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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /extensions/compiler/vc14win32
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
Diffstat (limited to 'extensions/compiler/vc14win32')
-rw-r--r--extensions/compiler/vc14win32/flexExtCUDA.sln24
-rw-r--r--extensions/compiler/vc14win32/flexExtCUDA.vcxproj150
-rw-r--r--extensions/compiler/vc14win32/flexExtCUDA.vcxproj.filters51
-rw-r--r--extensions/compiler/vc14win32/flexExtD3D.sln24
-rw-r--r--extensions/compiler/vc14win32/flexExtD3D.vcxproj167
-rw-r--r--extensions/compiler/vc14win32/flexExtD3D.vcxproj.filters57
6 files changed, 473 insertions, 0 deletions
diff --git a/extensions/compiler/vc14win32/flexExtCUDA.sln b/extensions/compiler/vc14win32/flexExtCUDA.sln
new file mode 100644
index 0000000..b9eb62d
--- /dev/null
+++ b/extensions/compiler/vc14win32/flexExtCUDA.sln
@@ -0,0 +1,24 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flexExtCUDA", "./flexExtCUDA.vcxproj", "{FD4C9C06-7BEC-CDF8-C631-CD32A428A280}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ debug|Win32 = debug|Win32
+ release|Win32 = release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.debug|Win32.ActiveCfg = debug|Win32
+ {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.debug|Win32.Build.0 = debug|Win32
+ {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.release|Win32.ActiveCfg = release|Win32
+ {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.release|Win32.Build.0 = release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+EndGlobal
diff --git a/extensions/compiler/vc14win32/flexExtCUDA.vcxproj b/extensions/compiler/vc14win32/flexExtCUDA.vcxproj
new file mode 100644
index 0000000..871676c
--- /dev/null
+++ b/extensions/compiler/vc14win32/flexExtCUDA.vcxproj
@@ -0,0 +1,150 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="debug|Win32">
+ <Configuration>debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="release|Win32">
+ <Configuration>release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{FD4C9C06-7BEC-CDF8-C631-CD32A428A280}</ProjectGuid>
+ <RootNamespace>flexExtCUDA</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <OutDir>./../../../bin/win32\</OutDir>
+ <IntDir>./build/win32/debug\</IntDir>
+ <TargetExt>.dll</TargetExt>
+ <TargetName>NvFlexExtDebugCUDA_x86</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ <SkipCopyingSymbolsToOutputDirectory>true</SkipCopyingSymbolsToOutputDirectory>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <ClCompile>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <AdditionalOptions> /d2Zi+</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level3</WarningLevel>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)NvFlexExtDebugCUDA_x86.dll</OutputFile>
+ <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/NvFlexExtDebugCUDA_x86.dll.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <ImportLibrary>./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <OutDir>./../../../bin/win32\</OutDir>
+ <IntDir>./build/win32/release\</IntDir>
+ <TargetExt>.dll</TargetExt>
+ <TargetName>NvFlexExtReleaseCUDA_x86</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ <SkipCopyingSymbolsToOutputDirectory>true</SkipCopyingSymbolsToOutputDirectory>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <ClCompile>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <FloatingPointModel>Fast</FloatingPointModel>
+ <AdditionalOptions> /d2Zi+</AdditionalOptions>
+ <Optimization>Full</Optimization>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level3</WarningLevel>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)NvFlexExtReleaseCUDA_x86.dll</OutputFile>
+ <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/NvFlexExtReleaseCUDA_x86.dll.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <ImportLibrary>./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\flexExtCloth.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtContainer.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtMovingFrame.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtRigid.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtSoft.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\cuda\flexExt.cu">
+ <FileType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">cuda</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">"$(CUDA_PATH)\bin\nvcc.exe" -g -G --compiler-bindir="$(VCInstallDir)bin" --compiler-options=/MTd,/Zi -I"..\..\.." -D_ITERATOR_DEBUG_LEVEL=0 -DCUDA -m32 -arch=sm_30 -prec-div=false -prec-sqrt=false -ftz=true -use_fast_math -c ..\..\cuda\flexExt.cu -o ./Win32/flexExtCUDA/debug/cuda/flexExt.obj</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Building %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">./Win32/flexExtCUDA/debug/cuda/flexExt.obj;</Outputs>
+ <FileType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">cuda</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='release|Win32'">"$(CUDA_PATH)\bin\nvcc.exe" -O3 --compiler-bindir="$(VCInstallDir)bin" --compiler-options=/MT,/Zi -I"..\..\.." -D_ITERATOR_DEBUG_LEVEL=0 -DNDEBUG -DCUDA -m32 -arch=sm_30 -prec-div=false -prec-sqrt=false -ftz=true -use_fast_math -c ..\..\cuda\flexExt.cu -o ./Win32/flexExtCUDA/release/cuda/flexExt.obj</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Building %(Identity)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='release|Win32'">./Win32/flexExtCUDA/release/cuda/flexExt.obj;</Outputs>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\core\sdf.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\voxelize.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\maths.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\aabbtree.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets"></ImportGroup>
+</Project>
diff --git a/extensions/compiler/vc14win32/flexExtCUDA.vcxproj.filters b/extensions/compiler/vc14win32/flexExtCUDA.vcxproj.filters
new file mode 100644
index 0000000..5c88696
--- /dev/null
+++ b/extensions/compiler/vc14win32/flexExtCUDA.vcxproj.filters
@@ -0,0 +1,51 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\flexExtCloth.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtContainer.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtMovingFrame.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtRigid.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtSoft.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="cuda">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\cuda\flexExt.cu">
+ <Filter>cuda</Filter>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="core">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\core\sdf.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\voxelize.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\maths.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\aabbtree.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/extensions/compiler/vc14win32/flexExtD3D.sln b/extensions/compiler/vc14win32/flexExtD3D.sln
new file mode 100644
index 0000000..a0855f3
--- /dev/null
+++ b/extensions/compiler/vc14win32/flexExtD3D.sln
@@ -0,0 +1,24 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flexExtD3D", "./flexExtD3D.vcxproj", "{9B42889D-2F0D-0378-E87E-82C8D918DB4D}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ debug|Win32 = debug|Win32
+ release|Win32 = release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {9B42889D-2F0D-0378-E87E-82C8D918DB4D}.debug|Win32.ActiveCfg = debug|Win32
+ {9B42889D-2F0D-0378-E87E-82C8D918DB4D}.debug|Win32.Build.0 = debug|Win32
+ {9B42889D-2F0D-0378-E87E-82C8D918DB4D}.release|Win32.ActiveCfg = release|Win32
+ {9B42889D-2F0D-0378-E87E-82C8D918DB4D}.release|Win32.Build.0 = release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+EndGlobal
diff --git a/extensions/compiler/vc14win32/flexExtD3D.vcxproj b/extensions/compiler/vc14win32/flexExtD3D.vcxproj
new file mode 100644
index 0000000..ae0a1b2
--- /dev/null
+++ b/extensions/compiler/vc14win32/flexExtD3D.vcxproj
@@ -0,0 +1,167 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="debug|Win32">
+ <Configuration>debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="release|Win32">
+ <Configuration>release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{9B42889D-2F0D-0378-E87E-82C8D918DB4D}</ProjectGuid>
+ <RootNamespace>flexExtD3D</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <OutDir>./../../../bin/win32\</OutDir>
+ <IntDir>./build/win32/DX/debug\</IntDir>
+ <TargetExt>.dll</TargetExt>
+ <TargetName>NvFlexExtDebugD3D_x86</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ <SkipCopyingSymbolsToOutputDirectory>true</SkipCopyingSymbolsToOutputDirectory>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <ClCompile>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <AdditionalOptions> /d2Zi+</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>./../../../../..;./../../..;./../../../external/D3D11/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level3</WarningLevel>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)NvFlexExtDebugD3D_x86.dll</OutputFile>
+ <AdditionalLibraryDirectories>./../../../external/D3D11/libs/x86;./../../../external/D3D12/libs/x86;./../../../lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/NvFlexExtDebugD3D_x86.dll.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <ImportLibrary>./../../../lib/win32/NvFlexExtDebugD3D_x86.lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <OutDir>./../../../bin/win32\</OutDir>
+ <IntDir>./build/win32/DX/release\</IntDir>
+ <TargetExt>.dll</TargetExt>
+ <TargetName>NvFlexExtReleaseD3D_x86</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ <SkipCopyingSymbolsToOutputDirectory>true</SkipCopyingSymbolsToOutputDirectory>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <ClCompile>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <FloatingPointModel>Fast</FloatingPointModel>
+ <AdditionalOptions> /d2Zi+</AdditionalOptions>
+ <Optimization>Full</Optimization>
+ <AdditionalIncludeDirectories>./../../../../..;./../../..;./../../../external/D3D11/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level3</WarningLevel>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)NvFlexExtReleaseD3D_x86.dll</OutputFile>
+ <AdditionalLibraryDirectories>./../../../external/D3D11/libs/x86;./../../../external/D3D12/libs/x86;./../../../lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/NvFlexExtReleaseD3D_x86.dll.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <ImportLibrary>./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\core\sdf.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\voxelize.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\maths.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\aabbtree.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\dx\flexExt.cpp">
+ </ClCompile>
+ <None Include="..\..\dx\flexExt.hlsl">
+ </None>
+ <ClInclude Include="..\..\dx\flexExt_dx_common.h">
+ </ClInclude>
+ <ClCompile Include="..\..\flexExtCloth.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtRigid.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtSoft.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtMovingFrame.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtContainer.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="./../../dx/shaders/flexExt.UpdateForceFields.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Compute</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">UpdateForceFields::execute</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">g_flexExt_UpdateForceFields</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../extensions/dx/shaders/%(Filename).h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Compute</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">UpdateForceFields::execute</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">g_flexExt_UpdateForceFields</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../extensions/dx/shaders/%(Filename).h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets"></ImportGroup>
+</Project>
diff --git a/extensions/compiler/vc14win32/flexExtD3D.vcxproj.filters b/extensions/compiler/vc14win32/flexExtD3D.vcxproj.filters
new file mode 100644
index 0000000..dd65ee0
--- /dev/null
+++ b/extensions/compiler/vc14win32/flexExtD3D.vcxproj.filters
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Core">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\core\sdf.cpp">
+ <Filter>Core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\voxelize.cpp">
+ <Filter>Core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\maths.cpp">
+ <Filter>Core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\aabbtree.cpp">
+ <Filter>Core</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\dx\flexExt.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <None Include="..\..\dx\flexExt.hlsl">
+ <Filter>src</Filter>
+ </None>
+ <ClInclude Include="..\..\dx\flexExt_dx_common.h">
+ <Filter>src</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\flexExtCloth.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtRigid.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtSoft.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtMovingFrame.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtContainer.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="./../../dx/shaders/flexExt.UpdateForceFields.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file