diff options
| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /extensions/compiler/vc14win32 | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'extensions/compiler/vc14win32')
| -rw-r--r-- | extensions/compiler/vc14win32/flexExtCUDA.sln | 24 | ||||
| -rw-r--r-- | extensions/compiler/vc14win32/flexExtCUDA.vcxproj | 150 | ||||
| -rw-r--r-- | extensions/compiler/vc14win32/flexExtCUDA.vcxproj.filters | 51 | ||||
| -rw-r--r-- | extensions/compiler/vc14win32/flexExtD3D.sln | 24 | ||||
| -rw-r--r-- | extensions/compiler/vc14win32/flexExtD3D.vcxproj | 167 | ||||
| -rw-r--r-- | extensions/compiler/vc14win32/flexExtD3D.vcxproj.filters | 57 |
6 files changed, 473 insertions, 0 deletions
diff --git a/extensions/compiler/vc14win32/flexExtCUDA.sln b/extensions/compiler/vc14win32/flexExtCUDA.sln new file mode 100644 index 0000000..b9eb62d --- /dev/null +++ b/extensions/compiler/vc14win32/flexExtCUDA.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flexExtCUDA", "./flexExtCUDA.vcxproj", "{FD4C9C06-7BEC-CDF8-C631-CD32A428A280}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|Win32 = debug|Win32 + release|Win32 = release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.debug|Win32.ActiveCfg = debug|Win32 + {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.debug|Win32.Build.0 = debug|Win32 + {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.release|Win32.ActiveCfg = release|Win32 + {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.release|Win32.Build.0 = release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/extensions/compiler/vc14win32/flexExtCUDA.vcxproj b/extensions/compiler/vc14win32/flexExtCUDA.vcxproj new file mode 100644 index 0000000..871676c --- /dev/null +++ b/extensions/compiler/vc14win32/flexExtCUDA.vcxproj @@ -0,0 +1,150 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{FD4C9C06-7BEC-CDF8-C631-CD32A428A280}</ProjectGuid> + <RootNamespace>flexExtCUDA</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <PlatformToolset>v140</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <OutDir>./../../../bin/win32\</OutDir> + <IntDir>./build/win32/debug\</IntDir> + <TargetExt>.dll</TargetExt> + <TargetName>NvFlexExtDebugCUDA_x86</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + <SkipCopyingSymbolsToOutputDirectory>true</SkipCopyingSymbolsToOutputDirectory> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions> /d2Zi+</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level3</WarningLevel> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Link> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)NvFlexExtDebugCUDA_x86.dll</OutputFile> + <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/NvFlexExtDebugCUDA_x86.dll.pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <OutDir>./../../../bin/win32\</OutDir> + <IntDir>./build/win32/release\</IntDir> + <TargetExt>.dll</TargetExt> + <TargetName>NvFlexExtReleaseCUDA_x86</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + <SkipCopyingSymbolsToOutputDirectory>true</SkipCopyingSymbolsToOutputDirectory> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <ClCompile> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <IntrinsicFunctions>true</IntrinsicFunctions> + <FunctionLevelLinking>true</FunctionLevelLinking> + <BufferSecurityCheck>false</BufferSecurityCheck> + <FloatingPointModel>Fast</FloatingPointModel> + <AdditionalOptions> /d2Zi+</AdditionalOptions> + <Optimization>Full</Optimization> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level3</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Link> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)NvFlexExtReleaseCUDA_x86.dll</OutputFile> + <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/NvFlexExtReleaseCUDA_x86.dll.pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\flexExtCloth.cpp"> + </ClCompile> + <ClCompile Include="..\..\flexExtContainer.cpp"> + </ClCompile> + <ClCompile Include="..\..\flexExtMovingFrame.cpp"> + </ClCompile> + <ClCompile Include="..\..\flexExtRigid.cpp"> + </ClCompile> + <ClCompile Include="..\..\flexExtSoft.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\..\cuda\flexExt.cu"> + <FileType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">cuda</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">"$(CUDA_PATH)\bin\nvcc.exe" -g -G --compiler-bindir="$(VCInstallDir)bin" --compiler-options=/MTd,/Zi -I"..\..\.." -D_ITERATOR_DEBUG_LEVEL=0 -DCUDA -m32 -arch=sm_30 -prec-div=false -prec-sqrt=false -ftz=true -use_fast_math -c ..\..\cuda\flexExt.cu -o ./Win32/flexExtCUDA/debug/cuda/flexExt.obj</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Building %(Identity)</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">./Win32/flexExtCUDA/debug/cuda/flexExt.obj;</Outputs> + <FileType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">cuda</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='release|Win32'">"$(CUDA_PATH)\bin\nvcc.exe" -O3 --compiler-bindir="$(VCInstallDir)bin" --compiler-options=/MT,/Zi -I"..\..\.." -D_ITERATOR_DEBUG_LEVEL=0 -DNDEBUG -DCUDA -m32 -arch=sm_30 -prec-div=false -prec-sqrt=false -ftz=true -use_fast_math -c ..\..\cuda\flexExt.cu -o ./Win32/flexExtCUDA/release/cuda/flexExt.obj</Command> + <Message Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Building %(Identity)</Message> + <Outputs Condition="'$(Configuration)|$(Platform)'=='release|Win32'">./Win32/flexExtCUDA/release/cuda/flexExt.obj;</Outputs> + </CustomBuild> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\core\sdf.cpp"> + </ClCompile> + <ClCompile Include="..\..\..\core\voxelize.cpp"> + </ClCompile> + <ClCompile Include="..\..\..\core\maths.cpp"> + </ClCompile> + <ClCompile Include="..\..\..\core\aabbtree.cpp"> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/extensions/compiler/vc14win32/flexExtCUDA.vcxproj.filters b/extensions/compiler/vc14win32/flexExtCUDA.vcxproj.filters new file mode 100644 index 0000000..5c88696 --- /dev/null +++ b/extensions/compiler/vc14win32/flexExtCUDA.vcxproj.filters @@ -0,0 +1,51 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\flexExtCloth.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtContainer.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtMovingFrame.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtRigid.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtSoft.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="cuda">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\cuda\flexExt.cu">
+ <Filter>cuda</Filter>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="core">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\core\sdf.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\voxelize.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\maths.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\aabbtree.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/extensions/compiler/vc14win32/flexExtD3D.sln b/extensions/compiler/vc14win32/flexExtD3D.sln new file mode 100644 index 0000000..a0855f3 --- /dev/null +++ b/extensions/compiler/vc14win32/flexExtD3D.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flexExtD3D", "./flexExtD3D.vcxproj", "{9B42889D-2F0D-0378-E87E-82C8D918DB4D}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + debug|Win32 = debug|Win32 + release|Win32 = release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {9B42889D-2F0D-0378-E87E-82C8D918DB4D}.debug|Win32.ActiveCfg = debug|Win32 + {9B42889D-2F0D-0378-E87E-82C8D918DB4D}.debug|Win32.Build.0 = debug|Win32 + {9B42889D-2F0D-0378-E87E-82C8D918DB4D}.release|Win32.ActiveCfg = release|Win32 + {9B42889D-2F0D-0378-E87E-82C8D918DB4D}.release|Win32.Build.0 = release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/extensions/compiler/vc14win32/flexExtD3D.vcxproj b/extensions/compiler/vc14win32/flexExtD3D.vcxproj new file mode 100644 index 0000000..ae0a1b2 --- /dev/null +++ b/extensions/compiler/vc14win32/flexExtD3D.vcxproj @@ -0,0 +1,167 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{9B42889D-2F0D-0378-E87E-82C8D918DB4D}</ProjectGuid> + <RootNamespace>flexExtD3D</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <PlatformToolset>v140</PlatformToolset> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <PlatformToolset>v140</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <OutDir>./../../../bin/win32\</OutDir> + <IntDir>./build/win32/DX/debug\</IntDir> + <TargetExt>.dll</TargetExt> + <TargetName>NvFlexExtDebugD3D_x86</TargetName> + <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet> + <CodeAnalysisRules /> + <CodeAnalysisRuleAssemblies /> + <SkipCopyingSymbolsToOutputDirectory>true</SkipCopyingSymbolsToOutputDirectory> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> + <ClCompile> + <FloatingPointModel>Precise</FloatingPointModel> + <AdditionalOptions> /d2Zi+</AdditionalOptions> + <Optimization>Disabled</Optimization> + <AdditionalIncludeDirectories>./../../../../..;./../../..;./../../../external/D3D11/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level3</WarningLevel> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Link> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll</AdditionalOptions> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)NvFlexExtDebugD3D_x86.dll</OutputFile> + <AdditionalLibraryDirectories>./../../../external/D3D11/libs/x86;./../../../external/D3D12/libs/x86;./../../../lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/NvFlexExtDebugD3D_x86.dll.pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>./../../../lib/win32/NvFlexExtDebugD3D_x86.lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + </ItemDefinitionGroup> + <PropertyGroup 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<AdditionalIncludeDirectories>./../../../../..;./../../..;./../../../external/D3D11/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <WarningLevel>Level3</WarningLevel> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile></PrecompiledHeaderFile> + </ClCompile> + <Link> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll</AdditionalOptions> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)NvFlexExtReleaseD3D_x86.dll</OutputFile> + <AdditionalLibraryDirectories>./../../../external/D3D11/libs/x86;./../../../external/D3D12/libs/x86;./../../../lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/NvFlexExtReleaseD3D_x86.dll.pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\..\core\sdf.cpp"> + </ClCompile> + <ClCompile Include="..\..\..\core\voxelize.cpp"> + </ClCompile> + <ClCompile Include="..\..\..\core\maths.cpp"> + </ClCompile> + <ClCompile Include="..\..\..\core\aabbtree.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\dx\flexExt.cpp"> + </ClCompile> + <None Include="..\..\dx\flexExt.hlsl"> + </None> + <ClInclude Include="..\..\dx\flexExt_dx_common.h"> + </ClInclude> + <ClCompile Include="..\..\flexExtCloth.cpp"> + </ClCompile> + <ClCompile Include="..\..\flexExtRigid.cpp"> + </ClCompile> + <ClCompile Include="..\..\flexExtSoft.cpp"> + </ClCompile> + <ClCompile Include="..\..\flexExtMovingFrame.cpp"> + </ClCompile> + <ClCompile Include="..\..\flexExtContainer.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <FxCompile Include="./../../dx/shaders/flexExt.UpdateForceFields.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Compute</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName 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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">UpdateForceFields::execute</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <VariableName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">g_flexExt_UpdateForceFields</VariableName> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../extensions/dx/shaders/%(Filename).h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/extensions/compiler/vc14win32/flexExtD3D.vcxproj.filters b/extensions/compiler/vc14win32/flexExtD3D.vcxproj.filters new file mode 100644 index 0000000..dd65ee0 --- /dev/null +++ b/extensions/compiler/vc14win32/flexExtD3D.vcxproj.filters @@ -0,0 +1,57 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Core">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\core\sdf.cpp">
+ <Filter>Core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\voxelize.cpp">
+ <Filter>Core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\maths.cpp">
+ <Filter>Core</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\aabbtree.cpp">
+ <Filter>Core</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\dx\flexExt.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <None Include="..\..\dx\flexExt.hlsl">
+ <Filter>src</Filter>
+ </None>
+ <ClInclude Include="..\..\dx\flexExt_dx_common.h">
+ <Filter>src</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\flexExtCloth.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtRigid.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtSoft.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtMovingFrame.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtContainer.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="./../../dx/shaders/flexExt.UpdateForceFields.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ </ItemGroup>
+</Project>
\ No newline at end of file |