro VX
+//! - Tesla
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 100
+//!
+//! \retval NVAPI_INVALID_ARGUMENT pEDID is NULL; displayOutputId has 0 or > 1 bits set
+//! \retval NVAPI_OK *pEDID data was applied to the requested displayOutputId.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle.
+//! \retval NVAPI_NOT_SUPPORTED For the above mentioned GPUs
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_SetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetOutputType
+//
+//! \fn NvAPI_GPU_GetOutputType(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NV_GPU_OUTPUT_TYPE *pOutputType)
+//! This function returns the output type. User can either specify both 'physical GPU handle and outputId (exactly 1 bit set - see \ref handles)' or
+//! a valid displayId in the outputId parameter.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \Version Earliest supported ForceWare version: 82.61
+//!
+//! \retval NVAPI_INVALID_ARGUMENT outputId, pOutputType is NULL; or if outputId parameter is not displayId and either it has > 1 bit set or hPhysicalGpu is NULL.
+//! \retval NVAPI_OK *pOutputType contains a NvGpuOutputType value
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup gpu
+//! used in NvAPI_GPU_GetOutputType()
+typedef enum _NV_GPU_OUTPUT_TYPE
+{
+ NVAPI_GPU_OUTPUT_UNKNOWN = 0,
+ NVAPI_GPU_OUTPUT_CRT = 1, //!< CRT display device
+ NVAPI_GPU_OUTPUT_DFP = 2, //!< Digital Flat Panel display device
+ NVAPI_GPU_OUTPUT_TV = 3, //!< TV display device
+} NV_GPU_OUTPUT_TYPE;
+
+
+
+
+//! \ingroup gpu
+NVAPI_INTERFACE NvAPI_GPU_GetOutputType(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NV_GPU_OUTPUT_TYPE *pOutputType);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_ValidateOutputCombination
+//
+//! This function determines if a set of GPU outputs can be active
+//! simultaneously. While a GPU may have <n> outputs, typically they cannot
+//! all be active at the same time due to internal resource sharing.
+//!
+//! Given a physical GPU handle and a mask of candidate outputs, this call
+//! will return NVAPI_OK if all of the specified outputs can be driven
+//! simultaneously. It will return NVAPI_INVALID_COMBINATION if they cannot.
+//!
+//! Use NvAPI_GPU_GetAllOutputs() to determine which outputs are candidates.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 85
+//!
+//! \retval NVAPI_OK Combination of outputs in outputsMask are valid (can be active simultaneously).
+//! \retval NVAPI_INVALID_COMBINATION Combination of outputs in outputsMask are NOT valid.
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or outputsMask does not have at least 2 bits set.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_ValidateOutputCombination(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputsMask);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetFullName
+//
+//! This function retrieves the full GPU name as an ASCII string - for example, "Quadro FX 1400".
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 90
+//!
+//! \return NVAPI_ERROR or NVAPI_OK
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetFullName(NvPhysicalGpuHandle hPhysicalGpu, NvAPI_ShortString szName);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetPCIIdentifiers
+//
+//! This function returns the PCI identifiers associated with this GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 90
+//!
+//! \param DeviceId The internal PCI device identifier for the GPU.
+//! \param SubSystemId The internal PCI subsystem identifier for the GPU.
+//! \param RevisionId The internal PCI device-specific revision identifier for the GPU.
+//! \param ExtDeviceId The external PCI device identifier for the GPU.
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or an argument is NULL
+//! \retval NVAPI_OK Arguments are populated with PCI identifiers
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetPCIIdentifiers(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pDeviceId,NvU32 *pSubSystemId,NvU32 *pRevisionId,NvU32 *pExtDeviceId);
+
+
+
+
+//! \ingroup gpu
+//! Used in NvAPI_GPU_GetGPUType().
+typedef enum _NV_GPU_TYPE
+{
+ NV_SYSTEM_TYPE_GPU_UNKNOWN = 0,
+ NV_SYSTEM_TYPE_IGPU = 1, //!< Integrated GPU
+ NV_SYSTEM_TYPE_DGPU = 2, //!< Discrete GPU
+} NV_GPU_TYPE;
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetGPUType
+//
+//! DESCRIPTION: This function returns the GPU type (integrated or discrete).
+//! See ::NV_GPU_TYPE.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 173
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu
+//! \retval NVAPI_OK *pGpuType contains the GPU type
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetGPUType(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_TYPE *pGpuType);
+
+
+
+
+//! \ingroup gpu
+//! Used in NvAPI_GPU_GetBusType()
+typedef enum _NV_GPU_BUS_TYPE
+{
+ NVAPI_GPU_BUS_TYPE_UNDEFINED = 0,
+ NVAPI_GPU_BUS_TYPE_PCI = 1,
+ NVAPI_GPU_BUS_TYPE_AGP = 2,
+ NVAPI_GPU_BUS_TYPE_PCI_EXPRESS = 3,
+ NVAPI_GPU_BUS_TYPE_FPCI = 4,
+ NVAPI_GPU_BUS_TYPE_AXI = 5,
+} NV_GPU_BUS_TYPE;
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetBusType
+//
+//! This function returns the type of bus associated with this GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 90
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusType is NULL.
+//! \retval NVAPI_OK *pBusType contains bus identifier.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetBusType(NvPhysicalGpuHandle hPhysicalGpu,NV_GPU_BUS_TYPE *pBusType);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetBusId
+//
+//! DESCRIPTION: Returns the ID of the bus associated with this GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 167
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusId is NULL.
+//! \retval NVAPI_OK *pBusId contains the bus ID.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetBusId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pBusId);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetBusSlotId
+//
+//! DESCRIPTION: Returns the ID of the bus slot associated with this GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 167
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusSlotId is NULL.
+//! \retval NVAPI_OK *pBusSlotId contains the bus slot ID.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetBusSlotId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pBusSlotId);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetIRQ
+//
+//! This function returns the interrupt number associated with this GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 90
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pIRQ is NULL.
+//! \retval NVAPI_OK *pIRQ contains interrupt number.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetIRQ(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pIRQ);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetVbiosRevision
+//
+//! This function returns the revision of the video BIOS associated with this GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 90
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBiosRevision is NULL.
+//! \retval NVAPI_OK *pBiosRevision contains revision number.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetVbiosRevision(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pBiosRevision);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetVbiosOEMRevision
+//
+//! This function returns the OEM revision of the video BIOS associated with this GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 90
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBiosRevision is NULL
+//! \retval NVAPI_OK *pBiosRevision contains revision number
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetVbiosOEMRevision(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pBiosRevision);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetVbiosVersionString
+//
+//! This function returns the full video BIOS version string in the form of xx.xx.xx.xx.yy where
+//! - xx numbers come from NvAPI_GPU_GetVbiosRevision() and
+//! - yy comes from NvAPI_GPU_GetVbiosOEMRevision().
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 90
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu is NULL.
+//! \retval NVAPI_OK szBiosRevision contains version string.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetVbiosVersionString(NvPhysicalGpuHandle hPhysicalGpu,NvAPI_ShortString szBiosRevision);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetAGPAperture
+//
+//! This function returns the AGP aperture in megabytes.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 90
+//!
+//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL.
+//! \retval NVAPI_OK Call successful.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetAGPAperture(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetCurrentAGPRate
+//
+//! This function returns the current AGP Rate (0 = AGP not present, 1 = 1x, 2 = 2x, etc.).
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 90
+//!
+//! \retval NVAPI_INVALID_ARGUMENT pRate is NULL.
+//! \retval NVAPI_OK Call successful.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetCurrentAGPRate(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pRate);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetCurrentPCIEDownstreamWidth
+//
+//! This function returns the number of PCIE lanes being used for the PCIE interface
+//! downstream from the GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 90
+//!
+//! \retval NVAPI_INVALID_ARGUMENT pWidth is NULL.
+//! \retval NVAPI_OK Call successful.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetCurrentPCIEDownstreamWidth(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pWidth);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetPhysicalFrameBufferSize
+//
+//! This function returns the physical size of framebuffer in KB. This does NOT include any
+//! system RAM that may be dedicated for use by the GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 90
+//!
+//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL
+//! \retval NVAPI_OK Call successful
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetPhysicalFrameBufferSize(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetVirtualFrameBufferSize
+//
+//! This function returns the virtual size of framebuffer in KB. This includes the physical RAM plus any
+//! system RAM that has been dedicated for use by the GPU.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 90
+//!
+//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL.
+//! \retval NVAPI_OK Call successful.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetVirtualFrameBufferSize(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetQuadroStatus
+//
+//! This function retrieves the Quadro status for the GPU (1 if Quadro, 0 if GeForce)
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 80
+//!
+//! \return NVAPI_ERROR or NVAPI_OK
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetQuadroStatus(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pStatus);
+
+
+
+
+//! \ingroup gpu
+typedef struct _NV_BOARD_INFO
+{
+ NvU32 version; //!< structure version
+ NvU8 BoardNum[16]; //!< Board Serial Number
+
+}NV_BOARD_INFO_V1;
+
+#define NV_BOARD_INFO_VER1 MAKE_NVAPI_VERSION(NV_BOARD_INFO_V1,1)
+#ifndef NV_BOARD_INFO_VER
+//! \ingroup gpu
+typedef NV_BOARD_INFO_V1 NV_BOARD_INFO;
+//! \ingroup gpu
+//! \ingroup gpu
+#define NV_BOARD_INFO_VER NV_BOARD_INFO_VER1
+#endif
+
+//! SUPPORTED OS: Windows XP and higher
+//!
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetBoardInfo
+//
+//! DESCRIPTION: This API Retrieves the Board information (a unique GPU Board Serial Number) stored in the InfoROM.
+//!
+//! \param [in] hPhysicalGpu Physical GPU Handle.
+//! \param [in,out] NV_BOARD_INFO Board Information.
+//!
+//! TCC_SUPPORTED
+//!
+//! \retval ::NVAPI_OK completed request
+//! \retval ::NVAPI_ERROR miscellaneous error occurred
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE handle passed is not a physical GPU handle
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized
+//! \retval ::NVAPI_INVALID_POINTER pBoardInfo is NULL
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION the version of the INFO struct is not supported
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetBoardInfo(NvPhysicalGpuHandle hPhysicalGpu, NV_BOARD_INFO *pBoardInfo);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// GPU Clock Control
+//
+// These APIs allow the user to get and set individual clock domains
+// on a per-GPU basis.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//! \ingroup gpuclock
+//! @{
+#define NVAPI_MAX_GPU_CLOCKS 32
+#define NVAPI_MAX_GPU_PUBLIC_CLOCKS 32
+#define NVAPI_MAX_GPU_PERF_CLOCKS 32
+#define NVAPI_MAX_GPU_PERF_VOLTAGES 16
+#define NVAPI_MAX_GPU_PERF_PSTATES 16
+//! @}
+
+//! \ingroup gpuclock
+typedef enum _NV_GPU_PUBLIC_CLOCK_ID
+{
+ NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS = 0,
+ NVAPI_GPU_PUBLIC_CLOCK_MEMORY = 4,
+ NVAPI_GPU_PUBLIC_CLOCK_PROCESSOR = 7,
+ NVAPI_GPU_PUBLIC_CLOCK_VIDEO = 8,
+ NVAPI_GPU_PUBLIC_CLOCK_UNDEFINED = NVAPI_MAX_GPU_PUBLIC_CLOCKS,
+} NV_GPU_PUBLIC_CLOCK_ID;
+
+
+//! \ingroup gpuclock
+typedef enum _NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID
+{
+ NVAPI_GPU_PERF_VOLTAGE_INFO_DOMAIN_CORE = 0,
+ NVAPI_GPU_PERF_VOLTAGE_INFO_DOMAIN_UNDEFINED = NVAPI_MAX_GPU_PERF_VOLTAGES,
+} NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID;
+
+
+
+//! \ingroup gpuclock
+//! Used in NvAPI_GPU_GetAllClockFrequencies()
+typedef struct
+{
+ NvU32 version; //!< Structure version
+ NvU32 reserved; //!< These bits are reserved for future use.
+ struct
+ {
+ NvU32 bIsPresent:1; //!< Set if this domain is present on this GPU
+ NvU32 reserved:31; //!< These bits are reserved for future use.
+ NvU32 frequency; //!< Clock frequency (kHz)
+ }domain[NVAPI_MAX_GPU_PUBLIC_CLOCKS];
+} NV_GPU_CLOCK_FREQUENCIES_V1;
+
+//! \ingroup gpuclock
+//! Used in NvAPI_GPU_GetAllClockFrequencies()
+typedef enum
+{
+ NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ = 0,
+ NV_GPU_CLOCK_FREQUENCIES_BASE_CLOCK = 1,
+ NV_GPU_CLOCK_FREQUENCIES_BOOST_CLOCK = 2,
+ NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE_NUM = 3
+} NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE;
+
+//! \ingroup gpuclock
+//! Used in NvAPI_GPU_GetAllClockFrequencies()
+typedef struct
+{
+ NvU32 version; //!< Structure version
+ NvU32 ClockType:2; //!< One of NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE. Used to specify the type of clock to be returned.
+ NvU32 reserved:22; //!< These bits are reserved for future use. Must be set to 0.
+ NvU32 reserved1:8; //!< These bits are reserved.
+ struct
+ {
+ NvU32 bIsPresent:1; //!< Set if this domain is present on this GPU
+ NvU32 reserved:31; //!< These bits are reserved for future use.
+ NvU32 frequency; //!< Clock frequency (kHz)
+ }domain[NVAPI_MAX_GPU_PUBLIC_CLOCKS];
+} NV_GPU_CLOCK_FREQUENCIES_V2;
+
+//! \ingroup gpuclock
+//! Used in NvAPI_GPU_GetAllClockFrequencies()
+typedef NV_GPU_CLOCK_FREQUENCIES_V2 NV_GPU_CLOCK_FREQUENCIES;
+
+//! \addtogroup gpuclock
+//! @{
+#define NV_GPU_CLOCK_FREQUENCIES_VER_1 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V1,1)
+#define NV_GPU_CLOCK_FREQUENCIES_VER_2 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V2,2)
+#define NV_GPU_CLOCK_FREQUENCIES_VER_3 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V2,3)
+#define NV_GPU_CLOCK_FREQUENCIES_VER NV_GPU_CLOCK_FREQUENCIES_VER_3
+//! @}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetAllClockFrequencies
+//
+//! This function retrieves the NV_GPU_CLOCK_FREQUENCIES structure for the specified physical GPU.
+//!
+//! For each clock domain:
+//! - bIsPresent is set for each domain that is present on the GPU
+//! - frequency is the domain's clock freq in kHz
+//!
+//! Each domain's info is indexed in the array. For example:
+//! clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY] holds the info for the MEMORY domain.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 295
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API,
+//! they are listed below.
+//! \retval NVAPI_INVALID_ARGUMENT pClkFreqs is NULL.
+//! \ingroup gpuclock
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetAllClockFrequencies(__in NvPhysicalGpuHandle hPhysicalGPU, __inout NV_GPU_CLOCK_FREQUENCIES *pClkFreqs);
+
+
+//! \addtogroup gpupstate
+//! @{
+
+typedef enum _NV_GPU_PERF_PSTATE_ID
+{
+ NVAPI_GPU_PERF_PSTATE_P0 = 0,
+ NVAPI_GPU_PERF_PSTATE_P1,
+ NVAPI_GPU_PERF_PSTATE_P2,
+ NVAPI_GPU_PERF_PSTATE_P3,
+ NVAPI_GPU_PERF_PSTATE_P4,
+ NVAPI_GPU_PERF_PSTATE_P5,
+ NVAPI_GPU_PERF_PSTATE_P6,
+ NVAPI_GPU_PERF_PSTATE_P7,
+ NVAPI_GPU_PERF_PSTATE_P8,
+ NVAPI_GPU_PERF_PSTATE_P9,
+ NVAPI_GPU_PERF_PSTATE_P10,
+ NVAPI_GPU_PERF_PSTATE_P11,
+ NVAPI_GPU_PERF_PSTATE_P12,
+ NVAPI_GPU_PERF_PSTATE_P13,
+ NVAPI_GPU_PERF_PSTATE_P14,
+ NVAPI_GPU_PERF_PSTATE_P15,
+ NVAPI_GPU_PERF_PSTATE_UNDEFINED = NVAPI_MAX_GPU_PERF_PSTATES,
+ NVAPI_GPU_PERF_PSTATE_ALL,
+
+} NV_GPU_PERF_PSTATE_ID;
+
+//! @}
+
+
+
+//! \ingroup gpupstate
+//! Used in NvAPI_GPU_GetPstatesInfoEx()
+typedef struct
+{
+ NvU32 version;
+ NvU32 flags; //!< - bit 0 indicates if perfmon is enabled or not
+ //!< - bit 1 indicates if dynamic Pstate is capable or not
+ //!< - bit 2 indicates if dynamic Pstate is enable or not
+ //!< - all other bits must be set to 0
+ NvU32 numPstates; //!< The number of available p-states
+ NvU32 numClocks; //!< The number of clock domains supported by each P-State
+ struct
+ {
+ NV_GPU_PERF_PSTATE_ID pstateId; //!< ID of the p-state.
+ NvU32 flags; //!< - bit 0 indicates if the PCIE limit is GEN1 or GEN2
+ //!< - bit 1 indicates if the Pstate is overclocked or not
+ //!< - bit 2 indicates if the Pstate is overclockable or not
+ //!< - all other bits must be set to 0
+ struct
+ {
+ NV_GPU_PUBLIC_CLOCK_ID domainId; //!< ID of the clock domain
+ NvU32 flags; //!< Reserved. Must be set to 0
+ NvU32 freq; //!< Clock frequency in kHz
+
+ } clocks[NVAPI_MAX_GPU_PERF_CLOCKS];
+ } pstates[NVAPI_MAX_GPU_PERF_PSTATES];
+
+} NV_GPU_PERF_PSTATES_INFO_V1;
+
+
+//! \ingroup gpupstate
+typedef struct
+{
+ NvU32 version;
+ NvU32 flags; //!< - bit 0 indicates if perfmon is enabled or not
+ //!< - bit 1 indicates if dynamic Pstate is capable or not
+ //!< - bit 2 indicates if dynamic Pstate is enable or not
+ //!< - all other bits must be set to 0
+ NvU32 numPstates; //!< The number of available p-states
+ NvU32 numClocks; //!< The number of clock domains supported by each P-State
+ NvU32 numVoltages;
+ struct
+ {
+ NV_GPU_PERF_PSTATE_ID pstateId; //!< ID of the p-state.
+ NvU32 flags; //!< - bit 0 indicates if the PCIE limit is GEN1 or GEN2
+ //!< - bit 1 indicates if the Pstate is overclocked or not
+ //!< - bit 2 indicates if the Pstate is overclockable or not
+ //!< - all other bits must be set to 0
+ struct
+ {
+ NV_GPU_PUBLIC_CLOCK_ID domainId;
+ NvU32 flags; //!< bit 0 indicates if this clock is overclockable
+ //!< all other bits must be set to 0
+ NvU32 freq;
+
+ } clocks[NVAPI_MAX_GPU_PERF_CLOCKS];
+ struct
+ {
+ NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId; //!< ID of the voltage domain, containing flags and mvolt info
+ NvU32 flags; //!< Reserved for future use. Must be set to 0
+ NvU32 mvolt; //!< Voltage in mV
+
+ } voltages[NVAPI_MAX_GPU_PERF_VOLTAGES];
+
+ } pstates[NVAPI_MAX_GPU_PERF_PSTATES]; //!< Valid index range is 0 to numVoltages-1
+
+} NV_GPU_PERF_PSTATES_INFO_V2;
+
+//! \ingroup gpupstate
+typedef NV_GPU_PERF_PSTATES_INFO_V2 NV_GPU_PERF_PSTATES_INFO;
+
+
+//! \ingroup gpupstate
+//! @{
+
+//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V1
+#define NV_GPU_PERF_PSTATES_INFO_VER1 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V1,1)
+
+//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V2
+#define NV_GPU_PERF_PSTATES_INFO_VER2 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V2,2)
+
+//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V2
+#define NV_GPU_PERF_PSTATES_INFO_VER3 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V2,3)
+
+//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO
+#define NV_GPU_PERF_PSTATES_INFO_VER NV_GPU_PERF_PSTATES_INFO_VER3
+
+//! @}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetPstatesInfoEx
+//
+//! DESCRIPTION: This API retrieves all performance states (P-States) information. This is the same as
+//! NvAPI_GPU_GetPstatesInfo(), but supports an input flag for various options.
+//!
+//! P-States are GPU active/executing performance capability and power consumption states.
+//!
+//! P-States ranges from P0 to P15, with P0 being the highest performance/power state, and
+//! P15 being the lowest performance/power state. Each P-State, if available, maps to a
+//! performance level. Not all P-States are available on a given system. The definitions
+//! of each P-State are currently as follows: \n
+//! - P0/P1 - Maximum 3D performance
+//! - P2/P3 - Balanced 3D performance-power
+//! - P8 - Basic HD video playback
+//! - P10 - DVD playback
+//! - P12 - Minimum idle power consumption
+//!
+//! \deprecated Do not use this function - it is deprecated in release 304. Instead, use NvAPI_GPU_GetPstates20.
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \param [in] hPhysicalGPU GPU selection.
+//! \param [out] pPerfPstatesInfo P-States information retrieved, as detailed below: \n
+//! - flags is reserved for future use.
+//! - numPstates is the number of available P-States
+//! - numClocks is the number of clock domains supported by each P-State
+//! - pstates has valid index range from 0 to numPstates - 1
+//! - pstates[i].pstateId is the ID of the P-State,
+//! containing the following info:
+//! - pstates[i].flags containing the following info:
+//! - bit 0 indicates if the PCIE limit is GEN1 or GEN2
+//! - bit 1 indicates if the Pstate is overclocked or not
+//! - bit 2 indicates if the Pstate is overclockable or not
+//! - pstates[i].clocks has valid index range from 0 to numClocks -1
+//! - pstates[i].clocks[j].domainId is the public ID of the clock domain,
+//! containing the following info:
+//! - pstates[i].clocks[j].flags containing the following info:
+//! bit 0 indicates if the clock domain is overclockable or not
+//! - pstates[i].clocks[j].freq is the clock frequency in kHz
+//! - pstates[i].voltages has a valid index range from 0 to numVoltages - 1
+//! - pstates[i].voltages[j].domainId is the ID of the voltage domain,
+//! containing the following info:
+//! - pstates[i].voltages[j].flags is reserved for future use.
+//! - pstates[i].voltages[j].mvolt is the voltage in mV
+//! inputFlags(IN) - This can be used to select various options:
+//! - if bit 0 is set, pPerfPstatesInfo would contain the default settings
+//! instead of the current, possibily overclocked settings.
+//! - if bit 1 is set, pPerfPstatesInfo would contain the maximum clock
+//! frequencies instead of the nominal frequencies.
+//! - if bit 2 is set, pPerfPstatesInfo would contain the minimum clock
+//! frequencies instead of the nominal frequencies.
+//! - all other bits must be set to 0.
+//!
+//! \retval ::NVAPI_OK Completed request
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred
+//! \retval ::NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide)
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the NV_GPU_PERF_PSTATES struct is not supported
+//!
+//! \ingroup gpupstate
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 304. Instead, use NvAPI_GPU_GetPstates20.")
+NVAPI_INTERFACE NvAPI_GPU_GetPstatesInfoEx(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_PERF_PSTATES_INFO *pPerfPstatesInfo, NvU32 inputFlags);
+
+
+
+//! \addtogroup gpupstate
+//! @{
+
+#define NVAPI_MAX_GPU_PSTATE20_PSTATES 16
+#define NVAPI_MAX_GPU_PSTATE20_CLOCKS 8
+#define NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES 4
+
+//! Used to identify clock type
+typedef enum
+{
+ //! Clock domains that use single frequency value within given pstate
+ NVAPI_GPU_PERF_PSTATE20_CLOCK_TYPE_SINGLE = 0,
+
+ //! Clock domains that allow range of frequency values within given pstate
+ NVAPI_GPU_PERF_PSTATE20_CLOCK_TYPE_RANGE,
+} NV_GPU_PERF_PSTATE20_CLOCK_TYPE_ID;
+
+//! Used to describe both voltage and frequency deltas
+typedef struct
+{
+ //! Value of parameter delta (in respective units [kHz, uV])
+ NvS32 value;
+
+ struct
+ {
+ //! Min value allowed for parameter delta (in respective units [kHz, uV])
+ NvS32 min;
+
+ //! Max value allowed for parameter delta (in respective units [kHz, uV])
+ NvS32 max;
+ } valueRange;
+} NV_GPU_PERF_PSTATES20_PARAM_DELTA;
+
+//! Used to describe single clock entry
+typedef struct
+{
+ //! ID of the clock domain
+ NV_GPU_PUBLIC_CLOCK_ID domainId;
+
+ //! Clock type ID
+ NV_GPU_PERF_PSTATE20_CLOCK_TYPE_ID typeId;
+ NvU32 bIsEditable:1;
+
+ //! These bits are reserved for future use (must be always 0)
+ NvU32 reserved:31;
+
+ //! Current frequency delta from nominal settings in (kHz)
+ NV_GPU_PERF_PSTATES20_PARAM_DELTA freqDelta_kHz;
+
+ //! Clock domain type dependant information
+ union
+ {
+ struct
+ {
+ //! Clock frequency within given pstate in (kHz)
+ NvU32 freq_kHz;
+ } single;
+
+ struct
+ {
+ //! Min clock frequency within given pstate in (kHz)
+ NvU32 minFreq_kHz;
+
+ //! Max clock frequency within given pstate in (kHz)
+ NvU32 maxFreq_kHz;
+
+ //! Voltage domain ID and value range in (uV) required for this clock
+ NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId;
+ NvU32 minVoltage_uV;
+ NvU32 maxVoltage_uV;
+ } range;
+ } data;
+} NV_GPU_PSTATE20_CLOCK_ENTRY_V1;
+
+//! Used to describe single base voltage entry
+typedef struct
+{
+ //! ID of the voltage domain
+ NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId;
+ NvU32 bIsEditable:1;
+
+ //! These bits are reserved for future use (must be always 0)
+ NvU32 reserved:31;
+
+ //! Current base voltage settings in [uV]
+ NvU32 volt_uV;
+
+ NV_GPU_PERF_PSTATES20_PARAM_DELTA voltDelta_uV; // Current base voltage delta from nominal settings in [uV]
+} NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1;
+
+//! Used in NvAPI_GPU_GetPstates20() interface call.
+
+typedef struct
+{
+ //! Version info of the structure (NV_GPU_PERF_PSTATES20_INFO_VER<n>)
+ NvU32 version;
+
+ NvU32 bIsEditable:1;
+
+ //! These bits are reserved for future use (must be always 0)
+ NvU32 reserved:31;
+
+ //! Number of populated pstates
+ NvU32 numPstates;
+
+ //! Number of populated clocks (per pstate)
+ NvU32 numClocks;
+
+ //! Number of populated base voltages (per pstate)
+ NvU32 numBaseVoltages;
+
+ //! Performance state (P-State) settings
+ //! Valid index range is 0 to numPstates-1
+ struct
+ {
+ //! ID of the P-State
+ NV_GPU_PERF_PSTATE_ID pstateId;
+
+ NvU32 bIsEditable:1;
+
+ //! These bits are reserved for future use (must be always 0)
+ NvU32 reserved:31;
+
+ //! Array of clock entries
+ //! Valid index range is 0 to numClocks-1
+ NV_GPU_PSTATE20_CLOCK_ENTRY_V1 clocks[NVAPI_MAX_GPU_PSTATE20_CLOCKS];
+
+ //! Array of baseVoltage entries
+ //! Valid index range is 0 to numBaseVoltages-1
+ NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 baseVoltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES];
+ } pstates[NVAPI_MAX_GPU_PSTATE20_PSTATES];
+} NV_GPU_PERF_PSTATES20_INFO_V1;
+
+//! Used in NvAPI_GPU_GetPstates20() interface call.
+
+typedef struct _NV_GPU_PERF_PSTATES20_INFO_V2
+{
+ //! Version info of the structure (NV_GPU_PERF_PSTATES20_INFO_VER<n>)
+ NvU32 version;
+
+ NvU32 bIsEditable:1;
+
+ //! These bits are reserved for future use (must be always 0)
+ NvU32 reserved:31;
+
+ //! Number of populated pstates
+ NvU32 numPstates;
+
+ //! Number of populated clocks (per pstate)
+ NvU32 numClocks;
+
+ //! Number of populated base voltages (per pstate)
+ NvU32 numBaseVoltages;
+
+ //! Performance state (P-State) settings
+ //! Valid index range is 0 to numPstates-1
+ struct
+ {
+ //! ID of the P-State
+ NV_GPU_PERF_PSTATE_ID pstateId;
+
+ NvU32 bIsEditable:1;
+
+ //! These bits are reserved for future use (must be always 0)
+ NvU32 reserved:31;
+
+ //! Array of clock entries
+ //! Valid index range is 0 to numClocks-1
+ NV_GPU_PSTATE20_CLOCK_ENTRY_V1 clocks[NVAPI_MAX_GPU_PSTATE20_CLOCKS];
+
+ //! Array of baseVoltage entries
+ //! Valid index range is 0 to numBaseVoltages-1
+ NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 baseVoltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES];
+ } pstates[NVAPI_MAX_GPU_PSTATE20_PSTATES];
+
+ //! OV settings - Please refer to NVIDIA over-volting recommendation to understand impact of this functionality
+ //! Valid index range is 0 to numVoltages-1
+ struct
+ {
+ //! Number of populated voltages
+ NvU32 numVoltages;
+
+ //! Array of voltage entries
+ //! Valid index range is 0 to numVoltages-1
+ NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 voltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES];
+ } ov;
+} NV_GPU_PERF_PSTATES20_INFO_V2;
+
+typedef NV_GPU_PERF_PSTATES20_INFO_V2 NV_GPU_PERF_PSTATES20_INFO;
+
+//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V1
+#define NV_GPU_PERF_PSTATES20_INFO_VER1 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V1,1)
+
+//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V2
+#define NV_GPU_PERF_PSTATES20_INFO_VER2 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V2,2)
+
+//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V2
+#define NV_GPU_PERF_PSTATES20_INFO_VER3 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V2,3)
+
+//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO
+#define NV_GPU_PERF_PSTATES20_INFO_VER NV_GPU_PERF_PSTATES20_INFO_VER3
+
+//! @}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetPstates20
+//
+//! DESCRIPTION: This API retrieves all performance states (P-States) 2.0 information.
+//!
+//! P-States are GPU active/executing performance capability states.
+//! They range from P0 to P15, with P0 being the highest performance state,
+//! and P15 being the lowest performance state. Each P-State, if available,
+//! maps to a performance level. Not all P-States are available on a given system.
+//! The definition of each P-States are currently as follow:
+//! - P0/P1 - Maximum 3D performance
+//! - P2/P3 - Balanced 3D performance-power
+//! - P8 - Basic HD video playback
+//! - P10 - DVD playback
+//! - P12 - Minimum idle power consumption
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 295
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hPhysicalGPU GPU selection
+//! \param [out] pPstatesInfo P-States information retrieved, as documented in declaration above
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API,
+//! they are listed below.
+//!
+//! \ingroup gpupstate
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetPstates20(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_PERF_PSTATES20_INFO *pPstatesInfo);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetCurrentPstate
+//
+//! DESCRIPTION: This function retrieves the current performance state (P-State).
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 165
+//!
+//! TCC_SUPPORTED
+//!
+//! \param [in] hPhysicalGPU GPU selection
+//! \param [out] pCurrentPstate The ID of the current P-State of the GPU - see \ref NV_GPU_PERF_PSTATES.
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred.
+//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
+//! \retval NVAPI_NOT_SUPPORTED P-States is not supported on this setup.
+//!
+//! \ingroup gpupstate
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetCurrentPstate(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_PERF_PSTATE_ID *pCurrentPstate);
+
+
+
+
+//! \ingroup gpupstate
+#define NVAPI_MAX_GPU_UTILIZATIONS 8
+
+
+
+//! \ingroup gpupstate
+//! Used in NvAPI_GPU_GetDynamicPstatesInfoEx().
+typedef struct
+{
+ NvU32 version; //!< Structure version
+ NvU32 flags; //!< bit 0 indicates if the dynamic Pstate is enabled or not
+ struct
+ {
+ NvU32 bIsPresent:1; //!< Set if this utilization domain is present on this GPU
+ NvU32 percentage; //!< Percentage of time where the domain is considered busy in the last 1 second interval
+ } utilization[NVAPI_MAX_GPU_UTILIZATIONS];
+} NV_GPU_DYNAMIC_PSTATES_INFO_EX;
+
+//! \ingroup gpupstate
+//! Macro for constructing the version field of NV_GPU_DYNAMIC_PSTATES_INFO_EX
+#define NV_GPU_DYNAMIC_PSTATES_INFO_EX_VER MAKE_NVAPI_VERSION(NV_GPU_DYNAMIC_PSTATES_INFO_EX,1)
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetDynamicPstatesInfoEx
+//
+//! DESCRIPTION: This API retrieves the NV_GPU_DYNAMIC_PSTATES_INFO_EX structure for the specified physical GPU.
+//! Each domain's info is indexed in the array. For example:
+//! - pDynamicPstatesInfo->utilization[NVAPI_GPU_UTILIZATION_DOMAIN_GPU] holds the info for the GPU domain. \p
+//! There are currently 4 domains for which GPU utilization and dynamic P-State thresholds can be retrieved:
+//! graphic engine (GPU), frame buffer (FB), video engine (VID), and bus interface (BUS).
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 185
+//!
+//! \retval ::NVAPI_OK
+//! \retval ::NVAPI_ERROR
+//! \retval ::NVAPI_INVALID_ARGUMENT pDynamicPstatesInfo is NULL
+//! \retval ::NVAPI_HANDLE_INVALIDATED
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the INFO struct is not supported
+//!
+//! \ingroup gpupstate
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetDynamicPstatesInfoEx(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_DYNAMIC_PSTATES_INFO_EX *pDynamicPstatesInfoEx);
+
+///////////////////////////////////////////////////////////////////////////////////
+// Thermal API
+// Provides ability to get temperature levels from the various thermal sensors associated with the GPU
+
+//! \ingroup gputhermal
+#define NVAPI_MAX_THERMAL_SENSORS_PER_GPU 3
+
+//! \ingroup gputhermal
+//! Used in NV_GPU_THERMAL_SETTINGS
+typedef enum
+{
+ NVAPI_THERMAL_TARGET_NONE = 0,
+ NVAPI_THERMAL_TARGET_GPU = 1, //!< GPU core temperature requires NvPhysicalGpuHandle
+ NVAPI_THERMAL_TARGET_MEMORY = 2, //!< GPU memory temperature requires NvPhysicalGpuHandle
+ NVAPI_THERMAL_TARGET_POWER_SUPPLY = 4, //!< GPU power supply temperature requires NvPhysicalGpuHandle
+ NVAPI_THERMAL_TARGET_BOARD = 8, //!< GPU board ambient temperature requires NvPhysicalGpuHandle
+ NVAPI_THERMAL_TARGET_VCD_BOARD = 9, //!< Visual Computing Device Board temperature requires NvVisualComputingDeviceHandle
+ NVAPI_THERMAL_TARGET_VCD_INLET = 10, //!< Visual Computing Device Inlet temperature requires NvVisualComputingDeviceHandle
+ NVAPI_THERMAL_TARGET_VCD_OUTLET = 11, //!< Visual Computing Device Outlet temperature requires NvVisualComputingDeviceHandle
+
+ NVAPI_THERMAL_TARGET_ALL = 15,
+ NVAPI_THERMAL_TARGET_UNKNOWN = -1,
+} NV_THERMAL_TARGET;
+
+//! \ingroup gputhermal
+//! Used in NV_GPU_THERMAL_SETTINGS
+typedef enum
+{
+ NVAPI_THERMAL_CONTROLLER_NONE = 0,
+ NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL,
+ NVAPI_THERMAL_CONTROLLER_ADM1032,
+ NVAPI_THERMAL_CONTROLLER_MAX6649,
+ NVAPI_THERMAL_CONTROLLER_MAX1617,
+ NVAPI_THERMAL_CONTROLLER_LM99,
+ NVAPI_THERMAL_CONTROLLER_LM89,
+ NVAPI_THERMAL_CONTROLLER_LM64,
+ NVAPI_THERMAL_CONTROLLER_ADT7473,
+ NVAPI_THERMAL_CONTROLLER_SBMAX6649,
+ NVAPI_THERMAL_CONTROLLER_VBIOSEVT,
+ NVAPI_THERMAL_CONTROLLER_OS,
+ NVAPI_THERMAL_CONTROLLER_UNKNOWN = -1,
+} NV_THERMAL_CONTROLLER;
+
+//! \ingroup gputhermal
+//! Used in NvAPI_GPU_GetThermalSettings()
+typedef struct
+{
+ NvU32 version; //!< structure version
+ NvU32 count; //!< number of associated thermal sensors
+ struct
+ {
+ NV_THERMAL_CONTROLLER controller; //!< internal, ADM1032, MAX6649...
+ NvU32 defaultMinTemp; //!< The min default temperature value of the thermal sensor in degree Celsius
+ NvU32 defaultMaxTemp; //!< The max default temperature value of the thermal sensor in degree Celsius
+ NvU32 currentTemp; //!< The current temperature value of the thermal sensor in degree Celsius
+ NV_THERMAL_TARGET target; //!< Thermal sensor targeted @ GPU, memory, chipset, powersupply, Visual Computing Device, etc.
+ } sensor[NVAPI_MAX_THERMAL_SENSORS_PER_GPU];
+
+} NV_GPU_THERMAL_SETTINGS_V1;
+
+//! \ingroup gputhermal
+typedef struct
+{
+ NvU32 version; //!< structure version
+ NvU32 count; //!< number of associated thermal sensors
+ struct
+ {
+ NV_THERMAL_CONTROLLER controller; //!< internal, ADM1032, MAX6649...
+ NvS32 defaultMinTemp; //!< Minimum default temperature value of the thermal sensor in degree Celsius
+ NvS32 defaultMaxTemp; //!< Maximum default temperature value of the thermal sensor in degree Celsius
+ NvS32 currentTemp; //!< Current temperature value of the thermal sensor in degree Celsius
+ NV_THERMAL_TARGET target; //!< Thermal sensor targeted - GPU, memory, chipset, powersupply, Visual Computing Device, etc
+ } sensor[NVAPI_MAX_THERMAL_SENSORS_PER_GPU];
+
+} NV_GPU_THERMAL_SETTINGS_V2;
+
+//! \ingroup gputhermal
+typedef NV_GPU_THERMAL_SETTINGS_V2 NV_GPU_THERMAL_SETTINGS;
+
+//! \ingroup gputhermal
+//! @{
+
+//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS_V1
+#define NV_GPU_THERMAL_SETTINGS_VER_1 MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS_V1,1)
+
+//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS_V2
+#define NV_GPU_THERMAL_SETTINGS_VER_2 MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS_V2,2)
+
+//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS
+#define NV_GPU_THERMAL_SETTINGS_VER NV_GPU_THERMAL_SETTINGS_VER_2
+//! @}
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetThermalSettings
+//
+//! This function retrieves the thermal information of all thermal sensors or specific thermal sensor associated with the selected GPU.
+//! Thermal sensors are indexed 0 to NVAPI_MAX_THERMAL_SENSORS_PER_GPU-1.
+//!
+//! - To retrieve specific thermal sensor info, set the sensorIndex to the required thermal sensor index.
+//! - To retrieve info for all sensors, set sensorIndex to NVAPI_THERMAL_TARGET_ALL.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \since Release: 85
+//!
+//! \param [in] hPhysicalGPU GPU selection.
+//! \param [in] sensorIndex Explicit thermal sensor index selection.
+//! \param [out] pThermalSettings Array of thermal settings.
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred.
+//! \retval NVAPI_INVALID_ARGUMENT pThermalInfo is NULL.
+//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
+//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the INFO struct is not supported.
+//! \ingroup gputhermal
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetThermalSettings(NvPhysicalGpuHandle hPhysicalGpu, NvU32 sensorIndex, NV_GPU_THERMAL_SETTINGS *pThermalSettings);
+
+
+///////////////////////////////////////////////////////////////////////////////////
+// I2C API
+// Provides ability to read or write data using I2C protocol.
+// These APIs allow I2C access only to DDC monitors
+
+
+//! \addtogroup i2capi
+//! @{
+#define NVAPI_MAX_SIZEOF_I2C_DATA_BUFFER 4096
+#define NVAPI_MAX_SIZEOF_I2C_REG_ADDRESS 4
+#define NVAPI_DISPLAY_DEVICE_MASK_MAX 24
+#define NVAPI_I2C_SPEED_DEPRECATED 0xFFFF
+
+typedef enum
+{
+ NVAPI_I2C_SPEED_DEFAULT, //!< Set i2cSpeedKhz to I2C_SPEED_DEFAULT if default I2C speed is to be chosen, ie.use the current frequency setting.
+ NVAPI_I2C_SPEED_3KHZ,
+ NVAPI_I2C_SPEED_10KHZ,
+ NVAPI_I2C_SPEED_33KHZ,
+ NVAPI_I2C_SPEED_100KHZ,
+ NVAPI_I2C_SPEED_200KHZ,
+ NVAPI_I2C_SPEED_400KHZ,
+} NV_I2C_SPEED;
+
+//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite()
+typedef struct
+{
+ NvU32 version; //!< The structure version.
+ NvU32 displayMask; //!< The Display Mask of the concerned display.
+ NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port
+ //!< (FALSE) of the concerned display.
+ NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For
+ //!< example, the I2C address 0x50, often used for reading EDIDs, would be stored
+ //!< here as 0xA0. This matches the position within the byte sent by the master, as
+ //!< the last bit is reserved to specify the read or write direction.
+ NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register
+ //!< address should be sent.
+ NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this
+ //!< field must be 0.
+ NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command).
+ NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written.
+ NvU32 i2cSpeed; //!< The target speed of the transaction (between 28Kbps to 40Kbps; not guaranteed).
+} NV_I2C_INFO_V1;
+
+//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite()
+typedef struct
+{
+ NvU32 version; //!< The structure version.
+ NvU32 displayMask; //!< The Display Mask of the concerned display.
+ NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port
+ //!< (FALSE) of the concerned display.
+ NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For
+ //!< example, the I2C address 0x50, often used for reading EDIDs, would be stored
+ //!< here as 0xA0. This matches the position within the byte sent by the master, as
+ //!< the last bit is reserved to specify the read or write direction.
+ NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register
+ //!< address should be sent.
+ NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this
+ //!< field must be 0.
+ NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command).
+ NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written.
+ NvU32 i2cSpeed; //!< Deprecated, Must be set to NVAPI_I2C_SPEED_DEPRECATED.
+ NV_I2C_SPEED i2cSpeedKhz; //!< The target speed of the transaction in (kHz) (Chosen from the enum NV_I2C_SPEED).
+} NV_I2C_INFO_V2;
+
+//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite()
+typedef struct
+{
+ NvU32 version; //!< The structure version.
+ NvU32 displayMask; //!< The Display Mask of the concerned display.
+ NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port
+ //!< (FALSE) of the concerned display.
+ NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For
+ //!< example, the I2C address 0x50, often used for reading EDIDs, would be stored
+ //!< here as 0xA0. This matches the position within the byte sent by the master, as
+ //!< the last bit is reserved to specify the read or write direction.
+ NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register
+ //!< address should be sent.
+ NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this
+ //!< field must be 0.
+ NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command).
+ NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written.
+ NvU32 i2cSpeed; //!< Deprecated, Must be set to NVAPI_I2C_SPEED_DEPRECATED.
+ NV_I2C_SPEED i2cSpeedKhz; //!< The target speed of the transaction in (kHz) (Chosen from the enum NV_I2C_SPEED).
+ NvU8 portId; //!< The portid on which device is connected (remember to set bIsPortIdSet if this value is set)
+ //!< Optional for pre-Kepler
+ NvU32 bIsPortIdSet; //!< set this flag on if and only if portid value is set
+} NV_I2C_INFO_V3;
+
+typedef NV_I2C_INFO_V3 NV_I2C_INFO;
+
+#define NV_I2C_INFO_VER3 MAKE_NVAPI_VERSION(NV_I2C_INFO_V3,3)
+#define NV_I2C_INFO_VER2 MAKE_NVAPI_VERSION(NV_I2C_INFO_V2,2)
+#define NV_I2C_INFO_VER1 MAKE_NVAPI_VERSION(NV_I2C_INFO_V1,1)
+
+#define NV_I2C_INFO_VER NV_I2C_INFO_VER3
+//! @}
+
+/***********************************************************************************/
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_I2CRead
+//
+//! This function reads the data buffer from the I2C port.
+//! The I2C request must be for a DDC port: pI2cInfo->bIsDDCPort = 1.
+//!
+//! A data buffer size larger than 16 bytes may be rejected if a register address is specified. In such a case,
+//! NVAPI_ARGUMENT_EXCEED_MAX_SIZE would be returned.
+//!
+//! If a register address is specified (i.e. regAddrSize is positive), then the transaction will be performed in
+//! the combined format described in the I2C specification. The register address will be written, followed by
+//! reading into the data buffer.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 85
+//!
+//! \param [in] hPhysicalGPU GPU selection.
+//! \param [out] NV_I2C_INFO *pI2cInfo The I2C data input structure
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred.
+//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
+//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION Structure version is not supported.
+//! \retval NVAPI_INVALID_ARGUMENT - argument does not meet specified requirements
+//! \retval NVAPI_ARGUMENT_EXCEED_MAX_SIZE - an argument exceeds the maximum
+//!
+//! \ingroup i2capi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_I2CRead(NvPhysicalGpuHandle hPhysicalGpu, NV_I2C_INFO *pI2cInfo);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_I2CWrite
+//
+//! This function writes the data buffer to the I2C port.
+//!
+//! The I2C request must be for a DDC port: pI2cInfo->bIsDDCPort = 1.
+//!
+//! A data buffer size larger than 16 bytes may be rejected if a register address is specified. In such a case,
+//! NVAPI_ARGUMENT_EXCEED_MAX_SIZE would be returned.
+//!
+//! If a register address is specified (i.e. regAddrSize is positive), then the register address will be written
+//! and the data buffer will immediately follow without a restart.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 85
+//!
+//! \param [in] hPhysicalGPU GPU selection.
+//! \param [in] pI2cInfo The I2C data input structure
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred.
+//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
+//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
+//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION Structure version is not supported.
+//! \retval NVAPI_INVALID_ARGUMENT Argument does not meet specified requirements
+//! \retval NVAPI_ARGUMENT_EXCEED_MAX_SIZE Argument exceeds the maximum
+//!
+//! \ingroup i2capi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_I2CWrite(NvPhysicalGpuHandle hPhysicalGpu, NV_I2C_INFO *pI2cInfo);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_WorkstationFeatureSetup
+//
+//! \fn NvAPI_GPU_WorkstationFeatureSetup(NvPhysicalGpuHandle hPhysicalGpu, NvU32 featureEnableMask, NvU32 featureDisableMask)
+//! DESCRIPTION: This API configures the driver for a set of workstation features.
+//! The driver can allocate the memory resources accordingly.
+//!
+//! SUPPORTED OS: Windows 7
+//!
+//!
+//! \param [in] hPhysicalGpu Physical GPU Handle of the display adapter to be configured. GPU handles may be retrieved
+//! using NvAPI_EnumPhysicalGPUs. A value of NULL is permitted and applies the same operation
+//! to all GPU handles enumerated by NvAPI_EnumPhysicalGPUs.
+//! \param [in] featureEnableMask Mask of features the caller requests to enable for use
+//! \param [in] featureDisableMask Mask of features the caller requests to disable
+//!
+//! As a general rule, features in the enable and disable masks are expected to be disjoint, although the disable
+//! mask has precedence and a feature flagged in both masks will be disabled.
+//!
+//! \retval ::NVAPI_OK configuration request succeeded
+//! \retval ::NVAPI_ERROR configuration request failed
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu is not a physical GPU handle.
+//! \retval ::NVAPI_GPU_WORKSTATION_FEATURE_INCOMPLETE requested feature set does not have all resources allocated for completeness.
+//! \retval ::NVAPI_NO_IMPLEMENTATION OS below Win7, implemented only for Win7 but returns NVAPI_OK on OS above Win7 to
+//! keep compatibility with apps written against Win7.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup gpu
+typedef enum
+{
+ NVAPI_GPU_WORKSTATION_FEATURE_MASK_SWAPGROUP = 0x00000001,
+ NVAPI_GPU_WORKSTATION_FEATURE_MASK_STEREO = 0x00000010,
+ NVAPI_GPU_WORKSTATION_FEATURE_MASK_WARPING = 0x00000100,
+ NVAPI_GPU_WORKSTATION_FEATURE_MASK_PIXINTENSITY = 0x00000200,
+ NVAPI_GPU_WORKSTATION_FEATURE_MASK_GRAYSCALE = 0x00000400,
+ NVAPI_GPU_WORKSTATION_FEATURE_MASK_BPC10 = 0x00001000
+} NVAPI_GPU_WORKSTATION_FEATURE_MASK;
+
+//! \ingroup gpu
+NVAPI_INTERFACE NvAPI_GPU_WorkstationFeatureSetup(__in NvPhysicalGpuHandle hPhysicalGpu, __in NvU32 featureEnableMask, __in NvU32 featureDisableMask);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_WorkstationFeatureQuery
+//
+//! DESCRIPTION: This API queries the current set of workstation features.
+//!
+//! SUPPORTED OS: Windows 7
+//!
+//!
+//! \param [in] hPhysicalGpu Physical GPU Handle of the display adapter to be configured. GPU handles may be retrieved
+//! using NvAPI_EnumPhysicalGPUs.
+//! \param [out] pConfiguredFeatureMask Mask of features requested for use by client drivers
+//! \param [out] pConsistentFeatureMask Mask of features that have all resources allocated for completeness.
+//!
+//! \retval ::NVAPI_OK configuration request succeeded
+//! \retval ::NVAPI_ERROR configuration request failed
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu is not a physical GPU handle.
+//! \retval ::NVAPI_NO_IMPLEMENTATION OS below Win7, implemented only for Win7 but returns NVAPI_OK on OS above Win7 to
+//! keep compatibility with apps written against Win7.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup gpu
+NVAPI_INTERFACE NvAPI_GPU_WorkstationFeatureQuery(__in NvPhysicalGpuHandle hPhysicalGpu, __out_opt NvU32 *pConfiguredFeatureMask, __out_opt NvU32 *pConsistentFeatureMask);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetHDCPSupportStatus
+//
+//! \fn NvAPI_GPU_GetHDCPSupportStatus(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_GET_HDCP_SUPPORT_STATUS *pGetHDCPSupportStatus)
+//! DESCRIPTION: This function returns a GPU's HDCP support status.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 175
+//!
+//! \retval ::NVAPI_OK
+//! \retval ::NVAPI_ERROR
+//! \retval ::NVAPI_INVALID_ARGUMENT
+//! \retval ::NVAPI_HANDLE_INVALIDATED
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION
+//
+////////////////////////////////////////////////////////////////////////////////
+
+
+//! \addtogroup gpu
+//! @{
+
+
+//! HDCP fuse states - used in NV_GPU_GET_HDCP_SUPPORT_STATUS
+typedef enum _NV_GPU_HDCP_FUSE_STATE
+{
+ NV_GPU_HDCP_FUSE_STATE_UNKNOWN = 0,
+ NV_GPU_HDCP_FUSE_STATE_DISABLED = 1,
+ NV_GPU_HDCP_FUSE_STATE_ENABLED = 2,
+} NV_GPU_HDCP_FUSE_STATE;
+
+
+//! HDCP key sources - used in NV_GPU_GET_HDCP_SUPPORT_STATUS
+typedef enum _NV_GPU_HDCP_KEY_SOURCE
+{
+ NV_GPU_HDCP_KEY_SOURCE_UNKNOWN = 0,
+ NV_GPU_HDCP_KEY_SOURCE_NONE = 1,
+ NV_GPU_HDCP_KEY_SOURCE_CRYPTO_ROM = 2,
+ NV_GPU_HDCP_KEY_SOURCE_SBIOS = 3,
+ NV_GPU_HDCP_KEY_SOURCE_I2C_ROM = 4,
+ NV_GPU_HDCP_KEY_SOURCE_FUSES = 5,
+} NV_GPU_HDCP_KEY_SOURCE;
+
+
+//! HDCP key source states - used in NV_GPU_GET_HDCP_SUPPORT_STATUS
+typedef enum _NV_GPU_HDCP_KEY_SOURCE_STATE
+{
+ NV_GPU_HDCP_KEY_SOURCE_STATE_UNKNOWN = 0,
+ NV_GPU_HDCP_KEY_SOURCE_STATE_ABSENT = 1,
+ NV_GPU_HDCP_KEY_SOURCE_STATE_PRESENT = 2,
+} NV_GPU_HDCP_KEY_SOURCE_STATE;
+
+
+//! HDPC support status - used in NvAPI_GPU_GetHDCPSupportStatus()
+typedef struct
+{
+ NvU32 version; //! Structure version constucted by macro #NV_GPU_GET_HDCP_SUPPORT_STATUS
+ NV_GPU_HDCP_FUSE_STATE hdcpFuseState; //! GPU's HDCP fuse state
+ NV_GPU_HDCP_KEY_SOURCE hdcpKeySource; //! GPU's HDCP key source
+ NV_GPU_HDCP_KEY_SOURCE_STATE hdcpKeySourceState; //! GPU's HDCP key source state
+} NV_GPU_GET_HDCP_SUPPORT_STATUS;
+
+
+//! Macro for constructing the version for structure NV_GPU_GET_HDCP_SUPPORT_STATUS
+#define NV_GPU_GET_HDCP_SUPPORT_STATUS_VER MAKE_NVAPI_VERSION(NV_GPU_GET_HDCP_SUPPORT_STATUS,1)
+
+
+//! @}
+
+
+//! \ingroup gpu
+NVAPI_INTERFACE NvAPI_GPU_GetHDCPSupportStatus(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_GET_HDCP_SUPPORT_STATUS *pGetHDCPSupportStatus);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetTachReading
+//
+//! DESCRIPTION: This API retrieves the fan speed tachometer reading for the specified physical GPU.
+//!
+//! HOW TO USE:
+//! - NvU32 Value = 0;
+//! - ret = NvAPI_GPU_GetTachReading(hPhysicalGpu, &Value);
+//! - On call success:
+//! - Value contains the tachometer reading
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \param [in] hPhysicalGpu GPU selection.
+//! \param [out] pValue Pointer to a variable to get the tachometer reading
+//!
+//! \retval ::NVAPI_OK - completed request
+//! \retval ::NVAPI_ERROR - miscellaneous error occurred
+//! \retval ::NVAPI_NOT_SUPPORTED - functionality not supported
+//! \retval ::NVAPI_API_NOT_INTIALIZED - nvapi not initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT - invalid argument passed
+//! \retval ::NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide)
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle
+//!
+//! \ingroup gpucooler
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetTachReading(NvPhysicalGpuHandle hPhysicalGPU, NvU32 *pValue);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetECCStatusInfo
+//
+//! \fn NvAPI_GPU_GetECCStatusInfo(NvPhysicalGpuHandle hPhysicalGpu,
+//! NV_GPU_ECC_STATUS_INFO *pECCStatusInfo);
+//! DESCRIPTION: This function returns ECC memory status information.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \param [in] hPhysicalGpu A handle identifying the physical GPU for which ECC
+//! status information is to be retrieved.
+//! \param [out] pECCStatusInfo A pointer to an ECC status structure.
+//!
+//! \retval ::NVAPI_OK The request was completed successfully.
+//! \retval ::NVAPI_ERROR An unknown error occurred.
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle.
+//! \retval ::NVAPI_INVALID_HANDLE The provided GPU handle is invalid.
+//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid.
+//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided.
+//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported.
+//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \addtogroup gpuecc
+//! Used in NV_GPU_ECC_STATUS_INFO.
+typedef enum _NV_ECC_CONFIGURATION
+{
+ NV_ECC_CONFIGURATION_NOT_SUPPORTED = 0,
+ NV_ECC_CONFIGURATION_DEFERRED, //!< Changes require a POST to take effect
+ NV_ECC_CONFIGURATION_IMMEDIATE, //!< Changes can optionally be made to take effect immediately
+} NV_ECC_CONFIGURATION;
+
+//! \ingroup gpuecc
+//! Used in NvAPI_GPU_GetECCStatusInfo().
+typedef struct
+{
+ NvU32 version; //!< Structure version
+ NvU32 isSupported : 1; //!< ECC memory feature support
+ NV_ECC_CONFIGURATION configurationOptions; //!< Supported ECC memory feature configuration options
+ NvU32 isEnabled : 1; //!< Active ECC memory setting
+} NV_GPU_ECC_STATUS_INFO;
+
+//! \ingroup gpuecc
+//! Macro for constructing the version field of NV_GPU_ECC_STATUS_INFO
+#define NV_GPU_ECC_STATUS_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_STATUS_INFO,1)
+
+//! \ingroup gpuecc
+NVAPI_INTERFACE NvAPI_GPU_GetECCStatusInfo(NvPhysicalGpuHandle hPhysicalGpu,
+ NV_GPU_ECC_STATUS_INFO *pECCStatusInfo);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetECCErrorInfo
+//
+//! \fn NvAPI_GPU_GetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu,
+//! NV_GPU_ECC_ERROR_INFO *pECCErrorInfo);
+//!
+//! DESCRIPTION: This function returns ECC memory error information.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
+//! which ECC error information is to be
+//! retrieved.
+//! \param [out] pECCErrorInfo A pointer to an ECC error structure.
+//!
+//! \retval ::NVAPI_OK The request was completed successfully.
+//! \retval ::NVAPI_ERROR An unknown error occurred.
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle.
+//! \retval ::NVAPI_INVALID_ARGUMENT incorrect param value
+//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided.
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION structure version is not supported, initialize to NV_GPU_ECC_ERROR_INFO_VER.
+//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid.
+//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported.
+//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//! \ingroup gpuecc
+//! Used in NvAPI_GPU_GetECCErrorInfo()/
+typedef struct
+{
+ NvU32 version; //!< Structure version
+ struct {
+ NvU64 singleBitErrors; //!< Number of single-bit ECC errors detected since last boot
+ NvU64 doubleBitErrors; //!< Number of double-bit ECC errors detected since last boot
+ } current;
+ struct {
+ NvU64 singleBitErrors; //!< Number of single-bit ECC errors detected since last counter reset
+ NvU64 doubleBitErrors; //!< Number of double-bit ECC errors detected since last counter reset
+ } aggregate;
+} NV_GPU_ECC_ERROR_INFO;
+
+//! \ingroup gpuecc
+//! Macro for constructing the version field of NV_GPU_ECC_ERROR_INFO
+#define NV_GPU_ECC_ERROR_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_ERROR_INFO,1)
+
+//! \ingroup gpuecc
+NVAPI_INTERFACE NvAPI_GPU_GetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu,
+ NV_GPU_ECC_ERROR_INFO *pECCErrorInfo);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_ResetECCErrorInfo
+//
+//! DESCRIPTION: This function resets ECC memory error counters.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
+//! which ECC error information is to be
+//! cleared.
+//! \param [in] bResetCurrent Reset the current ECC error counters.
+//! \param [in] bResetAggregate Reset the aggregate ECC error counters.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \retval ::NVAPI_INVALID_USER_PRIVILEGE - The caller does not have administrative privileges
+//!
+//! \ingroup gpuecc
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_ResetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu, NvU8 bResetCurrent,
+ NvU8 bResetAggregate);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetECCConfigurationInfo
+//
+//! \fn NvAPI_GPU_GetECCConfigurationInfo(NvPhysicalGpuHandle hPhysicalGpu,
+//! NV_GPU_ECC_CONFIGURATION_INFO *pECCConfigurationInfo);
+//! DESCRIPTION: This function returns ECC memory configuration information.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
+//! which ECC configuration information
+//! is to be retrieved.
+//! \param [out] pECCConfigurationInfo A pointer to an ECC
+//! configuration structure.
+//!
+//! \retval ::NVAPI_OK The request was completed successfully.
+//! \retval ::NVAPI_ERROR An unknown error occurred.
+//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle.
+//! \retval ::NVAPI_INVALID_HANDLE The provided GPU handle is invalid.
+//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid.
+//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided.
+//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported.
+//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup gpuecc
+//! Used in NvAPI_GPU_GetECCConfigurationInfo().
+typedef struct
+{
+ NvU32 version; //! Structure version
+ NvU32 isEnabled : 1; //! Current ECC configuration stored in non-volatile memory
+ NvU32 isEnabledByDefault : 1; //! Factory default ECC configuration (static)
+} NV_GPU_ECC_CONFIGURATION_INFO;
+
+//! \ingroup gpuecc
+//! Macro for consstructing the verion field of NV_GPU_ECC_CONFIGURATION_INFO
+#define NV_GPU_ECC_CONFIGURATION_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_CONFIGURATION_INFO,1)
+
+//! \ingroup gpuecc
+NVAPI_INTERFACE NvAPI_GPU_GetECCConfigurationInfo(NvPhysicalGpuHandle hPhysicalGpu,
+ NV_GPU_ECC_CONFIGURATION_INFO *pECCConfigurationInfo);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_SetECCConfiguration
+//
+//! DESCRIPTION: This function updates the ECC memory configuration setting.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! TCC_SUPPORTED
+//!
+//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
+//! which to update the ECC configuration
+//! setting.
+//! \param [in] bEnable The new ECC configuration setting.
+//! \param [in] bEnableImmediately Request that the new setting take effect immediately.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \retval ::NVAPI_INVALID_CONFIGURATION - Possibly SLI is enabled. Disable SLI and retry.
+//! \retval ::NVAPI_INVALID_USER_PRIVILEGE - The caller does not have administrative privileges
+//!
+//! \ingroup gpuecc
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_SetECCConfiguration(NvPhysicalGpuHandle hPhysicalGpu, NvU8 bEnable,
+ NvU8 bEnableImmediately);
+
+
+
+//! \ingroup gpu
+typedef struct
+{
+ NvU32 version; //!< version of this structure
+ NvU32 width; //!< width of the input texture
+ NvU32 height; //!< height of the input texture
+ float* blendingTexture; //!< array of floating values building an intensity RGB texture
+} NV_SCANOUT_INTENSITY_DATA_V1;
+
+//! \ingroup gpu
+typedef struct
+{
+ NvU32 version; //!< version of this structure
+ NvU32 width; //!< width of the input texture
+ NvU32 height; //!< height of the input texture
+ float* blendingTexture; //!< array of floating values building an intensity RGB texture
+ float* offsetTexture; //!< array of floating values building an offset texture
+ NvU32 offsetTexChannels; //!< number of channels per pixel in the offset texture
+} NV_SCANOUT_INTENSITY_DATA_V2;
+
+typedef NV_SCANOUT_INTENSITY_DATA_V2 NV_SCANOUT_INTENSITY_DATA;
+
+//! \ingroup gpu
+#define NV_SCANOUT_INTENSITY_DATA_VER1 MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_DATA_V1, 1)
+#define NV_SCANOUT_INTENSITY_DATA_VER2 MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_DATA_V2, 2)
+#define NV_SCANOUT_INTENSITY_DATA_VER NV_SCANOUT_INTENSITY_DATA_VER2
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GPU_SetScanoutIntensity
+//
+//! DESCRIPTION: This API enables and sets up per-pixel intensity feature on the specified display.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] displayId combined physical display and GPU identifier of the display to apply the intensity control.
+//! \param [in] scanoutIntensityData the intensity texture info.
+//! \param [out] pbSticky(OUT) indicates whether the settings will be kept over a reboot.
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
+//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
+//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data.
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_SCANOUT_INTENSITY_DATA structure version mismatch.
+//! \retval ::NVAPI_OK Feature enabled.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_SetScanoutIntensity(NvU32 displayId, NV_SCANOUT_INTENSITY_DATA* scanoutIntensityData, int *pbSticky);
+
+
+//! \ingroup gpu
+typedef struct _NV_SCANOUT_INTENSITY_STATE_DATA
+{
+ NvU32 version; //!< version of this structure
+ NvU32 bEnabled; //!< intensity is enabled or not
+} NV_SCANOUT_INTENSITY_STATE_DATA;
+
+//! \ingroup gpu
+#define NV_SCANOUT_INTENSITY_STATE_VER MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_STATE_DATA, 1)
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GPU_GetScanoutIntensityState
+//
+//! DESCRIPTION: This API queries current state of the intensity feature on the specified display.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
+//! \param [in,out] scanoutIntensityStateData intensity state data.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
+//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
+//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
+//! \retval ::NVAPI_OK Feature enabled.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetScanoutIntensityState(__in NvU32 displayId, __inout NV_SCANOUT_INTENSITY_STATE_DATA* scanoutIntensityStateData);
+
+
+//! \ingroup gpu
+typedef enum
+{
+ NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLESTRIP_XYUVRQ = 0,
+ NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLES_XYUVRQ = 1,
+} NV_GPU_WARPING_VERTICE_FORMAT;
+
+//! \ingroup gpu
+typedef struct
+{
+ NvU32 version; //!< version of this structure
+ float* vertices; //!< width of the input texture
+ NV_GPU_WARPING_VERTICE_FORMAT vertexFormat; //!< format of the input vertices
+ int numVertices; //!< number of the input vertices
+ NvSBox* textureRect; //!< rectangle in desktop coordinates describing the source area for the warping
+} NV_SCANOUT_WARPING_DATA;
+
+//! \ingroup gpu
+#define NV_SCANOUT_WARPING_VER MAKE_NVAPI_VERSION(NV_SCANOUT_WARPING_DATA, 1)
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GPU_SetScanoutWarping
+//
+//! DESCRIPTION: This API enables and sets up the warping feature on the specified display.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] displayId Combined physical display and GPU identifier of the display to apply the intensity control
+//! \param [in] scanoutWarpingData The warping data info
+//! \param [out] pbSticky Indicates whether the settings will be kept over a reboot.
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
+//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
+//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data.
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_SCANOUT_WARPING_DATA structure version mismatch.
+//! \retval ::NVAPI_OK Feature enabled.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_GPU_SetScanoutWarping(NvU32 displayId, NV_SCANOUT_WARPING_DATA* scanoutWarpingData, int* piMaxNumVertices, int* pbSticky);
+
+
+//! \ingroup gpu
+typedef struct _NV_SCANOUT_WARPING_STATE_DATA
+{
+ NvU32 version; //!< version of this structure
+ NvU32 bEnabled; //!< warping is enabled or not
+} NV_SCANOUT_WARPING_STATE_DATA;
+
+//! \ingroup gpu
+#define NV_SCANOUT_WARPING_STATE_VER MAKE_NVAPI_VERSION(NV_SCANOUT_WARPING_STATE_DATA, 1)
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GPU_GetScanoutWarpingState
+//
+//! DESCRIPTION: This API queries current state of the warping feature on the specified display.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
+//! \param [in,out] scanoutWarpingStateData warping state data.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
+//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
+//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
+//! \retval ::NVAPI_OK Feature enabled.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetScanoutWarpingState(__in NvU32 displayId, __inout NV_SCANOUT_WARPING_STATE_DATA* scanoutWarpingStateData);
+
+typedef enum
+{
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_WARPING_RESAMPLING_METHOD = 0
+} NV_GPU_SCANOUT_COMPOSITION_PARAMETER;
+
+//! This enum defines a collection of possible scanout composition values that can be used to configure
+//! possible scanout composition settings. (Currently the only parameter defined is the WARPING_RESAMPLING_METHOD).
+typedef enum
+{
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_SET_TO_DEFAULT = 0, // Set parameter to default value.
+ // WARPING_RESAMPLING_METHOD section:
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BILINEAR = 0x100,
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_TRIANGULAR = 0x101,
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_BELL_SHAPED = 0x102,
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_BSPLINE = 0x103,
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_TRIANGULAR = 0x104,
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_BELL_SHAPED = 0x105,
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_BSPLINE = 0x106
+} NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE;
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GPU_SetScanoutCompositionParameter
+//
+//! DESCRIPTION: This API sets various parameters that configure the scanout composition feature on the specified display.
+//! (currently there is only one configurable parameter defined: WARPING_RESAMPLING_METHOD,
+//! but this function is designed to support the addition of parameters as needed.)
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] displayId Combined physical display and GPU identifier of the display to apply the intensity control
+//! \param [in] parameter The scanout composition parameter to be set
+//! \param [in] parameterValue The data to be set for the specified parameter
+//! \param [in] pContainer Additional container for data associated with the specified parameter
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
+//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
+//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data.
+//! \retval ::NVAPI_OK Feature enabled.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_GPU_SetScanoutCompositionParameter(NvU32 displayId, NV_GPU_SCANOUT_COMPOSITION_PARAMETER parameter,
+ NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE parameterValue, float *pContainer);
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GPU_GetScanoutCompositionParameter
+//
+//! DESCRIPTION: This API queries current state of one of the various scanout composition parameters on the specified display.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
+//! \param [in] parameter scanout composition parameter to by queried.
+//! \param [out] parameterData scanout composition parameter data.
+//! \param [out] pContainer Additional container for returning data associated with the specified parameter
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
+//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
+//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
+//! \retval ::NVAPI_OK Feature enabled.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetScanoutCompositionParameter(__in NvU32 displayId, __in NV_GPU_SCANOUT_COMPOSITION_PARAMETER parameter,
+ __out NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE *parameterData, __out float *pContainer);
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GPU_GetScanoutConfiguration
+//
+//! DESCRIPTION: This API queries the desktop and scanout portion of the specified display.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
+//! \param [in,out] desktopRect desktop area of the display in desktop coordinates.
+//! \param [in,out] scanoutRect scanout area of the display relative to desktopRect.
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
+//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
+//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
+//! \retval ::NVAPI_OK Feature enabled.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetScanoutConfiguration(NvU32 displayId, NvSBox* desktopRect, NvSBox* scanoutRect);
+
+
+
+//! \ingroup gpu
+//! Used in NvAPI_GPU_GetScanoutConfigurationEx().
+typedef struct _NV_SCANOUT_INFORMATION
+{
+ NvU32 version; //!< Structure version, needs to be initialized with NV_SCANOUT_INFORMATION_VER.
+
+ NvSBox sourceDesktopRect; //!< Operating system display device rect in desktop coordinates displayId is scanning out from.
+ NvSBox sourceViewportRect; //!< Area inside the sourceDesktopRect which is scanned out to the display.
+ NvSBox targetViewportRect; //!< Area inside the rect described by targetDisplayWidth/Height sourceViewportRect is scanned out to.
+ NvU32 targetDisplayWidth; //!< Horizontal size of the active resolution scanned out to the display.
+ NvU32 targetDisplayHeight; //!< Vertical size of the active resolution scanned out to the display.
+ NvU32 cloneImportance; //!< If targets are cloned views of the sourceDesktopRect the cloned targets have an importance assigned (0:primary,1 secondary,...).
+ NV_ROTATE sourceToTargetRotation; //!< Rotation performed between the sourceViewportRect and the targetViewportRect.
+} NV_SCANOUT_INFORMATION;
+
+#define NV_SCANOUT_INFORMATION_VER MAKE_NVAPI_VERSION(NV_SCANOUT_INFORMATION,1)
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GPU_GetScanoutConfigurationEx
+//
+//! DESCRIPTION: This API queries the desktop and scanout portion of the specified display.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//! \since Release: 331
+//!
+//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
+//! \param [in,out] pScanoutInformation desktop area to displayId mapping information.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetScanoutConfigurationEx(__in NvU32 displayId, __inout NV_SCANOUT_INFORMATION *pScanoutInformation);
+
+//! Used in NvAPI_GPU_GetPerfDecreaseInfo.
+//! Bit masks for knowing the exact reason for performance decrease
+typedef enum _NVAPI_GPU_PERF_DECREASE
+{
+ NV_GPU_PERF_DECREASE_NONE = 0, //!< No Slowdown detected
+ NV_GPU_PERF_DECREASE_REASON_THERMAL_PROTECTION = 0x00000001, //!< Thermal slowdown/shutdown/POR thermal protection
+ NV_GPU_PERF_DECREASE_REASON_POWER_CONTROL = 0x00000002, //!< Power capping / pstate cap
+ NV_GPU_PERF_DECREASE_REASON_AC_BATT = 0x00000004, //!< AC->BATT event
+ NV_GPU_PERF_DECREASE_REASON_API_TRIGGERED = 0x00000008, //!< API triggered slowdown
+ NV_GPU_PERF_DECREASE_REASON_INSUFFICIENT_POWER = 0x00000010, //!< Power connector missing
+ NV_GPU_PERF_DECREASE_REASON_UNKNOWN = 0x80000000, //!< Unknown reason
+} NVAPI_GPU_PERF_DECREASE;
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetPerfDecreaseInfo
+//
+//! DESCRIPTION: This function retrieves - in NvU32 variable - reasons for the current performance decrease.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//! \param [in] hPhysicalGPU (IN) - GPU for which performance decrease is to be evaluated.
+//! \param [out] pPerfDecrInfo (OUT) - Pointer to a NvU32 variable containing performance decrease info
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//!
+//! \ingroup gpu
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GPU_GetPerfDecreaseInfo(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NvU32 *pPerfDecrInfo);
+
+//! \ingroup gpu
+typedef enum _NV_GPU_ILLUMINATION_ATTRIB
+{
+ NV_GPU_IA_LOGO_BRIGHTNESS = 0,
+ NV_GPU_IA_SLI_BRIGHTNESS = 1,
+} NV_GPU_ILLUMINATION_ATTRIB;
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_QueryIlluminationSupport
+//
+//! \fn NvAPI_GPU_QueryIlluminationSupport(__inout NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM *pIlluminationSupportInfo)
+//! DESCRIPTION: This function reports if the specified illumination attribute is supported.
+//!
+//! \note Only a single GPU can manage an given attribute on a given HW element,
+//! regardless of how many are attatched. I.E. only one GPU will be used to control
+//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached.
+//! You should enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//! \since Version: 300.05
+//!
+//! \param [in] hPhysicalGpu Physical GPU handle
+//! \param Attribute An enumeration value specifying the Illumination attribute to be querried
+//! \param [out] pSupported A boolean indicating if the attribute is supported.
+//!
+//! \return See \ref nvapistatus for the list of possible return values.
+//
+//////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup gpu
+typedef struct _NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1 {
+
+ // IN
+ NvU32 version; //!< Version of this structure
+ NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute.
+ //!< note that this is the GPU that is managing the attribute.
+ //!< Only a single GPU can manage an given attribute on a given HW element,
+ //!< regardless of how many are attatched.
+ //!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge,
+ //!< regardless of how many are physicaly attached.
+ //!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
+ NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried.
+ //!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB.
+
+ // OUT
+ NvU32 bSupported; //!< A boolean indicating if the attribute is supported.
+
+} NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1;
+
+//! \ingroup gpu
+typedef NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1 NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM;
+//! \ingroup gpu
+#define NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1,1)
+//! \ingroup gpu
+#define NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER_1
+
+//! \ingroup gpu
+NVAPI_INTERFACE NvAPI_GPU_QueryIlluminationSupport(__inout NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM *pIlluminationSupportInfo);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetIllumination
+//
+//! \fn NvAPI_GPU_GetIllumination(NV_GPU_GET_ILLUMINATION_PARM *pIlluminationInfo)
+//! DESCRIPTION: This function reports value of the specified illumination attribute.
+//!
+//! \note Only a single GPU can manage an given attribute on a given HW element,
+//! regardless of how many are attatched. I.E. only one GPU will be used to control
+//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached.
+//! You should enumerate thru the GPUs with the \ref NvAPI_GPU_QueryIlluminationSupport call to
+//! determine which GPU is managing the attribute.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//! \since Version: 300.05
+//!
+//! \param [in] hPhysicalGpu Physical GPU handle
+//! \param Attribute An enumeration value specifying the Illumination attribute to be querried
+//! \param [out] Value A DWORD containing the current value for the specified attribute.
+//! This is specified as a percentage of the full range of the attribute
+//! (0-100; 0 = off, 100 = full brightness)
+//!
+//! \return See \ref nvapistatus for the list of possible return values. Return values of special interest are:
+//! NVAPI_INVALID_ARGUMENT The specified attibute is not known to the driver.
+//! NVAPI_NOT_SUPPORTED: The specified attribute is not supported on the specified GPU
+//
+//////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup gpu
+typedef struct _NV_GPU_GET_ILLUMINATION_PARM_V1 {
+
+ // IN
+ NvU32 version; //!< Version of this structure
+ NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute.
+ //!< Note that this is the GPU that is managing the attribute.
+ //!< Only a single GPU can manage an given attribute on a given HW element,
+ //!< regardless of how many are attatched.
+ //!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge,
+ //!< regardless of how many are physicaly attached.
+ //!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
+ NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried.
+ //!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB.
+
+ // OUT
+ NvU32 Value; //!< A DWORD that will contain the current value of the specified attribute.
+ //! This is specified as a percentage of the full range of the attribute
+ //! (0-100; 0 = off, 100 = full brightness)
+
+} NV_GPU_GET_ILLUMINATION_PARM_V1;
+
+//! \ingroup gpu
+typedef NV_GPU_GET_ILLUMINATION_PARM_V1 NV_GPU_GET_ILLUMINATION_PARM;
+//! \ingroup gpu
+#define NV_GPU_GET_ILLUMINATION_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_GET_ILLUMINATION_PARM_V1,1)
+//! \ingroup gpu
+#define NV_GPU_GET_ILLUMINATION_PARM_VER NV_GPU_GET_ILLUMINATION_PARM_VER_1
+
+//! \ingroup gpu
+NVAPI_INTERFACE NvAPI_GPU_GetIllumination(NV_GPU_GET_ILLUMINATION_PARM *pIlluminationInfo);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_SetIllumination
+//
+//! \fn NvAPI_GPU_SetIllumination(NV_GPU_SET_ILLUMINATION_PARM *pIlluminationInfo)
+//! DESCRIPTION: This function sets the value of the specified illumination attribute.
+//!
+//! \note Only a single GPU can manage an given attribute on a given HW element,
+//! regardless of how many are attatched. I.E. only one GPU will be used to control
+//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached.
+//! You should enumerate thru the GPUs with the \ref NvAPI_GPU_QueryIlluminationSupport call to
+//! determine which GPU is managing the attribute.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//! \since Version: 300.05
+//!
+//! \param [in] hPhysicalGpu Physical GPU handle
+//! \param Attribute An enumeration value specifying the Illumination attribute to be set
+//! \param Value The new value for the specified attribute.
+//! This should be specified as a percentage of the full range of the attribute
+//! (0-100; 0 = off, 100 = full brightness)
+//! If a value is specified outside this range, NVAPI_INVALID_ARGUMENT will be returned.
+//!
+//! \return See \ref nvapistatus for the list of possible return values. Return values of special interest are:
+//! NVAPI_INVALID_ARGUMENT The specified attibute is not known to the driver, or the specified value is out of range.
+//! NVAPI_NOT_SUPPORTED The specified attribute is not supported on the specified GPU.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup gpu
+typedef struct _NV_GPU_SET_ILLUMINATION_PARM_V1 {
+
+ // IN
+ NvU32 version; //!< Version of this structure
+ NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute.
+ //!< Note that this is the GPU that is managing the attribute.
+ //!< Only a single GPU can manage an given attribute on a given HW element,
+ //!< regardless of how many are attatched.
+ //!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge,
+ //!< regardless of how many are physicaly attached.
+ //!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
+ NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried.
+ //!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB.
+ NvU32 Value; //!< A DWORD containing the new value for the specified attribute.
+ //!< This should be specified as a percentage of the full range of the attribute
+ //!< (0-100; 0 = off, 100 = full brightness)
+ //!< If a value is specified outside this range, NVAPI_INVALID_ARGUMENT will be returned.
+
+ // OUT
+
+} NV_GPU_SET_ILLUMINATION_PARM_V1;
+
+//! \ingroup gpu
+typedef NV_GPU_SET_ILLUMINATION_PARM_V1 NV_GPU_SET_ILLUMINATION_PARM;
+//! \ingroup gpu
+#define NV_GPU_SET_ILLUMINATION_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_SET_ILLUMINATION_PARM_V1,1)
+//! \ingroup gpu
+#define NV_GPU_SET_ILLUMINATION_PARM_VER NV_GPU_SET_ILLUMINATION_PARM_VER_1
+
+//! \ingroup gpu
+NVAPI_INTERFACE NvAPI_GPU_SetIllumination(NV_GPU_SET_ILLUMINATION_PARM *pIlluminationInfo);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnumNvidiaDisplayHandle
+//
+//! This function returns the handle of the NVIDIA display specified by the enum
+//! index (thisEnum). The client should keep enumerating until it
+//! returns NVAPI_END_ENUMERATION.
+//!
+//! Note: Display handles can get invalidated on a modeset, so the calling applications need to
+//! renum the handles after every modeset.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \param [in] thisEnum The index of the NVIDIA display.
+//! \param [out] pNvDispHandle Pointer to the NVIDIA display handle.
+//!
+//! \retval NVAPI_INVALID_ARGUMENT Either the handle pointer is NULL or enum index too big
+//! \retval NVAPI_OK Return a valid NvDisplayHandle based on the enum index
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device found in the system
+//! \retval NVAPI_END_ENUMERATION No more display device to enumerate
+//! \ingroup disphandle
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_EnumNvidiaDisplayHandle(NvU32 thisEnum, NvDisplayHandle *pNvDispHandle);
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnumNvidiaUnAttachedDisplayHandle
+//
+//! This function returns the handle of the NVIDIA unattached display specified by the enum
+//! index (thisEnum). The client should keep enumerating until it
+//! returns error.
+//! Note: Display handles can get invalidated on a modeset, so the calling applications need to
+//! renum the handles after every modeset.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \param [in] thisEnum The index of the NVIDIA display.
+//! \param [out] pNvUnAttachedDispHandle Pointer to the NVIDIA display handle of the unattached display.
+//!
+//! \retval NVAPI_INVALID_ARGUMENT Either the handle pointer is NULL or enum index too big
+//! \retval NVAPI_OK Return a valid NvDisplayHandle based on the enum index
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device found in the system
+//! \retval NVAPI_END_ENUMERATION No more display device to enumerate.
+//! \ingroup disphandle
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_EnumNvidiaUnAttachedDisplayHandle(NvU32 thisEnum, NvUnAttachedDisplayHandle *pNvUnAttachedDispHandle);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_CreateDisplayFromUnAttachedDisplay
+//
+//! This function converts the unattached display handle to an active attached display handle.
+//!
+//! At least one GPU must be present in the system and running an NVIDIA display driver.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hNvUnAttachedDisp is not valid or pNvDisplay is NULL.
+//! \retval NVAPI_OK One or more handles were returned
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_CreateDisplayFromUnAttachedDisplay(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvDisplayHandle *pNvDisplay);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetAssociatedNVidiaDisplayHandle
+//
+//! This function returns the handle of the NVIDIA display that is associated
+//! with the given display "name" (such as "\\.\DISPLAY1").
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL
+//! \retval NVAPI_OK *pNvDispHandle is now valid
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name
+//! \ingroup disphandle
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetAssociatedNvidiaDisplayHandle(const char *szDisplayName, NvDisplayHandle *pNvDispHandle);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle
+//
+//! DESCRIPTION: This function returns the handle of an unattached NVIDIA display that is
+//! associated with the given display name (such as "\\DISPLAY1").
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 185
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT Either argument is NULL.
+//! \retval ::NVAPI_OK *pNvUnAttachedDispHandle is now valid.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name.
+//!
+//! \ingroup disphandle
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle(const char *szDisplayName, NvUnAttachedDisplayHandle *pNvUnAttachedDispHandle);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetAssociatedNVidiaDisplayName
+//
+//! For a given NVIDIA display handle, this function returns a string (such as "\\.\DISPLAY1") to identify the display.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL
+//! \retval NVAPI_OK *pNvDispHandle is now valid
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetAssociatedNvidiaDisplayName(NvDisplayHandle NvDispHandle, NvAPI_ShortString szDisplayName);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetUnAttachedAssociatedDisplayName
+//
+//! This function returns the display name given, for example, "\\DISPLAY1", using the unattached NVIDIA display handle
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 95
+//!
+//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL
+//! \retval NVAPI_OK *pNvDispHandle is now valid
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetUnAttachedAssociatedDisplayName(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvAPI_ShortString szDisplayName);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnableHWCursor
+//
+//! This function enables hardware cursor support
+//!
+//! SUPPORTED OS: Windows XP
+//!
+//!
+//!
+//! \since Release: 80
+//!
+//! \return NVAPI_ERROR or NVAPI_OK
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_EnableHWCursor(NvDisplayHandle hNvDisplay);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DisableHWCursor
+//
+//! This function disables hardware cursor support
+//!
+//! SUPPORTED OS: Windows XP
+//!
+//!
+//! \since Release: 80
+//!
+//! \return NVAPI_ERROR or NVAPI_OK
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DisableHWCursor(NvDisplayHandle hNvDisplay);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetVBlankCounter
+//
+//! This function gets the V-blank counter
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 80
+//!
+//! \return NVAPI_ERROR or NVAPI_OK
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetVBlankCounter(NvDisplayHandle hNvDisplay, NvU32 *pCounter);
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_SetRefreshRateOverride
+//
+//! This function overrides the refresh rate on the given display/outputsMask.
+//! The new refresh rate can be applied right away in this API call or deferred to be applied with the
+//! next OS modeset. The override is good for only one modeset (regardless whether it's deferred or immediate).
+//!
+//!
+//! SUPPORTED OS: Windows XP
+//!
+//!
+//! \since Release: 80
+//!
+//! \param [in] hNvDisplay The NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle
+//! enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//! \param [in] outputsMask A set of bits that identify all target outputs which are associated with the NVIDIA
+//! display handle to apply the refresh rate override. When SLI is enabled, the
+//! outputsMask only applies to the GPU that is driving the display output.
+//! \param [in] refreshRate The override value. "0.0" means cancel the override.
+//! \param [in] bSetDeferred
+//! - "0": Apply the refresh rate override immediately in this API call.\p
+//! - "1": Apply refresh rate at the next OS modeset.
+//!
+//! \retval NVAPI_INVALID_ARGUMENT hNvDisplay or outputsMask is invalid
+//! \retval NVAPI_OK The refresh rate override is correct set
+//! \retval NVAPI_ERROR The operation failed
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_SetRefreshRateOverride(NvDisplayHandle hNvDisplay, NvU32 outputsMask, float refreshRate, NvU32 bSetDeferred);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetAssociatedDisplayOutputId
+//
+//! This function gets the active outputId associated with the display handle.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 90
+//!
+//! \param [in] hNvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//! \param [out] outputId The active display output ID associated with the selected display handle hNvDisplay.
+//! The outputid will have only one bit set. In the case of Clone or Span mode, this will indicate the
+//! display outputId of the primary display that the GPU is driving. See \ref handles.
+//!
+//! \retval NVAPI_OK Call successful.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
+//! \retval NVAPI_EXPECTED_DISPLAY_HANDLE hNvDisplay is not a valid display handle.
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetAssociatedDisplayOutputId(NvDisplayHandle hNvDisplay, NvU32 *pOutputId);
+
+
+//! \ingroup dispcontrol
+//! Used in NvAPI_GetDisplayPortInfo().
+typedef struct _NV_DISPLAY_PORT_INFO_V1
+{
+ NvU32 version; //!< Structure version
+ NvU32 dpcd_ver; //!< DPCD version of the monitor
+ NV_DP_LINK_RATE maxLinkRate; //!< Maximum supported link rate
+ NV_DP_LANE_COUNT maxLaneCount; //!< Maximum supported lane count
+ NV_DP_LINK_RATE curLinkRate; //!< Current link rate
+ NV_DP_LANE_COUNT curLaneCount; //!< Current lane count
+ NV_DP_COLOR_FORMAT colorFormat; //!< Current color format
+ NV_DP_DYNAMIC_RANGE dynamicRange; //!< Dynamic range
+ NV_DP_COLORIMETRY colorimetry; //!< Ignored in RGB space
+ NV_DP_BPC bpc; //!< Current bit-per-component
+ NvU32 isDp : 1; //!< If the monitor is driven by a DisplayPort
+ NvU32 isInternalDp : 1; //!< If the monitor is driven by an NV Dp transmitter
+ NvU32 isColorCtrlSupported : 1; //!< If the color format change is supported
+ NvU32 is6BPCSupported : 1; //!< If 6 bpc is supported
+ NvU32 is8BPCSupported : 1; //!< If 8 bpc is supported
+ NvU32 is10BPCSupported : 1; //!< If 10 bpc is supported
+ NvU32 is12BPCSupported : 1; //!< If 12 bpc is supported
+ NvU32 is16BPCSupported : 1; //!< If 16 bpc is supported
+ NvU32 isYCrCb422Supported : 1; //!< If YCrCb422 is supported
+ NvU32 isYCrCb444Supported : 1; //!< If YCrCb444 is supported
+ NvU32 isRgb444SupportedOnCurrentMode : 1; //!< If Rgb444 is supported on the current mode
+ NvU32 isYCbCr444SupportedOnCurrentMode : 1; //!< If YCbCr444 is supported on the current mode
+ NvU32 isYCbCr422SupportedOnCurrentMode : 1; //!< If YCbCr422 is support on the current mode
+ NvU32 is6BPCSupportedOnCurrentMode : 1; // if 6 bpc is supported On Current Mode
+ NvU32 is8BPCSupportedOnCurrentMode : 1; // if 8 bpc is supported On Current Mode
+ NvU32 is10BPCSupportedOnCurrentMode : 1; // if 10 bpc is supported On Current Mode
+ NvU32 is12BPCSupportedOnCurrentMode : 1; // if 12 bpc is supported On Current Mode
+ NvU32 is16BPCSupportedOnCurrentMode : 1; // if 16 bpc is supported On Current Mode
+ NvU32 isMonxvYCC601Capable : 1; // if xvYCC 601 extended colorimetry is supported
+ NvU32 isMonxvYCC709Capable : 1; // if xvYCC 709 extended colorimetry is supported
+ NvU32 isMonsYCC601Capable : 1; // if sYCC601 extended colorimetry is supported
+ NvU32 isMonAdobeYCC601Capable : 1; // if AdobeYCC601 extended colorimetry is supported
+ NvU32 isMonAdobeRGBCapable : 1; // if AdobeRGB extended colorimetry is supported
+ NvU32 isMonBT2020RGBCapable : 1; // if BT2020 RGB extended colorimetry is supported
+ NvU32 isMonBT2020YCCCapable : 1; // if BT2020 Y'CbCr extended colorimetry is supported
+ NvU32 isMonBT2020cYCCCapable : 1; // if BT2020 cYCbCr (constant luminance) extended colorimetry is supported
+
+ NvU32 reserved : 6; //!< reserved
+ } NV_DISPLAY_PORT_INFO_V1;
+
+ typedef NV_DISPLAY_PORT_INFO_V1 NV_DISPLAY_PORT_INFO;
+
+//! Macro for constructing the version field of NV_DISPLAY_PORT_INFO.
+#define NV_DISPLAY_PORT_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,1)
+#define NV_DISPLAY_PORT_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,2)
+#define NV_DISPLAY_PORT_INFO_VER NV_DISPLAY_PORT_INFO_VER2
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GetDisplayPortInfo
+//
+//! \fn NvAPI_GetDisplayPortInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_DISPLAY_PORT_INFO *pInfo)
+//! DESCRIPTION: This function returns the current DisplayPort-related information on the specified device (monitor).
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 165
+//!
+//! \param [in] hvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//! This parameter is ignored when the outputId is a NvAPI displayId.
+//! \param [in] outputId This can either be the connection bit mask or the NvAPI displayId. When the legacy connection bit mask is passed,
+//! it should have exactly 1 bit set to indicate a single display. If it's "0" then the default outputId from
+//! NvAPI_GetAssociatedDisplayOutputId() will be used. See \ref handles.
+//! \param [out] pInfo The DisplayPort information
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred
+//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
+//
+///////////////////////////////////////////////////////////////////////////////
+//! \ingroup dispcontrol
+NVAPI_INTERFACE NvAPI_GetDisplayPortInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_DISPLAY_PORT_INFO *pInfo);
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_SetDisplayPort
+//
+//! \fn NvAPI_SetDisplayPort(NvDisplayHandle hNvDisplay, NvU32 outputId, NV_DISPLAY_PORT_CONFIG *pCfg)
+//! DESCRIPTION: This function sets up DisplayPort-related configurations.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 165
+//!
+//! \param [in] hNvDisplay NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from
+//! NvAPI_EnumNVidiaDisplayHandle().
+//! \param [in] outputId This display output ID, when it's "0" it means the default outputId generated from the return of
+//! NvAPI_GetAssociatedDisplayOutputId(). See \ref handles.
+//! \param [in] pCfg The display port config structure. If pCfg is NULL, it means to use the driver's default value to setup.
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred
+//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter
+///////////////////////////////////////////////////////////////////////////////
+
+
+//! \ingroup dispcontrol
+//! DisplayPort configuration settings - used in NvAPI_SetDisplayPort().
+typedef struct
+{
+ NvU32 version; //!< Structure version - 2 is the latest
+ NV_DP_LINK_RATE linkRate; //!< Link rate
+ NV_DP_LANE_COUNT laneCount; //!< Lane count
+ NV_DP_COLOR_FORMAT colorFormat; //!< Color format to set
+ NV_DP_DYNAMIC_RANGE dynamicRange; //!< Dynamic range
+ NV_DP_COLORIMETRY colorimetry; //!< Ignored in RGB space
+ NV_DP_BPC bpc; //!< Bit-per-component
+ NvU32 isHPD : 1; //!< If the control panel is making this call due to HPD
+ NvU32 isSetDeferred : 1; //!< Requires an OS modeset to finalize the setup if set
+ NvU32 isChromaLpfOff : 1; //!< Force the chroma low_pass_filter to be off
+ NvU32 isDitherOff : 1; //!< Force to turn off dither
+ NvU32 testLinkTrain : 1; //!< If testing mode, skip validation
+ NvU32 testColorChange : 1; //!< If testing mode, skip validation
+
+} NV_DISPLAY_PORT_CONFIG;
+
+//! \addtogroup dispcontrol
+//! @{
+//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG
+#define NV_DISPLAY_PORT_CONFIG_VER MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
+//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG
+#define NV_DISPLAY_PORT_CONFIG_VER_1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,1)
+//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG
+#define NV_DISPLAY_PORT_CONFIG_VER_2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
+//! @}
+
+
+//! \ingroup dispcontrol
+NVAPI_INTERFACE NvAPI_SetDisplayPort(NvDisplayHandle hNvDisplay, NvU32 outputId, NV_DISPLAY_PORT_CONFIG *pCfg);
+
+
+
+
+//! \ingroup dispcontrol
+//! Used in NvAPI_GetHDMISupportInfo().
+typedef struct _NV_HDMI_SUPPORT_INFO_V1
+{
+ NvU32 version; //!< Structure version
+
+ NvU32 isGpuHDMICapable : 1; //!< If the GPU can handle HDMI
+ NvU32 isMonUnderscanCapable : 1; //!< If the monitor supports underscan
+ NvU32 isMonBasicAudioCapable : 1; //!< If the monitor supports basic audio
+ NvU32 isMonYCbCr444Capable : 1; //!< If YCbCr 4:4:4 is supported
+ NvU32 isMonYCbCr422Capable : 1; //!< If YCbCr 4:2:2 is supported
+ NvU32 isMonxvYCC601Capable : 1; //!< If xvYCC 601 is supported
+ NvU32 isMonxvYCC709Capable : 1; //!< If xvYCC 709 is supported
+ NvU32 isMonHDMI : 1; //!< If the monitor is HDMI (with IEEE's HDMI registry ID)
+ NvU32 reserved : 24; //!< Reserved.
+
+ NvU32 EDID861ExtRev; //!< Revision number of the EDID 861 extension
+ } NV_HDMI_SUPPORT_INFO_V1;
+
+typedef struct _NV_HDMI_SUPPORT_INFO_V2
+{
+ NvU32 version; //!< Structure version
+
+ NvU32 isGpuHDMICapable : 1; //!< If the GPU can handle HDMI
+ NvU32 isMonUnderscanCapable : 1; //!< If the monitor supports underscan
+ NvU32 isMonBasicAudioCapable : 1; //!< If the monitor supports basic audio
+ NvU32 isMonYCbCr444Capable : 1; //!< If YCbCr 4:4:4 is supported
+ NvU32 isMonYCbCr422Capable : 1; //!< If YCbCr 4:2:2 is supported
+ NvU32 isMonxvYCC601Capable : 1; //!< If xvYCC extended colorimetry 601 is supported
+ NvU32 isMonxvYCC709Capable : 1; //!< If xvYCC extended colorimetry 709 is supported
+ NvU32 isMonHDMI : 1; //!< If the monitor is HDMI (with IEEE's HDMI registry ID)
+ NvU32 isMonsYCC601Capable : 1; //!< if sYCC601 extended colorimetry is supported
+ NvU32 isMonAdobeYCC601Capable : 1; //!< if AdobeYCC601 extended colorimetry is supported
+ NvU32 isMonAdobeRGBCapable : 1; //!< if AdobeRGB extended colorimetry is supported
+ NvU32 reserved : 21; //!< Reserved.
+
+ NvU32 EDID861ExtRev; //!< Revision number of the EDID 861 extension
+ } NV_HDMI_SUPPORT_INFO_V2;
+
+#define NV_HDMI_SUPPORT_INFO_VER1 MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO_V1, 1)
+#define NV_HDMI_SUPPORT_INFO_VER2 MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO_V2, 2)
+
+
+
+#ifndef NV_HDMI_SUPPORT_INFO_VER
+
+typedef NV_HDMI_SUPPORT_INFO_V2 NV_HDMI_SUPPORT_INFO;
+#define NV_HDMI_SUPPORT_INFO_VER NV_HDMI_SUPPORT_INFO_VER2
+
+#endif
+
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GetHDMISupportInfo
+//
+//! \fn NvAPI_GetHDMISupportInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_HDMI_SUPPORT_INFO *pInfo)
+//! This API returns the current infoframe data on the specified device(monitor).
+//!
+//! \since Release: 95
+//!
+//! \param [in] hvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//! This parameter is ignored when the outputId is a NvAPI displayId.
+//! \param [in] outputId This can either be the connection bit mask or the NvAPI displayId. When the legacy connection bit mask is passed,
+//! it should have exactly 1 bit set to indicate a single display. If it's "0" then the default outputId from
+//! NvAPI_GetAssociatedDisplayOutputId() will be used. See \ref handles.
+//! \param [out] pInfo The monitor and GPU's HDMI support info
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred
+//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
+///////////////////////////////////////////////////////////////////////////////
+
+
+//! \ingroup dispcontrol
+NVAPI_INTERFACE NvAPI_GetHDMISupportInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_HDMI_SUPPORT_INFO *pInfo);
+
+
+//! \ingroup dispcontrol
+
+typedef enum
+{
+ NV_INFOFRAME_CMD_GET_DEFAULT = 0, //!< Returns the fields in the infoframe with values set by the manufacturer - NVIDIA/OEM.
+ NV_INFOFRAME_CMD_RESET, //!< Sets the fields in the infoframe to auto, and infoframe to the default infoframe for use in a set.
+ NV_INFOFRAME_CMD_GET, //!< Get the current infoframe state.
+ NV_INFOFRAME_CMD_SET, //!< Set the current infoframe state (flushed to the monitor), the values are one time and do not persist.
+ NV_INFOFRAME_CMD_GET_OVERRIDE, //!< Get the override infoframe state, non-override fields will be set to value = AUTO, overridden fields will have the current override values.
+ NV_INFOFRAME_CMD_SET_OVERRIDE, //!< Set the override infoframe state, non-override fields will be set to value = AUTO, other values indicate override; persist across modeset/reboot
+ NV_INFOFRAME_CMD_GET_PROPERTY, //!< get properties associated with infoframe (each of the infoframe type will have properties)
+ NV_INFOFRAME_CMD_SET_PROPERTY, //!< set properties associated with infoframe
+} NV_INFOFRAME_CMD;
+
+
+typedef enum
+{
+ NV_INFOFRAME_PROPERTY_MODE_AUTO = 0, //!< Driver determines whether to send infoframes.
+ NV_INFOFRAME_PROPERTY_MODE_ENABLE, //!< Driver always sends infoframe.
+ NV_INFOFRAME_PROPERTY_MODE_DISABLE, //!< Driver never sends infoframe.
+ NV_INFOFRAME_PROPERTY_MODE_ALLOW_OVERRIDE, //!< Driver only sends infoframe when client requests it via infoframe escape call.
+} NV_INFOFRAME_PROPERTY_MODE;
+
+
+//! Returns whether the current monitor is in blacklist or force this monitor to be in blacklist.
+typedef enum
+{
+ NV_INFOFRAME_PROPERTY_BLACKLIST_FALSE = 0,
+ NV_INFOFRAME_PROPERTY_BLACKLIST_TRUE,
+} NV_INFOFRAME_PROPERTY_BLACKLIST;
+
+typedef struct
+{
+ NvU32 mode : 4;
+ NvU32 blackList : 2;
+ NvU32 reserved : 10;
+ NvU32 version : 8;
+ NvU32 length : 8;
+} NV_INFOFRAME_PROPERTY;
+
+//! Byte1 related
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_NODATA = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_OVERSCAN,
+ NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_UNDERSCAN,
+ NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_FUTURE,
+ NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO;
+
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_NOT_PRESENT = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_VERTICAL_PRESENT,
+ NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_HORIZONTAL_PRESENT,
+ NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_BOTH_PRESENT,
+ NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_AFI_ABSENT = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_AFI_PRESENT,
+ NV_INFOFRAME_FIELD_VALUE_AVI_AFI_AUTO = 3
+} NV_INFOFRAME_FIELD_VALUE_AVI_ACTIVEFORMATINFO;
+
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_RGB = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_YCbCr422,
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_YCbCr444,
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_FUTURE,
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_F17_FALSE = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_F17_TRUE,
+ NV_INFOFRAME_FIELD_VALUE_AVI_F17_AUTO = 3
+} NV_INFOFRAME_FIELD_VALUE_AVI_F17;
+
+//! Byte2 related
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_NO_AFD = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE01,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE02,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE03,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_LETTERBOX_GT16x9,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE05,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE06,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE07,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_EQUAL_CODEDFRAME = 8,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_4x3,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_16x9,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_14x9,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE12,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_4x3_ON_14x9,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_16x9_ON_14x9,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_16x9_ON_4x3,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_AUTO = 31,
+} NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION;
+
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_NO_DATA = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_4x3,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_16x9,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_FUTURE,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_NO_DATA = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_SMPTE_170M,
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_ITUR_BT709,
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_USE_EXTENDED_COLORIMETRY,
+ NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY;
+
+//! Byte 3 related
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_NO_DATA = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_HORIZONTAL,
+ NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_VERTICAL,
+ NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_BOTH,
+ NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_DEFAULT = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_LIMITED_RANGE,
+ NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_FULL_RANGE,
+ NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_RESERVED,
+ NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_XVYCC601 = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_XVYCC709,
+ NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_SYCC601,
+ NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_ADOBEYCC601,
+ NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_ADOBERGB,
+ NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED05,
+ NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED06,
+ NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED07,
+ NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_AUTO = 15
+} NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_ITC_VIDEO_CONTENT = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ITC_ITCONTENT,
+ NV_INFOFRAME_FIELD_VALUE_AVI_ITC_AUTO = 3
+} NV_INFOFRAME_FIELD_VALUE_AVI_ITC;
+
+//! Byte 4 related
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_NONE = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X02,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X03,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X04,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X05,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X06,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X07,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X08,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X09,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X10,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED10,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED11,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED12,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED13,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED14,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED15,
+ NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_AUTO = 31
+} NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION;
+
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_GRAPHICS = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_PHOTO,
+ NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_CINEMA,
+ NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_GAME,
+ NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_LIMITED_RANGE = 0,
+ NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_FULL_RANGE,
+ NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_RESERVED02,
+ NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_RESERVED03,
+ NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION;
+
+//! Adding an Auto bit to each field
+typedef struct
+{
+ NvU32 vic : 8;
+ NvU32 pixelRepeat : 5;
+ NvU32 colorSpace : 3;
+ NvU32 colorimetry : 3;
+ NvU32 extendedColorimetry : 4;
+ NvU32 rgbQuantizationRange : 3;
+ NvU32 yccQuantizationRange : 3;
+ NvU32 itContent : 2;
+ NvU32 contentTypes : 3;
+ NvU32 scanInfo : 3;
+ NvU32 activeFormatInfoPresent : 2;
+ NvU32 activeFormatAspectRatio : 5;
+ NvU32 picAspectRatio : 3;
+ NvU32 nonuniformScaling : 3;
+ NvU32 barInfo : 3;
+ NvU32 top_bar : 17;
+ NvU32 bottom_bar : 17;
+ NvU32 left_bar : 17;
+ NvU32 right_bar : 17;
+ NvU32 Future17 : 2;
+ NvU32 Future47 : 2;
+} NV_INFOFRAME_VIDEO;
+
+//! Byte 1 related
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_IN_HEADER = 0,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_2,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_3,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_4,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_5,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_6,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_7,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_8,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_AUTO = 15
+} NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_IN_HEADER = 0,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_PCM,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AC3,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MPEG1,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MP3,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MPEG2,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AACLC,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DTS,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_ATRAC,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DSD,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_EAC3,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DTSHD,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MLP,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DST,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_WMAPRO,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_USE_CODING_EXTENSION_TYPE,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AUTO = 31
+} NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE;
+
+//! Byte 2 related
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_IN_HEADER = 0,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_16BITS,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_20BITS,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_24BITS,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_IN_HEADER = 0,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_32000HZ,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_44100HZ,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_48000HZ,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_88200KHZ,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_96000KHZ,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_176400KHZ,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_192000KHZ,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_AUTO = 15
+} NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY;
+
+
+
+//! Byte 3 related
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_USE_CODING_TYPE = 0,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_HEAAC,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_HEAACV2,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_MPEGSURROUND,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE04,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE05,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE06,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE07,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE08,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE09,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE10,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE11,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE12,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE13,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE14,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE15,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE16,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE17,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE18,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE19,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE20,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE21,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE22,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE23,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE24,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE25,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE26,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE27,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE28,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE29,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE30,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE31,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_AUTO = 63
+} NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE;
+
+
+//! Byte 4 related
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_X_X_FR_FL =0,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_X_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_X_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_X_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_X_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_X_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_X_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_X_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_FCH_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_FCH_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_X_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_X_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_X_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_X_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_X_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_RC_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_RC_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FCH_RC_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FCH_RC_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_FCH_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_FCH_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_FC_LFE_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_FC_X_FR_FL,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_FC_LFE_FR_FL = 0X31,
+ // all other values should default to auto
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_AUTO = 0x1FF
+} NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION;
+
+//! Byte 5 related
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_NO_DATA = 0,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_0DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_PLUS10DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_RESERVED03,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_AUTO = 7
+} NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL;
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_0DB = 0,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_1DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_2DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_3DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_4DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_5DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_6DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_7DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_8DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_9DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_10DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_11DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_12DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_13DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_14DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_15DB,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_AUTO = 31
+} NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES;
+
+
+typedef enum
+{
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_PERMITTED = 0,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_PROHIBITED,
+ NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_AUTO = 3
+} NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX;
+
+typedef struct
+{
+ NvU32 codingType : 5;
+ NvU32 codingExtensionType : 6;
+ NvU32 sampleSize : 3;
+ NvU32 sampleRate : 4;
+ NvU32 channelCount : 4;
+ NvU32 speakerPlacement : 9;
+ NvU32 downmixInhibit : 2;
+ NvU32 lfePlaybackLevel : 3;
+ NvU32 levelShift : 5;
+ NvU32 Future12 : 2;
+ NvU32 Future2x : 4;
+ NvU32 Future3x : 4;
+ NvU32 Future52 : 2;
+ NvU32 Future6 : 9;
+ NvU32 Future7 : 9;
+ NvU32 Future8 : 9;
+ NvU32 Future9 : 9;
+ NvU32 Future10 : 9;
+} NV_INFOFRAME_AUDIO;
+
+typedef struct
+{
+ NvU32 version; //!< version of this structure
+ NvU16 size; //!< size of this structure
+ NvU8 cmd; //!< The actions to perform from NV_INFOFRAME_CMD
+ NvU8 type; //!< type of infoframe
+
+ union
+ {
+ NV_INFOFRAME_PROPERTY property; //!< This is NVIDIA-specific and corresponds to the property cmds and associated infoframe.
+ NV_INFOFRAME_AUDIO audio;
+ NV_INFOFRAME_VIDEO video;
+ } infoframe;
+} NV_INFOFRAME_DATA;
+
+//! Macro for constructing the version field of ::NV_INFOFRAME_DATA
+#define NV_INFOFRAME_DATA_VER MAKE_NVAPI_VERSION(NV_INFOFRAME_DATA,1)
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_Disp_InfoFrameControl
+//
+//! DESCRIPTION: This API controls the InfoFrame values.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] displayId Monitor Identifier
+//! \param [in,out] pInfoframeData Contains data corresponding to InfoFrame
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Disp_InfoFrameControl(__in NvU32 displayId, __inout NV_INFOFRAME_DATA *pInfoframeData);
+
+
+
+
+
+
+//! \ingroup dispcontrol
+//! @{
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_Disp_ColorControl
+//
+//! \fn NvAPI_Disp_ColorControl(NvU32 displayId, NV_COLOR_DATA *pColorData)
+//! DESCRIPTION: This API controls the Color values.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] displayId Monitor Identifier
+//! \param [in,out] pColorData Contains data corresponding to color information
+//!
+//! \return RETURN STATUS:
+//! ::NVAPI_OK,
+//! ::NVAPI_ERROR,
+//! ::NVAPI_INVALID_ARGUMENT
+//
+///////////////////////////////////////////////////////////////////////////////
+
+typedef enum
+{
+ NV_COLOR_CMD_GET = 1,
+ NV_COLOR_CMD_SET,
+ NV_COLOR_CMD_IS_SUPPORTED_COLOR,
+ NV_COLOR_CMD_GET_DEFAULT
+} NV_COLOR_CMD;
+
+//! See Table 14 of CEA-861E. Not all of this is supported by the GPU.
+typedef enum
+{
+ NV_COLOR_FORMAT_RGB = 0,
+ NV_COLOR_FORMAT_YUV422,
+ NV_COLOR_FORMAT_YUV444,
+ NV_COLOR_FORMAT_YUV420,
+
+ NV_COLOR_FORMAT_DEFAULT = 0xFE,
+ NV_COLOR_FORMAT_AUTO = 0xFF
+} NV_COLOR_FORMAT;
+
+
+
+typedef enum
+{
+ NV_COLOR_COLORIMETRY_RGB = 0,
+ NV_COLOR_COLORIMETRY_YCC601,
+ NV_COLOR_COLORIMETRY_YCC709,
+ NV_COLOR_COLORIMETRY_XVYCC601,
+ NV_COLOR_COLORIMETRY_XVYCC709,
+ NV_COLOR_COLORIMETRY_SYCC601,
+ NV_COLOR_COLORIMETRY_ADOBEYCC601,
+ NV_COLOR_COLORIMETRY_ADOBERGB,
+ NV_COLOR_COLORIMETRY_BT2020RGB,
+ NV_COLOR_COLORIMETRY_BT2020YCC,
+ NV_COLOR_COLORIMETRY_BT2020cYCC,
+
+ NV_COLOR_COLORIMETRY_DEFAULT = 0xFE,
+ NV_COLOR_COLORIMETRY_AUTO = 0xFF
+} NV_COLOR_COLORIMETRY;
+
+typedef enum _NV_DYNAMIC_RANGE
+{
+ NV_DYNAMIC_RANGE_VESA = 0x0,
+ NV_DYNAMIC_RANGE_CEA = 0x1,
+
+ NV_DYNAMIC_RANGE_AUTO = 0xFF
+} NV_DYNAMIC_RANGE;
+
+typedef enum _NV_BPC
+{
+ NV_BPC_DEFAULT = 0,
+ NV_BPC_6 = 1,
+ NV_BPC_8 = 2,
+ NV_BPC_10 = 3,
+ NV_BPC_12 = 4,
+ NV_BPC_16 = 5,
+} NV_BPC;
+
+typedef struct _NV_COLOR_DATA_V1
+{
+ NvU32 version; //!< Version of this structure
+ NvU16 size; //!< Size of this structure
+ NvU8 cmd;
+ struct
+ {
+ NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
+ NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
+ } data;
+} NV_COLOR_DATA_V1;
+
+typedef struct _NV_COLOR_DATA_V2
+{
+ NvU32 version; //!< Version of this structure
+ NvU16 size; //!< Size of this structure
+ NvU8 cmd;
+ struct
+ {
+ NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
+ NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
+ NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values.
+ } data;
+} NV_COLOR_DATA_V2;
+
+typedef struct _NV_COLOR_DATA_V3
+{
+ NvU32 version; //!< Version of this structure
+ NvU16 size; //!< Size of this structure
+ NvU8 cmd;
+ struct
+ {
+ NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
+ NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
+ NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values.
+ NV_BPC bpc; //!< One of NV_BPC enum values.
+ } data;
+} NV_COLOR_DATA_V3;
+
+typedef NV_COLOR_DATA_V3 NV_COLOR_DATA;
+
+#define NV_COLOR_DATA_VER1 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V1, 1)
+#define NV_COLOR_DATA_VER2 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V2, 2)
+#define NV_COLOR_DATA_VER3 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V3, 3)
+#define NV_COLOR_DATA_VER NV_COLOR_DATA_VER3
+
+NVAPI_INTERFACE NvAPI_Disp_ColorControl(NvU32 displayId, NV_COLOR_DATA *pColorData);
+
+//! @}
+
+//! \ingroup dispcontrol
+//! @{
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_Disp_GetHdrCapabilities
+//
+//! \fn NvAPI_Disp_GetHdrCapabilities(NvU32 displayId, NV_HDR_CAPABILITIES *pHdrCapabilities)
+//! DESCRIPTION: This API gets High Dynamic Range (HDR) capabilities of the display.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] displayId Monitor Identifier
+//! \param [in,out] pHdrCapabilities display's HDR capabilities
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+typedef enum
+{
+ NV_STATIC_METADATA_TYPE_1 = 0 //!< Tells the type of structure used to define the Static Metadata Descriptor block.
+}NV_STATIC_METADATA_DESCRIPTOR_ID;
+
+typedef struct _NV_HDR_CAPABILITIES
+{
+ NvU32 version; //!< Version of this structure
+
+ NvU32 isST2084EotfSupported :1; //!< HDMI2.0a UHDA HDR with ST2084 EOTF (CEA861.3). Boolean: 0 = not supported, 1 = supported;
+ NvU32 isTraditionalHdrGammaSupported :1; //!< HDMI2.0a traditional HDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported;
+ NvU32 isEdrSupported :1; //!< Extended Dynamic Range on SDR displays. Boolean: 0 = not supported, 1 = supported;
+ NvU32 driverExpandDefaultHdrParameters :1; //!< If set, driver will expand default (=zero) HDR capabilities parameters contained in display's EDID.
+ //!< Boolean: 0 = report actual HDR parameters, 1 = expand default HDR parameters;
+ NvU32 isTraditionalSdrGammaSupported :1; //!< HDMI2.0a traditional SDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported;
+ NvU32 reserved :27;
+
+ NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1)
+
+ struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086
+ {
+ NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0])
+ NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0])
+
+ NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0])
+ NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0])
+
+ NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0])
+ NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0])
+
+ NvU16 displayWhitePoint_x; //!< x coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0])
+ NvU16 displayWhitePoint_y; //!< y coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0])
+
+ NvU16 desired_content_max_luminance; //!< Maximum display luminance = desired max luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
+ NvU16 desired_content_min_luminance; //!< Minimum display luminance = desired min luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2)
+ NvU16 desired_content_max_frame_average_luminance; //!< Desired maximum Frame-Average Light Level (MaxFALL) of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
+ }display_data;
+} NV_HDR_CAPABILITIES;
+
+#define NV_HDR_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_HDR_CAPABILITIES, 1)
+#define NV_HDR_CAPABILITIES_VER NV_HDR_CAPABILITIES_VER1
+
+NVAPI_INTERFACE NvAPI_Disp_GetHdrCapabilities(__in NvU32 displayId, __inout NV_HDR_CAPABILITIES *pHdrCapabilities);
+
+//! @}
+
+//! \ingroup dispcontrol
+//! @{
+ ///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_Disp_HdrColorControl
+//
+//! \fn NvAPI_Disp_HdrColorControl(NvU32 displayId, NV_HDR_COLOR_DATA *pHdrColorData)
+//! DESCRIPTION: This API configures High Dynamic Range (HDR) and Extended Dynamic Range (EDR) output.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] displayId Monitor Identifier
+//! \param [in,out] pHdrColorData HDR configuration data
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+typedef enum
+{
+ NV_HDR_CMD_GET = 0, //!< Get current HDR output configuration
+ NV_HDR_CMD_SET = 1 //!< Set HDR output configuration
+} NV_HDR_CMD;
+
+typedef enum
+{
+ NV_HDR_MODE_OFF = 0, //!< HDR off - Turn Off any of HDR/SDR mode
+ NV_HDR_MODE_UHDA = 2, //!< UHDA HDR (a.k.a HDR10) output: RGB/YCC 10/12bpc ST2084(PQ) EOTF (0..10000 nits luminance range), Rec2020 color primaries, ST2086 static HDR metadata.
+ NV_HDR_MODE_UHDBD = 2, //!< UHD BD HDR == UHDA HDR. UHD BD HDR baseline mandatory output: YCbCr4:2:0 10bpc ST2084(PQ) EOTF, Rec2020 color primaries, ST2086 static HDR metadata.
+ NV_HDR_MODE_EDR = 3, //!< EDR (Extended Dynamic Range) output - HDR content is tonemaped and gamut mapped to SDR display capabilties. SDR display is set to max luminance (~300 nits).
+ NV_HDR_MODE_SDR = 4, //!< SDR (Standard Dynamic Range) output - SDR display is expected to max luminance (~100 nits).
+} NV_HDR_MODE;
+
+typedef struct _NV_HDR_COLOR_DATA
+{
+ NvU32 version; //!< Version of this structure
+ NV_HDR_CMD cmd; //!< Command get/set
+ NV_HDR_MODE hdrMode; //!< HDR mode
+ NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1)
+
+ struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086
+ {
+ NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
+ NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
+
+ NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
+ NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
+
+ NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
+ NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
+
+ NvU16 displayWhitePoint_x; //!< x coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
+ NvU16 displayWhitePoint_y; //!< y coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
+
+ NvU16 max_display_mastering_luminance; //!< Maximum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
+ NvU16 min_display_mastering_luminance; //!< Minimum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2)
+
+ NvU16 max_content_light_level; //!< Maximum Content Light level (MaxCLL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
+ NvU16 max_frame_average_light_level; //!< Maximum Frame-Average Light Level (MaxFALL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
+ } mastering_display_data;
+} NV_HDR_COLOR_DATA;
+
+#define NV_HDR_COLOR_DATA_VER1 MAKE_NVAPI_VERSION(NV_HDR_COLOR_DATA, 1)
+#define NV_HDR_COLOR_DATA_VER NV_HDR_COLOR_DATA_VER1
+
+NVAPI_INTERFACE NvAPI_Disp_HdrColorControl(__in NvU32 displayId, __inout NV_HDR_COLOR_DATA *pHdrColorData);
+
+//! @}
+
+
+//! \ingroup dispcontrol
+//! Used in NvAPI_DISP_GetTiming().
+typedef struct
+{
+ NvU32 isInterlaced : 4; //!< To retrieve interlaced/progressive timing
+ NvU32 reserved0 : 12;
+ union
+ {
+ NvU32 tvFormat : 8; //!< The actual analog HD/SDTV format. Used when the timing type is
+ //! NV_TIMING_OVERRIDE_ANALOG_TV and width==height==rr==0.
+ NvU32 ceaId : 8; //!< The EIA/CEA 861B/D predefined short timing descriptor ID.
+ //! Used when the timing type is NV_TIMING_OVERRIDE_EIA861
+ //! and width==height==rr==0.
+ NvU32 nvPsfId : 8; //!< The NV predefined PsF format Id.
+ //! Used when the timing type is NV_TIMING_OVERRIDE_NV_PREDEFINED.
+ };
+ NvU32 scaling : 8; //!< Define preferred scaling
+}NV_TIMING_FLAG;
+
+//! \ingroup dispcontrol
+//! Used in NvAPI_DISP_GetTiming().
+typedef struct _NV_TIMING_INPUT
+{
+ NvU32 version; //!< (IN) structure version
+
+ NvU32 width; //!< Visible horizontal size
+ NvU32 height; //!< Visible vertical size
+ float rr; //!< Timing refresh rate
+
+ NV_TIMING_FLAG flag; //!< Flag containing additional info for timing calculation.
+
+ NV_TIMING_OVERRIDE type; //!< Timing type(formula) to use for calculating the timing
+}NV_TIMING_INPUT;
+
+#define NV_TIMING_INPUT_VER MAKE_NVAPI_VERSION(NV_TIMING_INPUT,1)
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_GetTiming
+//
+//! DESCRIPTION: This function calculates the timing from the visible width/height/refresh-rate and timing type info.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 313
+//!
+//!
+//! \param [in] displayId Display ID of the display.
+//! \param [in] timingInput Inputs used for calculating the timing.
+//! \param [out] pTiming Pointer to the NV_TIMING structure.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_GetTiming( __in NvU32 displayId,__in NV_TIMING_INPUT *timingInput, __out NV_TIMING *pTiming);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_GetMonitorCapabilities
+//
+//! \fn NvAPI_DISP_GetMonitorCapabilities(NvU32 displayId, NV_MONITOR_CAPABILITIES *pMonitorCapabilities)
+//! DESCRIPTION: This API returns the Monitor capabilities
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] displayId Monitor Identifier
+//! \param [out] pMonitorCapabilities The monitor support info
+//!
+//! \return ::NVAPI_OK,
+//! ::NVAPI_ERROR,
+//! ::NVAPI_INVALID_ARGUMENT
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup dispcontrol
+//! @{
+
+
+//! HDMI-related and extended CAPs
+typedef enum
+{
+ // hdmi related caps
+ NV_MONITOR_CAPS_TYPE_HDMI_VSDB = 0x1000,
+ NV_MONITOR_CAPS_TYPE_HDMI_VCDB = 0x1001,
+} NV_MONITOR_CAPS_TYPE;
+
+
+
+typedef struct _NV_MONITOR_CAPS_VCDB
+{
+ NvU8 quantizationRangeYcc : 1;
+ NvU8 quantizationRangeRgb : 1;
+ NvU8 scanInfoPreferredVideoFormat : 2;
+ NvU8 scanInfoITVideoFormats : 2;
+ NvU8 scanInfoCEVideoFormats : 2;
+} NV_MONITOR_CAPS_VCDB;
+
+
+//! See NvAPI_DISP_GetMonitorCapabilities().
+typedef struct _NV_MONITOR_CAPS_VSDB
+{
+ // byte 1
+ NvU8 sourcePhysicalAddressB : 4; //!< Byte 1
+ NvU8 sourcePhysicalAddressA : 4; //!< Byte 1
+ // byte 2
+ NvU8 sourcePhysicalAddressD : 4; //!< Byte 2
+ NvU8 sourcePhysicalAddressC : 4; //!< Byte 2
+ // byte 3
+ NvU8 supportDualDviOperation : 1; //!< Byte 3
+ NvU8 reserved6 : 2; //!< Byte 3
+ NvU8 supportDeepColorYCbCr444 : 1; //!< Byte 3
+ NvU8 supportDeepColor30bits : 1; //!< Byte 3
+ NvU8 supportDeepColor36bits : 1; //!< Byte 3
+ NvU8 supportDeepColor48bits : 1; //!< Byte 3
+ NvU8 supportAI : 1; //!< Byte 3
+ // byte 4
+ NvU8 maxTmdsClock; //!< Bye 4
+ // byte 5
+ NvU8 cnc0SupportGraphicsTextContent : 1; //!< Byte 5
+ NvU8 cnc1SupportPhotoContent : 1; //!< Byte 5
+ NvU8 cnc2SupportCinemaContent : 1; //!< Byte 5
+ NvU8 cnc3SupportGameContent : 1; //!< Byte 5
+ NvU8 reserved8 : 1; //!< Byte 5
+ NvU8 hasVicEntries : 1; //!< Byte 5
+ NvU8 hasInterlacedLatencyField : 1; //!< Byte 5
+ NvU8 hasLatencyField : 1; //!< Byte 5
+ // byte 6
+ NvU8 videoLatency; //!< Byte 6
+ // byte 7
+ NvU8 audioLatency; //!< Byte 7
+ // byte 8
+ NvU8 interlacedVideoLatency; //!< Byte 8
+ // byte 9
+ NvU8 interlacedAudioLatency; //!< Byte 9
+ // byte 10
+ NvU8 reserved13 : 7; //!< Byte 10
+ NvU8 has3dEntries : 1; //!< Byte 10
+ // byte 11
+ NvU8 hdmi3dLength : 5; //!< Byte 11
+ NvU8 hdmiVicLength : 3; //!< Byte 11
+ // Remaining bytes
+ NvU8 hdmi_vic[7]; //!< Keeping maximum length for 3 bits
+ NvU8 hdmi_3d[31]; //!< Keeping maximum length for 5 bits
+} NV_MONITOR_CAPS_VSDB;
+
+
+//! See NvAPI_DISP_GetMonitorCapabilities().
+typedef struct _NV_MONITOR_CAPABILITIES_V1
+{
+ NvU32 version;
+ NvU16 size;
+ NvU32 infoType;
+ NvU32 connectorType; //!< Out: VGA, TV, DVI, HDMI, DP
+ NvU8 bIsValidInfo : 1; //!< Boolean : Returns invalid if requested info is not present such as VCDB not present
+ union {
+ NV_MONITOR_CAPS_VSDB vsdb;
+ NV_MONITOR_CAPS_VCDB vcdb;
+ } data;
+} NV_MONITOR_CAPABILITIES_V1;
+
+typedef NV_MONITOR_CAPABILITIES_V1 NV_MONITOR_CAPABILITIES;
+
+//! Macro for constructing the version field of ::NV_MONITOR_CAPABILITIES_V1
+#define NV_MONITOR_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_MONITOR_CAPABILITIES_V1,1)
+#define NV_MONITOR_CAPABILITIES_VER NV_MONITOR_CAPABILITIES_VER1
+
+//! @}
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//! \ingroup dispcontrol
+NVAPI_INTERFACE NvAPI_DISP_GetMonitorCapabilities(__in NvU32 displayId, __inout NV_MONITOR_CAPABILITIES *pMonitorCapabilities);
+
+//! \ingroup dispcontrol
+typedef struct _NV_MONITOR_COLOR_DATA
+{
+ NvU32 version;
+// We are only supporting DP monitors for now. We need to extend this to HDMI panels as well
+ NV_DP_COLOR_FORMAT colorFormat; //!< One of the supported color formats
+ NV_DP_BPC backendBitDepths; //!< One of the supported bit depths
+} NV_MONITOR_COLOR_CAPS_V1;
+
+typedef NV_MONITOR_COLOR_CAPS_V1 NV_MONITOR_COLOR_CAPS;
+
+//! \ingroup dispcontrol
+#define NV_MONITOR_COLOR_CAPS_VER1 MAKE_NVAPI_VERSION(NV_MONITOR_COLOR_CAPS_V1,1)
+#define NV_MONITOR_COLOR_CAPS_VER NV_MONITOR_COLOR_CAPS_VER1
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_GetMonitorColorCapabilities
+//
+//! DESCRIPTION: This API returns all the color formats and bit depth values supported by a given DP monitor.
+//!
+//! USAGE: Sequence of calls which caller should make to get the information.
+//! 1. First call NvAPI_DISP_GetMonitorColorCapabilities() with pMonitorColorCapabilities as NULL to get the count.
+//! 2. Allocate memory for color caps(NV_MONITOR_COLOR_CAPS) array.
+//! 3. Call NvAPI_DISP_GetMonitorColorCapabilities() again with the pointer to the memory allocated to get all the
+//! color capabilities.
+//!
+//! Note :
+//! 1. pColorCapsCount should never be NULL, else the API will fail with NVAPI_INVALID_ARGUMENT.
+//! 2. *pColorCapsCount returned from the API will always be the actual count in any/every call.
+//! 3. Memory size to be allocated should be (*pColorCapsCount * sizeof(NV_MONITOR_COLOR_CAPS)).
+//! 4. If the memory allocated is less than what is required to return all the timings, this API will return the
+//! amount of information which can fit in user provided buffer and API will return NVAPI_INSUFFICIENT_BUFFER.
+//! 5. If the caller specifies a greater value for *pColorCapsCount in second call to NvAPI_DISP_GetMonitorColorCapabilities()
+//! than what was returned from first call, the API will return only the actual number of elements in the color
+//! capabilities array and the extra buffer will remain unused.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] displayId Monitor Identifier
+//! \param [in, out] pMonitorColorCapabilities The monitor color capabilities information
+//! \param [in, out] pColorCapsCount - During input, the number of elements allocated for the pMonitorColorCapabilities pointer
+//! - During output, the actual number of color data elements the monitor supports
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \retval NVAPI_INSUFFICIENT_BUFFER The input buffer size is not sufficient to hold the total contents. In this case
+//! *pColorCapsCount will hold the required amount of elements.
+//! \retval NVAPI_INVALID_DISPLAY_ID The input monitor is either not connected or is not a DP panel.
+//!
+//! \ingroup dispcontrol
+//!
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_GetMonitorColorCapabilities(__in NvU32 displayId, __inout_ecount_part_opt(*pColorCapsCount, *pColorCapsCount) NV_MONITOR_COLOR_CAPS *pMonitorColorCapabilities, __inout NvU32 *pColorCapsCount);
+
+//! \ingroup dispcontrol
+//! Used in NvAPI_DISP_EnumCustomDisplay() and NvAPI_DISP_TryCustomDisplay().
+typedef struct
+{
+ NvU32 version;
+
+ // the source mode information
+ NvU32 width; //!< Source surface(source mode) width
+ NvU32 height; //!< Source surface(source mode) height
+ NvU32 depth; //!< Source surface color depth."0" means all 8/16/32bpp
+ NV_FORMAT colorFormat; //!< Color format (optional)
+
+ NV_VIEWPORTF srcPartition; //!< For multimon support, should be set to (0,0,1.0,1.0) for now.
+
+ float xRatio; //!< Horizontal scaling ratio
+ float yRatio; //!< Vertical scaling ratio
+
+ NV_TIMING timing; //!< Timing used to program TMDS/DAC/LVDS/HDMI/TVEncoder, etc.
+ NvU32 hwModeSetOnly : 1; //!< If set, it means a hardware modeset without OS update
+
+}NV_CUSTOM_DISPLAY;
+
+//! \ingroup dispcontrol
+//! Used in NV_CUSTOM_DISPLAY.
+#define NV_CUSTOM_DISPLAY_VER MAKE_NVAPI_VERSION(NV_CUSTOM_DISPLAY,1)
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_EnumCustomDisplay
+//
+//! DESCRIPTION: This API enumerates the custom timing specified by the enum index.
+//! The client should keep enumerating until it returns NVAPI_END_ENUMERATION.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [in] displayId Dispaly ID of the display.
+//! \param [in] index Enum index
+//! \param [inout] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_EnumCustomDisplay( __in NvU32 displayId, __in NvU32 index, __inout NV_CUSTOM_DISPLAY *pCustDisp);
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_TryCustomDisplay
+//
+//! DESCRIPTION: This API is used to set up a custom display without saving the configuration on multiple displays.
+//!
+//! \note
+//! All the members of srcPartition, present in NV_CUSTOM_DISPLAY structure, should have their range in (0.0,1.0).
+//! In clone mode the timings can applied to both the target monitors but only one target at a time. \n
+//! For the secondary target the applied timings works under the following conditions:
+//! - If the secondary monitor EDID supports the selected timing, OR
+//! - If the selected custom timings can be scaled by the secondary monitor for the selected source resolution on the primary, OR
+//! - If the selected custom timings matches the existing source resolution on the primary.
+//! Setting up a custom display on non-active but connected monitors is supported only for Win7 and above.
+//!
+//! SUPPORTED OS: Windows XP, Windows 7 and higher
+//!
+//!
+//! \since Release: 313
+//!
+//!
+//! \param [in] pDisplayIds Array of the target display Dispaly IDs - See \ref handles.
+//! \param [in] count Total number of the incoming Display IDs and corresponding NV_CUSTOM_DISPLAY structure. This is for the multi-head support.
+//! \param [in] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure array.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_TryCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in_ecount(count) NV_CUSTOM_DISPLAY *pCustDisp);
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_DeleteCustomDisplay
+//
+//! DESCRIPTION: This function deletes the custom display configuration, specified from the registry for all the displays whose display IDs are passed.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 313
+//!
+//!
+//! \param [in] pDisplayIds Array of Dispaly IDs on which custom display configuration is to be saved.
+//! \param [in] count Total number of the incoming Dispaly IDs. This is for the multi-head support.
+//! \param [in] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_DeleteCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in NV_CUSTOM_DISPLAY *pCustDisp);
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_SaveCustomDisplay
+//
+//! DESCRIPTION: This function saves the current hardware display configuration on the specified Display IDs as a custom display configuration.
+//! This function should be called right after NvAPI_DISP_TryCustomDisplay() to save the custom display from the current
+//! hardware context. This function will not do anything if the custom display configuration is not tested on the hardware.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 313
+//!
+//!
+//! \param [in] pDisplayIds Array of Dispaly IDs on which custom display configuration is to be saved.
+//! \param [in] count Total number of the incoming Dispaly IDs. This is for the multi-head support.
+//! \param [in] isThisOutputIdOnly If set, the saved custom display will only be applied on the monitor with the same outputId (see \ref handles).
+//! \param [in] isThisMonitorIdOnly If set, the saved custom display will only be applied on the monitor with the same EDID ID or
+//! the same TV connector in case of analog TV.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_SaveCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in NvU32 isThisOutputIdOnly, __in NvU32 isThisMonitorIdOnly);
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_RevertCustomDisplayTrial
+//
+//! DESCRIPTION: This API is used to restore the display configuration, that was changed by calling NvAPI_DISP_TryCustomDisplay(). This function
+//! must be called only after a custom display configuration is tested on the hardware, using NvAPI_DISP_TryCustomDisplay(),
+//! otherwise no action is taken. On Vista, NvAPI_DISP_RevertCustomDisplayTrial should be called with an active display that
+//! was affected during the NvAPI_DISP_TryCustomDisplay() call, per GPU.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 313
+//!
+//!
+//! \param [in] pDisplayIds Pointer to display Id, of an active display.
+//! \param [in] count Total number of incoming Display IDs. For future use only. Currently it is expected to be passed as 1.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_RevertCustomDisplayTrial( __in_ecount(count) NvU32* pDisplayIds, __in NvU32 count);
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GetView
+//
+//! This API lets caller retrieve the target display arrangement for selected source display handle.
+//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs will be returned as STANDARD VIEW.
+//! Use NvAPI_SYS_GetDisplayTopologies() to query views across GPUs.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 85
+//!
+//! \param [in] hNvDisplay NVIDIA Display selection. It can be #NVAPI_DEFAULT_HANDLE or a handle enumerated from
+//! NvAPI_EnumNVidiaDisplayHandle().
+//! \param [out] pTargets User allocated storage to retrieve an array of NV_VIEW_TARGET_INFO. Can be NULL to retrieve
+//! the targetCount.
+//! \param [in,out] targetMaskCount Count of target device mask specified in pTargetMask.
+//! \param [out] targetView Target view selected from NV_TARGET_VIEW_MODE.
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred
+//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.")
+NVAPI_INTERFACE NvAPI_GetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargets, NvU32 *pTargetMaskCount, NV_TARGET_VIEW_MODE *pTargetView);
+
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GetViewEx
+//
+//! DESCRIPTION: This API lets caller retrieve the target display arrangement for selected source display handle.
+//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs will be returned as STANDARD VIEW.
+//! Use NvAPI_SYS_GetDisplayTopologies() to query views across GPUs.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 165
+//!
+//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with
+//! NvAPI_EnumNVidiaDisplayHandle().
+//! \param [in,out] pPathInfo Count field should be set to NVAPI_MAX_DISPLAY_PATH. Can be NULL to retrieve just the pathCount.
+//! \param [in,out] pPathCount Number of elements in array pPathInfo->path.
+//! \param [out] pTargetViewMode Display view selected from NV_TARGET_VIEW_MODE.
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_API_NOT_INTIALIZED NVAPI not initialized
+//! \retval NVAPI_ERROR Miscellaneous error occurred
+//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
+//! \retval NVAPI_EXPECTED_DISPLAY_HANDLE hNvDisplay is not a valid display handle.
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.")
+NVAPI_INTERFACE NvAPI_GetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NvU32 *pPathCount, NV_TARGET_VIEW_MODE *pTargetViewMode);
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_GetSupportedViews
+//
+//! This API lets caller enumerate all the supported NVIDIA display views - nView and Dualview modes.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 85
+//!
+//! \param [in] hNvDisplay NVIDIA Display selection. It can be #NVAPI_DEFAULT_HANDLE or a handle enumerated from
+//! NvAPI_EnumNVidiaDisplayHandle().
+//! \param [out] pTargetViews Array of supported views. Can be NULL to retrieve the pViewCount first.
+//! \param [in,out] pViewCount Count of supported views.
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Miscellaneous error occurred
+//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetSupportedViews(NvDisplayHandle hNvDisplay, NV_TARGET_VIEW_MODE *pTargetViews, NvU32 *pViewCount);
+
+
+//! SUPPORTED OS: Windows XP and higher
+//!
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DISP_GetDisplayIdByDisplayName
+//
+//! DESCRIPTION: This API retrieves the Display Id of a given display by
+//! display name. The display must be active to retrieve the
+//! displayId. In the case of clone mode or Surround gaming,
+//! the primary or top-left display will be returned.
+//!
+//! \param [in] displayName Name of display (Eg: "\\DISPLAY1" to
+//! retrieve the displayId for.
+//! \param [out] displayId Display ID of the requested display.
+//!
+//! retval ::NVAPI_OK: Capabilties have been returned.
+//! retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid.
+//! retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first
+//! retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available
+//! retval ::NVAPI_ERROR: Miscellaneous error occurred
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_GetDisplayIdByDisplayName(const char *displayName, NvU32* displayId);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_GetDisplayConfig
+//
+//! DESCRIPTION: This API lets caller retrieve the current global display
+//! configuration.
+//! USAGE: The caller might have to call this three times to fetch all the required configuration details as follows:
+//! First Pass: Caller should Call NvAPI_DISP_GetDisplayConfig() with pathInfo set to NULL to fetch pathInfoCount.
+//! Second Pass: Allocate memory for pathInfo with respect to the number of pathInfoCount(from First Pass) to fetch
+//! targetInfoCount. If sourceModeInfo is needed allocate memory or it can be initialized to NULL.
+//! Third Pass(Optional, only required if target information is required): Allocate memory for targetInfo with respect
+//! to number of targetInfoCount(from Second Pass).
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in,out] pathInfoCount Number of elements in pathInfo array, returns number of valid topologies, this cannot be null.
+//! \param [in,out] pathInfo Array of path information
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+//! specific meaning for this API, they are listed below.
+//!
+//! \retval NVAPI_INVALID_ARGUMENT - Invalid input parameter. Following can be the reason for this return value:
+//! -# pathInfoCount is NULL.
+//! -# *pathInfoCount is 0 and pathInfo is not NULL.
+//! -# *pathInfoCount is not 0 and pathInfo is NULL.
+//! \retval NVAPI_DEVICE_BUSY - ModeSet has not yet completed. Please wait and call it again.
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_GetDisplayConfig(__inout NvU32 *pathInfoCount, __out_ecount_full_opt(*pathInfoCount) NV_DISPLAYCONFIG_PATH_INFO *pathInfo);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_DISP_SetDisplayConfig
+//
+//
+//! DESCRIPTION: This API lets caller apply a global display configuration
+//! across multiple GPUs.
+//!
+//! If all sourceIds are zero, then NvAPI will pick up sourceId's based on the following criteria :
+//! - If user provides sourceModeInfo then we are trying to assign 0th sourceId always to GDIPrimary.
+//! This is needed since active windows always moves along with 0th sourceId.
+//! - For rest of the paths, we are incrementally assigning the sourceId per adapter basis.
+//! - If user doesn't provide sourceModeInfo then NVAPI just picks up some default sourceId's in incremental order.
+//! Note : NVAPI will not intelligently choose the sourceIDs for any configs that does not need a modeset.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] pathInfoCount Number of supplied elements in pathInfo
+//! \param [in] pathInfo Array of path information
+//! \param [in] flags Flags for applying settings
+//!
+//! \retval ::NVAPI_OK - completed request
+//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
+//! \retval ::NVAPI_ERROR - miscellaneous error occurred
+//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid input parameter.
+//!
+//! \ingroup dispcontrol
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DISP_SetDisplayConfig(__in NvU32 pathInfoCount, __in_ecount(pathInfoCount) NV_DISPLAYCONFIG_PATH_INFO* pathInfo, __in NvU32 flags);
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////////////
+//
+// MOSAIC allows a multi display target output scanout on a single source.
+//
+// SAMPLE of MOSAIC 1x4 topo with 8 pixel horizontal overlap
+//
+//+-------------------------++-------------------------++-------------------------++-------------------------+
+//| || || || |
+//| || || || |
+//| || || || |
+//| DVI1 || DVI2 || DVI3 || DVI4 |
+//| || || || |
+//| || || || |
+//| || || || |
+//| || || || |
+//+-------------------------++-------------------------++-------------------------++-------------------------+
+
+
+//! \addtogroup mosaicapi
+//! @{
+
+#define NVAPI_MAX_MOSAIC_DISPLAY_ROWS 8
+#define NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS 8
+//
+// These bits are used to describe the validity of a topo.
+//
+#define NV_MOSAIC_TOPO_VALIDITY_VALID 0x00000000 //!< The topology is valid
+#define NV_MOSAIC_TOPO_VALIDITY_MISSING_GPU 0x00000001 //!< Not enough SLI GPUs were found to fill the entire
+ //! topology. hPhysicalGPU will be 0 for these.
+#define NV_MOSAIC_TOPO_VALIDITY_MISSING_DISPLAY 0x00000002 //!< Not enough displays were found to fill the entire
+ //! topology. displayOutputId will be 0 for these.
+#define NV_MOSAIC_TOPO_VALIDITY_MIXED_DISPLAY_TYPES 0x00000004 //!< The topoogy is only possible with displays of the same
+ //! NV_GPU_OUTPUT_TYPE. Check displayOutputIds to make
+ //! sure they are all CRTs, or all DFPs.
+
+
+//
+//! This structure defines the topology details.
+typedef struct
+{
+ NvU32 version; //!< Version of this structure
+ NvLogicalGpuHandle hLogicalGPU; //!< Logical GPU for this topology
+ NvU32 validityMask; //!< 0 means topology is valid with the current hardware.
+ //! If not 0, inspect bits against NV_MOSAIC_TOPO_VALIDITY_*.
+ NvU32 rowCount; //!< Number of displays in a row
+ NvU32 colCount; //!< Number of displays in a column
+
+ struct
+ {
+ NvPhysicalGpuHandle hPhysicalGPU; //!< Physical GPU to be used in the topology (0 if GPU missing)
+ NvU32 displayOutputId; //!< Connected display target (0 if no display connected)
+ NvS32 overlapX; //!< Pixels of overlap on left of target: (+overlap, -gap)
+ NvS32 overlapY; //!< Pixels of overlap on top of target: (+overlap, -gap)
+
+ } gpuLayout[NVAPI_MAX_MOSAIC_DISPLAY_ROWS][NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS];
+
+} NV_MOSAIC_TOPO_DETAILS;
+
+//! Macro for constructing te vesion field of NV_MOSAIC_TOPO_DETAILS
+#define NVAPI_MOSAIC_TOPO_DETAILS_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_DETAILS,1)
+
+
+//
+//! These values refer to the different types of Mosaic topologies that are possible. When
+//! getting the supported Mosaic topologies, you can specify one of these types to narrow down
+//! the returned list to only those that match the given type.
+typedef enum
+{
+ NV_MOSAIC_TOPO_TYPE_ALL, //!< All mosaic topologies
+ NV_MOSAIC_TOPO_TYPE_BASIC, //!< Basic Mosaic topologies
+ NV_MOSAIC_TOPO_TYPE_PASSIVE_STEREO, //!< Passive Stereo topologies
+ NV_MOSAIC_TOPO_TYPE_SCALED_CLONE, //!< Not supported at this time
+ NV_MOSAIC_TOPO_TYPE_PASSIVE_STEREO_SCALED_CLONE, //!< Not supported at this time
+ NV_MOSAIC_TOPO_TYPE_MAX, //!< Always leave this at end of the enum
+} NV_MOSAIC_TOPO_TYPE;
+
+
+//
+//! This is a complete list of supported Mosaic topologies.
+//!
+//! Using a "Basic" topology combines multiple monitors to create a single desktop.
+//!
+//! Using a "Passive" topology combines multiples monitors to create a passive stereo desktop.
+//! In passive stereo, two identical topologies combine - one topology is used for the right eye and the other identical //! topology (targeting different displays) is used for the left eye. \n
+//! NOTE: common\inc\nvEscDef.h shadows a couple PASSIVE_STEREO enums. If this
+//! enum list changes and effects the value of NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO
+//! please update the corresponding value in nvEscDef.h
+typedef enum
+{
+ NV_MOSAIC_TOPO_NONE,
+
+ // 'BASIC' topos start here
+ //
+ // The result of using one of these Mosaic topos is that multiple monitors
+ // will combine to create a single desktop.
+ //
+ NV_MOSAIC_TOPO_BEGIN_BASIC,
+ NV_MOSAIC_TOPO_1x2_BASIC = NV_MOSAIC_TOPO_BEGIN_BASIC,
+ NV_MOSAIC_TOPO_2x1_BASIC,
+ NV_MOSAIC_TOPO_1x3_BASIC,
+ NV_MOSAIC_TOPO_3x1_BASIC,
+ NV_MOSAIC_TOPO_1x4_BASIC,
+ NV_MOSAIC_TOPO_4x1_BASIC,
+ NV_MOSAIC_TOPO_2x2_BASIC,
+ NV_MOSAIC_TOPO_2x3_BASIC,
+ NV_MOSAIC_TOPO_2x4_BASIC,
+ NV_MOSAIC_TOPO_3x2_BASIC,
+ NV_MOSAIC_TOPO_4x2_BASIC,
+ NV_MOSAIC_TOPO_1x5_BASIC,
+ NV_MOSAIC_TOPO_1x6_BASIC,
+ NV_MOSAIC_TOPO_7x1_BASIC,
+
+ // Add padding for 10 more entries. 6 will be enough room to specify every
+ // possible topology with 8 or fewer displays, so this gives us a little
+ // extra should we need it.
+ NV_MOSAIC_TOPO_END_BASIC = NV_MOSAIC_TOPO_7x1_BASIC + 9,
+
+ // 'PASSIVE_STEREO' topos start here
+ //
+ // The result of using one of these Mosaic topos is that multiple monitors
+ // will combine to create a single PASSIVE STEREO desktop. What this means is
+ // that there will be two topos that combine to create the overall desktop.
+ // One topo will be used for the left eye, and the other topo (of the
+ // same rows x cols), will be used for the right eye. The difference between
+ // the two topos is that different GPUs and displays will be used.
+ //
+ NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO, // value shadowed in nvEscDef.h
+ NV_MOSAIC_TOPO_1x2_PASSIVE_STEREO = NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO,
+ NV_MOSAIC_TOPO_2x1_PASSIVE_STEREO,
+ NV_MOSAIC_TOPO_1x3_PASSIVE_STEREO,
+ NV_MOSAIC_TOPO_3x1_PASSIVE_STEREO,
+ NV_MOSAIC_TOPO_1x4_PASSIVE_STEREO,
+ NV_MOSAIC_TOPO_4x1_PASSIVE_STEREO,
+ NV_MOSAIC_TOPO_2x2_PASSIVE_STEREO,
+ NV_MOSAIC_TOPO_END_PASSIVE_STEREO = NV_MOSAIC_TOPO_2x2_PASSIVE_STEREO + 4,
+
+
+ //
+ // Total number of topos. Always leave this at the end of the enumeration.
+ //
+ NV_MOSAIC_TOPO_MAX //! Total number of topologies.
+
+} NV_MOSAIC_TOPO;
+
+
+//
+//! This is a "topology brief" structure. It tells you what you need to know about
+//! a topology at a high level. A list of these is returned when you query for the
+//! supported Mosaic information.
+//!
+//! If you need more detailed information about the topology, call
+//! NvAPI_Mosaic_GetTopoGroup() with the topology value from this structure.
+typedef struct
+{
+ NvU32 version; //!< Version of this structure
+ NV_MOSAIC_TOPO topo; //!< The topology
+ NvU32 enabled; //!< 1 if topo is enabled, else 0
+ NvU32 isPossible; //!< 1 if topo *can* be enabled, else 0
+
+} NV_MOSAIC_TOPO_BRIEF;
+
+//! Macro for constructing the version field of NV_MOSAIC_TOPO_BRIEF
+#define NVAPI_MOSAIC_TOPO_BRIEF_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_BRIEF,1)
+
+
+//
+//! Basic per-display settings that are used in setting/getting the Mosaic mode
+typedef struct _NV_MOSAIC_DISPLAY_SETTING_V1
+{
+ NvU32 version; //!< Version of this structure
+ NvU32 width; //!< Per-display width
+ NvU32 height; //!< Per-display height
+ NvU32 bpp; //!< Bits per pixel
+ NvU32 freq; //!< Display frequency
+} NV_MOSAIC_DISPLAY_SETTING_V1;
+
+typedef struct NV_MOSAIC_DISPLAY_SETTING_V2
+{
+ NvU32 version; //!< Version of this structure
+ NvU32 width; //!< Per-display width
+ NvU32 height; //!< Per-display height
+ NvU32 bpp; //!< Bits per pixel
+ NvU32 freq; //!< Display frequency
+ NvU32 rrx1k; //!< Display frequency in x1k
+} NV_MOSAIC_DISPLAY_SETTING_V2;
+
+typedef NV_MOSAIC_DISPLAY_SETTING_V2 NV_MOSAIC_DISPLAY_SETTING;
+
+//! Macro for constructing the version field of NV_MOSAIC_DISPLAY_SETTING
+#define NVAPI_MOSAIC_DISPLAY_SETTING_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_SETTING_V1,1)
+#define NVAPI_MOSAIC_DISPLAY_SETTING_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_SETTING_V2,2)
+#define NVAPI_MOSAIC_DISPLAY_SETTING_VER NVAPI_MOSAIC_DISPLAY_SETTING_VER2
+
+
+//
+// Set a reasonable max number of display settings to support
+// so arrays are bound.
+//
+#define NV_MOSAIC_DISPLAY_SETTINGS_MAX 40 //!< Set a reasonable maximum number of display settings to support
+ //! so arrays are bound.
+
+
+//
+//! This structure is used to contain a list of supported Mosaic topologies
+//! along with the display settings that can be used.
+typedef struct _NV_MOSAIC_SUPPORTED_TOPO_INFO_V1
+{
+ NvU32 version; //!< Version of this structure
+ NvU32 topoBriefsCount; //!< Number of topologies in below array
+ NV_MOSAIC_TOPO_BRIEF topoBriefs[NV_MOSAIC_TOPO_MAX]; //!< List of supported topologies with only brief details
+ NvU32 displaySettingsCount; //!< Number of display settings in below array
+ NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings[NV_MOSAIC_DISPLAY_SETTINGS_MAX]; //!< List of per display settings possible
+
+} NV_MOSAIC_SUPPORTED_TOPO_INFO_V1;
+
+typedef struct _NV_MOSAIC_SUPPORTED_TOPO_INFO_V2
+{
+ NvU32 version; //!< Version of this structure
+ NvU32 topoBriefsCount; //!< Number of topologies in below array
+ NV_MOSAIC_TOPO_BRIEF topoBriefs[NV_MOSAIC_TOPO_MAX]; //!< List of supported topologies with only brief details
+ NvU32 displaySettingsCount; //!< Number of display settings in below array
+ NV_MOSAIC_DISPLAY_SETTING_V2 displaySettings[NV_MOSAIC_DISPLAY_SETTINGS_MAX]; //!< List of per display settings possible
+
+} NV_MOSAIC_SUPPORTED_TOPO_INFO_V2;
+
+typedef NV_MOSAIC_SUPPORTED_TOPO_INFO_V2 NV_MOSAIC_SUPPORTED_TOPO_INFO;
+
+//! Macro forconstructing the version field of NV_MOSAIC_SUPPORTED_TOPO_INFO
+#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPO_INFO_V1,1)
+#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPO_INFO_V2,2)
+#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER2
+
+
+//
+// Indices to use to access the topos array within the mosaic topology
+#define NV_MOSAIC_TOPO_IDX_DEFAULT 0
+
+#define NV_MOSAIC_TOPO_IDX_LEFT_EYE 0
+#define NV_MOSAIC_TOPO_IDX_RIGHT_EYE 1
+#define NV_MOSAIC_TOPO_NUM_EYES 2
+
+
+//
+//! This defines the maximum number of topos that can be in a topo group.
+//! At this time, it is set to 2 because our largest topo group (passive
+//! stereo) only needs 2 topos (left eye and right eye).
+//!
+//! If a new topo group with more than 2 topos is added above, then this
+//! number will also have to be incremented.
+#define NV_MOSAIC_MAX_TOPO_PER_TOPO_GROUP 2
+
+
+//
+//! This structure defines a group of topologies that work together to create one
+//! overall layout. All of the supported topologies are represented with this
+//! structure.
+//!
+//! For example, a 'Passive Stereo' topology would be represented with this
+//! structure, and would have separate topology details for the left and right eyes.
+//! The count would be 2. A 'Basic' topology is also represented by this structure,
+//! with a count of 1.
+//!
+//! The structure is primarily used internally, but is exposed to applications in a
+//! read-only fashion because there are some details in it that might be useful
+//! (like the number of rows/cols, or connected display information). A user can
+//! get the filled-in structure by calling NvAPI_Mosaic_GetTopoGroup().
+//!
+//! You can then look at the detailed values within the structure. There are no
+//! entrypoints which take this structure as input (effectively making it read-only).
+typedef struct
+{
+ NvU32 version; //!< Version of this structure
+ NV_MOSAIC_TOPO_BRIEF brief; //!< The brief details of this topo
+ NvU32 count; //!< Number of topos in array below
+ NV_MOSAIC_TOPO_DETAILS topos[NV_MOSAIC_MAX_TOPO_PER_TOPO_GROUP];
+
+} NV_MOSAIC_TOPO_GROUP;
+
+//! Macro for constructing the version field of NV_MOSAIC_TOPO_GROUP
+#define NVAPI_MOSAIC_TOPO_GROUP_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_GROUP,1)
+
+//! @}
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_GetSupportedTopoInfo
+//
+//! DESCRIPTION: This API returns information on the topologies and display resolutions
+//! supported by Mosaic mode.
+//!
+//! NOTE: Not all topologies returned can be set immediately.
+//! See 'OUT' Notes below.
+//!
+//! Once you get the list of supported topologies, you can call
+//! NvAPI_Mosaic_GetTopoGroup() with one of the Mosaic topologies if you need
+//! more information about it.
+//!
+//! <b>'IN' Notes:</b> pSupportedTopoInfo->version must be set before calling this function.
+//! If the specified version is not supported by this implementation,
+//! an error will be returned (NVAPI_INCOMPATIBLE_STRUCT_VERSION).
+//!
+//! <b>'OUT' Notes:</b> Some of the topologies returned might not be valid for one reason or
+//! another. It could be due to mismatched or missing displays. It
+//! could also be because the required number of GPUs is not found.
+//! At a high level, you can see if the topology is valid and can be enabled
+//! by looking at the pSupportedTopoInfo->topoBriefs[xxx].isPossible flag.
+//! If this is true, the topology can be enabled. If it
+//! is false, you can find out why it cannot be enabled by getting the
+//! details of the topology via NvAPI_Mosaic_GetTopoGroup(). From there,
+//! look at the validityMask of the individual topologies. The bits can
+//! be tested against the NV_MOSAIC_TOPO_VALIDITY_* bits.
+//!
+//! It is possible for this function to return NVAPI_OK with no topologies
+//! listed in the return structure. If this is the case, it means that
+//! the current hardware DOES support Mosaic, but with the given configuration
+//! no valid topologies were found. This most likely means that SLI was not
+//! enabled for the hardware. Once enabled, you should see valid topologies
+//! returned from this function.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 185
+//!
+//!
+//! \param [in,out] pSupportedTopoInfo Information about what topologies and display resolutions
+//! are supported for Mosaic.
+//! \param [in] type The type of topologies the caller is interested in
+//! getting. See NV_MOSAIC_TOPO_TYPE for possible values.
+//!
+//! \retval ::NVAPI_OK No errors in returning supported topologies.
+//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more arguments passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
+//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
+// compatible with this entry point.
+//! \retval ::NVAPI_ERROR: Miscellaneous error occurred.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_GetSupportedTopoInfo(NV_MOSAIC_SUPPORTED_TOPO_INFO *pSupportedTopoInfo, NV_MOSAIC_TOPO_TYPE type);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_GetTopoGroup
+//
+//! DESCRIPTION: This API returns a structure filled with the details
+//! of the specified Mosaic topology.
+//!
+//! If the pTopoBrief passed in matches the current topology,
+//! then information in the brief and group structures
+//! will reflect what is current. Thus the brief would have
+//! the current 'enable' status, and the group would have the
+//! current overlap values. If there is no match, then the
+//! returned brief has an 'enable' status of FALSE (since it
+//! is obviously not enabled), and the overlap values will be 0.
+//!
+//! <b>'IN' Notes:</b> pTopoGroup->version must be set before calling this function.
+//! If the specified version is not supported by this implementation,
+//! an error will be returned (NVAPI_INCOMPATIBLE_STRUCT_VERSION).
+//!
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 185
+//!
+//! \param [in] pTopoBrief The topology for getting the details
+//! This must be one of the topology briefs
+//! returned from NvAPI_Mosaic_GetSupportedTopoInfo().
+//! \param [in,out] pTopoGroup The topology details matching the brief
+//!
+//! \retval ::NVAPI_OK Details were retrieved successfully.
+//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
+//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
+// compatible with this entry point.
+//! \retval ::NVAPI_ERROR: Miscellaneous error occurred.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_GetTopoGroup(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_TOPO_GROUP *pTopoGroup);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_GetOverlapLimits
+//
+//! DESCRIPTION: This API returns the X and Y overlap limits required if
+//! the given Mosaic topology and display settings are to be used.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 185
+//!
+//! \param [in] pTopoBrief The topology for getting limits
+//! This must be one of the topo briefs
+//! returned from NvAPI_Mosaic_GetSupportedTopoInfo().
+//! \param [in] pDisplaySetting The display settings for getting the limits.
+//! This must be one of the settings
+//! returned from NvAPI_Mosaic_GetSupportedTopoInfo().
+//! \param [out] pMinOverlapX X overlap minimum
+//! \param [out] pMaxOverlapX X overlap maximum
+//! \param [out] pMinOverlapY Y overlap minimum
+//! \param [out] pMaxOverlapY Y overlap maximum
+//!
+//! \retval ::NVAPI_OK Details were retrieved successfully.
+//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
+//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
+//! compatible with this entry point.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_GetOverlapLimits(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 *pMinOverlapX, NvS32 *pMaxOverlapX, NvS32 *pMinOverlapY, NvS32 *pMaxOverlapY);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_SetCurrentTopo
+//
+//! DESCRIPTION: This API sets the Mosaic topology and performs a mode switch
+//! using the given display settings.
+//!
+//! If NVAPI_OK is returned, the current Mosaic topology was set
+//! correctly. Any other status returned means the
+//! topology was not set, and remains what it was before this
+//! function was called.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 185
+//!
+//! \param [in] pTopoBrief The topology to set. This must be one of the topologies returned from
+//! NvAPI_Mosaic_GetSupportedTopoInfo(), and it must have an isPossible value of 1.
+//! \param [in] pDisplaySetting The per display settings to be used in the Mosaic mode. This must be one of the
+//! settings returned from NvAPI_Mosaic_GetSupportedTopoInfo().
+//! \param [in] overlapX The pixel overlap to use between horizontal displays (use positive a number for
+//! overlap, or a negative number to create a gap.) If the overlap is out of bounds
+//! for what is possible given the topo and display setting, the overlap will be clamped.
+//! \param [in] overlapY The pixel overlap to use between vertical displays (use positive a number for
+//! overlap, or a negative number to create a gap.) If the overlap is out of bounds for
+//! what is possible given the topo and display setting, the overlap will be clamped.
+//! \param [in] enable If 1, the topology being set will also be enabled, meaning that the mode set will
+//! occur. \n
+//! If 0, you don't want to be in Mosaic mode right now, but want to set the current
+//! Mosaic topology so you can enable it later with NvAPI_Mosaic_EnableCurrentTopo().
+//!
+//! \retval ::NVAPI_OK The Mosaic topology was set.
+//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
+//! \retval ::NVAPI_TOPO_NOT_POSSIBLE The topology passed in is not currently possible.
+//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
+//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
+//! compatible with this entrypoint.
+//! \retval ::NVAPI_MODE_CHANGE_FAILED There was an error changing the display mode.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_SetCurrentTopo(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 overlapX, NvS32 overlapY, NvU32 enable);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_GetCurrentTopo
+//
+//! DESCRIPTION: This API returns information for the current Mosaic topology.
+//! This includes topology, display settings, and overlap values.
+//!
+//! You can call NvAPI_Mosaic_GetTopoGroup() with the topology
+//! if you require more information.
+//!
+//! If there isn't a current topology, then pTopoBrief->topo will
+//! be NV_MOSAIC_TOPO_NONE.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 185
+//!
+//! \param [out] pTopoBrief The current Mosaic topology
+//! \param [out] pDisplaySetting The current per-display settings
+//! \param [out] pOverlapX The pixel overlap between horizontal displays
+//! \param [out] pOverlapY The pixel overlap between vertical displays
+//!
+//! \retval ::NVAPI_OK Success getting current info.
+//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
+//! \retval ::NVAPI_NO_IMPLEMENTATION This entry point not available.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_GetCurrentTopo(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 *pOverlapX, NvS32 *pOverlapY);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_EnableCurrentTopo
+//
+//! DESCRIPTION: This API enables or disables the current Mosaic topology
+//! based on the setting of the incoming 'enable' parameter.
+//!
+//! An "enable" setting enables the current (previously set) Mosaic topology.
+//! Note that when the current Mosaic topology is retrieved, it must have an isPossible value of 1 or
+//! an error will occur.
+//!
+//! A "disable" setting disables the current Mosaic topology.
+//! The topology information will persist, even across reboots.
+//! To re-enable the Mosaic topology, call this function
+//! again with the enable parameter set to 1.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 185
+//!
+//! \param [in] enable 1 to enable the current Mosaic topo, 0 to disable it.
+//!
+//! \retval ::NVAPI_OK The Mosaic topo was enabled/disabled.
+//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more arguments passed in are invalid.
+//! \retval ::NVAPI_TOPO_NOT_POSSIBLE The current topology is not currently possible.
+//! \retval ::NVAPI_MODE_CHANGE_FAILED There was an error changing the display mode.
+//! \retval ::NVAPI_ERROR: Miscellaneous error occurred.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_EnableCurrentTopo(NvU32 enable);
+
+//! \ingroup mosaicapi
+//! @{
+typedef struct _NV_MOSAIC_GRID_TOPO_DISPLAY_V1
+{
+ NvU32 displayId; //!< DisplayID of the display
+ NvS32 overlapX; //!< (+overlap, -gap)
+ NvS32 overlapY; //!< (+overlap, -gap)
+ NV_ROTATE rotation; //!< Rotation of display
+ NvU32 cloneGroup; //!< Reserved, must be 0
+} NV_MOSAIC_GRID_TOPO_DISPLAY_V1;
+
+typedef enum _NV_PIXEL_SHIFT_TYPE
+{
+ NV_PIXEL_SHIFT_TYPE_NO_PIXEL_SHIFT = 0, //!< No pixel shift will be applied to this display.
+ NV_PIXEL_SHIFT_TYPE_2x2_TOP_LEFT_PIXELS = 1, //!< This display will be used to scanout top left pixels in 2x2 PixelShift configuration
+ NV_PIXEL_SHIFT_TYPE_2x2_BOTTOM_RIGHT_PIXELS = 2, //!< This display will be used to scanout bottom right pixels in 2x2 PixelShift configuration
+} NV_PIXEL_SHIFT_TYPE;
+
+typedef struct _NV_MOSAIC_GRID_TOPO_DISPLAY_V2
+{
+ NvU32 version; //!< Version of this structure
+
+ NvU32 displayId; //!< DisplayID of the display
+ NvS32 overlapX; //!< (+overlap, -gap)
+ NvS32 overlapY; //!< (+overlap, -gap)
+ NV_ROTATE rotation; //!< Rotation of display
+ NvU32 cloneGroup; //!< Reserved, must be 0
+ NV_PIXEL_SHIFT_TYPE pixelShiftType; //!< Type of the pixel shift enabled display
+} NV_MOSAIC_GRID_TOPO_DISPLAY_V2;
+
+#ifndef NV_MOSAIC_GRID_TOPO_DISPLAY_VER
+
+typedef NV_MOSAIC_GRID_TOPO_DISPLAY_V1 NV_MOSAIC_GRID_TOPO_DISPLAY;
+
+#endif
+
+typedef struct _NV_MOSAIC_GRID_TOPO_V1
+{
+ NvU32 version; //!< Version of this structure
+ NvU32 rows; //!< Number of rows
+ NvU32 columns; //!< Number of columns
+ NvU32 displayCount; //!< Number of display details
+ NvU32 applyWithBezelCorrect : 1; //!< When enabling and doing the modeset, do we switch to the bezel-corrected resolution
+ NvU32 immersiveGaming : 1; //!< Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
+ NvU32 baseMosaic : 1; //!< Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
+ NvU32 driverReloadAllowed : 1; //!< If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get.
+ NvU32 acceleratePrimaryDisplay : 1; //!< Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get.
+ NvU32 reserved : 27; //!< Reserved, must be 0
+ NV_MOSAIC_GRID_TOPO_DISPLAY_V1 displays[NV_MOSAIC_MAX_DISPLAYS]; //!< Displays are done as [(row * columns) + column]
+ NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings; //!< Display settings
+} NV_MOSAIC_GRID_TOPO_V1;
+
+typedef struct _NV_MOSAIC_GRID_TOPO_V2
+{
+ NvU32 version; //!< Version of this structure
+ NvU32 rows; //!< Number of rows
+ NvU32 columns; //!< Number of columns
+ NvU32 displayCount; //!< Number of display details
+ NvU32 applyWithBezelCorrect : 1; //!< When enabling and doing the modeset, do we switch to the bezel-corrected resolution
+ NvU32 immersiveGaming : 1; //!< Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
+ NvU32 baseMosaic : 1; //!< Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
+ NvU32 driverReloadAllowed : 1; //!< If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get.
+ NvU32 acceleratePrimaryDisplay : 1; //!< Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get.
+ NvU32 pixelShift : 1; //!< Enable Pixel shift
+ NvU32 reserved : 26; //!< Reserved, must be 0
+ NV_MOSAIC_GRID_TOPO_DISPLAY_V2 displays[NV_MOSAIC_MAX_DISPLAYS]; //!< Displays are done as [(row * columns) + column]
+ NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings; //!< Display settings
+} NV_MOSAIC_GRID_TOPO_V2;
+
+//! Macro for constructing the version field of ::NV_MOSAIC_GRID_TOPO
+#define NV_MOSAIC_GRID_TOPO_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_GRID_TOPO_V1,1)
+#define NV_MOSAIC_GRID_TOPO_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_GRID_TOPO_V2,2)
+#ifndef NV_MOSAIC_GRID_TOPO_VER
+
+typedef NV_MOSAIC_GRID_TOPO_V2 NV_MOSAIC_GRID_TOPO;
+
+//! Macro for constructing the version field of ::NV_MOSAIC_GRID_TOPO
+#define NV_MOSAIC_GRID_TOPO_VER NV_MOSAIC_GRID_TOPO_VER2
+
+#endif
+
+//! @}
+
+//! since Release R290
+
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_DISPLAY_ON_INVALID_GPU NV_BIT(0)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_DISPLAY_ON_WRONG_CONNECTOR NV_BIT(1)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_COMMON_TIMINGS NV_BIT(2)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_EDID_AVAILABLE NV_BIT(3)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_MISMATCHED_OUTPUT_TYPE NV_BIT(4)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_DISPLAY_CONNECTED NV_BIT(5)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_GPU_TOPOLOGY NV_BIT(6)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NOT_SUPPORTED NV_BIT(7)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_SLI_BRIDGE NV_BIT(8)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_ECC_ENABLED NV_BIT(9)
+#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_GPU_TOPOLOGY_NOT_SUPPORTED NV_BIT(10)
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_SetDisplayGrids
+//
+//! DESCRIPTION: Sets a new display topology, replacing any existing topologies
+//! that use the same displays.
+//!
+//! This function will look for an SLI configuration that will
+//! allow the display topology to work.
+//!
+//! To revert to a single display, specify that display as a 1x1
+//! grid.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] pGridTopologies The topology details to set.
+//! \param [in] gridCount The number of elements in the pGridTopologies array.
+//! \param [in] setTopoFlags Zero or more of the NVAPI_MOSAIC_SETDISPLAYTOPO_FLAG_*
+//! flags.
+//!
+//!
+//! \retval ::NVAPI_OK Capabilities have been returned.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
+//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
+//! \retval ::NVAPI_NO_ACTIVE_SLI_TOPOLOGY No matching GPU topologies could be found.
+//! \retval ::NVAPI_TOPO_NOT_POSSIBLE One or more of the display grids are not valid.
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+
+
+//! Do not change the current GPU topology. If the NO_DRIVER_RELOAD bit is not
+//! specified, then it may still require a driver reload.
+#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_CURRENT_GPU_TOPOLOGY NV_BIT(0)
+
+//! Do not allow a driver reload. That is, stick with the same master GPU as well as the
+//! same SLI configuration.
+#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_NO_DRIVER_RELOAD NV_BIT(1)
+
+//! When choosing a GPU topology, choose the topology with the best performance.
+//! Without this flag, it will choose the topology that uses the smallest number
+//! of GPU's.
+#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_MAXIMIZE_PERFORMANCE NV_BIT(2)
+
+//! Do not return an error if no configuration will work with all of the grids.
+#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_ALLOW_INVALID NV_BIT(3)
+
+NVAPI_INTERFACE NvAPI_Mosaic_SetDisplayGrids(__in_ecount(gridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies, __in NvU32 gridCount, __in NvU32 setTopoFlags);
+
+
+//! \ingroup mosaicapi
+//! Indicates that a display's position in the grid is sub-optimal.
+#define NV_MOSAIC_DISPLAYTOPO_WARNING_DISPLAY_POSITION NV_BIT(0)
+
+//! \ingroup mosaicapi
+//! Indicates that SetDisplaySettings would need to perform a driver reload.
+#define NV_MOSAIC_DISPLAYTOPO_WARNING_DRIVER_RELOAD_REQUIRED NV_BIT(1)
+
+//! \ingroup mosaicapi
+typedef struct
+{
+ NvU32 version;
+ NvU32 errorFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_ERROR_* flags.
+ NvU32 warningFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_WARNING_* flags.
+
+ NvU32 displayCount; //!< (OUT) The number of valid entries in the displays array.
+ struct
+ {
+ NvU32 displayId; //!< (OUT) The DisplayID of this display.
+ NvU32 errorFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYCAPS_PROBLEM_* flags.
+ NvU32 warningFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_WARNING_* flags.
+
+ NvU32 supportsRotation : 1; //!< (OUT) This display can be rotated
+ NvU32 reserved : 31; //!< (OUT) reserved
+ } displays[NVAPI_MAX_DISPLAYS];
+} NV_MOSAIC_DISPLAY_TOPO_STATUS;
+
+//! \ingroup mosaicapi
+#define NV_MOSAIC_DISPLAY_TOPO_STATUS_VER MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_TOPO_STATUS,1)
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_ValidateDisplayGrids
+//
+//! DESCRIPTION: Determines if a list of grid topologies is valid. It will choose an SLI
+//! configuration in the same way that NvAPI_Mosaic_SetDisplayGrids() does.
+//!
+//! On return, each element in the pTopoStatus array will contain any errors or
+//! warnings about each grid topology. If any error flags are set, then the topology
+//! is not valid. If any warning flags are set, then the topology is valid, but
+//! sub-optimal.
+//!
+//! If the ALLOW_INVALID flag is set, then it will continue to validate the grids
+//! even if no SLI configuration will allow all of the grids. In this case, a grid
+//! grid with no matching GPU topology will have the error
+//! flags NO_GPU_TOPOLOGY or NOT_SUPPORTED set.
+//!
+//! If the ALLOW_INVALID flag is not set and no matching SLI configuration is
+//! found, then it will skip the rest of the validation and return
+//! NVAPI_NO_ACTIVE_SLI_TOPOLOGY.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] setTopoFlags Zero or more of the NVAPI_MOSAIC_SETDISPLAYTOPO_FLAG_*
+//! flags.
+//! \param [in] pGridTopologies The array of grid topologies to verify.
+//! \param [in,out] pTopoStatus The array of problems and warnings with each grid topology.
+//! \param [in] gridCount The number of elements in the pGridTopologies and
+//! pTopoStatus arrays.
+//!
+//!
+//! \retval ::NVAPI_OK: Capabilities have been returned.
+//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first
+//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available
+//! \retval ::NVAPI_NO_ACTIVE_SLI_TOPOLOGY: No matching GPU topologies could be found.
+//! \retval ::NVAPI_ERROR: Miscellaneous error occurred
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_ValidateDisplayGrids(__in NvU32 setTopoFlags,
+ __in_ecount(gridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies,
+ __inout_ecount_full(gridCount) NV_MOSAIC_DISPLAY_TOPO_STATUS *pTopoStatus,
+ __in NvU32 gridCount);
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_EnumDisplayModes
+//
+//! DESCRIPTION: Determines the set of available display modes for a given grid topology.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] pGridTopology The grid topology to use.
+//! \param [in,out] pDisplaySettings A pointer to an array of display settings to populate,
+//! or NULL to find out the total number of available modes.
+//! \param [in,out] pDisplayCount If pDisplaySettings is not NULL, then pDisplayCount
+//! should point to the number of elements in the
+//! pDisplaySettings array. On return, it will contain the
+//! number of modes that were actually returned. If
+//! pDisplaySettings is NULL, then pDisplayCount will receive
+//! the total number of modes that are available.
+//!
+//!
+//! \retval ::NVAPI_OK Capabilities have been returned.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
+//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred
+//!
+//! \ingroup mosaciapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_EnumDisplayModes(__in NV_MOSAIC_GRID_TOPO *pGridTopology,
+ __inout_ecount_part_opt(*pDisplayCount, *pDisplayCount) NV_MOSAIC_DISPLAY_SETTING *pDisplaySettings,
+ __inout NvU32 *pDisplayCount);
+
+
+//! SUPPORTED OS: Windows 7 and higher
+//!
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Mosaic_EnumDisplayGrids
+//
+//! DESCRIPTION: Enumerates the current active grid topologies. This includes Mosaic, IG, and
+//! Panoramic topologies, as well as single displays.
+//!
+//! If pGridTopologies is NULL, then pGridCount will be set to the number of active
+//! grid topologies.
+//!
+//! If pGridTopologies is not NULL, then pGridCount contains the maximum number of
+//! grid topologies to return. On return, pGridCount will be set to the number of
+//! grid topologies that were returned.
+//!
+//! \param [out] pGridTopologies The list of active grid topologies.
+//! \param [in,out] pGridCount A pointer to the number of grid topologies returned.
+//!
+//! \retval ::NVAPI_OK Capabilties have been returned.
+//! \retval ::NVAPI_END_ENUMERATION There are no more topologies to return.
+//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
+//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
+//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
+//! \retval ::NVAPI_ERROR Miscellaneous error occurred
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Mosaic_EnumDisplayGrids(__inout_ecount_part_opt(*pGridCount, *pGridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies,
+ __inout NvU32 *pGridCount);
+
+
+////////////////////////////////////////////////////////////////////////////////////////
+//
+// ###########################################################################
+// DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS
+//
+// Below is the Phase 1 Mosaic stuff, the Phase 2 stuff above is what will remain
+// once Phase 2 is complete. For a small amount of time, the two will co-exist. As
+// soon as apps (nvapichk, NvAPITestMosaic, and CPL) are updated to use the Phase 2
+// entrypoints, the code below will be deleted.
+//
+// DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS
+// ###########################################################################
+//
+// Supported topos 1x4, 4x1 and 2x2 to start with.
+//
+// Selected scan out targets can be one per GPU or more than one on the same GPU.
+//
+// SAMPLE of MOSAIC 1x4 SCAN OUT TOPO with 8 pixel horizontal overlap
+//
+//+-------------------------++-------------------------++-------------------------++-------------------------+
+//| || || || |
+//| || || || |
+//| || || || |
+//| DVI1 || DVI2 || DVI3 || DVI4 |
+//| || || || |
+//| || || || |
+//| || || || |
+//| || || || |
+//+-------------------------++-------------------------++-------------------------++-------------------------+
+
+
+//! \addtogroup mosaicapi
+//! @{
+
+//! Used in NV_MOSAIC_TOPOLOGY.
+#define NVAPI_MAX_MOSAIC_DISPLAY_ROWS 8
+
+//! Used in NV_MOSAIC_TOPOLOGY.
+#define NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS 8
+
+//! Used in NV_MOSAIC_TOPOLOGY.
+#define NVAPI_MAX_MOSAIC_TOPOS 16
+
+//! Used in NvAPI_GetCurrentMosaicTopology() and NvAPI_SetCurrentMosaicTopology().
+typedef struct
+{
+ NvU32 version; //!< Version number of the mosaic topology
+ NvU32 rowCount; //!< Horizontal display count
+ NvU32 colCount; //!< Vertical display count
+
+ struct
+ {
+ NvPhysicalGpuHandle hPhysicalGPU; //!< Physical GPU to be used in the topology
+ NvU32 displayOutputId; //!< Connected display target
+ NvS32 overlapX; //!< Pixels of overlap on the left of target: (+overlap, -gap)
+ NvS32 overlapY; //!< Pixels of overlap on the top of target: (+overlap, -gap)
+
+ } gpuLayout[NVAPI_MAX_MOSAIC_DISPLAY_ROWS][NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS];
+
+} NV_MOSAIC_TOPOLOGY;
+
+//! Used in NV_MOSAIC_TOPOLOGY.
+#define NVAPI_MOSAIC_TOPOLOGY_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPOLOGY,1)
+
+//! Used in NvAPI_GetSupportedMosaicTopologies().
+typedef struct
+{
+ NvU32 version;
+ NvU32 totalCount; //!< Count of valid topologies
+ NV_MOSAIC_TOPOLOGY topos[NVAPI_MAX_MOSAIC_TOPOS]; //!< Maximum number of topologies
+
+} NV_MOSAIC_SUPPORTED_TOPOLOGIES;
+
+//! Used in NV_MOSAIC_SUPPORTED_TOPOLOGIES.
+#define NVAPI_MOSAIC_SUPPORTED_TOPOLOGIES_VER MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPOLOGIES,1)
+
+//!@}
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetSupportedMosaicTopologies
+//
+//! DESCRIPTION: This API returns all valid Mosaic topologies.
+//!
+//! SUPPORTED OS: Windows XP
+//!
+//!
+//! \since Release: 177
+//!
+//! \param [out] pMosaicTopos An array of valid Mosaic topologies.
+//!
+//! \retval NVAPI_OK Call succeeded; 1 or more topologies were returned
+//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
+//! \retval NVAPI_MIXED_TARGET_TYPES Mosaic topology is only possible with all targets of the same NV_GPU_OUTPUT_TYPE.
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
+//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetSupportedMosaicTopologies(NV_MOSAIC_SUPPORTED_TOPOLOGIES *pMosaicTopos);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetCurrentMosaicTopology
+//
+//! DESCRIPTION: This API gets the current Mosaic topology.
+//!
+//! SUPPORTED OS: Windows XP
+//!
+//!
+//! \since Release: 177
+//!
+//! \param [out] pMosaicTopo The current Mosaic topology
+//! \param [out] pEnabled TRUE if returned topology is currently enabled, else FALSE
+//!
+//! \retval NVAPI_OK Call succeeded
+//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
+//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GetCurrentMosaicTopology(NV_MOSAIC_TOPOLOGY *pMosaicTopo, NvU32 *pEnabled);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_SetCurrentMosaicTopology
+//
+//! DESCRIPTION: This API sets the Mosaic topology, and enables it so that the
+//! Mosaic display settings are enumerated upon request.
+//!
+//! SUPPORTED OS: Windows XP
+//!
+//!
+//! \since Release: 177
+//!
+//! \param [in] pMosaicTopo A valid Mosaic topology
+//!
+//! \retval NVAPI_OK Call succeeded
+//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
+//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_SetCurrentMosaicTopology(NV_MOSAIC_TOPOLOGY *pMosaicTopo);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnableCurrentMosaicTopology
+//
+//! DESCRIPTION: This API enables or disables the current Mosaic topology.
+//! When enabling, the last Mosaic topology will be set.
+//!
+//! - If enabled, enumeration of display settings will include valid Mosaic resolutions.
+//! - If disabled, enumeration of display settings will not include Mosaic resolutions.
+//!
+//! SUPPORTED OS: Windows XP
+//!
+//!
+//! \since Release: 177
+//!
+//! \param [in] enable TRUE to enable the Mosaic Topology, FALSE to disable it.
+//!
+//! \retval NVAPI_OK Call succeeded
+//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
+//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
+//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
+//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
+//!
+//! \ingroup mosaicapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_EnableCurrentMosaicTopology(NvU32 enable);
+
+
+#define NVAPI_MAX_GSYNC_DEVICES 4
+
+
+// Sync Display APIs
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GSync_EnumSyncDevices
+//
+//! DESCRIPTION: This API returns an array of Sync device handles. A Sync device handle represents a
+//! single Sync device on the system.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [out] nvGSyncHandles- The caller provides an array of handles, which must contain at least
+//! NVAPI_MAX_GSYNC_DEVICES elements. The API will zero out the entire array and then fill in one
+//! or more handles. If an error occurs, the array is invalid.
+//! \param [out] *gsyncCount- The caller provides the storage space. NvAPI_GSync_EnumSyncDevices
+//! sets *gsyncCount to indicate how many of the elements in the nvGSyncHandles[] array are valid.
+//! If an error occurs, *gsyncCount will be set to zero.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//! \retval ::NVAPI_INVALID_ARGUMENT nvGSyncHandles or gsyncCount is NULL.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
+//!
+//! \ingroup gsyncapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GSync_EnumSyncDevices(__out NvGSyncDeviceHandle nvGSyncHandles[NVAPI_MAX_GSYNC_DEVICES], __out NvU32 *gsyncCount);
+
+
+
+// GSync boardId values
+#define NVAPI_GSYNC_BOARD_ID_P358 856 //!< GSync board ID 0x358, see NV_GSYNC_CAPABILITIES
+#define NVAPI_GSYNC_BOARD_ID_P2060 8288 //!< GSync board ID 0x2060, see NV_GSYNC_CAPABILITIES
+
+
+//! Used in NvAPI_GSync_QueryCapabilities().
+typedef struct _NV_GSYNC_CAPABILITIES_V1
+{
+ NvU32 version; //!< Version of the structure
+ NvU32 boardId; //!< Board ID
+ NvU32 revision; //!< FPGA Revision
+ NvU32 capFlags; //!< Capabilities of the Sync board. Reserved for future use
+} NV_GSYNC_CAPABILITIES_V1;
+
+typedef NV_GSYNC_CAPABILITIES_V1 NV_GSYNC_CAPABILITIES;
+
+
+//! \ingroup gsyncapi
+//! Macro for constructing the version field of NV_GSYNC_CAPABILITIES.
+#define NV_GSYNC_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_GSYNC_CAPABILITIES_V1,1)
+#define NV_GSYNC_CAPABILITIES_VER NV_GSYNC_CAPABILITIES_VER1
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GSync_QueryCapabilities
+//
+//! DESCRIPTION: This API returns the capabilities of the Sync device.
+//!
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [in] hNvGSyncDevice- The handle for a Sync device for which the capabilities will be queried.
+//! \param [inout] *pNvGSyncCapabilities- The caller provides the storage space. NvAPI_GSync_QueryCapabilities() sets
+//! *pNvGSyncCapabilities to the version and capabilities details of the Sync device
+//! If an error occurs, *pNvGSyncCapabilities will be set to NULL.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
+//!
+//! \ingroup gsyncapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GSync_QueryCapabilities(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CAPABILITIES *pNvGSyncCapabilities);
+
+
+
+//! Connector values for a GPU. Used in NV_GSYNC_GPU.
+typedef enum _NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR
+{
+ NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_NONE = 0,
+ NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_PRIMARY = 1,
+ NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_SECONDARY = 2,
+ NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_TERTIARY = 3,
+ NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_QUARTERNARY = 4,
+} NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR;
+
+//! Display sync states. Used in NV_GSYNC_DISPLAY.
+typedef enum _NVAPI_GSYNC_DISPLAY_SYNC_STATE
+{
+ NVAPI_GSYNC_DISPLAY_SYNC_STATE_UNSYNCED = 0,
+ NVAPI_GSYNC_DISPLAY_SYNC_STATE_SLAVE = 1,
+ NVAPI_GSYNC_DISPLAY_SYNC_STATE_MASTER = 2,
+} NVAPI_GSYNC_DISPLAY_SYNC_STATE;
+
+typedef struct _NV_GSYNC_GPU
+{
+ NvU32 version; //!< Version of the structure
+ NvPhysicalGpuHandle hPhysicalGpu; //!< GPU handle
+ NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR connector; //!< Indicates which connector on the device the GPU is connected to.
+ NvPhysicalGpuHandle hProxyPhysicalGpu; //!< GPU through which hPhysicalGpu is connected to the Sync device (if not directly connected)
+ //!< - this is NULL otherwise
+ NvU32 isSynced : 1; //!< Whether this GPU is sync'd or not.
+ NvU32 reserved : 31; //!< Should be set to ZERO
+} NV_GSYNC_GPU;
+
+typedef struct _NV_GSYNC_DISPLAY
+{
+ NvU32 version; //!< Version of the structure
+ NvU32 displayId; //!< display identifier for displays.The GPU to which it is connected, can be retireved from NvAPI_SYS_GetPhysicalGpuFromDisplayId
+ NvU32 isMasterable : 1; //!< Can this display be the master? (Read only)
+ NvU32 reserved : 31; //!< Should be set to ZERO
+ NVAPI_GSYNC_DISPLAY_SYNC_STATE syncState; //!< Is this display slave/master
+ //!< (Retrieved with topology or set by caller for enable/disable sync)
+} NV_GSYNC_DISPLAY;
+
+#define NV_GSYNC_DISPLAY_VER MAKE_NVAPI_VERSION(NV_GSYNC_DISPLAY,1)
+#define NV_GSYNC_GPU_VER MAKE_NVAPI_VERSION(NV_GSYNC_GPU,1)
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GSync_GetTopology
+//
+//! DESCRIPTION: This API returns the topology for the specified Sync device.
+//!
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [in] hNvGSyncDevice- The caller provides the handle for a Sync device for which the topology will be queried.
+//! \param [in, out] gsyncGpuCount- It returns number of GPUs connected to Sync device
+//! \param [in, out] gsyncGPUs- It returns info about GPUs connected to Sync device
+//! \param [in, out] gsyncDisplayCount- It returns number of active displays that belongs to Sync device
+//! \param [in, out] gsyncDisplays- It returns info about all active displays that belongs to Sync device
+//!
+//! HOW TO USE: 1) make a call to get the number of GPUs connected OR displays synced through Sync device
+//! by passing the gsyncGPUs OR gsyncDisplays as NULL respectively. Both gsyncGpuCount and gsyncDisplayCount can be retrieved in same call by passing
+//! both gsyncGPUs and gsyncDisplays as NULL
+//! On call success:
+//! 2) Allocate memory based on gsyncGpuCount(for gsyncGPUs) and/or gsyncDisplayCount(for gsyncDisplays) then make a call to populate gsyncGPUs and/or gsyncDisplays respectively.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
+//! \retval ::NVAPI_INSUFFICIENT_BUFFER When the actual number of GPUs/displays in the topology exceed the number of elements allocated for SyncGPUs/SyncDisplays respectively.
+//!
+//! \ingroup gsyncapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GSync_GetTopology(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout_opt NvU32 *gsyncGpuCount, __inout_ecount_part_opt(*gsyncGpuCount, *gsyncGpuCount) NV_GSYNC_GPU *gsyncGPUs,
+ __inout_opt NvU32 *gsyncDisplayCount, __inout_ecount_part_opt(*gsyncDisplayCount, *gsyncDisplayCount) NV_GSYNC_DISPLAY *gsyncDisplays);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GSync_SetSyncStateSettings
+//
+//! DESCRIPTION: Sets a new sync state for the displays in system.
+//!
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [in] gsyncDisplayCount- The number of displays in gsyncDisplays.
+//! \param [in] pGsyncDisplays- The caller provides the structure containing all displays that need to be synchronized in the system.
+//! The displays that are not part of pGsyncDisplays, will be un-synchronized.
+//! \param [in] flags- Reserved for future use.
+//!
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \retval ::NVAPI_INVALID_ARGUMENT If the display topology or count not valid.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
+//! \retval ::NVAPI_INVALID_SYNC_TOPOLOGY 1.If any mosaic grid is partial.
+//! 2.If timing(HVisible/VVisible/refreshRate) applied of any display is different.
+//! 3.If There is a across GPU mosaic grid in system and that is not a part of pGsyncDisplays.
+//!
+//! \ingroup gsyncapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GSync_SetSyncStateSettings(__in NvU32 gsyncDisplayCount, __in_ecount(gsyncDisplayCount) NV_GSYNC_DISPLAY *pGsyncDisplays, __in NvU32 flags);
+
+
+//! \ingroup gsyncapi
+
+//! Source signal edge to be used for output pulse. See NV_GSYNC_CONTROL_PARAMS.
+typedef enum _NVAPI_GSYNC_POLARITY
+{
+ NVAPI_GSYNC_POLARITY_RISING_EDGE = 0,
+ NVAPI_GSYNC_POLARITY_FALLING_EDGE = 1,
+ NVAPI_GSYNC_POLARITY_BOTH_EDGES = 2,
+} NVAPI_GSYNC_POLARITY;
+
+//! Used in NV_GSYNC_CONTROL_PARAMS.
+typedef enum _NVAPI_GSYNC_VIDEO_MODE
+{
+ NVAPI_GSYNC_VIDEO_MODE_NONE = 0,
+ NVAPI_GSYNC_VIDEO_MODE_TTL = 1,
+ NVAPI_GSYNC_VIDEO_MODE_NTSCPALSECAM = 2,
+ NVAPI_GSYNC_VIDEO_MODE_HDTV = 3,
+ NVAPI_GSYNC_VIDEO_MODE_COMPOSITE = 4,
+} NVAPI_GSYNC_VIDEO_MODE;
+
+//! Used in NV_GSYNC_CONTROL_PARAMS.
+typedef enum _NVAPI_GSYNC_SYNC_SOURCE
+{
+ NVAPI_GSYNC_SYNC_SOURCE_VSYNC = 0,
+ NVAPI_GSYNC_SYNC_SOURCE_HOUSESYNC = 1,
+} NVAPI_GSYNC_SYNC_SOURCE;
+
+//! Used in NV_GSYNC_CONTROL_PARAMS.
+typedef struct _NV_GSYNC_DELAY
+{
+ NvU32 version; //!< Version of the structure
+ NvU32 numLines; //!< delay to be induced in number of horizontal lines.
+ NvU32 numPixels; //!< delay to be induced in number of pixels.
+ NvU32 maxLines; //!< maximum number of lines supported at current display mode to induce delay. Updated by NvAPI_GSync_GetControlParameters(). Read only.
+ NvU32 minPixels; //!< minimum number of pixels required at current display mode to induce delay. Updated by NvAPI_GSync_GetControlParameters(). Read only.
+} NV_GSYNC_DELAY;
+
+#define NV_GSYNC_DELAY_VER MAKE_NVAPI_VERSION(NV_GSYNC_DELAY,1)
+
+//! Used in NvAPI_GSync_GetControlParameters() and NvAPI_GSync_SetControlParameters().
+typedef struct _NV_GSYNC_CONTROL_PARAMS
+{
+ NvU32 version; //!< Version of the structure
+ NVAPI_GSYNC_POLARITY polarity; //!< Leading edge / Falling edge / both
+ NVAPI_GSYNC_VIDEO_MODE vmode; //!< None, TTL, NTSCPALSECAM, HDTV
+ NvU32 interval; //!< Number of pulses to wait between framelock signal generation
+ NVAPI_GSYNC_SYNC_SOURCE source; //!< VSync/House sync
+ NvU32 interlaceMode:1; //!< interlace mode for a Sync device
+ NvU32 reserved:31; //!< should be set zero
+ NV_GSYNC_DELAY syncSkew; //!< The time delay between the frame sync signal and the GPUs signal.
+ NV_GSYNC_DELAY startupDelay; //!< Sync start delay for master.
+} NV_GSYNC_CONTROL_PARAMS;
+
+#define NV_GSYNC_CONTROL_PARAMS_VER MAKE_NVAPI_VERSION(NV_GSYNC_CONTROL_PARAMS,1)
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GSync_GetControlParameters
+//
+//! DESCRIPTION: This API queries for sync control parameters as defined in NV_GSYNC_CONTROL_PARAMS.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters
+//! \param [inout] *pGsyncControls- The caller provides the storage space. NvAPI_GSync_GetControlParameters() populates *pGsyncControls with values.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
+//!
+//! \ingroup gsyncapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GSync_GetControlParameters(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CONTROL_PARAMS *pGsyncControls);
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GSync_SetControlParameters
+//
+//! DESCRIPTION: This API sets control parameters as defined in NV_SYNC_CONTROL_PARAMS.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters
+//! \param [inout] *pGsyncControls- The caller provides NV_GSYNC_CONTROL_PARAMS. skew and startDelay will be updated to the applied values.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
+//! \retval ::NVAPI_SYNC_MASTER_NOT_FOUND Control Parameters can only be set if there is a Sync Master enabled on the Gsync card.
+//!
+//! \ingroup gsyncapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GSync_SetControlParameters(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CONTROL_PARAMS *pGsyncControls);
+
+
+
+
+//! Used in NvAPI_GSync_AdjustSyncDelay()
+typedef enum _NVAPI_GSYNC_DELAY_TYPE
+{
+ NVAPI_GSYNC_DELAY_TYPE_UNKNOWN = 0,
+ NVAPI_GSYNC_DELAY_TYPE_SYNC_SKEW = 1,
+ NVAPI_GSYNC_DELAY_TYPE_STARTUP = 2
+} NVAPI_GSYNC_DELAY_TYPE;
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GSync_AdjustSyncDelay
+//
+//! DESCRIPTION: This API adjusts the skew and startDelay to the closest possible values. Use this API before calling NvAPI_GSync_SetControlParameters for skew or startDelay.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \since Release: 319
+//!
+//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters
+//! \param [in] delayType- Specifies whether the delay is syncSkew or startupDelay.
+//! \param [inout] *pGsyncDelay- The caller provides NV_GSYNC_DELAY. skew and startDelay will be adjusted and updated to the closest values.
+//! \param [out] *syncSteps- This parameter is optional. It returns the sync delay in unit steps. If 0, it means either the NV_GSYNC_DELAY::numPixels is less than NV_GSYNC_DELAY::minPixels or NV_GSYNC_DELAY::numOfLines exceeds the NV_GSYNC_DELAY::maxLines.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \ingroup gsyncapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GSync_AdjustSyncDelay(__in NvGSyncDeviceHandle hNvGSyncDevice, __in NVAPI_GSYNC_DELAY_TYPE delayType, __inout NV_GSYNC_DELAY *pGsyncDelay, __out_opt NvU32* syncSteps);
+
+
+
+//! Used in NvAPI_GSync_GetSyncStatus().
+typedef struct _NV_GSYNC_STATUS
+{
+ NvU32 version; //!< Version of the structure
+ NvU32 bIsSynced; //!< Is timing in sync?
+ NvU32 bIsStereoSynced; //!< Does the phase of the timing signal from the GPU = the phase of the master sync signal?
+ NvU32 bIsSyncSignalAvailable; //!< Is the sync signal available?
+} NV_GSYNC_STATUS;
+
+//! Macro for constructing the version field for NV_GSYNC_STATUS.
+#define NV_GSYNC_STATUS_VER MAKE_NVAPI_VERSION(NV_GSYNC_STATUS,1)
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GSync_GetSyncStatus
+//
+//! DESCRIPTION: This API queries the sync status of a GPU - timing, stereosync and sync signal availability.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [in] hNvGSyncDevice- Handle of the Sync device
+//! \param [in] hPhysicalGpu- GPU to be queried for sync status.
+//! \param [out] *status- The caller provides the storage space. NvAPI_GSync_GetSyncStatus() populates *status with
+//! values - timing, stereosync and signal availability. On error, *status is set to NULL.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL / SyncTarget is NULL.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any G-Sync Device.
+//!
+//! \ingroup gsyncapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GSync_GetSyncStatus(__in NvGSyncDeviceHandle hNvGSyncDevice, __in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GSYNC_STATUS *status);
+
+
+//! \ingroup gsyncapi
+
+#define NVAPI_MAX_RJ45_PER_GSYNC 2
+
+//! Used in NV_GSYNC_STATUS_PARAMS.
+typedef enum _NVAPI_GSYNC_RJ45_IO
+{
+ NVAPI_GSYNC_RJ45_OUTPUT = 0,
+ NVAPI_GSYNC_RJ45_INPUT = 1,
+ NVAPI_GSYNC_RJ45_UNUSED = 2 //!< This field is used to notify that the framelock is not actually present.
+
+} NVAPI_GSYNC_RJ45_IO;
+
+//! \ingroup gsyncapi
+//! Used in NvAPI_GSync_GetStatusParameters().
+typedef struct _NV_GSYNC_STATUS_PARAMS
+{
+ NvU32 version;
+ NvU32 refreshRate; //!< The refresh rate
+ NVAPI_GSYNC_RJ45_IO RJ45_IO[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Configured as input / output
+ NvU32 RJ45_Ethernet[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Connected to ethernet hub? [ERRONEOUSLY CONNECTED!]
+ NvU32 houseSyncIncoming; //!< Incoming house sync frequency in Hz
+ NvU32 bHouseSync; //!< Is house sync connected?
+} NV_GSYNC_STATUS_PARAMS;
+
+
+//! \ingroup gsyncapi
+//! Macro for constructing the version field of NV_GSYNC_STATUS_PARAMS
+#define NV_GSYNC_STATUS_PARAMS_VER MAKE_NVAPI_VERSION(NV_GSYNC_STATUS_PARAMS,1)
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GSync_GetStatusParameters
+//
+//! DESCRIPTION: This API queries for sync status parameters as defined in NV_GSYNC_STATUS_PARAMS.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [in] hNvGSyncDevice The caller provides the handle of the GSync device for which to get parameters
+//! \param [out] *pStatusParams The caller provides the storage space. NvAPI_GSync_GetStatusParameters populates *pStatusParams with
+//! values.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL / pStatusParams is NULL.
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any GSync Device.
+//!
+//! \ingroup gsyncapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_GSync_GetStatusParameters(NvGSyncDeviceHandle hNvGSyncDevice, NV_GSYNC_STATUS_PARAMS *pStatusParams);
+
+//! @}
+
+
+
+
+
+
+
+
+#if defined(_D3D9_H_)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D9_RegisterResource
+//
+//! DESCRIPTION: This API binds a resource (surface/texture) so that it can be retrieved
+//! internally by NVAPI.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//! \param [in] pResource surface/texture
+//!
+//! \return ::NVAPI_OK, ::NVAPI_ERROR
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D9_RegisterResource(IDirect3DResource9* pResource);
+#endif //defined(_D3D9_H_)
+
+#if defined(_D3D9_H_)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D9_UnregisterResource
+//
+//! DESCRIPTION: This API unbinds a resource (surface/texture) after use.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] pResource surface/texture
+//!
+//! \return ::NVAPI_OK, ::NVAPI_ERROR
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D9_UnregisterResource(IDirect3DResource9* pResource);
+
+#endif //defined(_D3D9_H_)
+
+
+
+
+#if defined(_D3D9_H_)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D9_AliasSurfaceAsTexture
+//
+//! \fn NvAPI_D3D9_AliasSurfaceAsTexture(IDirect3DDevice9* pDev,
+//! IDirect3DSurface9* pSurface,
+//! IDirect3DTexture9 **ppTexture,
+//! DWORD dwFlag);
+//! DESCRIPTION: Create a texture that is an alias of a surface registered with NvAPI. The
+//! new texture can be bound with IDirect3DDevice9::SetTexture(). Note that the texture must
+//! be unbound before drawing to the surface again.
+//! Unless the USE_SUPER flag is passed, MSAA surfaces will be resolved before
+//! being used as a texture. MSAA depth buffers are resolved with a point filter,
+//! and non-depth MSAA surfaces are resolved with a linear filter.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] pDev The D3D device that owns the objects
+//! \param [in] pSurface Pointer to a surface that has been registered with NvAPI
+//! to which a texture alias is to be provided
+//! \param [out] ppTexture Fill with the texture created
+//! \param [in] dwFlag NVAPI_ALIAS_SURFACE_FLAG to describe how to handle the texture
+//!
+//! \retval ::NVAPI_OK completed request
+//! \retval ::NVAPI_INVALID_POINTER A null pointer was passed as an argument
+//! \retval ::NVAPI_INVALID_ARGUMENT One of the arguments was invalid, probably dwFlag.
+//! \retval ::NVAPI_UNREGISTERED_RESOURCE pSurface has not been registered with NvAPI
+//! \retval ::NVAPI_ERROR error occurred
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//! \ingroup dx
+//! See NvAPI_D3D9_AliasSurfaceAsTexture().
+typedef enum {
+ NVAPI_ALIAS_SURFACE_FLAG_NONE = 0x00000000,
+ NVAPI_ALIAS_SURFACE_FLAG_USE_SUPER = 0x00000001, //!< Use the surface's msaa buffer directly as a texture, rather than resolving. (This is much slower, but potentially has higher quality.)
+ NVAPI_ALIAS_SURFACE_FLAG_MASK = 0x00000001
+} NVAPI_ALIAS_SURFACE_FLAG;
+
+
+//! \ingroup dx
+NVAPI_INTERFACE NvAPI_D3D9_AliasSurfaceAsTexture(IDirect3DDevice9* pDev,
+ IDirect3DSurface9* pSurface,
+ IDirect3DTexture9 **ppTexture,
+ DWORD dwFlag);
+#endif //defined(_D3D9_H_)
+
+#if defined(_D3D9_H_)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D9_StretchRectEx
+//
+//! DESCRIPTION: This API copies the contents of the source resource to the destination
+//! resource. This function can convert
+//! between a wider range of surfaces than
+//! IDirect3DDevice9::StretchRect. For example, it can copy
+//! from a depth/stencil surface to a texture.
+//!
+//! The source and destination resources *must* be registered
+//! with NvAPI before being used with NvAPI_D3D9_StretchRectEx().
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] pDevice The D3D device that owns the objects.
+//! \param [in] pSourceResource Pointer to the source resource.
+//! \param [in] pSrcRect Defines the rectangle on the source to copy from. If NULL, copy from the entire resource.
+//! \param [in] pDestResource Pointer to the destination resource.
+//! \param [in] pDstRect Defines the rectangle on the destination to copy to. If NULL, copy to the entire resource.
+//! \param [in] Filter Choose a filtering method: D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_LINEAR.
+//!
+//! \retval ::NVAPI_OK completed request
+//! \retval ::NVAPI_INVALID_POINTER An invalid pointer was passed as an argument (probably NULL)
+//! \retval ::NVAPI_INVALID_ARGUMENT One of the arguments was invalid
+//! \retval ::NVAPI_UNREGISTERED_RESOURCE a resource was passed in without being registered
+//! \retval ::NVAPI_ERROR error occurred
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D9_StretchRectEx(IDirect3DDevice9 * pDevice,
+ IDirect3DResource9 * pSourceResource,
+ CONST RECT * pSourceRect,
+ IDirect3DResource9 * pDestResource,
+ CONST RECT * pDestRect,
+ D3DTEXTUREFILTERTYPE Filter);
+
+#endif //defined(_D3D9_H_)
+
+#if defined(_D3D9_H_)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D9_ClearRT
+//
+//! DESCRIPTION: This API Clears the currently bound render target(s) with the
+//! given color
+//!
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] pDevice The D3D device that owns the objects.
+//! \param [in] dwNumRects The no of rectangles to clear. If 0, clear the entire surface (clipped to viewport)
+//! \param [in] pRects Defines the rectangles to clear. Should be NULL if dwNumRects == 0
+//! \param [in] r red component of the clear color
+//! \param [in] g green component of the clear color
+//! \param [in] b blue component of the clear color
+//! \param [in] a alpha component of the clear color
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D9_ClearRT(IDirect3DDevice9 * pDevice,
+ NvU32 dwNumRects,
+ CONST RECT * pRects,
+ float r, float g, float b, float a);
+#endif //if defined(_D3D9_H_)
+
+
+
+
+
+
+
+
+
+
+#if defined(_D3D9_H_) && defined(__cplusplus)
+//! SUPPORTED OS: Windows XP and higher
+//!
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D9_GetSurfaceHandle
+//
+//! This function gets the handle of a given surface. This handle uniquely
+//! identifies the surface through all NvAPI entries.
+//!
+//!
+//! \since Release: 313
+//!
+//! \param [in] pSurface Surface to be identified
+//! \param [out] pHandle Will be filled by the return handle
+//!
+//! \return An int which could be an NvAPI status or DX HRESULT code
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D9_GetSurfaceHandle(IDirect3DSurface9 *pSurface,
+ NVDX_ObjectHandle *pHandle);
+
+#endif //defined(_D3D9_H_) && defined(__cplusplus)
+
+#if defined(_D3D9_H_) && defined(__cplusplus)
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//! \addtogroup dxvidcontrol
+//! @{
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION_NAME: NvAPI_D3D9_VideoSetStereoInfo
+//
+//! \fn NvAPI_D3D9_VideoSetStereoInfo(IDirect3DDevice9 *pDev,
+//! NV_DX_VIDEO_STEREO_INFO *pStereoInfo);
+//! \code
+//! DESCRIPTION: This api specifies the stereo format of a surface, so that the
+//! surface could be used for stereo video processing or compositing.
+//! In particular, this api could be used to link the left and right
+//! views of a decoded picture.
+//!
+//! \since Release: 313
+//!
+//! INPUT: pDev - The device on which the stereo surface will be used
+//! pStereoInfo - The stereo format of the surface
+//!
+//! RETURN STATUS: an int which could be an NvAPI status or DX HRESULT code
+//! \endcode
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef NV_STEREO_VIDEO_FORMAT_DEFINE
+#define NV_STEREO_VIDEO_FORMAT_DEFINE
+
+
+typedef enum _NV_STEREO_VIDEO_FORMAT
+{
+ NV_STEREO_VIDEO_FORMAT_NOT_STEREO = 0,
+
+ NV_STEREO_VIDEO_FORMAT_SIDE_BY_SIDE_LR = 1,
+ NV_STEREO_VIDEO_FORMAT_SIDE_BY_SIDE_RL = 2,
+ NV_STEREO_VIDEO_FORMAT_TOP_BOTTOM_LR = 3,
+ NV_STEREO_VIDEO_FORMAT_TOP_BOTTOM_RL = 4,
+ NV_STEREO_VIDEO_FORMAT_ROW_INTERLEAVE_LR = 5,
+ NV_STEREO_VIDEO_FORMAT_ROW_INTERLEAVE_RL = 6,
+ NV_STEREO_VIDEO_FORMAT_TWO_FRAMES_LR = 7,
+ NV_STEREO_VIDEO_FORMAT_MONO_PLUS_OFFSET = 8,
+
+ NV_STEREO_VIDEO_FORMAT_LAST = 9,
+} NV_STEREO_VIDEO_FORMAT;
+
+#endif // NV_STEREO_VIDEO_FORMAT_DEFINE
+
+
+typedef struct _NV_DX_VIDEO_STEREO_INFO {
+ NvU32 dwVersion; //!< Must be NV_DX_VIDEO_STEREO_INFO_VER
+ NVDX_ObjectHandle hSurface; //!< The surface whose stereo format is to be set
+ NVDX_ObjectHandle hLinkedSurface; //!< The linked surface (must be valid when eFormat==NV_STEREO_VIDEO_FORMAT_TWO_FRAMES_LR)
+ NV_STEREO_VIDEO_FORMAT eFormat; //!< Stereo format of the surface
+ NvS32 sViewOffset; //!< Signed offset of each view (positive offset indicating left view is shifted left)
+ BOOL bStereoEnable; //!< Whether stereo rendering should be enabled (if FALSE, only left view will be used)
+} NV_DX_VIDEO_STEREO_INFO;
+
+//! Macro for constructing the version field of ::NV_DX_VIDEO_STEREO_INFO
+#define NV_DX_VIDEO_STEREO_INFO_VER MAKE_NVAPI_VERSION(NV_DX_VIDEO_STEREO_INFO,1)
+
+NVAPI_INTERFACE NvAPI_D3D9_VideoSetStereoInfo(IDirect3DDevice9 *pDev,
+ NV_DX_VIDEO_STEREO_INFO *pStereoInfo);
+
+//! @}
+#endif //defined(_D3D9_H_) && defined(__cplusplus)
+
+
+
+
+
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_IsNvShaderExtnOpCodeSupported
+//
+//! DESCRIPTION: This function checks if a nv HLSL shader extension opcode is
+//! supported on current hardware. List of opcodes is in nvShaderExtnEnums.h
+//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
+//! in the hlsl shader code. See nvHLSLExtns.h for more details on supported opcodes.
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] pDev The device on which to query for support,
+//! should be a ID3D11Device+ device
+//! \param [in] opCode the opcode to check
+//! \param [out] pSupported true if supported, false otherwise
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//! \retval :: NVAPI_OK if the call succeeded
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D11_IsNvShaderExtnOpCodeSupported(__in IUnknown *pDev,
+ __in NvU32 opCode,
+ __out bool *pSupported);
+
+#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_SetNvShaderExtnSlot
+//
+//! DESCRIPTION: This function sets the fake UAV slot that is used by Nvidia HLSL
+//! shader extensions. All createShader calls made to the driver after
+//! setting this slot would treat writes/reads to this UAV in a
+//! different way. Applications are expected to bind null UAV to this slot.
+//! The same slot is used for all shader stages.
+//! To disable shader extensions the app may set this uav slot
+//! to some value that is bigger than the max allowed slot index
+//! e.g, 128 or 0xFFFFFFFF.
+//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
+//! in the hlsl shader code. See nvHLSLExtns.h for more details.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] pDev The device for which to set the extension slot
+//! should be a ID3D11Device+ device
+//! \param [in] uavSlot the uav slot to use
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//! \retval :: NVAPI_OK : success, the uavSlot was set sucessfully
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D11_SetNvShaderExtnSlot(__in IUnknown *pDev,
+ __in NvU32 uavSlot);
+
+#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_BeginUAVOverlapEx
+//
+//! DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs.
+//! Applications must use this with caution otherwise this might cause data hazards when
+//! multiple draw calls/compute shader launches are accessing same memory locations
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context
+//! \param [in] insertWFIFlags bit fields to indicate which WFI would be inserted (gfx / compute / both).
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+typedef enum _NVAPI_D3D11_INSERTWFI_FLAG
+{
+ NVAPI_D3D_BEGIN_UAV_OVERLAP_NO_WFI = 0x00000000, //!< no WFI
+ NVAPI_D3D_BEGIN_UAV_OVERLAP_GFX_WFI = 0x00000001, //!< (bit 0) force graphics WFI
+ NVAPI_D3D_BEGIN_UAV_OVERLAP_COMP_WFI = 0x00000002, //!< (bit 1) force compute WFI
+} NVAPI_D3D11_INSERTWFI_FLAG;
+
+NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlapEx(__in IUnknown *pDeviceOrContext, __in NvU32 insertWFIFlags);
+
+#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_BeginUAVOverlap
+//
+//! DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs.
+//! Applications must use this with caution otherwise this might cause data hazards when
+//! multiple draw calls/compute shader launches are accessing same memory locations
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlap(__in IUnknown *pDeviceOrContext);
+
+#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_EndUAVOverlap
+//
+//! DESCRIPTION: Re-enables driver synchronization between calls that access same UAVs
+//! See NvAPI_D3D_BeginUAVOverlap for more details.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D11_EndUAVOverlap(__in IUnknown *pDeviceOrContext);
+
+#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D_SetFPSIndicatorState
+//
+//! DESCRIPTION: Display an overlay that tracks the number of times the app presents per second, or,
+//! the number of frames-per-second (FPS)
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] bool Whether or not to enable the fps indicator.
+//!
+//! \return ::NVAPI_OK,
+//! ::NVAPI_ERROR
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D_SetFPSIndicatorState(IUnknown *pDev, NvU8 doEnable);
+
+#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__))
+
+enum NVAPI_QUAD_FILLMODE
+{
+ NVAPI_QUAD_FILLMODE_DISABLED = 0,
+ NVAPI_QUAD_FILLMODE_BBOX = 1,
+ NVAPI_QUAD_FILLMODE_FULL_VIEWPORT = 2,
+};
+
+#endif //defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__))
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+typedef struct NvAPI_D3D11_RASTERIZER_DESC_EX
+{
+ // D3D11_RASTERIZER_DESC member variables
+ D3D11_FILL_MODE FillMode;
+ D3D11_CULL_MODE CullMode;
+ BOOL FrontCounterClockwise;
+ INT DepthBias;
+ FLOAT DepthBiasClamp;
+ FLOAT SlopeScaledDepthBias;
+ BOOL DepthClipEnable;
+ BOOL ScissorEnable;
+ BOOL MultisampleEnable;
+ BOOL AntialiasedLineEnable;
+
+ // NvAPI_D3D11_RASTERIZER_DESC_EX specific member variables
+ NvU32 ForcedSampleCount; //<! Added DX 11.1, part of _DESC1 version of this struct.
+ bool ProgrammableSamplePositionsEnable; //<! enable Programmable Samples feature
+ bool InterleavedSamplingEnable; //<! when jitter is enabled, an app need to fill the whole arrays below, otherwise only as much entries as samples
+ NvU8 SampleCount; //<! number of samples. In TIR N->1 it needs to match N, in non-TIR it needs to match RT sample count. Ignored if ForcePerSampleInterlock is set
+ NvU8 SamplePositionsX[16]; //<! x positions in API sample order
+ NvU8 SamplePositionsY[16]; //<! y positions in API sample order
+ bool ConservativeRasterEnable; //<! rasterize all pixels a primitive touches in any way instead of just those with the centroid covered.
+ NVAPI_QUAD_FILLMODE QuadFillMode; //<! Fill a triangle outside its bounds as a screen-aligned quad, matching the tri's bounding-box or filling the full viewport.
+ bool PostZCoverageEnable; //<! Enable pixel-shader input SV_COVERAGE to account for z-test in early-z mode.
+ bool CoverageToColorEnable; //<! Enable output of coverage to a color render-target.
+ NvU8 CoverageToColorRTIndex; //<! Index of RT for coverage-to-color.
+ NvU32 reserved[16]; //<! reserved for expansion, set to zero.
+} NvAPI_D3D11_RASTERIZER_DESC_EX;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_CreateRasterizerState
+//
+//! \code
+//! DESCRIPTION: This function is an extension of ID3D11Device::CreateRasterizerState with additional raster states
+//!
+//! \param [in] pDevice current d3d device
+//! \param [in] pRasterizerDesc Rasterizer state description of type NVAPI_D3D11_RASTERIZER_DESC_EX
+//! \param [out] ppRasterizerState ID3D11RasterizerState
+//!
+//!
+//! \return ::NVAPI_OK if the call succeeds.
+//! \endcode
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D11_CreateRasterizerState(__in ID3D11Device *pDevice,
+ __in const NvAPI_D3D11_RASTERIZER_DESC_EX *pRasterizerDesc,
+ __out ID3D11RasterizerState **ppRasterizerState);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__)
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D_ConfigureAnsel
+//
+//! \code
+//! DESCRIPTION: This function configure the setting of AnselShim, including hotkey.
+//!
+//! \param [in] pDevice current d3d device (should be either ID3D11Device or ID3D10Device)
+//! \param [in] pAnselConfig configuration of Ansel to be set, including hotkey setting
+//!
+//!
+//! \return ::NVAPI_OK if the call succeeds.
+//! \endcode
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+
+typedef enum _NVAPI_ANSEL_FEATURE
+{
+ NVAPI_ANSEL_FEATURE_UNKNOWN = 0,
+ NVAPI_ANSEL_FEATURE_BLACK_AND_WHITE = 1,
+ NVAPI_ANSEL_FEATURE_HUDLESS = 2
+} NVAPI_ANSEL_FEATURE;
+
+typedef enum _NVAPI_ANSEL_FEATURE_STATE
+{
+ NVAPI_ANSEL_FEATURE_STATE_UNKNOWN = 0,
+ NVAPI_ANSEL_FEATURE_STATE_ENABLE = 1, //!< Toggle feature on
+ NVAPI_ANSEL_FEATURE_STATE_DISABLE = 2 //!< Toggle feature off
+} NVAPI_ANSEL_FEATURE_STATE;
+
+typedef enum _NVAPI_ANSEL_HOTKEY_MODIFIER
+{
+ NVAPI_ANSEL_HOTKEY_MODIFIER_UNKNOWN = 0,
+ NVAPI_ANSEL_HOTKEY_MODIFIER_CTRL = 1, //!< Use control in the hotkey combination
+ NVAPI_ANSEL_HOTKEY_MODIFIER_SHIFT = 2, //!< Use shift in the hotkey combination
+ NVAPI_ANSEL_HOTKEY_MODIFIER_ALT = 3 //!< Use alternate in the hotkey combination
+} NVAPI_ANSEL_HOTKEY_MODIFIER;
+
+typedef struct NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT {
+ NVAPI_ANSEL_FEATURE featureId; //!< Id of the feature
+ NVAPI_ANSEL_FEATURE_STATE featureState; //!< Whether the feature is enabled or not
+ UINT hotkey; //!< An optional virtual key associated with this feature
+} NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT;
+
+typedef struct NVAPI_ANSEL_CONFIGURATION_STRUCT_V1 {
+ NvU32 version; //!< Structure version
+ NVAPI_ANSEL_HOTKEY_MODIFIER hotkeyModifier; //!< Modifier key to use in hotkey combination
+ UINT keyEnable; //!< VKEY to enable/disable Ansel
+ UINT numAnselFeatures; //!< Number of features in pAnselFeatures
+ NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT * pAnselFeatures; //!< Array of features configurations
+} NVAPI_ANSEL_CONFIGURATION_STRUCT_V1;
+
+typedef NVAPI_ANSEL_CONFIGURATION_STRUCT_V1 NVAPI_ANSEL_CONFIGURATION_STRUCT;
+
+#define NVAPI_ANSEL_CONFIGURATION_STRUCT_VER1 MAKE_NVAPI_VERSION(NVAPI_ANSEL_CONFIGURATION_STRUCT_V1,1)
+#define NVAPI_ANSEL_CONFIGURATION_STRUCT_VER NVAPI_ANSEL_CONFIGURATION_STRUCT_VER1
+
+NVAPI_INTERFACE NvAPI_D3D_ConfigureAnsel(__in IUnknown *pDevice,
+ __in NVAPI_ANSEL_CONFIGURATION_STRUCT *pNLSConfig);
+
+#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_AliasMSAATexture2DAsNonMSAA
+//
+//! \code
+//! DESCRIPTION: This function allows creating (aliasing) a non-MSAA Texture2D object using the same memory as the given multi-sampled
+//! texture (pInputTex). The surface created would be bloated in width and height but it will have SampleCount = 1
+//! For 2X MSAA: OutTex.Width = InputTex.Width * 2, outTex.Height = InputTex.Height
+//! For 4X MSAA: OutTex.Width = InputTex.Width * 2, outTex.Height = InputTex.Height * 2
+//! For 8X MSAA: OutTex.Width = InputTex.Width * 4, outTex.Height = InputTex.Height * 2
+//! Only textures SampleQuality = 0 can be aliased as Non MSAA
+//! The app should ensure that original texture is released only after the aliased copy is released.
+//!
+//! \param [in] pDevice current d3d device
+//! \param [in] pInputTex The MultiSampled Texture2D resource that is being aliased
+//! \param [out] ppOutTex The aliased non AA copy MultiSampled Texture2D resource
+//!
+//!
+//! \return :: NVAPI_OK if the call succeeds.
+//! \endcode
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D11_AliasMSAATexture2DAsNonMSAA(__in ID3D11Device *pDevice,
+ __in ID3D11Texture2D *pInputTex,
+ __out ID3D11Texture2D **ppOutTex);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__)
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
+typedef UINT NvAPI_D3D11_SWIZZLE_MODE;
+
+typedef enum _NV_SWIZZLE_MODE
+{
+ NV_SWIZZLE_POS_X = 0,
+ NV_SWIZZLE_NEG_X = 1,
+ NV_SWIZZLE_POS_Y = 2,
+ NV_SWIZZLE_NEG_Y = 3,
+ NV_SWIZZLE_POS_Z = 4,
+ NV_SWIZZLE_NEG_Z = 5,
+ NV_SWIZZLE_POS_W = 6,
+ NV_SWIZZLE_NEG_W = 7
+}NV_SWIZZLE_MODE;
+
+typedef enum _NV_SWIZZLE_OFFSET
+{
+ NV_SWIZZLE_OFFSET_X = 0,
+ NV_SWIZZLE_OFFSET_Y = 4,
+ NV_SWIZZLE_OFFSET_Z = 8,
+ NV_SWIZZLE_OFFSET_W = 12
+}NV_SWIZZLE_OFFSET;
+
+#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+
+#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
+
+typedef enum NV_CUSTOM_SEMANTIC_TYPE
+{
+ NV_NONE_SEMANTIC = 0,
+ NV_X_RIGHT_SEMANTIC = 1,
+ NV_VIEWPORT_MASK_SEMANTIC = 2,
+
+ NV_CUSTOM_SEMANTIC_MAX = 8,
+} NV_CUSTOM_SEMANTIC_TYPE;
+
+typedef struct _NV_CUSTOM_SEMANTIC
+{
+ UINT version; // NV_CUSTOM_SEMANTIC_VERSION
+
+ NV_CUSTOM_SEMANTIC_TYPE NVCustomSemanticType; // type of custom semantic (NV_CUSTOM_SEMANTIC_TYPE)
+ NvAPI_LongString NVCustomSemanticNameString; // name of custom semantic e.g. "NV_X_RIGHT", "NV_VIEWPORT_MASK"
+ BOOL RegisterSpecified; // (optional) set to TRUE to explicitly provide register number and mask as below
+ NvU32 RegisterNum; // (optional) output register which has the custom semantic.
+ NvU32 RegisterMask; // (optional) output register component mask which has the custom semantic (X:1, Y:2, Z:4)
+ NvU32 Reserved; // reserved
+} NV_CUSTOM_SEMANTIC;
+
+#define NV_CUSTOM_SEMANTIC_VERSION MAKE_NVAPI_VERSION(NV_CUSTOM_SEMANTIC, 1)
+
+typedef struct NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
+{
+ UINT version;
+
+ BOOL UseViewportMask;
+ BOOL OffsetRtIndexByVpIndex;
+ BOOL ForceFastGS;
+ BOOL DontUseViewportOrder;
+ BOOL UseAttributeSkipMask;
+ BOOL UseCoordinateSwizzle;
+ NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling;
+
+ NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+ NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
+ BOOL ConvertToFastGS; // reserved
+ BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
+} NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5;
+
+typedef NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5 NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX;
+#define NVAPI_D3D11_CREATEGEOMETRYSHADEREX_2_VER_5 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5, 5)
+#define NVAPI_D3D11_CREATEGEOMETRYSHADEREX_2_VERSION NVAPI_D3D11_CREATEGEOMETRYSHADEREX_2_VER_5
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_CreateGeometryShaderEx
+//
+//! \fn NvAPI_D3D11_CreateGeometryShaderEx
+//!
+//! DESCRIPTION: This function allows us to extend the creation of geometry shaders with extra bits
+//! of functionality.
+//!
+//! The first parameters are identical to ID3D11Device::CreateGeometryShader()
+//! so please refer to its documentation for their usage.
+//!
+//! The new parameter is UseViewportMask which is to tell the driver to create a shader
+//! that outputs a viewport mask instead when a viewport index is indicated.
+//! Outputting a viewport mask allows a single primitive to land on many different viewports
+//! as specified by the bits set in the mask, rather than to rely on a single number that tells it
+//! which unique viewport it would be drawn on.
+//! This can be used for example in conjunction with the setting of coordinates swizzling (see XXX_NVAPI function)
+//! to generates multiple adjacent views of the same primitive in a more efficient fashion
+//! (outputting the primitive only once).
+//! ! Warning these functions are NOT free-threaded create compatible.
+//! So Don't call them from a different thread than the one calling immediate device setstate functions
+//! And make sure no other thread is calling into another (even unrelated) free threaded function !
+//!
+//! \since Release:
+//!
+//! \param [in] pDevice The device pointer
+//! \param [in] pShaderBytecode A pointer to the compiled shader.
+//! \param [in] BytecodeLength Size of the compiled geometry shader.
+//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
+//! \param [in] UseViewportMask Set to FALSE for custom semantic shaders. Tell the driver to create a shader that outputs the viewport mask in lieu of the viewport index. See above description.
+//! \param [in] OffsetRtIndexByVpIndex Set to FALSE for custom semantic shaders. The Rendertarget index is offset by the viewport index
+//! \param [in] ForceFastGS If TRUE, GS must be written with maxvertexcount(1) and must pass-through input vertex 0 to the output without modification
+//! \param [in] DontUseViewportOrder Default FALSE for Primitives batched per viewport to improve performance. Set TRUE for API order (slow).
+//! \param [in] UseAttributeSkipMask reserved
+//! \param [in] UseCoordinateSwizzle reserved
+//! \param [in] pCoordinateSwizzling reserved
+//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
+//! \param [in] ConvertToFastGS reserved
+//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
+//! \param [out] ppGeometryShader Address of a pointer to a ID3D11GeometryShader interface.
+//!
+//! \return This API can return any of the error codes enumerated in
+//! #NvAPI_Status. If there are return error codes with specific
+//! meaning for this API, they are listed below.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D11_CreateGeometryShaderEx_2(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
+ __in const NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX *pCreateGeometryShaderExArgs,
+ __out ID3D11GeometryShader **ppGeometryShader);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+
+#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
+
+typedef struct NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1
+{
+ UINT version;
+
+ NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+ NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
+} NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1;
+
+typedef struct NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2
+{
+ UINT version;
+
+ NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+ NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
+ BOOL UseWithFastGS; // reserved
+} NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2;
+
+typedef struct NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3
+{
+ UINT version;
+
+ NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+ NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
+ BOOL UseWithFastGS; // reserved
+ BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
+} NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3;
+
+typedef NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3 NvAPI_D3D11_CREATE_VERTEX_SHADER_EX;
+#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1, 1)
+#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2, 2)
+#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_3 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2, 3)
+#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VERSION NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_3
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_CreateVertexShaderEx
+//
+//! \fn NvAPI_D3D11_CreateVertexShaderEx
+//!
+//! DESCRIPTION: This function allows us to extend the creation of vertex shaders with extra bits
+//! of functionality.
+//!
+//! The first parameters are identical to ID3D11Device::CreateVertexShader()
+//! so please refer to its documentation for their usage.
+//!
+//! The new parameter are custom semantics which allow setting of custom semantic variables
+//! in the shader
+//! ! Warning these functions are NOT free-threaded create compatible.
+//! So Don't call them from a different thread than the one calling immediate device setstate functions
+//! And make sure no other thread is calling into another (even unrelated) free threaded function !
+//!
+//! \since Release:
+//!
+//! \param [in] pDevice The device pointer
+//! \param [in] pShaderBytecode A pointer to the compiled shader.
+//! \param [in] BytecodeLength Size of the compiled vertex shader.
+//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
+//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
+//! \param [in] UseWithFastGS reserved
+//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
+//! \param [out] ppVertexShader Address of a pointer to a ID3D11VertexShader interface.
+//!
+//! \return This API can return any of the error codes enumerated in
+//! #NvAPI_Status. If there are return error codes with specific
+//! meaning for this API, they are listed below.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D11_CreateVertexShaderEx(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
+ __in const NvAPI_D3D11_CREATE_VERTEX_SHADER_EX *pCreateVertexShaderExArgs,
+ __out ID3D11VertexShader **ppVertexShader);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+
+#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
+
+typedef struct NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1
+{
+ UINT version;
+
+ NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+ NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
+ BOOL UseWithFastGS; // reserved
+} NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1;
+
+typedef struct NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2
+{
+ UINT version;
+
+ NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+ NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
+ BOOL UseWithFastGS; // reserved
+ BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
+} NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2;
+
+typedef NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2 NvAPI_D3D11_CREATE_HULL_SHADER_EX;
+#define NVAPI_D3D11_CREATEHULLSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1, 1)
+#define NVAPI_D3D11_CREATEHULLSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1, 2)
+#define NVAPI_D3D11_CREATEHULLSHADEREX_VERSION NVAPI_D3D11_CREATEHULLSHADEREX_VER_2
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_CreateHullShaderEx
+//
+//! \fn NvAPI_D3D11_CreateHullShaderEx
+//!
+//! DESCRIPTION: This function allows us to extend the creation of hull shaders with extra bits
+//! of functionality.
+//!
+//! The first parameters are identical to ID3D11Device::CreateHullShader()
+//! so please refer to its documentation for their usage.
+//!
+//! The new parameter are custom semantics which allow setting of custom semantic variables
+//! in the shader
+//! ! Warning these functions are NOT free-threaded create compatible.
+//! So Don't call them from a different thread than the one calling immediate device setstate functions
+//! And make sure no other thread is calling into another (even unrelated) free threaded function !
+//!
+//! \since Release:
+//!
+//! \param [in] pDevice The device pointer
+//! \param [in] pShaderBytecode A pointer to the compiled shader.
+//! \param [in] BytecodeLength Size of the compiled hull shader.
+//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
+//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
+//! \param [in] UseWithFastGS reserved
+//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
+//! \param [out] ppHullShader Address of a pointer to a ID3D11HullShader interface.
+//!
+//! \return This API can return any of the error codes enumerated in
+//! #NvAPI_Status. If there are return error codes with specific
+//! meaning for this API, they are listed below.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D11_CreateHullShaderEx(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
+ __in const NvAPI_D3D11_CREATE_HULL_SHADER_EX *pCreateHullShaderExArgs,
+ __out ID3D11HullShader **ppHullShader);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+
+#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
+
+typedef struct NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1
+{
+ UINT version;
+
+ NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+ NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
+} NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1;
+
+typedef struct NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2
+{
+ UINT version;
+
+ NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+ NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
+ BOOL UseWithFastGS; // reserved
+} NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2;
+
+typedef struct NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3
+{
+ UINT version;
+
+ NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+ NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
+ BOOL UseWithFastGS; // reserved
+ BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
+} NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3;
+
+typedef NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3 NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX;
+#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1, 1)
+#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2, 2)
+#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_3 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3, 3)
+#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VERSION NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_3
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_CreateDomainShaderEx
+//
+//! \fn NvAPI_D3D11_CreateDomainShaderEx
+//!
+//! DESCRIPTION: This function allows us to extend the creation of domain shaders with extra bits
+//! of functionality.
+//!
+//! The first parameters are identical to ID3D11Device::CreateDomainShader()
+//! so please refer to its documentation for their usage.
+//!
+//! The new parameter are custom semantics which allow setting of custom semantic variables
+//! in the shader
+//! ! Warning these functions are NOT free-threaded create compatible.
+//! So Don't call them from a different thread than the one calling immediate device setstate functions
+//! And make sure no other thread is calling into another (even unrelated) free threaded function !
+//!
+//! \since Release:
+//!
+//! \param [in] pDevice The device pointer
+//! \param [in] pShaderBytecode A pointer to the compiled shader.
+//! \param [in] BytecodeLength Size of the compiled domain shader.
+//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
+//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
+//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
+//! \param [in] UseWithFastGS reserved
+//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
+//! \param [out] ppDomainShader Address of a pointer to a ID3D11DomainShader interface.
+//!
+//! \return This API can return any of the error codes enumerated in
+//! #NvAPI_Status. If there are return error codes with specific
+//! meaning for this API, they are listed below.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D11_CreateDomainShaderEx(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
+ __in const NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX *pCreateDomainShaderExArgs,
+ __out ID3D11DomainShader **ppDomainShader);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+
+#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
+
+typedef enum _NV_FASTGS_FLAGS
+{
+ NV_FASTGS_USE_VIEWPORT_MASK = 0x01, // Causes SV_ViewportArrayIndex value to be interpreted as a bitmask of viewports to broadcast to.
+ NV_FASTGS_OFFSET_RT_INDEX_BY_VP_INDEX = 0x02, // Causes SV_RenderTargetArrayIndex value to be offset by the viewport index when broadcasting.
+ NV_FASTGS_STRICT_API_ORDER = 0x04, // Causes broadcast primitives to be rendered strictly in API order (slow).
+ // By default, primitives may be batched per viewport to improve performance.
+} NV_FASTGS_FLAGS;
+
+struct NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1
+{
+ NvU32 version; // ALWAYS == NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER
+ NvU32 flags; // A combination of flags from NV_FASTGS_FLAGS
+ NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling; // [optional] Array of 16 coordinate swizzle modes, one per viewport. NULL if not used.
+ // The output x, y, z, and w coordinates of all vertices can be set to any of the coordinates or their
+ // negated versions i.e. {x, y, z, w, -x, -y, -z, -w}. Coordinates are swizzled before any viewport
+ // operation occurs i.e. before frustum clipping, scaling, and viewport clipping. And after
+ // last of vertex/tesselation/geometry shader stage, stream-out and viewport broadcast expansion (see NV_FASTGS_USE_VIEWPORT_MASK)
+ // pCoordinateSwizzling[i] sets the swizzle-mode of each component for viewport i.
+ // See NV_SWIZZLE_MODE for values of allowed swizzle modes.
+ // See NV_SWIZZLE_OFFSET for bit offset from where NV_SWIZZLE_MODE to be set for each component.
+ // For example :
+ // 1. To set swizzle for viewport 0 such that - w and z are unchanged and values of x and y are swapped :
+ // pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
+ // (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
+ // (NV_SWIZZLE_POS_X << NV_SWIZZLE_OFFSET_Y) |
+ // (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_X);
+ // 2. To set swizzle for viewport 0 such that - w, z and y are unchanged and value of x is negated :
+ // pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
+ // (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
+ // (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_Y) |
+ // (NV_SWIZZLE_NEG_X << NV_SWIZZLE_OFFSET_X);
+ // Need to set some valid combination of swizzle-modes for all viewports, irrespective of whether that viewport is set.
+ // Invalid swizzle-mode for any viewport (even if that viewport is not set) may result in removal of device.
+};
+
+#define NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1, 1)
+#define NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER1
+
+typedef NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1 NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC;
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_CreateFastGeometryShaderExplicit
+//
+//! \fn NvAPI_D3D11_CreateFastGeometryShaderExplicit
+//!
+//! DESCRIPTION: This function will create a fast geometry shader written using an "explicit"
+//! coding style, rather than converting a standard GS. For the explicit coding
+//! style, the GS must be written with maxvertexcount(1), and must pass-through
+//! input vertex 0 to the output without modification.
+//!
+//! Additional per-primitive outputs may also be computed and written to the single
+//! output vertex. If these outputs are read by the pixel shader, they must be
+//! declared with the "nointerpolation" attribute in the PS input signature;
+//! otherwise, visual corruption may occur. Also, unlike D3D API, there is no guarantee
+//! that pixel shader will get the default value of an attribute if that attribute is not written
+//! by the earlier shader stage in the pipeline.
+//!
+//! The first four parameters are identical to ID3D11Device::CreateGeometryShader(),
+//! so please refer to its documentation for their usage.
+//!
+//! \since Release:
+//!
+//! \param [in] pDevice The device pointer
+//! \param [in] pShaderBytecode A pointer to the compiled shader.
+//! \param [in] BytecodeLength Size of the compiled geometry shader.
+//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
+//! \param [in] pCreateFastGSArgs A pointer to a NvAPI_D3D11_CREATE_FASTGS_EXPLICIT struct.
+//! \param [out] ppGeometryShader Address of a pointer to a ID3D11GeometryShader interface.
+//!
+//! \return This API can return any of the error codes enumerated in
+//! #NvAPI_Status. If there are return error codes with specific
+//! meaning for this API, they are listed below.
+//
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D11_CreateFastGeometryShaderExplicit(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
+ __in const NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC *pCreateFastGSArgs,
+ __out ID3D11GeometryShader **ppGeometryShader);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+
+#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
+////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_CreateFastGeometryShader
+//
+//! \fn NvAPI_D3D11_CreateFastGeometryShader
+//!
+//! DESCRIPTION: This function will convert a regular geometry shader into a fast GS variant if possible.
+//! It will not do any validation regarding the compatibility of the resulting fast GS with any
+//! Pixel shader. The validation has to be done by the application manually.
+//!
+//! The parameters are identical to ID3D11Device::CreateGeometryShader()
+//! so please refer to its documentation for their usage.
+//!
+//! If the shader is too complex or is not in adequate form to be converted to fast GS
+//! this function will simply fail. You should then call ID3D11Device::CreateGeometryShader()
+//! to create the regular geometry shader.
+//!
+//! \since Release:
+//!
+//! \param [in] pDevice The device pointer
+//! \param [in] pShaderBytecode A pointer to the compiled shader.
+//! \param [in] BytecodeLength Size of the compiled geometry shader.
+//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
+//! \param [out] ppGeometryShader Address of a pointer to a ID3D11GeometryShader interface.
+//!
+//! \return This API can return any of the error codes enumerated in
+//! #NvAPI_Status. If there are return error codes with specific
+//! meaning for this API, they are listed below.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D11_CreateFastGeometryShader(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
+ __in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
+ __out ID3D11GeometryShader **ppGeometryShader);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
+
+
+#if defined (__cplusplus) && defined(__d3d12_h__)
+
+//! Enum for CreatePSO extensions.
+//! \ingroup dx
+typedef enum _NV_PSO_EXTENSION
+{
+ NV_PSO_RASTER_EXTENSION = 0,
+ NV_PSO_REQUEST_FASTGS_EXTENSION = 1,
+ NV_PSO_ENABLE_DEPTH_BOUND_TEST_EXTENSION = 3,
+ NV_PSO_EXPLICIT_FASTGS_EXTENSION = 4,
+ NV_PSO_SET_SHADER_EXTNENSION_SLOT_AND_SPACE = 5,
+}NV_PSO_EXTENSION;
+
+struct NVAPI_D3D12_PSO_EXTENSION_DESC_V1
+{
+ NvU32 baseVersion; //<! Always use NV_PSO_EXTENSION_DESC_VER
+ NV_PSO_EXTENSION psoExtension;
+};
+
+#define NV_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_EXTENSION_DESC_V1, 1)
+#define NV_PSO_EXTENSION_DESC_VER NV_PSO_EXTENSION_DESC_VER_1
+
+typedef NVAPI_D3D12_PSO_EXTENSION_DESC_V1 NVAPI_D3D12_PSO_EXTENSION_DESC;
+
+
+struct NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
+{
+ NvU32 version; //<! Always use NV_RASTERIZER_PSO_EXTENSION_DESC_VER
+ // These are additional parameters on the top of D3D12_RASTERIZER_DESC
+ bool ProgrammableSamplePositionsEnable; //<! enable Programmable Samples feature
+ bool InterleavedSamplingEnable; //<! when jitter is enabled, an app need to fill the whole arrays below, otherwise only as much entries as samples
+ NvU8 SampleCount; //<! number of samples. In TIR N->1 it needs to match N, in non-TIR it needs to match RT sample count. Ignored if ForcePerSampleInterlock is set
+ NvU8 SamplePositionsX[16]; //<! x positions in API sample order
+ NvU8 SamplePositionsY[16]; //<! y positions in API sample order
+ NVAPI_QUAD_FILLMODE QuadFillMode; //<! Fill a triangle outside its bounds as a screen-aligned quad, matching the tri's bounding-box or filling the full viewport.
+ bool PostZCoverageEnable; //<! Enable pixel-shader input SV_COVERAGE to account for z-test in early-z mode.
+ bool CoverageToColorEnable; //<! Enable output of coverage to a color render-target.
+ NvU8 CoverageToColorRTIndex; //<! Index of RT for coverage-to-color.
+ NvU32 reserved[16]; //<! reserved for expansion, set to zero.
+};
+
+#define NV_RASTERIZER_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1, 1)
+#define NV_RASTERIZER_PSO_EXTENSION_DESC_VER NV_RASTERIZER_PSO_EXTENSION_DESC_VER_1
+
+typedef NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC;
+
+struct NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
+{
+ NvU32 version; // ALWAYS == NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER
+ NvU32 flags; // A combination of flags from NV_FASTGS_FLAGS
+ NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling; // [optional] Array of 16 coordinate swizzle modes, one per viewport. NULL if not used.
+ // The output x, y, z, and w coordinates of all vertices can be set to any of the coordinates or their
+ // negated versions i.e. {x, y, z, w, -x, -y, -z, -w}. Coordinates are swizzled before any viewport
+ // operation occurs i.e. before frustum clipping, scaling, and viewport clipping. And after
+ // last of vertex/tesselation/geometry shader stage, stream-out and viewport broadcast expansion (see NV_FASTGS_USE_VIEWPORT_MASK)
+ // pCoordinateSwizzling[i] sets the swizzle-mode of each component for viewport i.
+ // See NV_SWIZZLE_MODE for values of allowed swizzle modes.
+ // See NV_SWIZZLE_OFFSET for bit offset from where NV_SWIZZLE_MODE to be set for each component.
+ // For example :
+ // 1. To set swizzle for viewport 0 such that - w and z are unchanged and values of x and y are swapped :
+ // pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
+ // (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
+ // (NV_SWIZZLE_POS_X << NV_SWIZZLE_OFFSET_Y) |
+ // (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_X);
+ // 2. To set swizzle for viewport 0 such that - w, z and y are unchanged and value of x is negated :
+ // pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
+ // (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
+ // (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_Y) |
+ // (NV_SWIZZLE_NEG_X << NV_SWIZZLE_OFFSET_X);
+ // Need to set some valid combination of swizzle-modes for all viewports, irrespective of whether that viewport is set.
+ // Invalid swizzle-mode for any viewport (even if that viewport is not set) may result in removal of device.
+};
+
+#define NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1, 1)
+#define NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER_1
+
+typedef NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1 NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC;
+
+
+struct NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
+{
+ NvU32 version; //<! Always use NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER
+};
+
+#define NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1, 1)
+#define NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER_1
+
+typedef NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1 NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC;
+
+
+struct NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
+{
+ NvU32 version; //<! Always use NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER
+ bool EnableDBT;
+};
+
+#define NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1, 1)
+#define NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER_1
+
+typedef NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1 NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC;
+
+
+struct NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
+{
+ NvU32 version; //<! Always use NV_SET_SHADER_EXTENSION_SLOT_DESC_VER
+ NvU32 uavSlot;
+ NvU32 registerSpace;
+};
+
+#define NV_SET_SHADER_EXTENSION_SLOT_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1, 1)
+#define NV_SET_SHADER_EXTENSION_SLOT_DESC_VER NV_SET_SHADER_EXTENSION_SLOT_DESC_VER_1
+
+typedef NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D12_CreateGraphicsPipelineState
+//
+//! \code
+//! DESCRIPTION: This function will create PSO with provided extensions
+//!
+//! \param [in] pDevice Current d3d device
+//! \param [in] pPSODesc PSO description of type D3D12_GRAPHICS_PIPELINE_STATE_DESC
+//! \param [in] numExtensions Number of extensions
+//! \param [in] ppExtensions Array of PSO extensions (see NV_PSO_EXTENSION for possible extensions)
+//! \param [out] ppPSO Output PSO object of type ID3D12PipelineState
+//!
+//! SUPPORTED OS: Windows 10
+//!
+//! \return ::NVAPI_OK if the call succeeds.
+//! \endcode
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D12_CreateGraphicsPipelineState(__in ID3D12Device *pDevice,
+ __in const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pPSODesc,
+ NvU32 numExtensions,
+ __in const NVAPI_D3D12_PSO_EXTENSION_DESC** ppExtensions,
+ __out ID3D12PipelineState **ppPSO);
+
+#endif //defined(__cplusplus) && defined(__d3d12_h__)
+
+
+#if defined (__cplusplus) && defined(__d3d12_h__)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D12_CreateComputePipelineState
+//
+//! \code
+//! DESCRIPTION: This function will create PSO with provided extensions
+//!
+//! \param [in] pDevice Current d3d device
+//! \param [in] pPSODesc PSO description of type D3D12_COMPUTE_PIPELINE_STATE_DESC
+//! \param [in] numExtensions Number of extensions
+//! \param [in] ppExtensions Array of PSO extensions (see NV_PSO_EXTENSION for possible extensions)
+//! \param [out] ppPSO Output PSO object of type ID3D12PipelineState
+//!
+//! \since Release: 364
+//!
+//! SUPPORTED OS: Windows 10
+//!
+//! \return ::NVAPI_OK if the call succeeds.
+//! \endcode
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D12_CreateComputePipelineState(__in ID3D12Device *pDevice,
+ __in const D3D12_COMPUTE_PIPELINE_STATE_DESC *pPSODesc,
+ NvU32 numExtensions,
+ __in const NVAPI_D3D12_PSO_EXTENSION_DESC** ppExtensions,
+ __out ID3D12PipelineState **ppPSO);
+
+#endif //defined(__cplusplus) && defined(__d3d12_h__)
+
+
+#if defined (__cplusplus) && defined(__d3d12_h__)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D12_SetDepthBoundsTestValues
+//
+//! \code
+//! DESCRIPTION: This function will set the minDepth and maxDepth values for depth bounds test
+//! To enable/ disable depth bounds test use PSO extension NV_PSO_ENABLE_DEPTH_BOUND_TEST_EXTENSION
+//! in the nvapi NvAPI_D3D12_CreateGraphicsPipelineState
+//!
+//! \param [in] pCommandList Command List to set depth bounds test
+//! \param [in] minDepth min value for depth bound test
+//! \param [in] maxDepth max value for depth bound test
+//!
+//! The valid values for minDepth and maxDepth are such that 0 <= minDepth <= maxDepth <= 1
+//!
+//! SUPPORTED OS: Windows 10
+//!
+//! \return ::NVAPI_OK if the call succeeds.
+//! \endcode
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D12_SetDepthBoundsTestValues(__in ID3D12GraphicsCommandList *pCommandList,
+ __in const float minDepth,
+ __in const float maxDepth);
+
+#endif //defined(__cplusplus) && defined(__d3d12_h__)
+
+
+#if defined (__cplusplus) && defined(__d3d12_h__)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D12_IsNvShaderExtnOpCodeSupported
+//
+//! DESCRIPTION: This function checks if a nv HLSL shader extension opcode is
+//! supported on current hardware. List of opcodes is in nvShaderExtnEnums.h
+//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
+//! in the hlsl shader code. See nvHLSLExtns.h for more details on supported opcodes.
+//!
+//! \since Release: 364
+//!
+//! SUPPORTED OS: Windows 10
+//!
+//!
+//! \param [in] pDev The device on which to query for support
+//! \param [in] opCode the opcode to check
+//! \param [out] pSupported true if supported, false otherwise
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! \retval :: NVAPI_OK if the call succeeded
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D12_IsNvShaderExtnOpCodeSupported(__in ID3D12Device *pDevice,
+ __in NvU32 opCode,
+ __out bool *pSupported);
+
+#endif //defined (__cplusplus) && defined(__d3d12_h__)
+
+
+#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
+
+///////////////////////////////////////////////////////////////////////////////
+//!
+//! FUNCTION NAME: NvAPI_D3D_IsGSyncCapable
+//! DESCRIPTION: This API gets G-Sync capability for the given device context.
+//! This is only reliable after the first present call has completed.
+//! \param [in] pDeviceOrContext The D3D9, D3D10, D3D11 device, or D3D11 device context
+//! \param [in] NVDX_ObjectHandle The handle of primary surface
+//! \param [out] pIsGsyncCapable if G-Sync can be enabled, *pIsGsyncCapable is true.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D_IsGSyncCapable(__in IUnknown *pDeviceOrContext, __in NVDX_ObjectHandle primarySurface, __out BOOL *pIsGsyncCapable);
+#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
+
+
+
+#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
+
+///////////////////////////////////////////////////////////////////////////////
+//!
+//! FUNCTION NAME: NvAPI_D3D_IsGSyncActive
+//! DESCRIPTION: This API get the G-Sync state for the given device context.
+//! This is only reliable after the first present call has completed.
+//! As it is a bit time consuming, It should not be called per frame.
+//! \param [in] pDeviceOrContext The D3D9, D3D10, D3D11 device, or D3D11 device context
+//! \param [in] NVDX_ObjectHandle The handle of primary surface
+//! \param [out] pIsGsyncActive if G-Sync is active, *pisGsyncActive is true.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D_IsGSyncActive(__in IUnknown *pDeviceOrContext, __in NVDX_ObjectHandle primarySurface, __out BOOL *pIsGsyncActive);
+#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
+
+
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+#if defined (__cplusplus) && ( defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D1x_DisableShaderDiskCache
+//
+//! DESCRIPTION: Disables driver managed caching of shader compilations to disk
+//!
+//! \param [in] pDevice Device to disabled the shader disk cache on
+//!
+//!
+//! \retval ::NVAPI_OK Shader disk cache was disabled
+//! \retval ::NVAPI_ERROR The operation failed.
+//! \retval ::NVAPI_INVALID_ARGUMENT Argument passed in is invalid.
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D1x_DisableShaderDiskCache(IUnknown *pDevice);
+
+#endif //defined(__cplusplus) && ( defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+#if defined (__cplusplus) && defined(__d3d11_h__)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_MultiGPU_GetCaps
+//
+//! DESCRIPTION: Request to get multi GPU extension caps.
+//!
+//! \param [out] pMultiGPUCaps Pointer to a structure returning multi GPU caps
+//! \retval ::NVAPI_OK Call succeeded.
+//! \retval ::NVAPI_ERROR Call failed.
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+//! \ingroup dx
+typedef struct
+{
+ NvU32 multiGPUVersion;
+ NvU32 reserved;
+ NvU32 nTotalGPUs;
+ NvU32 nSLIGPUs;
+ NvU32 videoBridgePresent;
+} NV_MULTIGPU_CAPS, *PNV_MULTIGPU_CAPS;
+
+//! \ingroup dx
+NVAPI_INTERFACE NvAPI_D3D11_MultiGPU_GetCaps(__out PNV_MULTIGPU_CAPS pMultiGPUCaps);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__)
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+#if defined (__cplusplus) && defined(__d3d11_h__)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_MultiGPU_Init
+//
+//! DESCRIPTION: Request to enable/disable multi GPU extension. Also if enabled automatically disables auto stereo.
+//!
+//! \param [in] bEnable if true enables the extension for all subsequently created devices. Otherwise disables it
+//! \retval ::NVAPI_OK Call succeeded.
+//! \retval ::NVAPI_ERROR Call failed.
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D11_MultiGPU_Init(__in bool bEnable);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__)
+
+//! SUPPORTED OS: Windows Vista and higher
+//!
+#if defined (__cplusplus) && defined(__d3d11_h__)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_CreateMultiGPUDevice
+//! \code
+//! DESCRIPTION: This function returns ID3D11MultiGPUDevice used for multi GPU VR support
+//!
+//! \param [in] pDevice current d3d device
+//! \param [in] version version of requested ID3D11MultiGPUDevice.
+//! \param [out] currentVersion pointer to returned current version of ID3D11MultiGPUDevice.
+//! \param [out] ppD3D11MultiGPUDevice pointer to returned ID3D11MultiGPUDevice.
+//! \param [in] maxGpus max number of gpus this ID3D11MultiGPUDevice is allowed to use
+//!
+//!
+//! \return ::NVAPI_OK if the call succeeds.
+//! NVAPI_INVALID_ARGUMENT if NvAPI_D3D11_MultiGPU_Init() was not enabled prior to the creation of the D3D11 device,
+//! or if maxGpus is greater than the number of GPUs in the SLI group.
+//! NVAPI_NO_ACTIVE_SLI_TOPOLOGY on single-GPU systems, or
+//! if SLI has not been enabled in the NVIDIA control panel.
+//! NVAPI_INVALID_CALL if there is already an ID3D11MultiGPUDevice created for the specified ID3D11Device.
+//! NVAPI_INCOMPATIBLE_STRUCT_VERSION if requested interface version is greater than the one that is supported by installed.
+//! driver. In this case currentVersion will contain version supported by installed driver.
+//! \endcode
+///////////////////////////////////////////////////////////////////////////////
+
+
+//! \ingroup dx
+
+#define NVAPI_COPY_ASYNCHRONOUSLY 1
+#define NVAPI_CPU_RESOURCE 0xffffffff
+
+DECLARE_INTERFACE(ID3D11MultiGPUDevice_V1)
+{
+////////////////////////////// VER1 methods //////////////////////////////////////////
+ STDMETHOD_(void,Destroy)(THIS) PURE;
+ STDMETHOD_(UINT,SetGPUMask)(THIS_ __in UINT GPUMask) PURE;
+ STDMETHOD_(NvAPI_Status,CopySubresourceRegion)(THIS_ __in ID3D11DeviceContext *pContext, __in ID3D11Resource *pDstResource, __in UINT DstSubresource,
+ __in UINT DstGPUIndex, __in UINT DstX, __in UINT DstY, __in UINT DstZ,
+ __in ID3D11Resource *pSrcResource, __in UINT SrcSubresource, __in UINT SrcGPUIndex,
+ __in const D3D11_BOX *pSrcBox, __in UINT ExtendedFlags = 0) PURE;
+#if defined(__d3d11_1_h__)
+ STDMETHOD_(NvAPI_Status,CopySubresourceRegion1)(THIS_ __in ID3D11DeviceContext1 *pContext1, __in ID3D11Resource *pDstResource, __in UINT DstSubresource,
+ __in UINT DstGPUIndex, __in UINT DstX, __in UINT DstY, __in UINT DstZ,
+ __in ID3D11Resource *pSrcResource, __in UINT SrcSubresource, __in UINT SrcGPUIndex,
+ __in const D3D11_BOX *pSrcBox, __in UINT CopyFlags, __in UINT ExtendedFlags = 0 ) PURE;
+#else
+ STDMETHOD_(NvAPI_Status,CopySubresourceRegion1)(THIS_ __in void *pContext1, __in ID3D11Resource *pDstResource, __in UINT DstSubresource,
+ __in UINT DstGPUIndex, __in UINT DstX, __in UINT DstY, __in UINT DstZ,
+ __in ID3D11Resource *pSrcResource, __in UINT SrcSubresource, __in UINT SrcGPUIndex,
+ __in const D3D11_BOX *pSrcBox, __in UINT CopyFlags, __in UINT ExtendedFlags = 0 ) PURE;
+#endif
+ STDMETHOD_(NvAPI_Status,UpdateSubresource)(THIS_ __in ID3D11DeviceContext *pContext,__in ID3D11Resource *pDstResource, __in UINT DstSubresource, __in UINT DstGPUIndex,
+ __in const D3D11_BOX *pDstBox, __in const void *pSrcData, __in UINT SrcRowPitch, __in UINT SrcDepthPitch) PURE;
+ STDMETHOD_(NvAPI_Status,VSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
+ __in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
+ __in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
+ STDMETHOD_(NvAPI_Status,PSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
+ __in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
+ __in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
+ STDMETHOD_(NvAPI_Status,GSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
+ __in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
+ __in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
+ STDMETHOD_(NvAPI_Status,DSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
+ __in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
+ __in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
+ STDMETHOD_(NvAPI_Status,HSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
+ __in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
+ __in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
+ STDMETHOD_(NvAPI_Status,CSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
+ __in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
+ __in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
+ STDMETHOD_(NvAPI_Status,SetViewports)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT NumViewports,
+ __in const D3D11_VIEWPORT *pViewports) PURE;
+ STDMETHOD_(NvAPI_Status,SetScissorRects)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT NumRects,
+ __in const D3D11_RECT *pRects) PURE;
+ STDMETHOD_(HRESULT,GetData)(THIS_ __in ID3D11DeviceContext *pContext, __in ID3D11Asynchronous *pAsync, __in UINT GPUIndex,
+ __out void *pData, __in UINT DataSize, __in UINT GetDataFlags) PURE;
+#if defined(__d3d11_2_h__)
+ STDMETHOD_(NvAPI_Status,UpdateTiles)(THIS_ __in ID3D11DeviceContext2 *pContext2, __in ID3D11Resource *pDestTiledResource,
+ __in UINT GPUMask, __in const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate,
+ __in const D3D11_TILE_REGION_SIZE *pDestTileRegionSize, __in const void *pSourceTileData,
+ __in UINT Flags) PURE;
+#else
+ STDMETHOD_(NvAPI_Status,UpdateTiles)(THIS_ __in void *pContext2, __in ID3D11Resource *pDestTiledResource,
+ __in UINT GPUMask, __in const void *pDestTileRegionStartCoordinate,
+ __in const void *pDestTileRegionSize, __in const void *pSourceTileData,
+ __in UINT Flags) PURE;
+#endif
+
+ STDMETHOD_(NvAPI_Status,CreateFences)(THIS_ __in UINT count, __out void **ppFences) PURE;
+ STDMETHOD_(NvAPI_Status,SetFence)(THIS_ __in UINT GPUIndex, __in void *hFence, __in UINT64 value) PURE;
+ STDMETHOD_(NvAPI_Status,WaitForFence)(THIS_ __in UINT GPUIMask, __in void *hFence, __in UINT64 value) PURE;
+ STDMETHOD_(NvAPI_Status,FreeFences)(THIS_ __in UINT count, __in void **ppFences) PURE;
+ STDMETHOD_(NvAPI_Status,PresentCompositingConfig )(THIS_ __in IUnknown *pSwapChain, __in UINT GPUMask,
+ __in const D3D11_RECT *pRects, __in UINT flags) PURE;
+////////////////////////////// end of VER1 methods //////////////////////////////////////////
+
+////////////////////////////// Methods added in VER2 //////////////////////////////////////////
+ STDMETHOD_(NvAPI_Status,SetContextGPUMask)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask) PURE;
+ STDMETHOD_(NvAPI_Status,GetVideoBridgeStatus)(THIS_ __in IUnknown *pSwapChain, __in UINT* pVideoBridgeStatus) PURE;
+////////////////////////////// end of VER2 methods //////////////////////////////////////////
+};
+
+//! Synchronization macros based on fences.
+#define FENCE_SYNCHRONIZATION_START(pMultiGPUDevice, hFence, Value, srcGpu, dstGpu) \
+ pMultiGPUDevice->SetFence(dstGpu, hFence, Value); \
+ pMultiGPUDevice->WaitForFence(1 << (srcGpu), hFence, Value); \
+ Value++;
+
+#define FENCE_SYNCHRONIZATION_END(pMultiGPUDevice, hFence, Value, srcGpu, dstGpu) \
+ pMultiGPUDevice->SetFence(srcGpu, hFence, Value); \
+ pMultiGPUDevice->WaitForFence(1 << (dstGpu), hFence, Value); \
+ Value++;
+
+//! PresentCompositingConfig method flags.
+#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_USE_VIDEO_BRIDGE 0x01
+#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_CLEAR_OUTBANDS 0x02
+#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_GET_VIDEO_BRIDGE_STATUS 0x80000000
+
+#define NVAPI_VIDEO_BRIDGE_STATUS_AVAILABLE 0
+#define NVAPI_VIDEO_BRIDGE_STATUS_NOT_AVAILABLE 1
+#define NVAPI_VIDEO_BRIDGE_STATUS_FAILED_ACCESS 2
+#define NVAPI_VIDEO_BRIDGE_STATUS_UNKNOWN 3
+
+#define NVAPI_ALL_GPUS 0
+typedef ID3D11MultiGPUDevice_V1 ID3D11MultiGPUDevice;
+
+#define ID3D11MultiGPUDevice_VER1 MAKE_NVAPI_VERSION(ID3D11MultiGPUDevice_V1, 1)
+#define ID3D11MultiGPUDevice_VER2 MAKE_NVAPI_VERSION(ID3D11MultiGPUDevice_V1, 2)
+#define ID3D11MultiGPUDevice_VER ID3D11MultiGPUDevice_VER2
+
+#define ALL_GPUS 0
+
+//! \ingroup dx
+NVAPI_INTERFACE NvAPI_D3D11_CreateMultiGPUDevice(__in ID3D11Device *pDevice, __in ULONG version, __out ULONG *currentVersion, __out ID3D11MultiGPUDevice **ppD3D11MultiGPUDevice, __in UINT maxGpus=ALL_GPUS);
+
+#endif //defined(__cplusplus) && defined(__d3d11_h__)
+
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//! Used to query the support of Single Pass Stereo HW feature
+//! \ingroup dx
+typedef struct _NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS
+{
+ NvU32 version; // parameter struct version
+ NvU32 bSinglePassStereoSupported; // Single Pass Stereo supported
+} NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1;
+
+typedef NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1 NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS;
+#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1, 1)
+#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER1
+
+#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D_QuerySinglePassStereoSupport
+//
+//! DESCRIPTION: Queries the support of Single Pass Stereo feature on current setup and returns appropriate boolean value.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] pDevice The ID3D11Device to use.
+//! \param [inout] pSinglePassStereoSupportedParams Stores value of whether Single Pass Stereo is supported on current setup or not.
+//!
+//! \retval NVAPI_OK Call succeeded.
+//! \retval NVAPI_ERROR Call failed.
+//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D_QuerySinglePassStereoSupport(__in IUnknown *pDevice,
+ __inout NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS *pQuerySinglePassStereoSupportedParams);
+
+#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
+
+#if defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D_SetSinglePassStereoMode
+//
+//! DESCRIPTION: Set the Single Pass Stereo state
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] pDevOrContext The ID3D11Device or ID3D11DeviceContext to use.
+//! \param [in] numViews Number of views to render.
+//! \param [in] renderTargetIndexOffset Offset between render targets of the different views.
+//! \param [in] independentViewportMaskEnable Is the independent viewport mask enabled.
+//!
+//! \retval NVAPI_OK Call succeeded.
+//! \retval NVAPI_ERROR Call failed.
+//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D_SetSinglePassStereoMode(__in IUnknown *pDevOrContext, __in NvU32 numViews, __in NvU32 renderTargetIndexOffset, __in NvU8 independentViewportMaskEnable);
+
+#endif //defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
+
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//! Used to query the support of Lens Matched Shading HW feature
+//! \ingroup dx
+typedef struct _NV_QUERY_MODIFIED_W_SUPPORT_PARAMS
+{
+ NvU32 version; // parameter struct version
+ NvU32 bModifiedWSupported; // Modified W supported
+} NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1;
+
+typedef NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1 NV_QUERY_MODIFIED_W_SUPPORT_PARAMS;
+#define NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1, 1)
+#define NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER1
+
+#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D_QueryModifiedWSupport
+//
+//! DESCRIPTION: Queries the support of Modified W feature on current setup and returns appropriate boolean value.
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] pDevice The ID3D11Device to use.
+//! \param [inout] pQueryModifiedWSupportedParams Stores value of whether Modified W is supported on current setup or not.
+//!
+//! \retval NVAPI_OK Call succeeded.
+//! \retval NVAPI_ERROR Call failed.
+//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D_QueryModifiedWSupport(__in IUnknown *pDev,
+ __inout NV_QUERY_MODIFIED_W_SUPPORT_PARAMS *pQueryModifiedWSupportedParams);
+#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
+
+//! SUPPORTED OS: Windows 7 and higher
+//!
+#define NV_MODIFIED_W_MAX_VIEWPORTS 16
+
+typedef struct _NV_MODIFIED_W_COEFFICIENTS
+{
+ float fA; // A coefficient in w' = w + Ax + By
+ float fB; // B coefficient in w' = w + Ax + By
+ float fAReserved; // reserved
+ float fBReserved; // reserved
+
+ float fReserved[2]; // reserved
+} NV_MODIFIED_W_COEFFICIENTS;
+
+typedef struct _NV_MODIFIED_W_PARAMS
+{
+ NvU32 version; // parameter struct version
+ NvU32 numEntries; // number of valid NV_MODIFIED_W_COEFFICIENTS structs in array
+ NV_MODIFIED_W_COEFFICIENTS modifiedWCoefficients[NV_MODIFIED_W_MAX_VIEWPORTS]; // coefficients
+
+ NvU32 id; // reserved
+ NvU32 reserved[NV_MODIFIED_W_MAX_VIEWPORTS]; // reserved
+} NV_MODIFIED_W_PARAMS_V1;
+
+typedef NV_MODIFIED_W_PARAMS_V1 NV_MODIFIED_W_PARAMS;
+#define NV_MODIFIED_W_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_MODIFIED_W_PARAMS_V1, 1)
+#define NV_MODIFIED_W_PARAMS_VER NV_MODIFIED_W_PARAMS_VER1
+
+#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D_SetModifiedWMode
+//
+//! DESCRIPTION: Set the Modified W state and A,B coefficients for HW support
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] pDevOrContext The ID3D11Device or ID3D11DeviceContext to use.
+//! \param [in] psModifiedWParams Modified W parameters.
+//!
+//! \retval NVAPI_OK Call succeeded.
+//! \retval NVAPI_ERROR Call failed.
+//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D_SetModifiedWMode(__in IUnknown *pDevOrContext, __in NV_MODIFIED_W_PARAMS *psModifiedWParams);
+
+#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
+
+#if defined (__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D_RegisterDevice
+//
+//! DESCRIPTION: Tells NvAPI about a D3D device. This must be called prior to using any DX1x
+//! deferred-context calls.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] pDev The ID3D10Device or ID3D11Device to use.
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D_RegisterDevice(__in IUnknown *pDev);
+
+#endif //if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
+
+
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_MultiDrawInstancedIndirect
+//
+//! DESCRIPTION: Extension of DrawInstancedIndirect that takes a draw count in. The effect of this function is to loop over
+//! that draw count and perform the DrawInstancedIndirect operation each time, incrementing the buffer offset
+//! by the supplied stride each time.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] *pDevContext11 Pointer to D3D11 device context (IC or DC)
+//! \param [in] drawCount Do DrawInstancedIndirect operation this many times
+//! \param [in] *pBuffer ID3D11Buffer that contains the command parameters
+//! \param [in] alignedByteOffsetForArgs Start in pBuffer of the command parameters
+//! \param [in] alignedByteStrideForArgs Stride of the command parameters - must be >= 4 * sizeof(NvU32)
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \retval NVAPI_D3D_DEVICE_NOT_REGISTERED When MultiDraw is called on a deferred context, and the device has not yet
+//! been registered (NvAPI_D3D_RegisterDevice), this error is returned.
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D11_MultiDrawInstancedIndirect(__in ID3D11DeviceContext *pDevContext11,
+ __in NvU32 drawCount,
+ __in ID3D11Buffer *pBuffer,
+ __in NvU32 alignedByteOffsetForArgs,
+ __in NvU32 alignedByteStrideForArgs);
+
+#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+
+#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D11_MultiDrawIndexedInstancedIndirect
+//
+//! DESCRIPTION: Extension of DrawIndexedInstancedIndirect that takes a draw count in. The effect of this function is to loop over
+//! that draw count and perform the DrawIndexedInstancedIndirect operation each time, incrementing the buffer offset
+//! by the supplied stride each time.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \param [in] *pDevContext11 Pointer to D3D11 device context (IC or DC)
+//! \param [in] drawCount Do DrawIndexedInstancedIndirect operation this many times
+//! \param [in] *pBuffer ID3D11Buffer that contains the command parameters
+//! \param [in] alignedByteOffsetForArgs Start in pBuffer of the command parameters
+//! \param [in] alignedByteStrideForArgs Stride of the command parameters - must be >= 5 * sizeof(NvU32)
+//!
+//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API, they are listed below.
+//!
+//! \retval NVAPI_D3D_DEVICE_NOT_REGISTERED When MultiDraw is called on a deferred context, and the device has not yet
+//! been registered (NvAPI_D3D_RegisterDevice), this error is returned.
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+
+NVAPI_INTERFACE NvAPI_D3D11_MultiDrawIndexedInstancedIndirect(__in ID3D11DeviceContext *pDevContext11,
+ __in NvU32 drawCount,
+ __in ID3D11Buffer *pBuffer,
+ __in NvU32 alignedByteOffsetForArgs,
+ __in NvU32 alignedByteStrideForArgs);
+
+#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
+
+//! SUPPORTED OS: Windows 7 and higher
+//!
+#if defined (__cplusplus) && ( defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D_ImplicitSLIControl
+//
+//! This function enables/disables the SLI rendering mode. It has to be called prior to D3D device creation. Once this function is called with DISABLE_IMPLICIT_SLI
+//! parameter all subsequently created devices will be forced to run in a single gpu mode until the same function is called with ENABLE_IMPLICIT_SLI parameter. The enable
+//! call will force all subsequently created devices to run in default implicit SLI mode being determined by an application profile or a global control panel SLI setting.
+//! This NvAPI call is supported in all DX10+ versions of the driver. It is supported on all Windows versions.
+//!
+//! \retval NVAPI_OK Completed request
+//! \retval NVAPI_ERROR Error occurred
+//! \ingroup dx
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup dx
+typedef enum _IMPLICIT_SLI_CONTROL
+{
+ DISABLE_IMPLICIT_SLI = 0,
+ ENABLE_IMPLICIT_SLI = 1,
+} IMPLICIT_SLI_CONTROL;
+
+//! \ingroup dx
+NVAPI_INTERFACE NvAPI_D3D_ImplicitSLIControl(__in IMPLICIT_SLI_CONTROL implicitSLIControl);
+
+#endif //defined (__cplusplus) && ( defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
+
+
+
+//! \ingroup vidio
+//! Unique identifier for VIO owner (process identifier or NVVIOOWNERID_NONE)
+typedef NvU32 NVVIOOWNERID;
+
+
+//! \addtogroup vidio
+//! @{
+
+
+#define NVVIOOWNERID_NONE 0 //!< Unregistered ownerId
+
+
+//! Owner type for device
+typedef enum _NVVIOOWNERTYPE
+{
+ NVVIOOWNERTYPE_NONE , //!< No owner for the device
+ NVVIOOWNERTYPE_APPLICATION , //!< Application owns the device
+ NVVIOOWNERTYPE_DESKTOP , //!< Desktop transparent mode owns the device (not applicable for video input)
+}NVVIOOWNERTYPE;
+
+// Access rights for NvAPI_VIO_Open()
+
+//! Read access (not applicable for video output)
+#define NVVIO_O_READ 0x00000000
+
+//! Write exclusive access (not applicable for video input)
+#define NVVIO_O_WRITE_EXCLUSIVE 0x00010001
+
+//!
+#define NVVIO_VALID_ACCESSRIGHTS (NVVIO_O_READ | \
+ NVVIO_O_WRITE_EXCLUSIVE )
+
+
+//! VIO_DATA.ulOwnerID high-bit is set only if device has been initialized by VIOAPI
+//! examined at NvAPI_GetCapabilities|NvAPI_VIO_Open to determine if settings need to be applied from registry or POR state read
+#define NVVIO_OWNERID_INITIALIZED 0x80000000
+
+//! VIO_DATA.ulOwnerID next-bit is set only if device is currently in exclusive write access mode from NvAPI_VIO_Open()
+#define NVVIO_OWNERID_EXCLUSIVE 0x40000000
+
+//! VIO_DATA.ulOwnerID lower bits are:
+//! NVGVOOWNERTYPE_xxx enumerations indicating use context
+#define NVVIO_OWNERID_TYPEMASK 0x0FFFFFFF //!< mask for NVVIOOWNERTYPE_xxx
+
+
+//! @}
+
+//---------------------------------------------------------------------
+// Enumerations
+//---------------------------------------------------------------------
+
+
+//! \addtogroup vidio
+//! @{
+
+//! Video signal format and resolution
+typedef enum _NVVIOSIGNALFORMAT
+{
+ NVVIOSIGNALFORMAT_NONE, //!< Invalid signal format
+ NVVIOSIGNALFORMAT_487I_59_94_SMPTE259_NTSC, //!< 01 487i 59.94Hz (SMPTE259) NTSC
+ NVVIOSIGNALFORMAT_576I_50_00_SMPTE259_PAL, //!< 02 576i 50.00Hz (SMPTE259) PAL
+ NVVIOSIGNALFORMAT_1035I_60_00_SMPTE260, //!< 03 1035i 60.00Hz (SMPTE260)
+ NVVIOSIGNALFORMAT_1035I_59_94_SMPTE260, //!< 04 1035i 59.94Hz (SMPTE260)
+ NVVIOSIGNALFORMAT_1080I_50_00_SMPTE295, //!< 05 1080i 50.00Hz (SMPTE295)
+ NVVIOSIGNALFORMAT_1080I_60_00_SMPTE274, //!< 06 1080i 60.00Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080I_59_94_SMPTE274, //!< 07 1080i 59.94Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080I_50_00_SMPTE274, //!< 08 1080i 50.00Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080P_30_00_SMPTE274, //!< 09 1080p 30.00Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080P_29_97_SMPTE274, //!< 10 1080p 29.97Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080P_25_00_SMPTE274, //!< 11 1080p 25.00Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080P_24_00_SMPTE274, //!< 12 1080p 24.00Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080P_23_976_SMPTE274, //!< 13 1080p 23.976Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_720P_60_00_SMPTE296, //!< 14 720p 60.00Hz (SMPTE296)
+ NVVIOSIGNALFORMAT_720P_59_94_SMPTE296, //!< 15 720p 59.94Hz (SMPTE296)
+ NVVIOSIGNALFORMAT_720P_50_00_SMPTE296, //!< 16 720p 50.00Hz (SMPTE296)
+ NVVIOSIGNALFORMAT_1080I_48_00_SMPTE274, //!< 17 1080I 48.00Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080I_47_96_SMPTE274, //!< 18 1080I 47.96Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_720P_30_00_SMPTE296, //!< 19 720p 30.00Hz (SMPTE296)
+ NVVIOSIGNALFORMAT_720P_29_97_SMPTE296, //!< 20 720p 29.97Hz (SMPTE296)
+ NVVIOSIGNALFORMAT_720P_25_00_SMPTE296, //!< 21 720p 25.00Hz (SMPTE296)
+ NVVIOSIGNALFORMAT_720P_24_00_SMPTE296, //!< 22 720p 24.00Hz (SMPTE296)
+ NVVIOSIGNALFORMAT_720P_23_98_SMPTE296, //!< 23 720p 23.98Hz (SMPTE296)
+ NVVIOSIGNALFORMAT_2048P_30_00_SMPTE372, //!< 24 2048p 30.00Hz (SMPTE372)
+ NVVIOSIGNALFORMAT_2048P_29_97_SMPTE372, //!< 25 2048p 29.97Hz (SMPTE372)
+ NVVIOSIGNALFORMAT_2048I_60_00_SMPTE372, //!< 26 2048i 60.00Hz (SMPTE372)
+ NVVIOSIGNALFORMAT_2048I_59_94_SMPTE372, //!< 27 2048i 59.94Hz (SMPTE372)
+ NVVIOSIGNALFORMAT_2048P_25_00_SMPTE372, //!< 28 2048p 25.00Hz (SMPTE372)
+ NVVIOSIGNALFORMAT_2048I_50_00_SMPTE372, //!< 29 2048i 50.00Hz (SMPTE372)
+ NVVIOSIGNALFORMAT_2048P_24_00_SMPTE372, //!< 30 2048p 24.00Hz (SMPTE372)
+ NVVIOSIGNALFORMAT_2048P_23_98_SMPTE372, //!< 31 2048p 23.98Hz (SMPTE372)
+ NVVIOSIGNALFORMAT_2048I_48_00_SMPTE372, //!< 32 2048i 48.00Hz (SMPTE372)
+ NVVIOSIGNALFORMAT_2048I_47_96_SMPTE372, //!< 33 2048i 47.96Hz (SMPTE372)
+
+ NVVIOSIGNALFORMAT_1080PSF_25_00_SMPTE274, //!< 34 1080PsF 25.00Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080PSF_29_97_SMPTE274, //!< 35 1080PsF 29.97Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080PSF_30_00_SMPTE274, //!< 36 1080PsF 30.00Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080PSF_24_00_SMPTE274, //!< 37 1080PsF 24.00Hz (SMPTE274)
+ NVVIOSIGNALFORMAT_1080PSF_23_98_SMPTE274, //!< 38 1080PsF 23.98Hz (SMPTE274)
+
+ NVVIOSIGNALFORMAT_1080P_50_00_SMPTE274_3G_LEVEL_A, //!< 39 1080P 50.00Hz (SMPTE274) 3G Level A
+ NVVIOSIGNALFORMAT_1080P_59_94_SMPTE274_3G_LEVEL_A, //!< 40 1080P 59.94Hz (SMPTE274) 3G Level A
+ NVVIOSIGNALFORMAT_1080P_60_00_SMPTE274_3G_LEVEL_A, //!< 41 1080P 60.00Hz (SMPTE274) 3G Level A
+
+ NVVIOSIGNALFORMAT_1080P_60_00_SMPTE274_3G_LEVEL_B, //!< 42 1080p 60.00Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_1080I_60_00_SMPTE274_3G_LEVEL_B, //!< 43 1080i 60.00Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048I_60_00_SMPTE372_3G_LEVEL_B, //!< 44 2048i 60.00Hz (SMPTE372) 3G Level B
+ NVVIOSIGNALFORMAT_1080P_50_00_SMPTE274_3G_LEVEL_B, //!< 45 1080p 50.00Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_1080I_50_00_SMPTE274_3G_LEVEL_B, //!< 46 1080i 50.00Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048I_50_00_SMPTE372_3G_LEVEL_B, //!< 47 2048i 50.00Hz (SMPTE372) 3G Level B
+ NVVIOSIGNALFORMAT_1080P_30_00_SMPTE274_3G_LEVEL_B, //!< 48 1080p 30.00Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048P_30_00_SMPTE372_3G_LEVEL_B, //!< 49 2048p 30.00Hz (SMPTE372) 3G Level B
+ NVVIOSIGNALFORMAT_1080P_25_00_SMPTE274_3G_LEVEL_B, //!< 50 1080p 25.00Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048P_25_00_SMPTE372_3G_LEVEL_B, //!< 51 2048p 25.00Hz (SMPTE372) 3G Level B
+ NVVIOSIGNALFORMAT_1080P_24_00_SMPTE274_3G_LEVEL_B, //!< 52 1080p 24.00Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048P_24_00_SMPTE372_3G_LEVEL_B, //!< 53 2048p 24.00Hz (SMPTE372) 3G Level B
+ NVVIOSIGNALFORMAT_1080I_48_00_SMPTE274_3G_LEVEL_B, //!< 54 1080i 48.00Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048I_48_00_SMPTE372_3G_LEVEL_B, //!< 55 2048i 48.00Hz (SMPTE372) 3G Level B
+ NVVIOSIGNALFORMAT_1080P_59_94_SMPTE274_3G_LEVEL_B, //!< 56 1080p 59.94Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_1080I_59_94_SMPTE274_3G_LEVEL_B, //!< 57 1080i 59.94Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048I_59_94_SMPTE372_3G_LEVEL_B, //!< 58 2048i 59.94Hz (SMPTE372) 3G Level B
+ NVVIOSIGNALFORMAT_1080P_29_97_SMPTE274_3G_LEVEL_B, //!< 59 1080p 29.97Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048P_29_97_SMPTE372_3G_LEVEL_B, //!< 60 2048p 29.97Hz (SMPTE372) 3G Level B
+ NVVIOSIGNALFORMAT_1080P_23_98_SMPTE274_3G_LEVEL_B, //!< 61 1080p 29.98Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048P_23_98_SMPTE372_3G_LEVEL_B, //!< 62 2048p 29.98Hz (SMPTE372) 3G Level B
+ NVVIOSIGNALFORMAT_1080I_47_96_SMPTE274_3G_LEVEL_B, //!< 63 1080i 47.96Hz (SMPTE274) 3G Level B
+ NVVIOSIGNALFORMAT_2048I_47_96_SMPTE372_3G_LEVEL_B, //!< 64 2048i 47.96Hz (SMPTE372) 3G Level B
+
+ NVVIOSIGNALFORMAT_END //!< 65 To indicate end of signal format list
+
+}NVVIOSIGNALFORMAT;
+
+//! SMPTE standards format
+typedef enum _NVVIOVIDEOSTANDARD
+{
+ NVVIOVIDEOSTANDARD_SMPTE259 , //!< SMPTE259
+ NVVIOVIDEOSTANDARD_SMPTE260 , //!< SMPTE260
+ NVVIOVIDEOSTANDARD_SMPTE274 , //!< SMPTE274
+ NVVIOVIDEOSTANDARD_SMPTE295 , //!< SMPTE295
+ NVVIOVIDEOSTANDARD_SMPTE296 , //!< SMPTE296
+ NVVIOVIDEOSTANDARD_SMPTE372 , //!< SMPTE372
+}NVVIOVIDEOSTANDARD;
+
+//! HD or SD video type
+typedef enum _NVVIOVIDEOTYPE
+{
+ NVVIOVIDEOTYPE_SD , //!< Standard-definition (SD)
+ NVVIOVIDEOTYPE_HD , //!< High-definition (HD)
+}NVVIOVIDEOTYPE;
+
+//! Interlace mode
+typedef enum _NVVIOINTERLACEMODE
+{
+ NVVIOINTERLACEMODE_PROGRESSIVE , //!< Progressive (p)
+ NVVIOINTERLACEMODE_INTERLACE , //!< Interlace (i)
+ NVVIOINTERLACEMODE_PSF , //!< Progressive Segment Frame (psf)
+}NVVIOINTERLACEMODE;
+
+//! Video data format
+typedef enum _NVVIODATAFORMAT
+{
+ NVVIODATAFORMAT_UNKNOWN = -1 , //!< Invalid DataFormat
+ NVVIODATAFORMAT_R8G8B8_TO_YCRCB444 , //!< R8:G8:B8 => YCrCb (4:4:4)
+ NVVIODATAFORMAT_R8G8B8A8_TO_YCRCBA4444 , //!< R8:G8:B8:A8 => YCrCbA (4:4:4:4)
+ NVVIODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4444 , //!< R8:G8:B8:Z10 => YCrCbZ (4:4:4:4)
+ NVVIODATAFORMAT_R8G8B8_TO_YCRCB422 , //!< R8:G8:B8 => YCrCb (4:2:2)
+ NVVIODATAFORMAT_R8G8B8A8_TO_YCRCBA4224 , //!< R8:G8:B8:A8 => YCrCbA (4:2:2:4)
+ NVVIODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4224 , //!< R8:G8:B8:Z10 => YCrCbZ (4:2:2:4)
+ NVVIODATAFORMAT_X8X8X8_444_PASSTHRU , //!< R8:G8:B8 => RGB (4:4:4)
+ NVVIODATAFORMAT_X8X8X8A8_4444_PASSTHRU , //!< R8:G8:B8:A8 => RGBA (4:4:4:4)
+ NVVIODATAFORMAT_X8X8X8Z10_4444_PASSTHRU , //!< R8:G8:B8:Z10 => RGBZ (4:4:4:4)
+ NVVIODATAFORMAT_X10X10X10_444_PASSTHRU , //!< Y10:CR10:CB10 => YCrCb (4:4:4)
+ NVVIODATAFORMAT_X10X8X8_444_PASSTHRU , //!< Y10:CR8:CB8 => YCrCb (4:4:4)
+ NVVIODATAFORMAT_X10X8X8A10_4444_PASSTHRU , //!< Y10:CR8:CB8:A10 => YCrCbA (4:4:4:4)
+ NVVIODATAFORMAT_X10X8X8Z10_4444_PASSTHRU , //!< Y10:CR8:CB8:Z10 => YCrCbZ (4:4:4:4)
+ NVVIODATAFORMAT_DUAL_R8G8B8_TO_DUAL_YCRCB422 , //!< R8:G8:B8 + R8:G8:B8 => YCrCb (4:2:2 + 4:2:2)
+ NVVIODATAFORMAT_DUAL_X8X8X8_TO_DUAL_422_PASSTHRU , //!< Y8:CR8:CB8 + Y8:CR8:CB8 => YCrCb (4:2:2 + 4:2:2)
+ NVVIODATAFORMAT_R10G10B10_TO_YCRCB422 , //!< R10:G10:B10 => YCrCb (4:2:2)
+ NVVIODATAFORMAT_R10G10B10_TO_YCRCB444 , //!< R10:G10:B10 => YCrCb (4:4:4)
+ NVVIODATAFORMAT_X12X12X12_444_PASSTHRU , //!< X12:X12:X12 => XXX (4:4:4)
+ NVVIODATAFORMAT_X12X12X12_422_PASSTHRU , //!< X12:X12:X12 => XXX (4:2:2)
+ NVVIODATAFORMAT_Y10CR10CB10_TO_YCRCB422 , //!< Y10:CR10:CB10 => YCrCb (4:2:2)
+ NVVIODATAFORMAT_Y8CR8CB8_TO_YCRCB422 , //!< Y8:CR8:CB8 => YCrCb (4:2:2)
+ NVVIODATAFORMAT_Y10CR8CB8A10_TO_YCRCBA4224 , //!< Y10:CR8:CB8:A10 => YCrCbA (4:2:2:4)
+ NVVIODATAFORMAT_R10G10B10_TO_RGB444 , //!< R10:G10:B10 => RGB (4:4:4)
+ NVVIODATAFORMAT_R12G12B12_TO_YCRCB444 , //!< R12:G12:B12 => YCrCb (4:4:4)
+ NVVIODATAFORMAT_R12G12B12_TO_YCRCB422 , //!< R12:G12:B12 => YCrCb (4:2:2)
+}NVVIODATAFORMAT;
+
+//! Video output area
+typedef enum _NVVIOOUTPUTAREA
+{
+ NVVIOOUTPUTAREA_FULLSIZE , //!< Output to entire video resolution (full size)
+ NVVIOOUTPUTAREA_SAFEACTION , //!< Output to centered 90% of video resolution (safe action)
+ NVVIOOUTPUTAREA_SAFETITLE , //!< Output to centered 80% of video resolution (safe title)
+}NVVIOOUTPUTAREA;
+
+//! Synchronization source
+typedef enum _NVVIOSYNCSOURCE
+{
+ NVVIOSYNCSOURCE_SDISYNC , //!< SDI Sync (Digital input)
+ NVVIOSYNCSOURCE_COMPSYNC , //!< COMP Sync (Composite input)
+}NVVIOSYNCSOURCE;
+
+//! Composite synchronization type
+typedef enum _NVVIOCOMPSYNCTYPE
+{
+ NVVIOCOMPSYNCTYPE_AUTO , //!< Auto-detect
+ NVVIOCOMPSYNCTYPE_BILEVEL , //!< Bi-level signal
+ NVVIOCOMPSYNCTYPE_TRILEVEL , //!< Tri-level signal
+}NVVIOCOMPSYNCTYPE;
+
+//! Video input output status
+typedef enum _NVVIOINPUTOUTPUTSTATUS
+{
+ NVINPUTOUTPUTSTATUS_OFF , //!< Not in use
+ NVINPUTOUTPUTSTATUS_ERROR , //!< Error detected
+ NVINPUTOUTPUTSTATUS_SDI_SD , //!< SDI (standard-definition)
+ NVINPUTOUTPUTSTATUS_SDI_HD , //!< SDI (high-definition)
+}NVVIOINPUTOUTPUTSTATUS;
+
+//! Synchronization input status
+typedef enum _NVVIOSYNCSTATUS
+{
+ NVVIOSYNCSTATUS_OFF , //!< Sync not detected
+ NVVIOSYNCSTATUS_ERROR , //!< Error detected
+ NVVIOSYNCSTATUS_SYNCLOSS , //!< Genlock in use, format mismatch with output
+ NVVIOSYNCSTATUS_COMPOSITE , //!< Composite sync
+ NVVIOSYNCSTATUS_SDI_SD , //!< SDI sync (standard-definition)
+ NVVIOSYNCSTATUS_SDI_HD , //!< SDI sync (high-definition)
+}NVVIOSYNCSTATUS;
+
+//! Video Capture Status
+typedef enum _NVVIOCAPTURESTATUS
+{
+ NVVIOSTATUS_STOPPED , //!< Sync not detected
+ NVVIOSTATUS_RUNNING , //!< Error detected
+ NVVIOSTATUS_ERROR , //!< Genlock in use, format mismatch with output
+}NVVIOCAPTURESTATUS;
+
+//! Video Capture Status
+typedef enum _NVVIOSTATUSTYPE
+{
+ NVVIOSTATUSTYPE_IN , //!< Input Status
+ NVVIOSTATUSTYPE_OUT , //!< Output Status
+}NVVIOSTATUSTYPE;
+
+
+//! Assumption, maximum 4 SDI input and 4 SDI output cards supported on a system
+#define NVAPI_MAX_VIO_DEVICES 8
+
+//! 4 physical jacks supported on each SDI input card.
+#define NVAPI_MAX_VIO_JACKS 4
+
+
+//! Each physical jack an on SDI input card can have
+//! two "channels" in the case of "3G" VideoFormats, as specified
+//! by SMPTE 425; for non-3G VideoFormats, only the first channel within
+//! a physical jack is valid.
+#define NVAPI_MAX_VIO_CHANNELS_PER_JACK 2
+
+//! 4 Streams, 1 per physical jack
+#define NVAPI_MAX_VIO_STREAMS 4
+
+#define NVAPI_MIN_VIO_STREAMS 1
+
+//! SDI input supports a max of 2 links per stream
+#define NVAPI_MAX_VIO_LINKS_PER_STREAM 2
+
+
+#define NVAPI_MAX_FRAMELOCK_MAPPING_MODES 20
+
+//! Min number of capture images
+#define NVAPI_GVI_MIN_RAW_CAPTURE_IMAGES 1
+
+//! Max number of capture images
+#define NVAPI_GVI_MAX_RAW_CAPTURE_IMAGES 32
+
+//! Default number of capture images
+#define NVAPI_GVI_DEFAULT_RAW_CAPTURE_IMAGES 5
+
+
+
+// Data Signal notification events. These need a event handler in RM.
+// Register/Unregister and PopEvent NVAPI's are already available.
+
+//! Device configuration
+typedef enum _NVVIOCONFIGTYPE
+{
+ NVVIOCONFIGTYPE_IN , //!< Input Status
+ NVVIOCONFIGTYPE_OUT , //!< Output Status
+}NVVIOCONFIGTYPE;
+
+typedef enum _NVVIOCOLORSPACE
+{
+ NVVIOCOLORSPACE_UNKNOWN,
+ NVVIOCOLORSPACE_YCBCR,
+ NVVIOCOLORSPACE_YCBCRA,
+ NVVIOCOLORSPACE_YCBCRD,
+ NVVIOCOLORSPACE_GBR,
+ NVVIOCOLORSPACE_GBRA,
+ NVVIOCOLORSPACE_GBRD,
+} NVVIOCOLORSPACE;
+
+//! Component sampling
+typedef enum _NVVIOCOMPONENTSAMPLING
+{
+ NVVIOCOMPONENTSAMPLING_UNKNOWN,
+ NVVIOCOMPONENTSAMPLING_4444,
+ NVVIOCOMPONENTSAMPLING_4224,
+ NVVIOCOMPONENTSAMPLING_444,
+ NVVIOCOMPONENTSAMPLING_422
+} NVVIOCOMPONENTSAMPLING;
+
+typedef enum _NVVIOBITSPERCOMPONENT
+{
+ NVVIOBITSPERCOMPONENT_UNKNOWN,
+ NVVIOBITSPERCOMPONENT_8,
+ NVVIOBITSPERCOMPONENT_10,
+ NVVIOBITSPERCOMPONENT_12,
+} NVVIOBITSPERCOMPONENT;
+
+typedef enum _NVVIOLINKID
+{
+ NVVIOLINKID_UNKNOWN,
+ NVVIOLINKID_A,
+ NVVIOLINKID_B,
+ NVVIOLINKID_C,
+ NVVIOLINKID_D
+} NVVIOLINKID;
+
+
+typedef enum _NVVIOANCPARITYCOMPUTATION
+{
+ NVVIOANCPARITYCOMPUTATION_AUTO,
+ NVVIOANCPARITYCOMPUTATION_ON,
+ NVVIOANCPARITYCOMPUTATION_OFF
+} NVVIOANCPARITYCOMPUTATION;
+
+
+
+//! @}
+
+
+//---------------------------------------------------------------------
+// Structures
+//---------------------------------------------------------------------
+
+//! \addtogroup vidio
+//! @{
+
+
+//! Supports Serial Digital Interface (SDI) output
+#define NVVIOCAPS_VIDOUT_SDI 0x00000001
+
+//! Supports Internal timing source
+#define NVVIOCAPS_SYNC_INTERNAL 0x00000100
+
+//! Supports Genlock timing source
+#define NVVIOCAPS_SYNC_GENLOCK 0x00000200
+
+//! Supports Serial Digital Interface (SDI) synchronization input
+#define NVVIOCAPS_SYNCSRC_SDI 0x00001000
+
+//! Supports Composite synchronization input
+#define NVVIOCAPS_SYNCSRC_COMP 0x00002000
+
+//! Supports Desktop transparent mode
+#define NVVIOCAPS_OUTPUTMODE_DESKTOP 0x00010000
+
+//! Supports OpenGL application mode
+#define NVVIOCAPS_OUTPUTMODE_OPENGL 0x00020000
+
+//! Supports Serial Digital Interface (SDI) input
+#define NVVIOCAPS_VIDIN_SDI 0x00100000
+
+//! Supports Packed ANC
+#define NVVIOCAPS_PACKED_ANC_SUPPORTED 0x00200000
+
+//! Supports ANC audio blanking
+#define NVVIOCAPS_AUDIO_BLANKING_SUPPORTED 0x00400000
+
+//! SDI-class interface: SDI output with two genlock inputs
+#define NVVIOCLASS_SDI 0x00000001
+
+//! Device capabilities
+typedef struct _NVVIOCAPS
+{
+ NvU32 version; //!< Structure version
+ NvAPI_String adapterName; //!< Graphics adapter name
+ NvU32 adapterClass; //!< Graphics adapter classes (NVVIOCLASS_SDI mask)
+ NvU32 adapterCaps; //!< Graphics adapter capabilities (NVVIOCAPS_* mask)
+ NvU32 dipSwitch; //!< On-board DIP switch settings bits
+ NvU32 dipSwitchReserved; //!< On-board DIP switch settings reserved bits
+ NvU32 boardID; //!< Board ID
+ //! Driver version
+ struct //
+ {
+ NvU32 majorVersion; //!< Major version. For GVI, majorVersion contains MajorVersion(HIWORD) And MinorVersion(LOWORD)
+ NvU32 minorVersion; //!< Minor version. For GVI, minorVersion contains Revison(HIWORD) And Build(LOWORD)
+ } driver; //
+ //! Firmware version
+ struct
+ {
+ NvU32 majorVersion; //!< Major version. In version 2, for both GVI and GVO, majorVersion contains MajorVersion(HIWORD) And MinorVersion(LOWORD)
+ NvU32 minorVersion; //!< Minor version. In version 2, for both GVI and GVO, minorVersion contains Revison(HIWORD) And Build(LOWORD)
+ } firmWare; //
+ NVVIOOWNERID ownerId; //!< Unique identifier for owner of video output (NVVIOOWNERID_INVALID if free running)
+ NVVIOOWNERTYPE ownerType; //!< Owner type (OpenGL application or Desktop mode)
+} NVVIOCAPS;
+
+//! Macro for constructing the version field of NVVIOCAPS
+#define NVVIOCAPS_VER1 MAKE_NVAPI_VERSION(NVVIOCAPS,1)
+#define NVVIOCAPS_VER2 MAKE_NVAPI_VERSION(NVVIOCAPS,2)
+#define NVVIOCAPS_VER NVVIOCAPS_VER2
+
+//! Input channel status
+typedef struct _NVVIOCHANNELSTATUS
+{
+ NvU32 smpte352; //!< 4-byte SMPTE 352 video payload identifier
+ NVVIOSIGNALFORMAT signalFormat; //!< Signal format
+ NVVIOBITSPERCOMPONENT bitsPerComponent; //!< Bits per component
+ NVVIOCOMPONENTSAMPLING samplingFormat; //!< Sampling format
+ NVVIOCOLORSPACE colorSpace; //!< Color space
+ NVVIOLINKID linkID; //!< Link ID
+} NVVIOCHANNELSTATUS;
+
+//! Input device status
+typedef struct _NVVIOINPUTSTATUS
+{
+ NVVIOCHANNELSTATUS vidIn[NVAPI_MAX_VIO_JACKS][NVAPI_MAX_VIO_CHANNELS_PER_JACK]; //!< Video input status per channel within a jack
+ NVVIOCAPTURESTATUS captureStatus; //!< status of video capture
+} NVVIOINPUTSTATUS;
+
+//! Output device status
+typedef struct _NVVIOOUTPUTSTATUS
+{
+ NVVIOINPUTOUTPUTSTATUS vid1Out; //!< Video 1 output status
+ NVVIOINPUTOUTPUTSTATUS vid2Out; //!< Video 2 output status
+ NVVIOSYNCSTATUS sdiSyncIn; //!< SDI sync input status
+ NVVIOSYNCSTATUS compSyncIn; //!< Composite sync input status
+ NvU32 syncEnable; //!< Sync enable (TRUE if using syncSource)
+ NVVIOSYNCSOURCE syncSource; //!< Sync source
+ NVVIOSIGNALFORMAT syncFormat; //!< Sync format
+ NvU32 frameLockEnable; //!< Framelock enable flag
+ NvU32 outputVideoLocked; //!< Output locked status
+ NvU32 dataIntegrityCheckErrorCount; //!< Data integrity check error count
+ NvU32 dataIntegrityCheckEnabled; //!< Data integrity check status enabled
+ NvU32 dataIntegrityCheckFailed; //!< Data integrity check status failed
+ NvU32 uSyncSourceLocked; //!< genlocked to framelocked to ref signal
+ NvU32 uPowerOn; //!< TRUE: indicates there is sufficient power
+} NVVIOOUTPUTSTATUS;
+
+//! Video device status.
+typedef struct _NVVIOSTATUS
+{
+ NvU32 version; //!< Structure version
+ NVVIOSTATUSTYPE nvvioStatusType; //!< Input or Output status
+ union
+ {
+ NVVIOINPUTSTATUS inStatus; //!< Input device status
+ NVVIOOUTPUTSTATUS outStatus; //!< Output device status
+ }vioStatus;
+} NVVIOSTATUS;
+
+//! Macro for constructingthe version field of NVVIOSTATUS
+#define NVVIOSTATUS_VER MAKE_NVAPI_VERSION(NVVIOSTATUS,1)
+
+//! Output region
+typedef struct _NVVIOOUTPUTREGION
+{
+ NvU32 x; //!< Horizontal origin in pixels
+ NvU32 y; //!< Vertical origin in pixels
+ NvU32 width; //!< Width of region in pixels
+ NvU32 height; //!< Height of region in pixels
+} NVVIOOUTPUTREGION;
+
+//! Gamma ramp (8-bit index)
+typedef struct _NVVIOGAMMARAMP8
+{
+ NvU16 uRed[256]; //!< Red channel gamma ramp (8-bit index, 16-bit values)
+ NvU16 uGreen[256]; //!< Green channel gamma ramp (8-bit index, 16-bit values)
+ NvU16 uBlue[256]; //!< Blue channel gamma ramp (8-bit index, 16-bit values)
+} NVVIOGAMMARAMP8;
+
+//! Gamma ramp (10-bit index)
+typedef struct _NVVIOGAMMARAMP10
+{
+ NvU16 uRed[1024]; //!< Red channel gamma ramp (10-bit index, 16-bit values)
+ NvU16 uGreen[1024]; //!< Green channel gamma ramp (10-bit index, 16-bit values)
+ NvU16 uBlue[1024]; //!< Blue channel gamma ramp (10-bit index, 16-bit values)
+} NVVIOGAMMARAMP10;
+
+
+//! Sync delay
+typedef struct _NVVIOSYNCDELAY
+{
+ NvU32 version; //!< Structure version
+ NvU32 horizontalDelay; //!< Horizontal delay in pixels
+ NvU32 verticalDelay; //!< Vertical delay in lines
+} NVVIOSYNCDELAY;
+
+//! Macro for constructing the version field of NVVIOSYNCDELAY
+#define NVVIOSYNCDELAY_VER MAKE_NVAPI_VERSION(NVVIOSYNCDELAY,1)
+
+
+//! Video mode information
+typedef struct _NVVIOVIDEOMODE
+{
+ NvU32 horizontalPixels; //!< Horizontal resolution (in pixels)
+ NvU32 verticalLines; //!< Vertical resolution for frame (in lines)
+ float fFrameRate; //!< Frame rate
+ NVVIOINTERLACEMODE interlaceMode; //!< Interlace mode
+ NVVIOVIDEOSTANDARD videoStandard; //!< SMPTE standards format
+ NVVIOVIDEOTYPE videoType; //!< HD or SD signal classification
+} NVVIOVIDEOMODE;
+
+//! Signal format details
+typedef struct _NVVIOSIGNALFORMATDETAIL
+{
+ NVVIOSIGNALFORMAT signalFormat; //!< Signal format enumerated value
+ NVVIOVIDEOMODE videoMode; //!< Video mode for signal format
+}NVVIOSIGNALFORMATDETAIL;
+
+
+//! R8:G8:B8
+#define NVVIOBUFFERFORMAT_R8G8B8 0x00000001
+
+//! R8:G8:B8:Z24
+#define NVVIOBUFFERFORMAT_R8G8B8Z24 0x00000002
+
+//! R8:G8:B8:A8
+#define NVVIOBUFFERFORMAT_R8G8B8A8 0x00000004
+
+//! R8:G8:B8:A8:Z24
+#define NVVIOBUFFERFORMAT_R8G8B8A8Z24 0x00000008
+
+//! R16FP:G16FP:B16FP
+#define NVVIOBUFFERFORMAT_R16FPG16FPB16FP 0x00000010
+
+//! R16FP:G16FP:B16FP:Z24
+#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPZ24 0x00000020
+
+//! R16FP:G16FP:B16FP:A16FP
+#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPA16FP 0x00000040
+
+//! R16FP:G16FP:B16FP:A16FP:Z24
+#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPA16FPZ24 0x00000080
+
+
+
+//! Data format details
+typedef struct _NVVIODATAFORMATDETAIL
+{
+ NVVIODATAFORMAT dataFormat; //!< Data format enumerated value
+ NvU32 vioCaps; //!< Data format capabilities (NVVIOCAPS_* mask)
+}NVVIODATAFORMATDETAIL;
+
+//! Colorspace conversion
+typedef struct _NVVIOCOLORCONVERSION
+{
+ NvU32 version; //!< Structure version
+ float colorMatrix[3][3]; //!< Output[n] =
+ float colorOffset[3]; //!< Input[0] * colorMatrix[n][0] +
+ float colorScale[3]; //!< Input[1] * colorMatrix[n][1] +
+ //!< Input[2] * colorMatrix[n][2] +
+ //!< OutputRange * colorOffset[n]
+ //!< where OutputRange is the standard magnitude of
+ //!< Output[n][n] and colorMatrix and colorOffset
+ //!< values are within the range -1.0 to +1.0
+ NvU32 compositeSafe; //!< compositeSafe constrains luminance range when using composite output
+} NVVIOCOLORCONVERSION;
+
+//! macro for constructing the version field of _NVVIOCOLORCONVERSION.
+#define NVVIOCOLORCONVERSION_VER MAKE_NVAPI_VERSION(NVVIOCOLORCONVERSION,1)
+
+//! Gamma correction
+typedef struct _NVVIOGAMMACORRECTION
+{
+ NvU32 version; //!< Structure version
+ NvU32 vioGammaCorrectionType; //!< Gamma correction type (8-bit or 10-bit)
+ //! Gamma correction:
+ union
+ {
+ NVVIOGAMMARAMP8 gammaRamp8; //!< Gamma ramp (8-bit index, 16-bit values)
+ NVVIOGAMMARAMP10 gammaRamp10; //!< Gamma ramp (10-bit index, 16-bit values)
+ }gammaRamp;
+ float fGammaValueR; //!< Red Gamma value within gamma ranges. 0.5 - 6.0
+ float fGammaValueG; //!< Green Gamma value within gamma ranges. 0.5 - 6.0
+ float fGammaValueB; //!< Blue Gamma value within gamma ranges. 0.5 - 6.0
+} NVVIOGAMMACORRECTION;
+
+//! Macro for constructing thevesion field of _NVVIOGAMMACORRECTION
+#define NVVIOGAMMACORRECTION_VER MAKE_NVAPI_VERSION(NVVIOGAMMACORRECTION,1)
+
+//! Maximum number of ranges per channel
+#define MAX_NUM_COMPOSITE_RANGE 2
+
+
+typedef struct _NVVIOCOMPOSITERANGE
+{
+ NvU32 uRange;
+ NvU32 uEnabled;
+ NvU32 uMin;
+ NvU32 uMax;
+} NVVIOCOMPOSITERANGE;
+
+
+
+// Device configuration (fields masks indicating NVVIOCONFIG fields to use for NvAPI_VIO_GetConfig/NvAPI_VIO_SetConfig() )
+//
+#define NVVIOCONFIG_SIGNALFORMAT 0x00000001 //!< fields: signalFormat
+#define NVVIOCONFIG_DATAFORMAT 0x00000002 //!< fields: dataFormat
+#define NVVIOCONFIG_OUTPUTREGION 0x00000004 //!< fields: outputRegion
+#define NVVIOCONFIG_OUTPUTAREA 0x00000008 //!< fields: outputArea
+#define NVVIOCONFIG_COLORCONVERSION 0x00000010 //!< fields: colorConversion
+#define NVVIOCONFIG_GAMMACORRECTION 0x00000020 //!< fields: gammaCorrection
+#define NVVIOCONFIG_SYNCSOURCEENABLE 0x00000040 //!< fields: syncSource and syncEnable
+#define NVVIOCONFIG_SYNCDELAY 0x00000080 //!< fields: syncDelay
+#define NVVIOCONFIG_COMPOSITESYNCTYPE 0x00000100 //!< fields: compositeSyncType
+#define NVVIOCONFIG_FRAMELOCKENABLE 0x00000200 //!< fields: EnableFramelock
+#define NVVIOCONFIG_422FILTER 0x00000400 //!< fields: bEnable422Filter
+#define NVVIOCONFIG_COMPOSITETERMINATE 0x00000800 //!< fields: bCompositeTerminate (Not supported on Quadro FX 4000 SDI)
+#define NVVIOCONFIG_DATAINTEGRITYCHECK 0x00001000 //!< fields: bEnableDataIntegrityCheck (Not supported on Quadro FX 4000 SDI)
+#define NVVIOCONFIG_CSCOVERRIDE 0x00002000 //!< fields: colorConversion override
+#define NVVIOCONFIG_FLIPQUEUELENGTH 0x00004000 //!< fields: flipqueuelength control
+#define NVVIOCONFIG_ANCTIMECODEGENERATION 0x00008000 //!< fields: bEnableANCTimeCodeGeneration
+#define NVVIOCONFIG_COMPOSITE 0x00010000 //!< fields: bEnableComposite
+#define NVVIOCONFIG_ALPHAKEYCOMPOSITE 0x00020000 //!< fields: bEnableAlphaKeyComposite
+#define NVVIOCONFIG_COMPOSITE_Y 0x00040000 //!< fields: compRange
+#define NVVIOCONFIG_COMPOSITE_CR 0x00080000 //!< fields: compRange
+#define NVVIOCONFIG_COMPOSITE_CB 0x00100000 //!< fields: compRange
+#define NVVIOCONFIG_FULL_COLOR_RANGE 0x00200000 //!< fields: bEnableFullColorRange
+#define NVVIOCONFIG_RGB_DATA 0x00400000 //!< fields: bEnableRGBData
+#define NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE 0x00800000 //!< fields: bEnableSDIOutput
+#define NVVIOCONFIG_STREAMS 0x01000000 //!< fields: streams
+#define NVVIOCONFIG_ANC_PARITY_COMPUTATION 0x02000000 //!< fields: ancParityComputation
+#define NVVIOCONFIG_ANC_AUDIO_REPEAT 0x04000000 //!< fields: enableAudioBlanking
+
+
+// Don't forget to update NVVIOCONFIG_VALIDFIELDS in nvapi.spec when NVVIOCONFIG_ALLFIELDS changes.
+#define NVVIOCONFIG_ALLFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
+ NVVIOCONFIG_DATAFORMAT | \
+ NVVIOCONFIG_OUTPUTREGION | \
+ NVVIOCONFIG_OUTPUTAREA | \
+ NVVIOCONFIG_COLORCONVERSION | \
+ NVVIOCONFIG_GAMMACORRECTION | \
+ NVVIOCONFIG_SYNCSOURCEENABLE | \
+ NVVIOCONFIG_SYNCDELAY | \
+ NVVIOCONFIG_COMPOSITESYNCTYPE | \
+ NVVIOCONFIG_FRAMELOCKENABLE | \
+ NVVIOCONFIG_422FILTER | \
+ NVVIOCONFIG_COMPOSITETERMINATE | \
+ NVVIOCONFIG_DATAINTEGRITYCHECK | \
+ NVVIOCONFIG_CSCOVERRIDE | \
+ NVVIOCONFIG_FLIPQUEUELENGTH | \
+ NVVIOCONFIG_ANCTIMECODEGENERATION | \
+ NVVIOCONFIG_COMPOSITE | \
+ NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
+ NVVIOCONFIG_COMPOSITE_Y | \
+ NVVIOCONFIG_COMPOSITE_CR | \
+ NVVIOCONFIG_COMPOSITE_CB | \
+ NVVIOCONFIG_FULL_COLOR_RANGE | \
+ NVVIOCONFIG_RGB_DATA | \
+ NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \
+ NVVIOCONFIG_STREAMS | \
+ NVVIOCONFIG_ANC_PARITY_COMPUTATION | \
+ NVVIOCONFIG_ANC_AUDIO_REPEAT )
+
+#define NVVIOCONFIG_VALIDFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
+ NVVIOCONFIG_DATAFORMAT | \
+ NVVIOCONFIG_OUTPUTREGION | \
+ NVVIOCONFIG_OUTPUTAREA | \
+ NVVIOCONFIG_COLORCONVERSION | \
+ NVVIOCONFIG_GAMMACORRECTION | \
+ NVVIOCONFIG_SYNCSOURCEENABLE | \
+ NVVIOCONFIG_SYNCDELAY | \
+ NVVIOCONFIG_COMPOSITESYNCTYPE | \
+ NVVIOCONFIG_FRAMELOCKENABLE | \
+ NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \
+ NVVIOCONFIG_422FILTER | \
+ NVVIOCONFIG_COMPOSITETERMINATE | \
+ NVVIOCONFIG_DATAINTEGRITYCHECK | \
+ NVVIOCONFIG_CSCOVERRIDE | \
+ NVVIOCONFIG_FLIPQUEUELENGTH | \
+ NVVIOCONFIG_ANCTIMECODEGENERATION | \
+ NVVIOCONFIG_COMPOSITE | \
+ NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
+ NVVIOCONFIG_COMPOSITE_Y | \
+ NVVIOCONFIG_COMPOSITE_CR | \
+ NVVIOCONFIG_COMPOSITE_CB | \
+ NVVIOCONFIG_FULL_COLOR_RANGE | \
+ NVVIOCONFIG_RGB_DATA | \
+ NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \
+ NVVIOCONFIG_STREAMS | \
+ NVVIOCONFIG_ANC_PARITY_COMPUTATION | \
+ NVVIOCONFIG_ANC_AUDIO_REPEAT)
+
+#define NVVIOCONFIG_DRIVERFIELDS ( NVVIOCONFIG_OUTPUTREGION | \
+ NVVIOCONFIG_OUTPUTAREA | \
+ NVVIOCONFIG_COLORCONVERSION | \
+ NVVIOCONFIG_FLIPQUEUELENGTH)
+
+#define NVVIOCONFIG_GAMMAFIELDS ( NVVIOCONFIG_GAMMACORRECTION )
+
+#define NVVIOCONFIG_RMCTRLFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
+ NVVIOCONFIG_DATAFORMAT | \
+ NVVIOCONFIG_SYNCSOURCEENABLE | \
+ NVVIOCONFIG_COMPOSITESYNCTYPE | \
+ NVVIOCONFIG_FRAMELOCKENABLE | \
+ NVVIOCONFIG_422FILTER | \
+ NVVIOCONFIG_COMPOSITETERMINATE | \
+ NVVIOCONFIG_DATAINTEGRITYCHECK | \
+ NVVIOCONFIG_COMPOSITE | \
+ NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
+ NVVIOCONFIG_COMPOSITE_Y | \
+ NVVIOCONFIG_COMPOSITE_CR | \
+ NVVIOCONFIG_COMPOSITE_CB)
+
+#define NVVIOCONFIG_RMSKEWFIELDS ( NVVIOCONFIG_SYNCDELAY )
+
+#define NVVIOCONFIG_ALLOWSDIRUNNING_FIELDS ( NVVIOCONFIG_DATAINTEGRITYCHECK | \
+ NVVIOCONFIG_SYNCDELAY | \
+ NVVIOCONFIG_CSCOVERRIDE | \
+ NVVIOCONFIG_ANCTIMECODEGENERATION | \
+ NVVIOCONFIG_COMPOSITE | \
+ NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
+ NVVIOCONFIG_COMPOSITE_Y | \
+ NVVIOCONFIG_COMPOSITE_CR | \
+ NVVIOCONFIG_COMPOSITE_CB | \
+ NVVIOCONFIG_ANC_PARITY_COMPUTATION)
+
+
+ #define NVVIOCONFIG_RMMODESET_FIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
+ NVVIOCONFIG_DATAFORMAT | \
+ NVVIOCONFIG_SYNCSOURCEENABLE | \
+ NVVIOCONFIG_FRAMELOCKENABLE | \
+ NVVIOCONFIG_COMPOSITESYNCTYPE | \
+ NVVIOCONFIG_ANC_AUDIO_REPEAT)
+
+
+//! Output device configuration
+// No members can be deleted from below structure. Only add new members at the
+// end of the structure.
+typedef struct _NVVIOOUTPUTCONFIG_V1
+{
+ NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output
+ NVVIODATAFORMAT dataFormat; //!< Data format for video output
+ NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode)
+ NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area)
+ NVVIOCOLORCONVERSION colorConversion; //!< Color conversion.
+ NVVIOGAMMACORRECTION gammaCorrection;
+ NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource)
+ NVVIOSYNCSOURCE syncSource; //!< Sync source
+ NVVIOSYNCDELAY syncDelay; //!< Sync delay
+ NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type
+ NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off
+ NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format
+ NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter
+ NvU32 compositeTerminate; //!< Composite termination
+ NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable
+ NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite
+ NvU32 flipQueueLength; //!< Number of buffers used for the internal flipqueue
+ NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation
+ NvU32 enableComposite; //!< Enable composite
+ NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite
+ NVVIOCOMPOSITERANGE compRange; //!< Composite ranges
+ NvU8 reservedData[256]; //!< Inicates last stored SDI output state TRUE-ON / FALSE-OFF
+ NvU32 enableFullColorRange; //!< Flag indicating Full Color Range
+ NvU32 enableRGBData; //!< Indicates data is in RGB format
+} NVVIOOUTPUTCONFIG_V1;
+
+typedef struct _NVVIOOUTPUTCONFIG_V2
+{
+ NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output
+ NVVIODATAFORMAT dataFormat; //!< Data format for video output
+ NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode)
+ NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area)
+ NVVIOCOLORCONVERSION colorConversion; //!< Color conversion.
+ NVVIOGAMMACORRECTION gammaCorrection;
+ NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource)
+ NVVIOSYNCSOURCE syncSource; //!< Sync source
+ NVVIOSYNCDELAY syncDelay; //!< Sync delay
+ NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type
+ NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off
+ NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format
+ NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter
+ NvU32 compositeTerminate; //!< Composite termination
+ NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable
+ NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite
+ NvU32 flipQueueLength; //!< Number of buffers used for the internal flip queue
+ NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation
+ NvU32 enableComposite; //!< Enable composite
+ NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite
+ NVVIOCOMPOSITERANGE compRange; //!< Composite ranges
+ NvU8 reservedData[256]; //!< Indicates last stored SDI output state TRUE-ON / FALSE-OFF
+ NvU32 enableFullColorRange; //!< Flag indicating Full Color Range
+ NvU32 enableRGBData; //!< Indicates data is in RGB format
+ NVVIOANCPARITYCOMPUTATION ancParityComputation; //!< Enable HW ANC parity bit computation (auto/on/off)
+} NVVIOOUTPUTCONFIG_V2;
+
+typedef struct _NVVIOOUTPUTCONFIG_V3
+{
+ NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output
+ NVVIODATAFORMAT dataFormat; //!< Data format for video output
+ NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode)
+ NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area)
+ NVVIOCOLORCONVERSION colorConversion; //!< Color conversion.
+ NVVIOGAMMACORRECTION gammaCorrection;
+ NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource)
+ NVVIOSYNCSOURCE syncSource; //!< Sync source
+ NVVIOSYNCDELAY syncDelay; //!< Sync delay
+ NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type
+ NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off
+ NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format
+ NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter
+ NvU32 compositeTerminate; //!< Composite termination
+ NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable
+ NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite
+ NvU32 flipQueueLength; //!< Number of buffers used for the internal flip queue
+ NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation
+ NvU32 enableComposite; //!< Enable composite
+ NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite
+ NVVIOCOMPOSITERANGE compRange; //!< Composite ranges
+ NvU8 reservedData[256]; //!< Indicates last stored SDI output state TRUE-ON / FALSE-OFF
+ NvU32 enableFullColorRange; //!< Flag indicating Full Color Range
+ NvU32 enableRGBData; //!< Indicates data is in RGB format
+ NVVIOANCPARITYCOMPUTATION ancParityComputation; //!< Enable HW ANC parity bit computation (auto/on/off)
+ NvU32 enableAudioBlanking; //!< Enable HANC audio blanking on repeat frames
+} NVVIOOUTPUTCONFIG_V3;
+
+//! Stream configuration
+typedef struct _NVVIOSTREAM
+{
+ NvU32 bitsPerComponent; //!< Bits per component
+ NVVIOCOMPONENTSAMPLING sampling; //!< Sampling
+ NvU32 expansionEnable; //!< Enable/disable 4:2:2->4:4:4 expansion
+ NvU32 numLinks; //!< Number of active links
+ struct
+ {
+ NvU32 jack; //!< This stream's link[i] will use the specified (0-based) channel within the
+ NvU32 channel; //!< specified (0-based) jack
+ } links[NVAPI_MAX_VIO_LINKS_PER_STREAM];
+} NVVIOSTREAM;
+
+//! Input device configuration
+typedef struct _NVVIOINPUTCONFIG
+{
+ NvU32 numRawCaptureImages; //!< numRawCaptureImages is the number of frames to keep in the capture queue.
+ //!< must be between NVAPI_GVI_MIN_RAW_CAPTURE_IMAGES and NVAPI_GVI_MAX_RAW_CAPTURE_IMAGES,
+ NVVIOSIGNALFORMAT signalFormat; //!< Signal format.
+ //!< Please note that both numRawCaptureImages and signalFormat should be set together.
+ NvU32 numStreams; //!< Number of active streams.
+ NVVIOSTREAM streams[NVAPI_MAX_VIO_STREAMS]; //!< Stream configurations
+ NvU32 bTestMode; //!< This attribute controls the GVI test mode.
+ //!< Possible values 0/1. When testmode enabled, the
+ //!< GVI device will generate fake data as quickly as possible.
+} NVVIOINPUTCONFIG;
+
+typedef struct _NVVIOCONFIG_V1
+{
+ NvU32 version; //!< Structure version
+ NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use
+ NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration
+ union
+ {
+ NVVIOINPUTCONFIG inConfig; //!< Input device configuration
+ NVVIOOUTPUTCONFIG_V1 outConfig; //!< Output device configuration
+ }vioConfig;
+} NVVIOCONFIG_V1;
+
+
+typedef struct _NVVIOCONFIG_V2
+{
+ NvU32 version; //!< Structure version
+ NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use
+ NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration
+ union
+ {
+ NVVIOINPUTCONFIG inConfig; //!< Input device configuration
+ NVVIOOUTPUTCONFIG_V2 outConfig; //!< Output device configuration
+ }vioConfig;
+} NVVIOCONFIG_V2;
+
+typedef struct _NVVIOCONFIG_V3
+{
+ NvU32 version; //!< Structure version
+ NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use
+ NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration
+ union
+ {
+ NVVIOINPUTCONFIG inConfig; //!< Input device configuration
+ NVVIOOUTPUTCONFIG_V3 outConfig; //!< Output device configuration
+ }vioConfig;
+} NVVIOCONFIG_V3;
+typedef NVVIOOUTPUTCONFIG_V3 NVVIOOUTPUTCONFIG;
+typedef NVVIOCONFIG_V3 NVVIOCONFIG;
+
+#define NVVIOCONFIG_VER1 MAKE_NVAPI_VERSION(NVVIOCONFIG_V1,1)
+#define NVVIOCONFIG_VER2 MAKE_NVAPI_VERSION(NVVIOCONFIG_V2,2)
+#define NVVIOCONFIG_VER3 MAKE_NVAPI_VERSION(NVVIOCONFIG_V3,3)
+#define NVVIOCONFIG_VER NVVIOCONFIG_VER3
+
+
+typedef struct
+{
+ NvPhysicalGpuHandle hPhysicalGpu; //!< Handle to Physical GPU (This could be NULL for GVI device if its not binded)
+ NvVioHandle hVioHandle; //!<handle to SDI Input/Output device
+ NvU32 vioId; //!<device Id of SDI Input/Output device
+ NvU32 outputId; //!<deviceMask of the SDI display connected to GVO device.
+ //!<outputId will be 0 for GVI device.
+} NVVIOTOPOLOGYTARGET;
+
+typedef struct _NV_VIO_TOPOLOGY
+{
+ NvU32 version;
+ NvU32 vioTotalDeviceCount; //!<How many video I/O targets are valid
+ NVVIOTOPOLOGYTARGET vioTarget[NVAPI_MAX_VIO_DEVICES]; //!<Array of video I/O targets
+}NV_VIO_TOPOLOGY, NVVIOTOPOLOGY;
+
+
+//! Macro for constructing the version field of NV_VIO_TOPOLOGY
+#define NV_VIO_TOPOLOGY_VER MAKE_NVAPI_VERSION(NV_VIO_TOPOLOGY,1)
+
+//! Macro for constructing the version field of NVVIOTOPOLOGY
+#define NVVIOTOPOLOGY_VER MAKE_NVAPI_VERSION(NVVIOTOPOLOGY,1)
+
+
+
+//! @}
+
+
+
+//! \addtogroup vidio
+//! @{
+///////////////////////////////////////////////////////////////////////////////
+//!
+//! Function: NvAPI_VIO_GetCapabilities
+//!
+//! Description: This API determine the graphics adapter video I/O capabilities.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [out] pAdapterCaps Pointer to receive capabilities
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NVVIOCAPS struct version used by the app is not compatible
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_GetCapabilities(NvVioHandle hVioHandle,
+ NVVIOCAPS *pAdapterCaps);
+
+
+////////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_Open
+//!
+//! Description: This API opens the graphics adapter for video I/O operations
+//! using the OpenGL application interface. Read operations
+//! are permitted in this mode by multiple clients, but Write
+//! operations are application exclusive.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI output device handle as input.
+//! \param [in] vioClass Class interface (NVVIOCLASS_* value)
+//! \param [in] ownerType Specify NVVIOOWNERTYPE_APPLICATION or NVVIOOWNERTYPE_DESKTOP.
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_Open(NvVioHandle hVioHandle,
+ NvU32 vioClass,
+ NVVIOOWNERTYPE ownerType);
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_Close
+//!
+//! Description: This API closes the graphics adapter for graphics-to-video operations
+//! using the OpenGL application interface. Closing an
+//! OpenGL handle releases the device.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI output device handle as input.
+//! \param [in] bRelease boolean value to either keep or release ownership
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_Close(NvVioHandle hVioHandle,
+ NvU32 bRelease);
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_Status
+//!
+//! Description: This API gets the Video I/O LED status.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [out] pStatus Return pointer to NVVIOSTATUS
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Invalid structure version
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_Status(NvVioHandle hVioHandle,
+ NVVIOSTATUS *pStatus);
+
+////////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_SyncFormatDetect
+//!
+//! Description: This API detects the Video I/O incoming sync video format.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [out] pWait Pointer to receive how many milliseconds will lapse
+//! before VIOStatus returns the detected syncFormat.
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_SyncFormatDetect(NvVioHandle hVioHandle,
+ NvU32 *pWait);
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_GetConfig
+//!
+//! Description: This API gets the graphics-to-video configuration.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [out] pConfig Pointer to the graphics-to-video configuration
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Invalid structure version
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_GetConfig(NvVioHandle hVioHandle,
+ NVVIOCONFIG *pConfig);
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_SetConfig
+//!
+//! Description: This API sets the graphics-to-video configuration.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [in] pConfig Pointer to Graphics-to-Video configuration
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_SetConfig(NvVioHandle hVioHandle,
+ const NVVIOCONFIG *pConfig);
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_SetCSC
+//!
+//! Description: This API sets the colorspace conversion parameters.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [in] pCSC Pointer to CSC parameters
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
+////////////////////////////////////////////////////////////////////////////////----
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.")
+NVAPI_INTERFACE NvAPI_VIO_SetCSC(NvVioHandle hVioHandle,
+ NVVIOCOLORCONVERSION *pCSC);
+////////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_GetCSC
+//!
+//! Description: This API gets the colorspace conversion parameters.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [out] pCSC Pointer to CSC parameters
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+////////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.")
+NVAPI_INTERFACE NvAPI_VIO_GetCSC(NvVioHandle hVioHandle,
+ NVVIOCOLORCONVERSION *pCSC);
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_SetGamma
+//!
+//! Description: This API sets the gamma conversion parameters.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [in] pGamma Pointer to gamma parameters
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.")
+NVAPI_INTERFACE NvAPI_VIO_SetGamma(NvVioHandle hVioHandle,
+ NVVIOGAMMACORRECTION *pGamma);
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_GetGamma
+//!
+//! Description: This API gets the gamma conversion parameters.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [out] pGamma Pointer to gamma parameters
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.")
+NVAPI_INTERFACE NvAPI_VIO_GetGamma(NvVioHandle hVioHandle,
+ NVVIOGAMMACORRECTION* pGamma);
+////////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_SetSyncDelay
+//!
+//! Description: This API sets the sync delay parameters.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [in] pSyncDelay Pointer to sync delay parameters
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.")
+NVAPI_INTERFACE NvAPI_VIO_SetSyncDelay(NvVioHandle hVioHandle,
+ const NVVIOSYNCDELAY *pSyncDelay);
+
+////////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_GetSyncDelay
+//!
+//! Description: This API gets the sync delay parameters.
+//!
+//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [out] pSyncDelay Pointer to sync delay parameters
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+///////////////////////////////////////////////////////////////////////////////
+__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.")
+NVAPI_INTERFACE NvAPI_VIO_GetSyncDelay(NvVioHandle hVioHandle,
+ NVVIOSYNCDELAY *pSyncDelay);
+
+typedef enum _NVVIOPCILINKRATE
+{
+ NVVIOPCILINKRATE_UNKNOWN = 0,
+ NVVIOPCILINKRATE_GEN1 = 1, //<! 2.5 Gbps.
+ NVVIOPCILINKRATE_GEN2 = 2, //<! 5 Gbps.
+ NVVIOPCILINKRATE_GEN3 = 3, //<! 8 Gbps.
+}NVVIOPCILINKRATE;
+
+typedef enum _NVVIOPCILINKWIDTH
+{
+ NVVIOPCILINKWIDTH_UNKNOWN = 0,
+ NVVIOPCILINKWIDTH_x1 = 1,
+ NVVIOPCILINKWIDTH_x2 = 2,
+ NVVIOPCILINKWIDTH_x4 = 4,
+ NVVIOPCILINKWIDTH_x8 = 8,
+ NVVIOPCILINKWIDTH_x16 = 16,
+}NVVIOPCILINKWIDTH;
+
+typedef struct _NVVIOPCIINFO
+{
+ NvU32 version; //!< Structure version
+
+ NvU32 pciDeviceId; //!< specifies the internal PCI device identifier for the GVI.
+ NvU32 pciSubSystemId; //!< specifies the internal PCI subsystem identifier for the GVI.
+ NvU32 pciRevisionId; //!< specifies the internal PCI device-specific revision identifier for the GVI.
+ NvU32 pciDomain; //!< specifies the PCI domain of the GVI device.
+ NvU32 pciBus; //!< specifies the PCI bus number of the GVI device.
+ NvU32 pciSlot; //!< specifies the PCI slot number of the GVI device.
+ NVVIOPCILINKWIDTH pciLinkWidth; //!< specifies the the negotiated PCIE link width.
+ NVVIOPCILINKRATE pciLinkRate; //!< specifies the the negotiated PCIE link rate.
+} NVVIOPCIINFO_V1;
+
+typedef NVVIOPCIINFO_V1 NVVIOPCIINFO;
+#define NVVIOPCIINFO_VER1 MAKE_NVAPI_VERSION(NVVIOPCIINFO_V1,1)
+#define NVVIOPCIINFO_VER NVVIOPCIINFO_VER1
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_VIO_GetPCIInfo()
+//
+// DESCRIPTION: This API gets PCI information of the attached SDI(input) capture card.
+//
+// PARAMETERS: hVioHandle (IN) - Handle to SDI capture card.
+// pVioPCIInfo (OUT) - PCI information of the attached SDI capture card.
+//
+//! SUPPORTED OS: Windows XP and higher
+//!
+//
+// RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
+// specific meaning for this API, they are listed below.
+//
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_GetPCIInfo(__in NvVioHandle hVioHandle,
+ __inout NVVIOPCIINFO* pVioPCIInfo);
+
+////////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_IsRunning
+//!
+//! Description: This API determines if Video I/O is running.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle[IN] The caller provides the SDI device handle as input.
+//!
+//! \retval ::NVAPI_DRIVER_RUNNING Video I/O running
+//! \retval ::NVAPI_DRIVER_NOTRUNNING Video I/O not running
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_IsRunning(NvVioHandle hVioHandle);
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_Start
+//!
+//! Description: This API starts Video I/O.
+//! This API should be called for NVVIOOWNERTYPE_DESKTOP only and will not work for OGL applications.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle[IN] The caller provides the SDI device handle as input.
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_Start(NvVioHandle hVioHandle);
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_Stop
+//!
+//! Description: This API stops Video I/O.
+//! This API should be called for NVVIOOWNERTYPE_DESKTOP only and will not work for OGL applications.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle[IN] The caller provides the SDI device handle as input.
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_Stop(NvVioHandle hVioHandle);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_IsFrameLockModeCompatible
+//!
+//! Description: This API checks whether modes are compatible in frame lock mode.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [in] srcEnumIndex Source Enumeration index
+//! \param [in] destEnumIndex Destination Enumeration index
+//! \param [out] pbCompatible Pointer to receive compatibility
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_IsFrameLockModeCompatible(NvVioHandle hVioHandle,
+ NvU32 srcEnumIndex,
+ NvU32 destEnumIndex,
+ NvU32* pbCompatible);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_EnumDevices
+//!
+//! Description: This API enumerate all VIO devices connected to the system.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [out] NvVioHandle User passes the pointer of NvVioHandle[] array to get handles to
+//! all the connected video I/O devices.
+//! \param [out] vioDeviceCount User gets total number of VIO devices connected to the system.
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND No SDI Device found
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_EnumDevices(NvVioHandle hVioHandle[NVAPI_MAX_VIO_DEVICES],
+ NvU32 *vioDeviceCount);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_QueryTopology
+//!
+//! Description: This API queries the valid SDI topologies.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [out] pNvVIOTopology User passes the pointer to NVVIOTOPOLOGY to fetch all valid SDI topologies.
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
+//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Invalid structure version
+//! \retval ::NVAPI_ERROR NVAPI Random errors
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_QueryTopology(NV_VIO_TOPOLOGY *pNvVIOTopology);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_EnumSignalFormats
+//!
+//! Description: This API enumerates signal formats supported by Video I/O.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [in] enumIndex Enumeration index
+//! \param [out] pSignalFormatDetail Pointer to receive detail or NULL
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid argument passed
+//! \retval ::NVAPI_END_ENUMERATION No more signal formats to enumerate
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_EnumSignalFormats(NvVioHandle hVioHandle,
+ NvU32 enumIndex,
+ NVVIOSIGNALFORMATDETAIL *pSignalFormatDetail);
+
+///////////////////////////////////////////////////////////////////////////////
+//! Function: NvAPI_VIO_EnumDataFormats
+//!
+//! Description: This API enumerates data formats supported by Video I/O.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 190
+//!
+//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
+//! \param [in] enumIndex Enumeration index
+//! \param [out] pDataFormatDetail Pointer to receive detail or NULL
+//!
+//! \retval ::NVAPI_OK Success
+//! \retval ::NVAPI_END_ENUMERATION No more data formats to enumerate
+//! \retval ::NVAPI_NOT_SUPPORTED Unsupported NVVIODATAFORMAT_ enumeration
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_VIO_EnumDataFormats(NvVioHandle hVioHandle,
+ NvU32 enumIndex,
+ NVVIODATAFORMATDETAIL *pDataFormatDetail);
+
+
+//! @}
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////
+// CAMERA TEST API
+// These APIs allows test apps to perform low level camera tests
+
+//! \addtogroup vidio
+//! @{
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_CreateConfigurationProfileRegistryKey
+//
+//! \fn NvAPI_Stereo_CreateConfigurationProfileRegistryKey(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType)
+//!
+//! DESCRIPTION: Creates new configuration registry key for current application.
+//!
+//! If there is no configuration profile prior to the function call,
+//! this API tries to create a new configuration profile registry key
+//! for a given application and fill it with the default values.
+//! If an application already has a configuration profile registry key, the API does nothing.
+//! The name of the key is automatically set to the name of the executable that calls this function.
+//! Because of this, the executable should have a distinct and unique name.
+//! If the application is using only one version of DirectX, then the default profile type will be appropriate.
+//! If the application is using more than one version of DirectX from the same executable,
+//! it should use the appropriate profile type for each configuration profile.
+//!
+//! HOW TO USE: When there is a need for an application to have default stereo parameter values,
+//! use this function to create a key to store the values.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] registryProfileType Type of profile the application wants to create. It should be one of the symbolic constants defined in
+//! ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause function to do nothing and return
+//! ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
+//!
+//! \retval ::NVAPI_OK Key exists in the registry.
+//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
+//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR
+//!
+///////////////////////////////////////////////////////////////////////////////
+
+
+//! \ingroup stereoapi
+//! Used in NvAPI_Stereo_CreateConfigurationProfileRegistryKey()
+typedef enum _NV_StereoRegistryProfileType
+{
+ NVAPI_STEREO_DEFAULT_REGISTRY_PROFILE, //!< Default registry configuration profile.
+ NVAPI_STEREO_DX9_REGISTRY_PROFILE, //!< Separate registry configuration profile for a DirectX 9 executable.
+ NVAPI_STEREO_DX10_REGISTRY_PROFILE //!< Separate registry configuration profile for a DirectX 10 executable.
+} NV_STEREO_REGISTRY_PROFILE_TYPE;
+
+
+//! \ingroup stereoapi
+NVAPI_INTERFACE NvAPI_Stereo_CreateConfigurationProfileRegistryKey(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileRegistryKey
+//
+//! DESCRIPTION: Removes configuration registry key for current application.
+//!
+//! If an application already has a configuration profile prior to this function call,
+//! the function attempts to remove the application's configuration profile registry key from the registry.
+//! If there is no configuration profile registry key prior to the function call,
+//! the function does nothing and does not report an error.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] registryProfileType Type of profile that the application wants to delete. This should be one of the symbolic
+//! constants defined in ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause the function
+//! to do nothing and return ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
+//!
+//! \retval ::NVAPI_OK Key does not exist in the registry any more.
+//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
+//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI is not initialized.
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI is not initialized.
+//! \retval ::NVAPI_ERROR
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_DeleteConfigurationProfileRegistryKey(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_SetConfigurationProfileValue
+//
+//! \fn NvAPI_Stereo_SetConfigurationProfileValue(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType, NV_STEREO_REGISTRY_ID valueRegistryID, void *pValue)
+//!
+//! DESCRIPTION: This API sets the given parameter value under the application's registry key.
+//!
+//! If the value does not exist under the application's registry key,
+//! the value will be created under the key.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] registryProfileType The type of profile the application wants to access. It should be one of the
+//! symbolic constants defined in ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value
+//! will cause function to do nothing and return ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
+//! \param [in] valueRegistryID ID of the value that is being set. It should be one of the symbolic constants defined in
+//! ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause function to do nothing
+//! and return ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
+//! \param [in] pValue Address of the value that is being set. It should be either address of a DWORD or of a float,
+//! dependent on the type of the stereo parameter whose value is being set. The API will then cast that
+//! address to DWORD* and write whatever is in those 4 bytes as a DWORD to the registry.
+//!
+//! \retval ::NVAPI_OK Value is written to registry.
+//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
+//! \retval ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED This value is not supported.
+//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI is not initialized.
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI is not initialized.
+//! \retval ::NVAPI_ERROR Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//! \ingroup stereoapi
+//! Used in NvAPI_Stereo_SetConfigurationProfileValue()
+typedef enum _NV_StereoRegistryID
+{
+ NVAPI_CONVERGENCE_ID, //!< Symbolic constant for convergence registry ID.
+ NVAPI_FRUSTUM_ADJUST_MODE_ID, //!< Symbolic constant for frustum adjust mode registry ID.
+} NV_STEREO_REGISTRY_ID;
+
+
+//! \ingroup stereoapi
+NVAPI_INTERFACE NvAPI_Stereo_SetConfigurationProfileValue(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType, NV_STEREO_REGISTRY_ID valueRegistryID, void *pValue);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileValue
+//
+//! DESCRIPTION: This API removes the given value from the application's configuration profile registry key.
+//! If there is no such value, the function does nothing and does not report an error.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] registryProfileType The type of profile the application wants to access. It should be one of the
+//! symbolic constants defined in ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will
+//! cause function to do nothing and return ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
+//! \param [in] valueRegistryID ID of the value that is being deleted. It should be one of the symbolic constants defined in
+//! ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause function to do nothing and return
+//! ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
+//!
+//! \retval ::NVAPI_OK Value does not exist in registry any more.
+//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
+//! \retval ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED This value is not supported.
+//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_DeleteConfigurationProfileValue(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType, NV_STEREO_REGISTRY_ID valueRegistryID);
+
+
+
+
+
+
+//! \addtogroup stereoapi
+//! @{
+
+typedef struct _NVAPI_STEREO_CAPS
+{
+ NvU32 version;
+ NvU32 supportsWindowedModeOff : 1;
+ NvU32 supportsWindowedModeAutomatic : 1;
+ NvU32 supportsWindowedModePersistent : 1;
+ NvU32 reserved : 29; // must be 0
+ NvU32 reserved2[3]; // must be 0
+} NVAPI_STEREO_CAPS_V1;
+
+#define NVAPI_STEREO_CAPS_VER1 MAKE_NVAPI_VERSION(NVAPI_STEREO_CAPS,1)
+#define NVAPI_STEREO_CAPS_VER NVAPI_STEREO_CAPS_VER1
+
+typedef NVAPI_STEREO_CAPS_V1 NVAPI_STEREO_CAPS;
+
+//! @}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_GetStereoSupport
+//
+//! DESCRIPTION: This API checks what kind of stereo support is currently supported on a particular display.
+//! If the the display is prohibited from showing stereo (e.g. secondary in a multi-mon setup), we will
+//! return 0 for all stereo modes (full screen exclusive, automatic windowed, persistent windowed).
+//! Otherwise, we will check which stereo mode is supported. On 120Hz display, this will be what
+//! the user chooses in control panel. On HDMI 1.4 display, persistent windowed mode is always assumed to be
+//! supported. Note that this function does not check if the CURRENT RESOLUTION/REFRESH RATE can support
+//! stereo. For HDMI 1.4, it is the app's responsibility to change the resolution/refresh rate to one that is
+//! 3D compatible. For 120Hz, the driver will ALWAYS force 120Hz anyway.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 304
+//!
+//! \param [in] hMonitor handle to monitor that app is going to run on
+//! \param [out] pCaps Address where the result of the inquiry will be placed.
+//! *pCaps is defined in NVAPI_STEREO_CAPS.
+//! \return This API can return any of the following error codes enumerated in #NvAPI_Status
+//! \retval ::NVAPI_OK
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_GetStereoSupport(__in NvMonitorHandle hMonitor, __out NVAPI_STEREO_CAPS *pCaps);
+
+
+
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_DecreaseSeparation
+//
+//! DESCRIPTION: This API decreases separation for the given device interface (just like the Ctrl+F3 hotkey).
+//!
+//! WHEN TO USE: After the stereo handle for device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
+//!
+//! \retval ::NVAPI_OK - Decrease of separation percentage was successfull.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_DecreaseSeparation(StereoHandle stereoHandle);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_IncreaseSeparation
+//
+//! DESCRIPTION: This API increases separation for the given device interface (just like the Ctrl+F4 hotkey).
+//!
+//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
+//!
+//! \retval ::NVAPI_OK Increase of separation percentage was successfull.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized.
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR Something is wrong (generic error).
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_IncreaseSeparation(StereoHandle stereoHandle);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_DecreaseConvergence
+//
+//! DESCRIPTION: This API decreases convergence for the given device interface (just like the Ctrl+F5 hotkey).
+//!
+//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
+//!
+//! \retval ::NVAPI_OK - Decrease of convergence was successfull.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_DecreaseConvergence(StereoHandle stereoHandle);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_IncreaseConvergence
+//
+//! DESCRIPTION: This API increases convergence for given the device interface (just like the Ctrl+F5 hotkey).
+//!
+//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
+//!
+//! \retval ::NVAPI_OK Increase of convergence was successfull.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_IncreaseConvergence(StereoHandle stereoHandle);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_GetFrustumAdjustMode
+//
+//! \fn NvAPI_Stereo_GetFrustumAdjustMode(StereoHandle stereoHandle, NV_FRUSTUM_ADJUST_MODE *pFrustumAdjustMode)
+//! DESCRIPTION: This API gets the current frustum adjust mode value.
+//!
+//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
+//! \param [out] pFrustumAdjustMode Address of the NV_FRUSTUM_ADJUST_MODE type variable to store current frustum value in.
+//!
+//! \retval ::NVAPI_OK - Retrieval of frustum adjust mode was successfull.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
+//!
+///////////////////////////////////////////////////////////////////////////////
+
+//! \ingroup stereoapi
+//! Used in NvAPI_Stereo_GetFrustumAdjustMode().
+typedef enum _NV_FrustumAdjustMode
+{
+ NVAPI_NO_FRUSTUM_ADJUST, //!< Do not adjust frustum.
+ NVAPI_FRUSTUM_STRETCH, //!< Stretch images in X.
+ NVAPI_FRUSTUM_CLEAR_EDGES //!< Clear corresponding edges for each eye.
+} NV_FRUSTUM_ADJUST_MODE;
+
+//! \ingroup stereoapi
+NVAPI_INTERFACE NvAPI_Stereo_GetFrustumAdjustMode(StereoHandle stereoHandle, NV_FRUSTUM_ADJUST_MODE *pFrustumAdjustMode);
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_SetFrustumAdjustMode
+//
+//! DESCRIPTION: This API sets the current frustum adjust mode value.
+//!
+//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
+//! \param [in] newFrustumAdjustModeValue New value for frustum adjust mode. It should be one of the symbolic constants defined in
+//! ::NV_FRUSTUM_ADJUST_MODE. Any other value will cause function to do nothing and return
+//! ::NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED.
+//!
+//! \retval ::NVAPI_OK Retrieval of frustum adjust mode was successfull.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED Given frustum adjust mode is not supported.
+//! \retval ::NVAPI_ERROR
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_SetFrustumAdjustMode(StereoHandle stereoHandle, NV_FRUSTUM_ADJUST_MODE newFrustumAdjustModeValue);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_CaptureJpegImage
+//
+//! DESCRIPTION: This API captures the current stereo image in JPEG stereo format with the given quality.
+//! Only the last capture call per flip will be effective.
+//!
+//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
+//! \param [in] quality Quality of the JPEG image to be captured. Integer value betweeen 0 and 100.
+//!
+//! \retval ::NVAPI_OK Image captured.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED
+//! \retval ::NVAPI_STEREO_PARAMETER_OUT_OF_RANGE Given quality is out of [0..100] range.
+//! \retval ::NVAPI_ERROR
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_CaptureJpegImage(StereoHandle stereoHandle, NvU32 quality);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_InitActivation
+//
+//! DESCRIPTION: This API allows an application to enable stereo viewing, without the need of a GUID/Key pair
+//! This API cannot be used to enable stereo viewing on 3DTV.
+//!
+//! HOW TO USE: Call this function immediately after device creation, then follow with a reset. \n
+//! Very generically:
+//! Create Device->Create Stereo Handle->InitActivation->Reset Device
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//! \since Release: 302
+//!
+//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
+//! \param [in] bDelayed Use delayed activation
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API,
+//! they are listed below.
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+
+//! \addtogroup stereoapi
+//! @{
+
+//! InitActivation Flags
+typedef enum _NVAPI_STEREO_INIT_ACTIVATION_FLAGS
+{
+ NVAPI_STEREO_INIT_ACTIVATION_IMMEDIATE = 0X00,
+ NVAPI_STEREO_INIT_ACTIVATION_DELAYED = 0x01,
+} NVAPI_STEREO_INIT_ACTIVATION_FLAGS;
+
+NVAPI_INTERFACE NvAPI_Stereo_InitActivation(__in StereoHandle hStereoHandle, __in NVAPI_STEREO_INIT_ACTIVATION_FLAGS flags);
+
+//! @}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_Trigger_Activation
+//
+//! DESCRIPTION: This API allows an application to trigger creation of a stereo desktop,
+//! in case the creation was stopped on application launch.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//! \since Release: 302
+//!
+//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API,
+//! they are listed below.
+//! \retval ::NVAPI_STEREO_INIT_ACTIVATION_NOT_DONE - Stereo InitActivation not called.
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_Trigger_Activation(__in StereoHandle hStereoHandle);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_CapturePngImage
+//
+//! DESCRIPTION: This API captures the current stereo image in PNG stereo format.
+//! Only the last capture call per flip will be effective.
+//!
+//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
+//!
+//! \retval ::NVAPI_OK Image captured.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_CapturePngImage(StereoHandle stereoHandle);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_ReverseStereoBlitControl
+//
+//! DESCRIPTION: This API turns on/off reverse stereo blit.
+//!
+//! HOW TO USE: Use after the stereo handle for the device interface is created via successfull call to the appropriate
+//! NvAPI_Stereo_CreateHandleFrom() function.
+//! After reversed stereo blit control is turned on, blits from the stereo surface will
+//! produce the right-eye image in the left side of the destination surface and the left-eye
+//! image in the right side of the destination surface.
+//!
+//! In DirectX 9, the destination surface must be created as the render target, and StretchRect must be used.
+//! Conditions:
+//! - DstWidth == 2*SrcWidth
+//! - DstHeight == SrcHeight
+//! - Src surface is the stereo surface.
+//! - SrcRect must be {0,0,SrcWidth,SrcHeight}
+//! - DstRect must be {0,0,DstWidth,DstHeight}
+//!
+//! In DirectX 10, ResourceCopyRegion must be used.
+//! Conditions:
+//! - DstWidth == 2*SrcWidth
+//! - DstHeight == SrcHeight
+//! - dstX == 0,
+//! - dstY == 0,
+//! - dstZ == 0,
+//! - SrcBox: left=top=front==0; right==SrcWidth; bottom==SrcHeight; back==1;
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 185
+//!
+//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
+//! \param [in] TurnOn != 0 : Turns on \n
+//! == 0 : Turns off
+//!
+//!
+//! \retval ::NVAPI_OK Retrieval of frustum adjust mode was successfull.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_ReverseStereoBlitControl(StereoHandle hStereoHandle, NvU8 TurnOn);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_SetNotificationMessage
+//
+//! DESCRIPTION: This API is a Setup notification message that the stereo driver uses to notify the application
+//! when the user changes the stereo driver state.
+//!
+//! When the user changes the stereo state (Activated or Deactivated, separation or conversion)
+//! the stereo driver posts a defined message with the following parameters:
+//!
+//! lParam is the current conversion. (Actual conversion is *(float*)&lParam )
+//!
+//! wParam == MAKEWPARAM(l, h) where
+//! - l == 0 if stereo is deactivated
+//! - l == 1 if stereo is deactivated
+//! - h is the current separation. (Actual separation is float(h*100.f/0xFFFF)
+//!
+//! Call this API with NULL hWnd to prohibit notification.
+//!
+//! WHEN TO USE: Use after the stereo handle for device interface is created via successful call to appropriate
+//! NvAPI_Stereo_CreateHandleFrom() function.
+//!
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! \since Release: 180
+//!
+//!
+//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
+//! \param [in] hWnd Window HWND that will be notified when the user changes the stereo driver state.
+//! Actual HWND must be cast to an NvU64.
+//! \param [in] messageID MessageID of the message that will be posted to hWnd
+//!
+//! \retval ::NVAPI_OK Notification set.
+//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
+//! \retval ::NVAPI_ERROR
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_Stereo_SetNotificationMessage(StereoHandle hStereoHandle, NvU64 hWnd,NvU64 messageID);
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+//! \ingroup stereoapi
+#define NVAPI_STEREO_QUADBUFFERED_API_VERSION 0x2
+
+//! \ingroup stereoapi
+ typedef enum _NV_StereoSwapChainMode
+ {
+ NVAPI_STEREO_SWAPCHAIN_DEFAULT = 0,
+ NVAPI_STEREO_SWAPCHAIN_STEREO = 1,
+ NVAPI_STEREO_SWAPCHAIN_MONO = 2,
+ } NV_STEREO_SWAPCHAIN_MODE;
+
+#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D1x_CreateSwapChain
+//
+//! DESCRIPTION: This API allows the user to create a mono or a stereo swap chain.
+//!
+//! NOTE: NvAPI_D3D1x_CreateSwapChain is a wrapper of the method IDXGIFactory::CreateSwapChain which
+//! additionally notifies the D3D driver of the mode in which stereo mode the swap chain is to be
+//! created.
+//!
+//! \since Release: 285
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface.
+//! A pointer to the device that will write 2D images to the swap chain.
+//! \param [in] pDesc A pointer to the swap-chain description (DXGI_SWAP_CHAIN_DESC). This parameter cannot be NULL.
+//! \param [out] ppSwapChain A pointer to the swap chain created.
+//! \param [in] mode The stereo mode fot the swap chain.
+//! NVAPI_STEREO_SWAPCHAIN_DEFAULT
+//! NVAPI_STEREO_SWAPCHAIN_STEREO
+//! NVAPI_STEREO_SWAPCHAIN_MONO
+//!
+//! \retval ::NVAPI_OK The swap chain was created successfully.
+//! \retval ::NVAPI_ERROR The operation failed.
+//!
+//! \ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D1x_CreateSwapChain(StereoHandle hStereoHandle,
+ DXGI_SWAP_CHAIN_DESC* pDesc,
+ IDXGISwapChain** ppSwapChain,
+ NV_STEREO_SWAPCHAIN_MODE mode);
+
+#endif //if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
+
+
+#if defined(_D3D9_H_) //NvAPI_D3D9_CreateSwapChain
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_D3D9_CreateSwapChain
+//
+//! DESCRIPTION: This API allows the user to create a mono or a stereo swap chain.
+//!
+//! NOTE: NvAPI_D3D9_CreateSwapChain is a wrapper of the method IDirect3DDevice9::CreateAdditionalSwapChain which
+//! additionally notifies the D3D driver if the swap chain creation mode must be stereo or mono.
+//!
+//!
+//! \since Release: 285
+//!
+//! SUPPORTED OS: Windows 7 and higher
+//!
+//!
+//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface.
+//! \param [in, out] pPresentationParameters A pointer to the swap-chain description (DXGI). This parameter cannot be NULL.
+//! \param [out] ppSwapChain A pointer to the swap chain created.
+//! \param [in] mode The stereo mode for the swap chain.
+//! NVAPI_STEREO_SWAPCHAIN_DEFAULT
+//! NVAPI_STEREO_SWAPCHAIN_STEREO
+//! NVAPI_STEREO_SWAPCHAIN_MONO
+//!
+//! \retval ::NVAPI_OK The swap chain creation was successful
+//! \retval ::NVAPI_ERROR The operation failed.
+//!
+//!\ingroup stereoapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_D3D9_CreateSwapChain(StereoHandle hStereoHandle,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3DSwapChain9 **ppSwapChain,
+ NV_STEREO_SWAPCHAIN_MODE mode);
+#endif //if defined(_D3D9_H_) //NvAPI_D3D9_CreateSwapChain
+
+
+
+
+
+//! \addtogroup drsapi
+//! @{
+
+
+// GPU Profile APIs
+
+NV_DECLARE_HANDLE(NvDRSSessionHandle);
+NV_DECLARE_HANDLE(NvDRSProfileHandle);
+
+#define NVAPI_DRS_GLOBAL_PROFILE ((NvDRSProfileHandle) -1)
+
+#define NVAPI_SETTING_MAX_VALUES 100
+
+typedef enum _NVDRS_SETTING_TYPE
+{
+ NVDRS_DWORD_TYPE,
+ NVDRS_BINARY_TYPE,
+ NVDRS_STRING_TYPE,
+ NVDRS_WSTRING_TYPE
+} NVDRS_SETTING_TYPE;
+
+typedef enum _NVDRS_SETTING_LOCATION
+{
+ NVDRS_CURRENT_PROFILE_LOCATION,
+ NVDRS_GLOBAL_PROFILE_LOCATION,
+ NVDRS_BASE_PROFILE_LOCATION,
+ NVDRS_DEFAULT_PROFILE_LOCATION
+} NVDRS_SETTING_LOCATION;
+
+
+typedef struct _NVDRS_GPU_SUPPORT
+{
+ NvU32 geforce : 1;
+ NvU32 quadro : 1;
+ NvU32 nvs : 1;
+ NvU32 reserved4 : 1;
+ NvU32 reserved5 : 1;
+ NvU32 reserved6 : 1;
+ NvU32 reserved7 : 1;
+ NvU32 reserved8 : 1;
+ NvU32 reserved9 : 1;
+ NvU32 reserved10 : 1;
+ NvU32 reserved11 : 1;
+ NvU32 reserved12 : 1;
+ NvU32 reserved13 : 1;
+ NvU32 reserved14 : 1;
+ NvU32 reserved15 : 1;
+ NvU32 reserved16 : 1;
+ NvU32 reserved17 : 1;
+ NvU32 reserved18 : 1;
+ NvU32 reserved19 : 1;
+ NvU32 reserved20 : 1;
+ NvU32 reserved21 : 1;
+ NvU32 reserved22 : 1;
+ NvU32 reserved23 : 1;
+ NvU32 reserved24 : 1;
+ NvU32 reserved25 : 1;
+ NvU32 reserved26 : 1;
+ NvU32 reserved27 : 1;
+ NvU32 reserved28 : 1;
+ NvU32 reserved29 : 1;
+ NvU32 reserved30 : 1;
+ NvU32 reserved31 : 1;
+ NvU32 reserved32 : 1;
+} NVDRS_GPU_SUPPORT;
+
+//! Enum to decide on the datatype of setting value.
+typedef struct _NVDRS_BINARY_SETTING
+{
+ NvU32 valueLength; //!< valueLength should always be in number of bytes.
+ NvU8 valueData[NVAPI_BINARY_DATA_MAX];
+} NVDRS_BINARY_SETTING;
+
+typedef struct _NVDRS_SETTING_VALUES
+{
+ NvU32 version; //!< Structure Version
+ NvU32 numSettingValues; //!< Total number of values available in a setting.
+ NVDRS_SETTING_TYPE settingType; //!< Type of setting value.
+ union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
+ {
+ NvU32 u32DefaultValue; //!< Accessing default DWORD value of this setting.
+ NVDRS_BINARY_SETTING binaryDefaultValue; //!< Accessing default Binary value of this setting.
+ //!< Must be allocated by caller with valueLength specifying buffer size, or only valueLength will be filled in.
+ NvAPI_UnicodeString wszDefaultValue; //!< Accessing default unicode string value of this setting.
+ };
+ union //!< Setting values can be of either DWORD, Binary values or String type,
+ { //!< NOT mixed types.
+ NvU32 u32Value; //!< All possible DWORD values for a setting
+ NVDRS_BINARY_SETTING binaryValue; //!< All possible Binary values for a setting
+ NvAPI_UnicodeString wszValue; //!< Accessing current unicode string value of this setting.
+ }settingValues[NVAPI_SETTING_MAX_VALUES];
+} NVDRS_SETTING_VALUES;
+
+//! Macro for constructing the version field of ::_NVDRS_SETTING_VALUES
+#define NVDRS_SETTING_VALUES_VER MAKE_NVAPI_VERSION(NVDRS_SETTING_VALUES,1)
+
+typedef struct _NVDRS_SETTING_V1
+{
+ NvU32 version; //!< Structure Version
+ NvAPI_UnicodeString settingName; //!< String name of setting
+ NvU32 settingId; //!< 32 bit setting Id
+ NVDRS_SETTING_TYPE settingType; //!< Type of setting value.
+ NVDRS_SETTING_LOCATION settingLocation; //!< Describes where the value in CurrentValue comes from.
+ NvU32 isCurrentPredefined; //!< It is different than 0 if the currentValue is a predefined Value,
+ //!< 0 if the currentValue is a user value.
+ NvU32 isPredefinedValid; //!< It is different than 0 if the PredefinedValue union contains a valid value.
+ union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
+ {
+ NvU32 u32PredefinedValue; //!< Accessing default DWORD value of this setting.
+ NVDRS_BINARY_SETTING binaryPredefinedValue; //!< Accessing default Binary value of this setting.
+ //!< Must be allocated by caller with valueLength specifying buffer size,
+ //!< or only valueLength will be filled in.
+ NvAPI_UnicodeString wszPredefinedValue; //!< Accessing default unicode string value of this setting.
+ };
+ union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
+ {
+ NvU32 u32CurrentValue; //!< Accessing current DWORD value of this setting.
+ NVDRS_BINARY_SETTING binaryCurrentValue; //!< Accessing current Binary value of this setting.
+ //!< Must be allocated by caller with valueLength specifying buffer size,
+ //!< or only valueLength will be filled in.
+ NvAPI_UnicodeString wszCurrentValue; //!< Accessing current unicode string value of this setting.
+ };
+} NVDRS_SETTING_V1;
+
+//! Macro for constructing the version field of ::_NVDRS_SETTING
+#define NVDRS_SETTING_VER1 MAKE_NVAPI_VERSION(NVDRS_SETTING_V1, 1)
+
+typedef NVDRS_SETTING_V1 NVDRS_SETTING;
+#define NVDRS_SETTING_VER NVDRS_SETTING_VER1
+
+typedef struct _NVDRS_APPLICATION_V1
+{
+ NvU32 version; //!< Structure Version
+ NvU32 isPredefined; //!< Is the application userdefined/predefined
+ NvAPI_UnicodeString appName; //!< String name of the Application
+ NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
+ NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the application
+} NVDRS_APPLICATION_V1;
+
+typedef struct _NVDRS_APPLICATION_V2
+{
+ NvU32 version; //!< Structure Version
+ NvU32 isPredefined; //!< Is the application userdefined/predefined
+ NvAPI_UnicodeString appName; //!< String name of the Application
+ NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
+ NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
+ NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
+ //!< When specifying multiple files, separate them using the ':' character.
+} NVDRS_APPLICATION_V2;
+
+typedef struct _NVDRS_APPLICATION_V3
+{
+ NvU32 version; //!< Structure Version
+ NvU32 isPredefined; //!< Is the application userdefined/predefined
+ NvAPI_UnicodeString appName; //!< String name of the Application
+ NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
+ NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
+ NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
+ //!< When specifying multiple files, separate them using the ':' character.
+ NvU32 isMetro:1; //!< Windows 8 style app
+ NvU32 isCommandLine:1; //!< Command line parsing for the application name
+ NvU32 reserved:30; //!< Reserved. Should be 0.
+} NVDRS_APPLICATION_V3;
+
+typedef struct _NVDRS_APPLICATION_V4
+{
+ NvU32 version; //!< Structure Version
+ NvU32 isPredefined; //!< Is the application userdefined/predefined
+ NvAPI_UnicodeString appName; //!< String name of the Application
+ NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
+ NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
+ NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
+ //!< When specifying multiple files, separate them using the ':' character.
+ NvU32 isMetro:1; //!< Windows 8 style app
+ NvU32 isCommandLine:1; //!< Command line parsing for the application name
+ NvU32 reserved:30; //!< Reserved. Should be 0.
+ NvAPI_UnicodeString commandLine; //!< If isCommandLine is set to 0 this must be an empty. If isCommandLine is set to 1
+ //!< this contains application's command line as if it was returned by GetCommandLineW.
+} NVDRS_APPLICATION_V4;
+
+#define NVDRS_APPLICATION_VER_V1 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V1,1)
+#define NVDRS_APPLICATION_VER_V2 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V2,2)
+#define NVDRS_APPLICATION_VER_V3 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V3,3)
+#define NVDRS_APPLICATION_VER_V4 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V4,4)
+
+typedef NVDRS_APPLICATION_V4 NVDRS_APPLICATION;
+#define NVDRS_APPLICATION_VER NVDRS_APPLICATION_VER_V4
+
+typedef struct _NVDRS_PROFILE_V1
+{
+ NvU32 version; //!< Structure Version
+ NvAPI_UnicodeString profileName; //!< String name of the Profile
+ NVDRS_GPU_SUPPORT gpuSupport; //!< This read-only flag indicates the profile support on either
+ //!< Quadro, or Geforce, or both.
+ NvU32 isPredefined; //!< Is the Profile user-defined, or predefined
+ NvU32 numOfApps; //!< Total number of applications that belong to this profile. Read-only
+ NvU32 numOfSettings; //!< Total number of settings applied for this Profile. Read-only
+} NVDRS_PROFILE_V1;
+
+typedef NVDRS_PROFILE_V1 NVDRS_PROFILE;
+
+//! Macro for constructing the version field of ::NVDRS_PROFILE
+#define NVDRS_PROFILE_VER1 MAKE_NVAPI_VERSION(NVDRS_PROFILE_V1,1)
+#define NVDRS_PROFILE_VER NVDRS_PROFILE_VER1
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_CreateSession
+//
+//! DESCRIPTION: This API allocates memory and initializes the session.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [out] *phSession Return pointer to the session handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR: For miscellaneous errors.
+//
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_CreateSession(NvDRSSessionHandle *phSession);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_DestroySession
+//
+//! DESCRIPTION: This API frees the allocation: cleanup of NvDrsSession.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_DestroySession(NvDRSSessionHandle hSession);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_LoadSettings
+//
+//! DESCRIPTION: This API loads and parses the settings data.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_LoadSettings(NvDRSSessionHandle hSession);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_SaveSettings
+//
+//! DESCRIPTION: This API saves the settings data to the system.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_SaveSettings(NvDRSSessionHandle hSession);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_LoadSettingsFromFile
+//
+//! DESCRIPTION: This API loads settings from the given file path.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle
+//! \param [in] fileName Binary File Name/Path
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_LoadSettingsFromFile(NvDRSSessionHandle hSession, NvAPI_UnicodeString fileName);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_SaveSettingsToFile
+//
+//! DESCRIPTION: This API saves settings to the given file path.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] fileName Binary File Name/Path
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_SaveSettingsToFile(NvDRSSessionHandle hSession, NvAPI_UnicodeString fileName);
+
+//! @}
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_CreateProfile
+//
+//! DESCRIPTION: This API creates an empty profile.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] *pProfileInfo Input pointer to NVDRS_PROFILE.
+//! \param [in] *phProfile Returns pointer to profile handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_CreateProfile(NvDRSSessionHandle hSession, NVDRS_PROFILE *pProfileInfo, NvDRSProfileHandle *phProfile);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_DeleteProfile
+//
+//! DESCRIPTION: This API deletes a profile or sets it back to a predefined value.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS if the profile is found
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_DeleteProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_SetCurrentGlobalProfile
+//
+//! DESCRIPTION: This API sets the current global profile in the driver.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] wszGlobalProfileName Input current Global profile name.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_SetCurrentGlobalProfile(NvDRSSessionHandle hSession, NvAPI_UnicodeString wszGlobalProfileName);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_GetCurrentGlobalProfile
+//
+//! DESCRIPTION: This API returns the handle to the current global profile.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [out] *phProfile Returns current Global profile handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_GetCurrentGlobalProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle *phProfile);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_GetProfileInfo
+//
+//! DESCRIPTION: This API gets information about the given profile. User needs to specify the name of the Profile.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [out] *pProfileInfo Return the profile info.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_GetProfileInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_PROFILE *pProfileInfo);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_SetProfileInfo
+//
+//! DESCRIPTION: Specifies flags for a given profile. Currently only the NVDRS_GPU_SUPPORT is
+//! used to update the profile. Neither the name, number of settings or applications
+//! or other profile information can be changed with this function.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] *pProfileInfo Input the new profile info.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_SetProfileInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_PROFILE *pProfileInfo);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_FindProfileByName
+//
+//! DESCRIPTION: This API finds a profile in the current session.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] profileName Input profileName.
+//! \param [out] phProfile Input profile handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS if the profile is found
+//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_FindProfileByName(NvDRSSessionHandle hSession, NvAPI_UnicodeString profileName, NvDRSProfileHandle* phProfile);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_EnumProfiles
+//
+//! DESCRIPTION: This API enumerates through all the profiles in the session.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] index Input the index for enumeration.
+//! \param [out] *phProfile Returns profile handle.
+//!
+//! RETURN STATUS: NVAPI_OK: SUCCESS if the profile is found
+//! NVAPI_ERROR: For miscellaneous errors.
+//! NVAPI_END_ENUMERATION: index exceeds the total number of available Profiles in DB.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_EnumProfiles(NvDRSSessionHandle hSession, NvU32 index, NvDRSProfileHandle *phProfile);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_GetNumProfiles
+//
+//! DESCRIPTION: This API obtains the number of profiles in the current session object.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param out] *numProfiles Returns count of profiles in the current hSession.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_API_NOT_INTIALIZED Failed to initialize.
+//! \retval ::NVAPI_INVALID_ARGUMENT Invalid Arguments.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_GetNumProfiles(NvDRSSessionHandle hSession, NvU32 *numProfiles);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_CreateApplication
+//
+//! DESCRIPTION: This API adds an executable name to a profile.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] *pApplication Input NVDRS_APPLICATION struct with the executable name to be added.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_CreateApplication(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_APPLICATION *pApplication);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_DeleteApplicationEx
+//
+//! DESCRIPTION: This API removes an executable from a profile.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession - Input to the session handle.
+//! \param [in] hProfile - Input profile handle.
+//! \param [in] *pApp - Input all the information about the application to be removed.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the path provided could refer to two different executables,
+//! this error will be returned.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_DeleteApplicationEx(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_APPLICATION *pApp);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_DeleteApplication
+//
+//! DESCRIPTION: This API removes an executable name from a profile.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSessionPARAMETERS Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] appName Input the executable name to be removed.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the path provided could refer to two different executables,
+//! this error will be returned
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_DeleteApplication(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvAPI_UnicodeString appName);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_GetApplicationInfo
+//
+//! DESCRIPTION: This API gets information about the given application. The input application name
+//! must match exactly what the Profile has stored for the application.
+//! This function is better used to retrieve application information from a previous
+//! enumeration.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] appName Input application name.
+//! \param [out] *pApplication Returns NVDRS_APPLICATION struct with all the attributes.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API,
+//! they are listed below.
+//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS The application name could not
+// single out only one executable.
+//! \retval ::NVAPI_EXECUTABLE_NOT_FOUND No application with that name is found on the profile.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_GetApplicationInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvAPI_UnicodeString appName, NVDRS_APPLICATION *pApplication);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_EnumApplications
+//
+//! DESCRIPTION: This API enumerates all the applications in a given profile from the starting index to the maximum length.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] startIndex Indicates starting index for enumeration.
+//! \param [in,out] *appCount Input maximum length of the passed in arrays. Returns the actual length.
+//! \param [out] *pApplication Returns NVDRS_APPLICATION struct with all the attributes.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//! \retval ::NVAPI_END_ENUMERATION startIndex exceeds the total appCount.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_EnumApplications(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 startIndex, NvU32 *appCount, NVDRS_APPLICATION *pApplication);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_FindApplicationByName
+//
+//! DESCRIPTION: This API searches the application and the associated profile for the given application name.
+//! If a fully qualified path is provided, this function will always return the profile
+//! the driver will apply upon running the application (on the path provided).
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the hSession handle
+//! \param [in] appName Input appName. For best results, provide a fully qualified path of the type
+//! c:/Folder1/Folder2/App.exe
+//! \param [out] *phProfile Returns profile handle.
+//! \param [in,out] *pApplication Returns NVDRS_APPLICATION struct pointer.
+//!
+//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
+//! If there are return error codes with specific meaning for this API,
+//! they are listed below:
+//! \retval ::NVAPI_APPLICATION_NOT_FOUND If App not found
+//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the input appName was not fully qualified, this error might return in the case of multiple matches
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_FindApplicationByName(__in NvDRSSessionHandle hSession, __in NvAPI_UnicodeString appName, __out NvDRSProfileHandle *phProfile, __inout NVDRS_APPLICATION *pApplication);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_SetSetting
+//
+//! DESCRIPTION: This API adds/modifies a setting to a profile.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] *pSetting Input NVDRS_SETTING struct pointer.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_SetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_SETTING *pSetting);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_GetSetting
+//
+//! DESCRIPTION: This API gets information about the given setting.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] settingId Input settingId.
+//! \param [out] *pSetting Returns all the setting info
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_GetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId, NVDRS_SETTING *pSetting);
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_EnumSettings
+//
+//! DESCRIPTION: This API enumerates all the settings of a given profile from startIndex to the maximum length.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] startIndex Indicates starting index for enumeration.
+//! \param [in,out] *settingsCount Input max length of the passed in arrays, Returns the actual length.
+//! \param [out] *pSetting Returns all the settings info.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//! \retval ::NVAPI_END_ENUMERATION startIndex exceeds the total appCount.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_EnumSettings(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 startIndex, NvU32 *settingsCount, NVDRS_SETTING *pSetting);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_EnumAvailableSettingIds
+//
+//! DESCRIPTION: This API enumerates all the Ids of all the settings recognized by NVAPI.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [out] pSettingIds User-provided array of length *pMaxCount that NVAPI will fill with IDs.
+//! \param [in,out] pMaxCount Input max length of the passed in array, Returns the actual length.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//! NVAPI_END_ENUMERATION: the provided pMaxCount is not enough to hold all settingIds.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_EnumAvailableSettingIds(NvU32 *pSettingIds, NvU32 *pMaxCount);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_EnumAvailableSettingValues
+//
+//! DESCRIPTION: This API enumerates all available setting values for a given setting.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] settingId Input settingId.
+//! \param [in,out] maxNumCount Input max length of the passed in arrays, Returns the actual length.
+//! \param [out] *pSettingValues Returns all available setting values and its count.
+//!
+//! \retval ::NVAPI_OK SUCCESS
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_EnumAvailableSettingValues(NvU32 settingId, NvU32 *pMaxNumValues, NVDRS_SETTING_VALUES *pSettingValues);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_GetSettingIdFromName
+//
+//! DESCRIPTION: This API gets the binary ID of a setting given the setting name.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] settingName Input Unicode settingName.
+//! \param [out] *pSettingId Returns corresponding settingId.
+//!
+//! \retval ::NVAPI_OK SUCCESS if the profile is found
+//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found
+//! \retval ::NVAPI_SETTING_NOT_FOUND if setting is not found
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_GetSettingIdFromName(NvAPI_UnicodeString settingName, NvU32 *pSettingId);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_GetSettingNameFromId
+//
+//! DESCRIPTION: This API gets the setting name given the binary ID.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] settingId Input settingId.
+//! \param [in] *pSettingName Returns corresponding Unicode settingName.
+//!
+//! \retval ::NVAPI_OK SUCCESS if the profile is found
+//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found
+//! \retval ::NVAPI_SETTING_NOT_FOUND if setting is not found
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_GetSettingNameFromId(NvU32 settingId, NvAPI_UnicodeString *pSettingName);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_DeleteProfileSetting
+//
+//! DESCRIPTION: This API deletes a setting or sets it back to predefined value.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] settingId Input settingId to be deleted.
+//!
+//! \retval ::NVAPI_OK SUCCESS if the profile is found
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_DeleteProfileSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_RestoreAllDefaults
+//
+//! DESCRIPTION: This API restores the whole system to predefined(default) values.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS if the profile is found
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_RestoreAllDefaults(NvDRSSessionHandle hSession);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_RestoreProfileDefault
+//
+//! DESCRIPTION: This API restores the given profile to predefined(default) values.
+//! Any and all user specified modifications will be removed.
+//! If the whole profile was set by the user, the profile will be removed.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS if the profile is found
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//! \retval ::NVAPI_PROFILE_REMOVED SUCCESS, and the hProfile is no longer valid.
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_RestoreProfileDefault(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_RestoreProfileDefaultSetting
+//
+//! DESCRIPTION: This API restores the given profile setting to predefined(default) values.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] hProfile Input profile handle.
+//! \param [in] settingId Input settingId.
+//!
+//! \retval ::NVAPI_OK SUCCESS if the profile is found
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_RestoreProfileDefaultSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId);
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DRS_GetBaseProfile
+//
+//! DESCRIPTION: Returns the handle to the current global profile.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hSession Input to the session handle.
+//! \param [in] *phProfile Returns Base profile handle.
+//!
+//! \retval ::NVAPI_OK SUCCESS if the profile is found
+//! \retval ::NVAPI_ERROR For miscellaneous errors.
+//!
+//! \ingroup drsapi
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_DRS_GetBaseProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle *phProfile);
+
+
+
+
+//! \addtogroup sysgeneral
+//! @{
+
+typedef struct
+{
+ NvU32 version; //!< structure version
+ NvU32 vendorId; //!< Chipset vendor identification
+ NvU32 deviceId; //!< Chipset device identification
+ NvAPI_ShortString szVendorName; //!< Chipset vendor Name
+ NvAPI_ShortString szChipsetName; //!< Chipset device Name
+ NvU32 flags; //!< Chipset info flags - obsolete
+ NvU32 subSysVendorId; //!< Chipset subsystem vendor identification
+ NvU32 subSysDeviceId; //!< Chipset subsystem device identification
+ NvAPI_ShortString szSubSysVendorName; //!< subsystem vendor Name
+ NvU32 HBvendorId; //!< Host bridge vendor identification
+ NvU32 HBdeviceId; //!< Host bridge device identification
+ NvU32 HBsubSysVendorId; //!< Host bridge subsystem vendor identification
+ NvU32 HBsubSysDeviceId; //!< Host bridge subsystem device identification
+
+} NV_CHIPSET_INFO_v4;
+
+typedef struct
+{
+ NvU32 version; //!< structure version
+ NvU32 vendorId; //!< vendor ID
+ NvU32 deviceId; //!< device ID
+ NvAPI_ShortString szVendorName; //!< vendor Name
+ NvAPI_ShortString szChipsetName; //!< device Name
+ NvU32 flags; //!< Chipset info flags - obsolete
+ NvU32 subSysVendorId; //!< subsystem vendor ID
+ NvU32 subSysDeviceId; //!< subsystem device ID
+ NvAPI_ShortString szSubSysVendorName; //!< subsystem vendor Name
+} NV_CHIPSET_INFO_v3;
+
+typedef enum
+{
+ NV_CHIPSET_INFO_HYBRID = 0x00000001,
+} NV_CHIPSET_INFO_FLAGS;
+
+typedef struct
+{
+ NvU32 version; //!< structure version
+ NvU32 vendorId; //!< vendor ID
+ NvU32 deviceId; //!< device ID
+ NvAPI_ShortString szVendorName; //!< vendor Name
+ NvAPI_ShortString szChipsetName; //!< device Name
+ NvU32 flags; //!< Chipset info flags
+} NV_CHIPSET_INFO_v2;
+
+typedef struct
+{
+ NvU32 version; //structure version
+ NvU32 vendorId; //vendor ID
+ NvU32 deviceId; //device ID
+ NvAPI_ShortString szVendorName; //vendor Name
+ NvAPI_ShortString szChipsetName; //device Name
+} NV_CHIPSET_INFO_v1;
+
+#define NV_CHIPSET_INFO_VER_1 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v1,1)
+#define NV_CHIPSET_INFO_VER_2 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v2,2)
+#define NV_CHIPSET_INFO_VER_3 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v3,3)
+#define NV_CHIPSET_INFO_VER_4 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v4,4)
+
+#define NV_CHIPSET_INFO NV_CHIPSET_INFO_v4
+#define NV_CHIPSET_INFO_VER NV_CHIPSET_INFO_VER_4
+
+//! @}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_SYS_GetChipSetInfo
+//
+//! This function returns information about the system's chipset.
+//!
+//! SUPPORTED OS: Windows XP and higher, Mac OS X
+//!
+//!
+//! \since Release: 95
+//!
+//! \retval NVAPI_INVALID_ARGUMENT pChipSetInfo is NULL.
+//! \retval NVAPI_OK *pChipSetInfo is now set.
+//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_CHIPSET_INFO version not compatible with driver.
+//! \ingroup sysgeneral
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_SYS_GetChipSetInfo(NV_CHIPSET_INFO *pChipSetInfo);
+
+
+//! \ingroup sysgeneral
+//! Lid and dock information - used in NvAPI_GetLidDockInfo()
+typedef struct
+{
+ NvU32 version; //! Structure version, constructed from the macro #NV_LID_DOCK_PARAMS_VER
+ NvU32 currentLidState;
+ NvU32 currentDockState;
+ NvU32 currentLidPolicy;
+ NvU32 currentDockPolicy;
+ NvU32 forcedLidMechanismPresent;
+ NvU32 forcedDockMechanismPresent;
+}NV_LID_DOCK_PARAMS;
+
+
+//! ingroup sysgeneral
+#define NV_LID_DOCK_PARAMS_VER MAKE_NVAPI_VERSION(NV_LID_DOCK_PARAMS,1)
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetLidDockInfo
+//
+//! DESCRIPTION: This function returns the current lid and dock information.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \since Release: 177
+//!
+//! \retval ::NVAPI_OK
+//! \retval ::NVAPI_ERROR
+//! \retval ::NVAPI_NOT_SUPPORTED
+//! \retval ::NVAPI_HANDLE_INVALIDATED
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//!
+//! \ingroup sysgeneral
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_SYS_GetLidAndDockInfo(NV_LID_DOCK_PARAMS *pLidAndDock);
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_SYS_GetDisplayIdFromGpuAndOutputId
+//
+//! DESCRIPTION: This API converts a Physical GPU handle and output ID to a
+//! display ID.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] hPhysicalGpu Handle to the physical GPU
+//! \param [in] outputId Connected display output ID on the
+//! target GPU - must only have one bit set
+//! \param [out] displayId Pointer to an NvU32 which contains
+//! the display ID
+//!
+//! \retval ::NVAPI_OK - completed request
+//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
+//! \retval ::NVAPI_ERROR - miscellaneous error occurred
+//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid input parameter.
+//!
+//! \ingroup sysgeneral
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_SYS_GetDisplayIdFromGpuAndOutputId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NvU32* displayId);
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_SYS_GetGpuAndOutputIdFromDisplayId
+//
+//! DESCRIPTION: This API converts a display ID to a Physical GPU handle and output ID.
+//!
+//! SUPPORTED OS: Windows XP and higher
+//!
+//!
+//! \param [in] displayId Display ID of display to retrieve
+//! GPU and outputId for
+//! \param [out] hPhysicalGpu Handle to the physical GPU
+//! \param [out] outputId ) Connected display output ID on the
+//! target GPU will only have one bit set.
+//!
+//! \retval ::NVAPI_OK
+//! \retval ::NVAPI_API_NOT_INTIALIZED
+//! \retval ::NVAPI_ID_OUT_OF_RANGE The DisplayId corresponds to a
+//! display which is not within the
+//! normal outputId range.
+//! \retval ::NVAPI_ERROR
+//! \retval ::NVAPI_INVALID_ARGUMENT
+//!
+//! \ingroup sysgeneral
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_SYS_GetGpuAndOutputIdFromDisplayId(NvU32 displayId, NvPhysicalGpuHandle *hPhysicalGpu, NvU32 *outputId);
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_SYS_GetPhysicalGpuFromDisplayId
+//
+//! \code
+//! DESCRIPTION: This API retrieves the Physical GPU handle of the connected display
+//!
+//! \since Release: 313
+//!
+//! SUPPORTED OS: Windows Vista and higher
+//!
+//!
+//! PARAMETERS: displayId(IN) - Display ID of display to retrieve
+//! GPU handle
+//! hPhysicalGpu(OUT) - Handle to the physical GPU
+//!
+//! RETURN STATUS:
+//! NVAPI_OK - completed request
+//! NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
+//! NVAPI_ERROR - miscellaneous error occurred
+//! NVAPI_INVALID_ARGUMENT - Invalid input parameter.
+//! \endcode
+//! \ingroup sysgeneral
+///////////////////////////////////////////////////////////////////////////////
+NVAPI_INTERFACE NvAPI_SYS_GetPhysicalGpuFromDisplayId(NvU32 displayId, NvPhysicalGpuHandle *hPhysicalGpu);
+
+
+
+
+#ifdef __cplusplus
+}; //extern "C" {
+
+#endif
+
+#pragma pack(pop)
+
+#endif // _NVAPI_H
+
+#include"nvapi_lite_salend.h"