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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /demo/scenes/trianglecollision.h
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
Diffstat (limited to 'demo/scenes/trianglecollision.h')
-rw-r--r--demo/scenes/trianglecollision.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/demo/scenes/trianglecollision.h b/demo/scenes/trianglecollision.h
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+
+class TriangleCollision : public Scene
+{
+public:
+
+ TriangleCollision(const char* name) : Scene(name) {}
+
+ void Initialize()
+ {
+ float radius = 0.05f;
+ CreateParticleGrid(Vec3(0.4f, 1.0f + radius*0.5f, 0.1f), 10, 5, 10, radius, Vec3(0.0f), 1.0f, false, 0.0f, NvFlexMakePhase(0, eNvFlexPhaseSelfCollide), 0.0f);
+
+ Mesh* disc = CreateDiscMesh(1.0f, 4);
+
+ // create shallow bowl
+ disc->m_positions[0].y -= 0.5f;
+ disc->CalculateNormals();
+
+
+ NvFlexTriangleMeshId mesh1 = CreateTriangleMesh(disc);
+ AddTriangleMesh(mesh1, Vec3(0.0f, 0.5f, 0.0f), Quat(), Vec3(1.0f, 0.5f, 1.0f));
+ AddTriangleMesh(mesh1, Vec3(1.0f, 0.5f, 1.0f), Quat(), Vec3(1.0f, 0.5f, 1.0f));
+
+ NvFlexTriangleMeshId mesh2 = CreateTriangleMesh(disc);
+ AddTriangleMesh(mesh2, Vec3(-1.0f, 0.5f, 1.0f), Quat(), Vec3(1.0f, 0.5f, 1.0f));
+ AddTriangleMesh(mesh2, Vec3(1.0f, 0.5f, -1.0f), Quat(), Vec3(1.0f, 1.0f, 1.0f));
+
+ NvFlexTriangleMeshId mesh3 = CreateTriangleMesh(disc);
+ AddTriangleMesh(mesh3, Vec3(-1.0f, 0.5f, -1.0f), Quat(), Vec3(1.0f, 0.25f, 1.0f));
+
+
+ delete disc;
+
+ g_params.radius = radius;
+ g_params.dynamicFriction = 0.025f;
+ g_params.dissipation = 0.0f;
+ g_params.restitution = 0.0;
+ g_params.numIterations = 4;
+ g_params.particleCollisionMargin = g_params.radius*0.05f;
+
+ g_numSubsteps = 1;
+
+ // draw options
+ g_drawPoints = true;
+ }
+
+};