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| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /demo/scenes/trianglecollision.h | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'demo/scenes/trianglecollision.h')
| -rw-r--r-- | demo/scenes/trianglecollision.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/demo/scenes/trianglecollision.h b/demo/scenes/trianglecollision.h new file mode 100644 index 0000000..65a7824 --- /dev/null +++ b/demo/scenes/trianglecollision.h @@ -0,0 +1,47 @@ + +class TriangleCollision : public Scene +{ +public: + + TriangleCollision(const char* name) : Scene(name) {} + + void Initialize() + { + float radius = 0.05f; + CreateParticleGrid(Vec3(0.4f, 1.0f + radius*0.5f, 0.1f), 10, 5, 10, radius, Vec3(0.0f), 1.0f, false, 0.0f, NvFlexMakePhase(0, eNvFlexPhaseSelfCollide), 0.0f); + + Mesh* disc = CreateDiscMesh(1.0f, 4); + + // create shallow bowl + disc->m_positions[0].y -= 0.5f; + disc->CalculateNormals(); + + + NvFlexTriangleMeshId mesh1 = CreateTriangleMesh(disc); + AddTriangleMesh(mesh1, Vec3(0.0f, 0.5f, 0.0f), Quat(), Vec3(1.0f, 0.5f, 1.0f)); + AddTriangleMesh(mesh1, Vec3(1.0f, 0.5f, 1.0f), Quat(), Vec3(1.0f, 0.5f, 1.0f)); + + NvFlexTriangleMeshId mesh2 = CreateTriangleMesh(disc); + AddTriangleMesh(mesh2, Vec3(-1.0f, 0.5f, 1.0f), Quat(), Vec3(1.0f, 0.5f, 1.0f)); + AddTriangleMesh(mesh2, Vec3(1.0f, 0.5f, -1.0f), Quat(), Vec3(1.0f, 1.0f, 1.0f)); + + NvFlexTriangleMeshId mesh3 = CreateTriangleMesh(disc); + AddTriangleMesh(mesh3, Vec3(-1.0f, 0.5f, -1.0f), Quat(), Vec3(1.0f, 0.25f, 1.0f)); + + + delete disc; + + g_params.radius = radius; + g_params.dynamicFriction = 0.025f; + g_params.dissipation = 0.0f; + g_params.restitution = 0.0; + g_params.numIterations = 4; + g_params.particleCollisionMargin = g_params.radius*0.05f; + + g_numSubsteps = 1; + + // draw options + g_drawPoints = true; + } + +}; |