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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /external/D3D11/include/D3DX10core.h
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
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diff --git a/external/D3D11/include/D3DX10core.h b/external/D3D11/include/D3DX10core.h
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+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dx10core.h
+// Content: D3DX10 core types and functions
+//
+///////////////////////////////////////////////////////////////////////////
+
+#include "d3dx10.h"
+
+#ifndef __D3DX10CORE_H__
+#define __D3DX10CORE_H__
+
+// Current name of the DLL shipped in the same SDK as this header.
+
+
+#define D3DX10_DLL_W L"d3dx10_43.dll"
+#define D3DX10_DLL_A "d3dx10_43.dll"
+
+#ifdef UNICODE
+ #define D3DX10_DLL D3DX10_DLL_W
+#else
+ #define D3DX10_DLL D3DX10_DLL_A
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+///////////////////////////////////////////////////////////////////////////
+// D3DX10_SDK_VERSION:
+// -----------------
+// This identifier is passed to D3DX10CheckVersion in order to ensure that an
+// application was built against the correct header files and lib files.
+// This number is incremented whenever a header (or other) change would
+// require applications to be rebuilt. If the version doesn't match,
+// D3DX10CreateVersion will return FALSE. (The number itself has no meaning.)
+///////////////////////////////////////////////////////////////////////////
+
+
+#define D3DX10_SDK_VERSION 43
+
+
+///////////////////////////////////////////////////////////////////////////
+// D3DX10CreateDevice
+// D3DX10CreateDeviceAndSwapChain
+// D3DX10GetFeatureLevel1
+///////////////////////////////////////////////////////////////////////////
+HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *pAdapter,
+ D3D10_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ ID3D10Device **ppDevice);
+
+HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *pAdapter,
+ D3D10_DRIVER_TYPE DriverType,
+ HMODULE Software,
+ UINT Flags,
+ DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
+ IDXGISwapChain **ppSwapChain,
+ ID3D10Device **ppDevice);
+
+typedef interface ID3D10Device1 ID3D10Device1;
+HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *pDevice, ID3D10Device1 **ppDevice1);
+
+
+#ifdef D3D_DIAG_DLL
+BOOL WINAPI D3DX10DebugMute(BOOL Mute);
+#endif
+HRESULT WINAPI D3DX10CheckVersion(UINT D3DSdkVersion, UINT D3DX10SdkVersion);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+//////////////////////////////////////////////////////////////////////////////
+// D3DX10_SPRITE flags:
+// -----------------
+// D3DX10_SPRITE_SAVE_STATE
+// Specifies device state should be saved and restored in Begin/End.
+// D3DX10SPRITE_SORT_TEXTURE
+// Sprites are sorted by texture prior to drawing. This is recommended when
+// drawing non-overlapping sprites of uniform depth. For example, drawing
+// screen-aligned text with ID3DX10Font.
+// D3DX10SPRITE_SORT_DEPTH_FRONT_TO_BACK
+// Sprites are sorted by depth front-to-back prior to drawing. This is
+// recommended when drawing opaque sprites of varying depths.
+// D3DX10SPRITE_SORT_DEPTH_BACK_TO_FRONT
+// Sprites are sorted by depth back-to-front prior to drawing. This is
+// recommended when drawing transparent sprites of varying depths.
+// D3DX10SPRITE_ADDREF_TEXTURES
+// AddRef/Release all textures passed in to DrawSpritesBuffered
+//////////////////////////////////////////////////////////////////////////////
+
+typedef enum _D3DX10_SPRITE_FLAG
+{
+ D3DX10_SPRITE_SORT_TEXTURE = 0x01,
+ D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT = 0x02,
+ D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK = 0x04,
+ D3DX10_SPRITE_SAVE_STATE = 0x08,
+ D3DX10_SPRITE_ADDREF_TEXTURES = 0x10,
+} D3DX10_SPRITE_FLAG;
+
+typedef struct _D3DX10_SPRITE
+{
+ D3DXMATRIX matWorld;
+
+ D3DXVECTOR2 TexCoord;
+ D3DXVECTOR2 TexSize;
+
+ D3DXCOLOR ColorModulate;
+
+ ID3D10ShaderResourceView *pTexture;
+ UINT TextureIndex;
+} D3DX10_SPRITE;
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DX10Sprite:
+// ------------
+// This object intends to provide an easy way to drawing sprites using D3D.
+//
+// Begin -
+// Prepares device for drawing sprites.
+//
+// Draw -
+// Draws a sprite
+//
+// Flush -
+// Forces all batched sprites to submitted to the device.
+//
+// End -
+// Restores device state to how it was when Begin was called.
+//
+//////////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DX10Sprite ID3DX10Sprite;
+typedef interface ID3DX10Sprite *LPD3DX10SPRITE;
+
+
+// {BA0B762D-8D28-43ec-B9DC-2F84443B0614}
+DEFINE_GUID(IID_ID3DX10Sprite,
+0xba0b762d, 0x8d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DX10Sprite
+
+DECLARE_INTERFACE_(ID3DX10Sprite, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DX10Sprite
+ STDMETHOD(Begin)(THIS_ UINT flags) PURE;
+
+ STDMETHOD(DrawSpritesBuffered)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites) PURE;
+ STDMETHOD(Flush)(THIS) PURE;
+
+ STDMETHOD(DrawSpritesImmediate)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites, UINT cbSprite, UINT flags) PURE;
+ STDMETHOD(End)(THIS) PURE;
+
+ STDMETHOD(GetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE;
+ STDMETHOD(SetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE;
+ STDMETHOD(GetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE;
+ STDMETHOD(SetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE;
+
+ STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE;
+};
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+HRESULT WINAPI
+ D3DX10CreateSprite(
+ ID3D10Device* pDevice,
+ UINT cDeviceBufferSize,
+ LPD3DX10SPRITE* ppSprite);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DX10ThreadPump:
+//////////////////////////////////////////////////////////////////////////////
+
+#undef INTERFACE
+#define INTERFACE ID3DX10DataLoader
+
+DECLARE_INTERFACE(ID3DX10DataLoader)
+{
+ STDMETHOD(Load)(THIS) PURE;
+ STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE;
+ STDMETHOD(Destroy)(THIS) PURE;
+};
+
+#undef INTERFACE
+#define INTERFACE ID3DX10DataProcessor
+
+DECLARE_INTERFACE(ID3DX10DataProcessor)
+{
+ STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE;
+ STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE;
+ STDMETHOD(Destroy)(THIS) PURE;
+};
+
+// {C93FECFA-6967-478a-ABBC-402D90621FCB}
+DEFINE_GUID(IID_ID3DX10ThreadPump,
+0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb);
+
+#undef INTERFACE
+#define INTERFACE ID3DX10ThreadPump
+
+DECLARE_INTERFACE_(ID3DX10ThreadPump, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DX10ThreadPump
+ STDMETHOD(AddWorkItem)(THIS_ ID3DX10DataLoader *pDataLoader, ID3DX10DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE;
+ STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE;
+
+ STDMETHOD(WaitForAllItems)(THIS) PURE;
+ STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount);
+
+ STDMETHOD(PurgeAllItems)(THIS) PURE;
+ STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE;
+
+};
+
+HRESULT WINAPI D3DX10CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX10ThreadPump **ppThreadPump);
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DX10Font:
+// ----------
+// Font objects contain the textures and resources needed to render a specific
+// font on a specific device.
+//
+// GetGlyphData -
+// Returns glyph cache data, for a given glyph.
+//
+// PreloadCharacters/PreloadGlyphs/PreloadText -
+// Preloads glyphs into the glyph cache textures.
+//
+// DrawText -
+// Draws formatted text on a D3D device. Some parameters are
+// surprisingly similar to those of GDI's DrawText function. See GDI
+// documentation for a detailed description of these parameters.
+// If pSprite is NULL, an internal sprite object will be used.
+//
+//////////////////////////////////////////////////////////////////////////////
+
+typedef struct _D3DX10_FONT_DESCA
+{
+ INT Height;
+ UINT Width;
+ UINT Weight;
+ UINT MipLevels;
+ BOOL Italic;
+ BYTE CharSet;
+ BYTE OutputPrecision;
+ BYTE Quality;
+ BYTE PitchAndFamily;
+ CHAR FaceName[LF_FACESIZE];
+
+} D3DX10_FONT_DESCA, *LPD3DX10_FONT_DESCA;
+
+typedef struct _D3DX10_FONT_DESCW
+{
+ INT Height;
+ UINT Width;
+ UINT Weight;
+ UINT MipLevels;
+ BOOL Italic;
+ BYTE CharSet;
+ BYTE OutputPrecision;
+ BYTE Quality;
+ BYTE PitchAndFamily;
+ WCHAR FaceName[LF_FACESIZE];
+
+} D3DX10_FONT_DESCW, *LPD3DX10_FONT_DESCW;
+
+#ifdef UNICODE
+typedef D3DX10_FONT_DESCW D3DX10_FONT_DESC;
+typedef LPD3DX10_FONT_DESCW LPD3DX10_FONT_DESC;
+#else
+typedef D3DX10_FONT_DESCA D3DX10_FONT_DESC;
+typedef LPD3DX10_FONT_DESCA LPD3DX10_FONT_DESC;
+#endif
+
+
+typedef interface ID3DX10Font ID3DX10Font;
+typedef interface ID3DX10Font *LPD3DX10FONT;
+
+
+// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC}
+DEFINE_GUID(IID_ID3DX10Font,
+0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DX10Font
+
+DECLARE_INTERFACE_(ID3DX10Font, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // ID3DX10Font
+ STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE;
+ STDMETHOD(GetDescA)(THIS_ D3DX10_FONT_DESCA *pDesc) PURE;
+ STDMETHOD(GetDescW)(THIS_ D3DX10_FONT_DESCW *pDesc) PURE;
+ STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE;
+ STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE;
+
+ STDMETHOD_(HDC, GetDC)(THIS) PURE;
+ STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, ID3D10ShaderResourceView** ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE;
+
+ STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE;
+ STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE;
+ STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE;
+ STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE;
+
+ STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DX10SPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE;
+ STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DX10SPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE;
+
+#ifdef __cplusplus
+#ifdef UNICODE
+ HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCW *pDesc) { return GetDescW(pDesc); }
+ HRESULT WINAPI_INLINE PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); }
+#else
+ HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCA *pDesc) { return GetDescA(pDesc); }
+ HRESULT WINAPI_INLINE PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); }
+#endif
+#endif //__cplusplus
+};
+
+#ifndef GetTextMetrics
+#ifdef UNICODE
+#define GetTextMetrics GetTextMetricsW
+#else
+#define GetTextMetrics GetTextMetricsA
+#endif
+#endif
+
+#ifndef DrawText
+#ifdef UNICODE
+#define DrawText DrawTextW
+#else
+#define DrawText DrawTextA
+#endif
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+
+HRESULT WINAPI
+ D3DX10CreateFontA(
+ ID3D10Device* pDevice,
+ INT Height,
+ UINT Width,
+ UINT Weight,
+ UINT MipLevels,
+ BOOL Italic,
+ UINT CharSet,
+ UINT OutputPrecision,
+ UINT Quality,
+ UINT PitchAndFamily,
+ LPCSTR pFaceName,
+ LPD3DX10FONT* ppFont);
+
+HRESULT WINAPI
+ D3DX10CreateFontW(
+ ID3D10Device* pDevice,
+ INT Height,
+ UINT Width,
+ UINT Weight,
+ UINT MipLevels,
+ BOOL Italic,
+ UINT CharSet,
+ UINT OutputPrecision,
+ UINT Quality,
+ UINT PitchAndFamily,
+ LPCWSTR pFaceName,
+ LPD3DX10FONT* ppFont);
+
+#ifdef UNICODE
+#define D3DX10CreateFont D3DX10CreateFontW
+#else
+#define D3DX10CreateFont D3DX10CreateFontA
+#endif
+
+
+HRESULT WINAPI
+ D3DX10CreateFontIndirectA(
+ ID3D10Device* pDevice,
+ CONST D3DX10_FONT_DESCA* pDesc,
+ LPD3DX10FONT* ppFont);
+
+HRESULT WINAPI
+ D3DX10CreateFontIndirectW(
+ ID3D10Device* pDevice,
+ CONST D3DX10_FONT_DESCW* pDesc,
+ LPD3DX10FONT* ppFont);
+
+#ifdef UNICODE
+#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectW
+#else
+#define D3DX10CreateFontIndirect D3DX10CreateFontIndirectA
+#endif
+
+HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *pDevice);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+///////////////////////////////////////////////////////////////////////////
+
+#define _FACD3D 0x876
+#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
+
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
+
+#endif //__D3DX10CORE_H__
+