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| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /external/SDL2-2.0.4/include/SDL_opengles2.h | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'external/SDL2-2.0.4/include/SDL_opengles2.h')
| -rw-r--r-- | external/SDL2-2.0.4/include/SDL_opengles2.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/external/SDL2-2.0.4/include/SDL_opengles2.h b/external/SDL2-2.0.4/include/SDL_opengles2.h new file mode 100644 index 0000000..edcd1a2 --- /dev/null +++ b/external/SDL2-2.0.4/include/SDL_opengles2.h @@ -0,0 +1,50 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga <[email protected]> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles2.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ +#ifndef _MSC_VER + +#ifdef __IPHONEOS__ +#include <OpenGLES/ES2/gl.h> +#include <OpenGLES/ES2/glext.h> +#else +#include <GLES2/gl2platform.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include "SDL_opengles2_khrplatform.h" +#include "SDL_opengles2_gl2platform.h" +#include "SDL_opengles2_gl2.h" +#include "SDL_opengles2_gl2ext.h" + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif |