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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /extensions/compiler/xpj/flexExtD3D.xpj
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
Diffstat (limited to 'extensions/compiler/xpj/flexExtD3D.xpj')
-rw-r--r--extensions/compiler/xpj/flexExtD3D.xpj177
1 files changed, 177 insertions, 0 deletions
diff --git a/extensions/compiler/xpj/flexExtD3D.xpj b/extensions/compiler/xpj/flexExtD3D.xpj
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+++ b/extensions/compiler/xpj/flexExtD3D.xpj
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+<?xml version="1.0" encoding="utf-8" ?>
+
+<XPJ version="4">
+
+ <Project name="flexExtD3D">
+
+ <!-- depends on flex solver project -->
+ <Conditional value="${config}" match="internal">
+ <Import file="../../../src/compiler/xpj/flexD3D.xpj" />
+ </Conditional>
+
+ <Export platforms="Win32 Win64">../${xpj:TOOL}${xpj:PLATFORM}</Export>
+
+ <Target name="flexExtD3D">
+
+ <Var name="ProjectRoot" value="../../.." />
+
+ <!-- Windows -->
+
+ <Config name="default" type="dll" platforms="Win32 Win64">
+
+ <OutDir platform="Win32">../../../bin/win32/</OutDir>
+ <OutDir platform="Win64">../../../bin/win64/</OutDir>
+
+ <Preprocessor type="define">
+ _CONSOLE
+ WIN32
+ </Preprocessor>
+
+ <WarningLevel>3</WarningLevel>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <CharacterSet>MultiByte</CharacterSet>
+
+ <SearchPaths type="header">
+ ..\..\..\..\..
+ </SearchPaths>
+
+ <Libraries>
+ kernel32.lib
+ user32.lib
+ gdi32.lib
+ winspool.lib
+ comdlg32.lib
+ advapi32.lib
+ shell32.lib
+ ole32.lib
+ oleaut32.lib
+ uuid.lib
+ odbc32.lib
+ odbccp32.lib
+ delayimp.lib
+ </Libraries>
+
+ <LFlags>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll</LFlags>
+
+
+ </Config>
+
+ <Config name="debug" type="dll" platforms="Win32 Win64">
+
+ <OutFile platform="Win32">NvFlexExtDebugD3D_x86.dll</OutFile>
+ <OutFile platform="Win64">NvFlexExtDebugD3D_x64.dll</OutFile>
+
+ <IntDir>./build/${xpj:PLATFORM}/DX/debug/</IntDir>
+
+ <Preprocessor type="define">
+ _DEBUG
+ </Preprocessor>
+ <Preprocessor type="define">
+ _ITERATOR_DEBUG_LEVEL=0
+ </Preprocessor>
+ <RuntimeLibrary>MTd</RuntimeLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <ExportLibrary platform="Win32">..\..\..\lib\win32\NvFlexExtDebugD3D_x86.lib</ExportLibrary>
+ <ExportLibrary platform="Win64">..\..\..\lib\win64\NvFlexExtDebugD3D_x64.lib</ExportLibrary>
+
+ <Libraries platforms="Win32">
+ ${user:ProjectRoot}/lib/win32/NvFlexDebugD3D_x86.lib
+ </Libraries>
+
+ <Libraries platforms="Win64">
+ ${user:ProjectRoot}/lib/win64/NvFlexDebugD3D_x64.lib
+ </Libraries>
+
+ </Config>
+
+ <Config name="release" type="dll" platforms="Win32 Win64">
+
+ <OutFile platform="Win32">NvFlexExtReleaseD3D_x86.dll</OutFile>
+ <OutFile platform="Win64">NvFlexExtReleaseD3D_x64.dll</OutFile>
+
+ <IntDir>./build/${xpj:PLATFORM}/DX/release/</IntDir>
+
+ <Preprocessor type="define">
+ NDEBUG
+ </Preprocessor>
+ <RuntimeLibrary>MT</RuntimeLibrary>
+ <WholeProgramOptimization>1</WholeProgramOptimization>
+ <Optimization>3</Optimization>
+ <EnableIntrinsicFunctions>true</EnableIntrinsicFunctions>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <EnableFunctionLevelLinking>true</EnableFunctionLevelLinking>
+ <FloatingPointModel>Fast</FloatingPointModel>
+
+ <ExportLibrary platform="Win32">..\..\..\lib\win32\NvFlexExtReleaseD3D_x86.lib</ExportLibrary>
+ <ExportLibrary platform="Win64">..\..\..\lib\win64\NvFlexExtReleaseD3D_x64.lib</ExportLibrary>
+
+ <Libraries platforms="Win32">
+ ${user:ProjectRoot}/lib/win32/NvFlexReleaseD3D_x86.lib
+ </Libraries>
+
+ <Libraries platforms="Win64">
+ ${user:ProjectRoot}/lib/win64/NvFlexReleaseD3D_x64.lib
+ </Libraries>
+
+ </Config>
+
+
+ <SearchPaths type="header">
+ ..\..\..\
+ ..\..\..\external\D3D11\include
+ ..\..\..\external\D3D12\include
+ </SearchPaths>
+
+ <SearchPaths type="lib" platform="Win32">
+ ..\..\..\external\D3D11\libs\x86
+ ..\..\..\external\D3D12\libs\x86
+ ..\..\..\lib\win32
+ </SearchPaths>
+
+ <SearchPaths type="lib" platform="Win64">
+ ..\..\..\external\D3D11\libs\x64
+ ..\..\..\external\D3D12\libs\x64
+ ..\..\..\lib\win64
+ </SearchPaths>
+
+ <!-- Source -->
+
+ <Files name="Core" type="source" root="${user:ProjectRoot}/core">
+ sdf.cpp
+ voxelize.cpp
+ maths.cpp
+ aabbtree.cpp
+ </Files>
+
+ <Files name="src" type="source" root="${user:ProjectRoot}/extensions/dx">
+ flexExt.cpp
+ flexExt.hlsl
+ flexExt_dx_common.h
+ </Files>
+
+ <Files name="src" type="source" root="${user:ProjectRoot}/include">
+ flexExt.h
+ </Files>
+
+ <Files name="src" type="source" root="${user:ProjectRoot}/extensions">
+ flexExtCloth.cpp
+ flexExtRigid.cpp
+ flexExtSoft.cpp
+ flexExtMovingFrame.cpp
+ flexExtContainer.cpp
+ </Files>
+
+ <HLSL Configurations="release" DisableOptim="No" Debug="No" ShaderModel="5.0" Platforms="Win32 Win64" ObjectFileOutput=" " WarningAsErrors="false" OutputHeaderFileName="${user:ProjectRoot}/extensions/dx/shaders/%(Filename).h">
+ <File ShaderType="Compute" EntryPoint="UpdateForceFields::execute" OutputHeaderVarName="g_flexExt_UpdateForceFields"> "${user:ProjectRoot}/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl" </File>
+ </HLSL>
+
+ <Conditional value="${config}" match="internal">
+ <Dependencies>
+ flexD3D
+ </Dependencies>
+ </Conditional>
+
+ </Target>
+ </Project>
+</XPJ> \ No newline at end of file