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| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /demo/scenes/sdfcollision.h | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'demo/scenes/sdfcollision.h')
| -rw-r--r-- | demo/scenes/sdfcollision.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/demo/scenes/sdfcollision.h b/demo/scenes/sdfcollision.h new file mode 100644 index 0000000..aab2182 --- /dev/null +++ b/demo/scenes/sdfcollision.h @@ -0,0 +1,54 @@ + +class SDFCollision : public Scene +{ +public: + + SDFCollision(const char* name) : Scene(name) + { + } + + virtual void Initialize() + { + const int dim = 128; + + NvFlexDistanceFieldId sdf = CreateSDF(GetFilePathByPlatform("../../data/bunny.ply").c_str(), dim); + + AddSDF(sdf, Vec3(-1.f, 0.0f, 0.0f), QuatFromAxisAngle(Vec3(0.0f, 1.0f, 0.0f), DegToRad(-45.0f)), 0.5f); + AddSDF(sdf, Vec3(0.0f, 0.0f, 0.0f), QuatFromAxisAngle(Vec3(0.0f, 1.0f, 0.0f), DegToRad(0.0f)), 1.0f); + AddSDF(sdf, Vec3(1.0f, 0.0f, 0.0f), QuatFromAxisAngle(Vec3(0.0f, 1.0f, 0.0f), DegToRad(45.0f)), 2.0f); + + float stretchStiffness = 1.0f; + float bendStiffness = 0.8f; + float shearStiffness = 0.5f; + + int dimx = 64; + int dimz = 64; + float radius = 0.05f; + int phase = NvFlexMakePhase(0, eNvFlexPhaseSelfCollide | eNvFlexPhaseSelfCollideFilter); + + CreateSpringGrid(Vec3(-0.6f, 2.9f, -0.6f), dimx, dimz, 1, radius*0.75f, phase, stretchStiffness, bendStiffness, shearStiffness, 0.0f, 1.0f); + + Vec3 lower, upper; + GetParticleBounds(lower, upper); + + g_params.radius = radius*1.0f; + g_params.dynamicFriction = 0.4f; + g_params.staticFriction = 0.4f; + g_params.particleFriction = 0.25f; + g_params.dissipation = 0.0f; + g_params.numIterations = 8; + g_params.viscosity = 0.0f; + g_params.drag = 0.02f; + g_params.lift = 0.1f; + g_params.collisionDistance = radius*0.5f; + g_params.relaxationFactor = 1.3f; + + g_numSubsteps = 3; + + g_windStrength = 0.0f; + + // draw options + g_drawPoints = false; + g_drawSprings = false; + } +}; |