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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /extensions/dx/shaders
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
Diffstat (limited to 'extensions/dx/shaders')
-rw-r--r--extensions/dx/shaders/flexExt.UpdateForceFields.h549
-rw-r--r--extensions/dx/shaders/flexExt.UpdateForceFields.hlsl28
2 files changed, 577 insertions, 0 deletions
diff --git a/extensions/dx/shaders/flexExt.UpdateForceFields.h b/extensions/dx/shaders/flexExt.UpdateForceFields.h
new file mode 100644
index 0000000..859f621
--- /dev/null
+++ b/extensions/dx/shaders/flexExt.UpdateForceFields.h
@@ -0,0 +1,549 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer consts
+// {
+//
+// struct FlexExtConstParams
+// {
+//
+// int kNumParticles; // Offset: 0
+// int kNumForceFields; // Offset: 4
+// float kDt; // Offset: 8
+// float _pad; // Offset: 12
+//
+// } gParams; // Offset: 0 Size: 16
+//
+// }
+//
+// Resource bind info for UpdateForceFields::positions
+// {
+//
+// float4 $Element; // Offset: 0 Size: 16
+//
+// }
+//
+// Resource bind info for UpdateForceFields::forceFields
+// {
+//
+// struct FlexExtForceFieldD3D
+// {
+//
+// float mPosition[3]; // Offset: 0
+// float mRadius; // Offset: 12
+// float mStrength; // Offset: 16
+// int mMode; // Offset: 20
+// bool mLinearFalloff; // Offset: 24
+//
+// } $Element; // Offset: 0 Size: 28
+//
+// }
+//
+// Resource bind info for UpdateForceFields::velocities
+// {
+//
+// float4 $Element; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// UpdateForceFields::positions texture struct r/o 0 1
+// UpdateForceFields::forceFields texture struct r/o 1 1
+// UpdateForceFields::velocities UAV struct r/w 0 1
+// consts cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// no Input
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// no Output
+cs_5_0
+dcl_globalFlags refactoringAllowed
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_resource_structured t0, 16
+dcl_resource_structured t1, 28
+dcl_uav_structured u0, 16
+dcl_input vThreadID.x
+dcl_temps 7
+dcl_thread_group 256, 1, 1
+ilt r0.x, vThreadID.x, cb0[0].x
+ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r1.xyzw, vThreadID.x, l(0), t0.xyzw
+mul r0.y, r1.w, cb0[0].z
+mov r2.w, l(0)
+mov r0.z, l(0)
+loop
+ ige r0.w, r0.z, cb0[0].y
+ breakc_nz r0.w
+ if_nz r0.x
+ ld_structured_indexable(structured_buffer, stride=28)(mixed,mixed,mixed,mixed) r3.xyzw, r0.z, l(0), t1.xyzw
+ ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r4.xyz, vThreadID.x, l(0), u0.xyzx
+ add r3.xyz, r1.xyzx, -r3.xyzx
+ dp3 r0.w, r3.xyzx, r3.xyzx
+ sqrt r0.w, r0.w
+ ge r4.w, r0.w, r3.w
+ if_nz r4.w
+ iadd r4.w, r0.z, l(1)
+ mov r0.z, r4.w
+ continue
+ endif
+ ld_structured_indexable(structured_buffer, stride=28)(mixed,mixed,mixed,mixed) r5.xyz, r0.z, l(16), t1.xyzx
+ lt r4.w, l(0.000000), r0.w
+ div r6.xyz, r3.xyzx, r0.wwww
+ movc r3.xyz, r4.wwww, r6.xyzx, r3.xyzx
+ div r0.w, r0.w, r3.w
+ add r0.w, -r0.w, l(1.000000)
+ mul r0.w, r0.w, r5.x
+ movc r0.w, r5.z, r0.w, r5.x
+ ieq r3.w, r5.y, l(1)
+ movc r3.w, r3.w, r1.w, l(1.000000)
+ movc r3.w, r5.y, r3.w, r0.y
+ mul r3.xyz, r0.wwww, r3.xyzx
+ mad r2.xyz, r3.xyzx, r3.wwww, r4.xyzx
+ store_structured u0.xyzw, vThreadID.x, l(0), r2.xyzw
+ endif
+ iadd r0.z, r0.z, l(1)
+endloop
+ret
+// Approximately 38 instruction slots used
+#endif
+
+const BYTE g_flexExt_UpdateForceFields[] =
+{
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+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0
+};
diff --git a/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl b/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl
new file mode 100644
index 0000000..b38c84e
--- /dev/null
+++ b/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl
@@ -0,0 +1,28 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 20132017 NVIDIA Corporation. All rights reserved.
+
+#include "../flexExt.hlsl"