aboutsummaryrefslogtreecommitdiff
path: root/extensions/dx/flexExt_dx_common.h
diff options
context:
space:
mode:
authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /extensions/dx/flexExt_dx_common.h
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
Diffstat (limited to 'extensions/dx/flexExt_dx_common.h')
-rw-r--r--extensions/dx/flexExt_dx_common.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/extensions/dx/flexExt_dx_common.h b/extensions/dx/flexExt_dx_common.h
new file mode 100644
index 0000000..55fd50c
--- /dev/null
+++ b/extensions/dx/flexExt_dx_common.h
@@ -0,0 +1,65 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved.
+
+#ifndef FLEXEXT_DX_COMMON_H
+#define FLEXEXT_DX_COMMON_H
+
+#ifdef WIN32
+#pragma pack(push)
+#pragma pack(16)
+#endif
+
+struct FlexExtConstParams
+{
+ int kNumParticles;
+ int kNumForceFields;
+ float kDt;
+ float _pad;
+};
+
+#ifdef WIN32
+#pragma pack(pop)
+#endif
+
+// enum FlexForceExtMode
+#define eNvFlexExtModeForce 0
+#define eNvFlexExtModeImpulse 1
+#define eNvFlexExtModeVelocityChange 2
+
+/**
+* Force field data, currently just supports radial fields
+*/
+struct FlexExtForceFieldD3D
+{
+ float mPosition[3]; //!< Center of force field
+ float mRadius; //!< Radius of the force field
+ float mStrength; //!< Strength of the force field
+ int mMode; //!< Mode of field application
+ bool mLinearFalloff; //!< Linear or no falloff
+};
+
+#endif // FLEXEXT_DX_COMMON_H