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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /external/D3D11/include/d3dx10async.h
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
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+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//
+// File: D3DX10Async.h
+// Content: D3DX10 Asynchronous Effect / Shader loaders / compilers
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#ifndef __D3DX10ASYNC_H__
+#define __D3DX10ASYNC_H__
+
+#include "d3dx10.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+
+//----------------------------------------------------------------------------
+// D3DX10Compile:
+// ------------------
+// Compiles an effect or shader.
+//
+// Parameters:
+// pSrcFile
+// Source file name.
+// hSrcModule
+// Module handle. if NULL, current module will be used.
+// pSrcResource
+// Resource name in module.
+// pSrcData
+// Pointer to source code.
+// SrcDataLen
+// Size of source code, in bytes.
+// pDefines
+// Optional NULL-terminated array of preprocessor macro definitions.
+// pInclude
+// Optional interface pointer to use for handling #include directives.
+// If this parameter is NULL, #includes will be honored when compiling
+// from file, and will error when compiling from resource or memory.
+// pFunctionName
+// Name of the entrypoint function where execution should begin.
+// pProfile
+// Instruction set to be used when generating code. Currently supported
+// profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0",
+// "vs_3_sw", "vs_4_0", "vs_4_1",
+// "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0",
+// "ps_3_sw", "ps_4_0", "ps_4_1",
+// "gs_4_0", "gs_4_1",
+// "tx_1_0",
+// "fx_4_0", "fx_4_1"
+// Note that this entrypoint does not compile fx_2_0 targets, for that
+// you need to use the D3DX9 function.
+// Flags1
+// See D3D10_SHADER_xxx flags.
+// Flags2
+// See D3D10_EFFECT_xxx flags.
+// ppShader
+// Returns a buffer containing the created shader. This buffer contains
+// the compiled shader code, as well as any embedded debug and symbol
+// table info. (See D3D10GetShaderConstantTable)
+// ppErrorMsgs
+// Returns a buffer containing a listing of errors and warnings that were
+// encountered during the compile. If you are running in a debugger,
+// these are the same messages you will see in your debug output.
+// pHResult
+// Pointer to a memory location to receive the return value upon completion.
+// Maybe NULL if not needed.
+// If pPump != NULL, pHResult must be a valid memory location until the
+// the asynchronous execution completes.
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI D3DX10CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
+ LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
+ LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+#ifdef UNICODE
+#define D3DX10CompileFromFile D3DX10CompileFromFileW
+#else
+#define D3DX10CompileFromFile D3DX10CompileFromFileA
+#endif
+
+HRESULT WINAPI D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+#ifdef UNICODE
+#define D3DX10CompileFromResource D3DX10CompileFromResourceW
+#else
+#define D3DX10CompileFromResource D3DX10CompileFromResourceA
+#endif
+
+HRESULT WINAPI D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
+ LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+//----------------------------------------------------------------------------
+// D3DX10CreateEffectFromXXXX:
+// --------------------------
+// Creates an effect from a binary effect or file
+//
+// Parameters:
+//
+// [in]
+//
+//
+// pFileName
+// Name of the ASCII (uncompiled) or binary (compiled) Effect file to load
+//
+// hModule
+// Handle to the module containing the resource to compile from
+// pResourceName
+// Name of the resource within hModule to compile from
+//
+// pData
+// Blob of effect data, either ASCII (uncompiled) or binary (compiled)
+// DataLength
+// Length of the data blob
+//
+// pDefines
+// Optional NULL-terminated array of preprocessor macro definitions.
+// pInclude
+// Optional interface pointer to use for handling #include directives.
+// If this parameter is NULL, #includes will be honored when compiling
+// from file, and will error when compiling from resource or memory.
+// pProfile
+// Profile to use when compiling the effect.
+// HLSLFlags
+// Compilation flags pertaining to shaders and data types, honored by
+// the HLSL compiler
+// FXFlags
+// Compilation flags pertaining to Effect compilation, honored
+// by the Effect compiler
+// pDevice
+// Pointer to the D3D10 device on which to create Effect resources
+// pEffectPool
+// Pointer to an Effect pool to share variables with or NULL
+//
+// [out]
+//
+// ppEffect
+// Address of the newly created Effect interface
+// ppEffectPool
+// Address of the newly created Effect pool interface
+// ppErrors
+// If non-NULL, address of a buffer with error messages that occurred
+// during parsing or compilation
+// pHResult
+// Pointer to a memory location to receive the return value upon completion.
+// Maybe NULL if not needed.
+// If pPump != NULL, pHResult must be a valid memory location until the
+// the asynchronous execution completes.
+//----------------------------------------------------------------------------
+
+
+HRESULT WINAPI D3DX10CreateEffectFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CreateEffectFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+
+#ifdef UNICODE
+#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileW
+#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceW
+#else
+#define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileA
+#define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceA
+#endif
+
+HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
+ ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
+ ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
+ ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
+
+#ifdef UNICODE
+#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileW
+#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceW
+#else
+#define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileA
+#define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceA
+#endif
+
+HRESULT WINAPI D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+HRESULT WINAPI D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
+
+#ifdef UNICODE
+#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileW
+#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceW
+#else
+#define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileA
+#define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceA
+#endif
+
+//----------------------------------------------------------------------------
+// Async processors
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
+ LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2,
+ ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
+
+HRESULT WINAPI D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
+ LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3D10EffectPool *pPool, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
+
+HRESULT WINAPI D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
+ LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
+ ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
+
+HRESULT WINAPI D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
+ ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
+
+
+
+//----------------------------------------------------------------------------
+// D3DX10 Asynchronous texture I/O (advanced mode)
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader **ppDataLoader);
+HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader **ppDataLoader);
+HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader **ppDataLoader);
+HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
+HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
+
+#ifdef UNICODE
+#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderW
+#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderW
+#else
+#define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderA
+#define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderA
+#endif
+
+HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
+HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *pImageInfo, ID3DX10DataProcessor **ppDataProcessor);
+HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //__D3DX10ASYNC_H__
+
+