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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /demo/scenes/bouyancy.h
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
Diffstat (limited to 'demo/scenes/bouyancy.h')
-rw-r--r--demo/scenes/bouyancy.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/demo/scenes/bouyancy.h b/demo/scenes/bouyancy.h
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+
+
+
+class Buoyancy : public Scene
+{
+public:
+
+ Buoyancy(const char* name) : Scene(name) {}
+
+ virtual void Initialize()
+ {
+ float radius = 0.1f;
+ float restDistance = radius*0.5f;
+ int group = 0;
+
+ int n = 3;
+ float spacing = 64*restDistance*0.9f/(2.0f*n);
+ float sampling = restDistance*0.8f;
+ Vec3 size = sampling*12.0f;
+
+ const float mass[] = {1.0f, 0.25f, 0.005f };
+
+ for (int j=0; j < 1; ++j)
+ for (int i=0; i < n; ++i)
+ CreateParticleShape(GetFilePathByPlatform("../../data/sphere.ply").c_str(), Vec3(spacing - 0.5f*size.x + i*spacing * 2, 2.0f + j*size.y*1.2f, 0.6f), size, 0.0f, sampling, Vec3(0.0f, 0.0f, 0.0f), mass[i], true, 1.0f, NvFlexMakePhase(group++, 0), true, 0.0001f);
+
+ g_numSolidParticles = g_buffers->positions.size();
+
+ int x = 64;
+ int y = 20;
+ int z = 32;
+
+ CreateParticleGrid(Vec3(0.0f), x, y, z, restDistance*0.9f, Vec3(0.0f), 1.0f, false, 0.0f, NvFlexMakePhase(group++, eNvFlexPhaseSelfCollide | eNvFlexPhaseFluid));
+
+ g_params.radius = radius;
+ g_params.dynamicFriction = 0.1f;
+ g_params.fluid = true;
+ g_params.viscosity = 2.0f;
+ g_params.numIterations = 4;
+ g_params.vorticityConfinement = 180.f;
+ g_params.anisotropyScale = 20.0f;
+ g_params.fluidRestDistance = restDistance;
+ g_params.numPlanes = 5;
+ g_params.cohesion = 0.001625f;
+ g_params.collisionDistance = restDistance;
+ g_params.solidPressure = 0.1f;
+ g_params.restitution = 0.0f;
+ g_params.relaxationFactor = 1.0f;
+ g_params.relaxationMode = eNvFlexRelaxationLocal;
+
+ g_numSubsteps = 2;
+
+ g_maxDiffuseParticles = 64*1024;
+ g_diffuseScale = 0.25f;
+ g_diffuseShadow = false;
+ g_diffuseColor = 1.5f;
+ g_diffuseMotionScale = 1.5f;
+ g_params.diffuseBallistic = 35;
+ g_params.diffuseThreshold *= 0.1f;
+
+ g_drawPlaneBias = g_params.collisionDistance*1.5f;
+
+ g_lightDistance *= 0.65f;
+
+ g_fluidColor = Vec4(0.2f, 0.6f, 0.9f, 1.0f);
+
+ // draw options
+ g_drawDensity = true;
+ g_drawDiffuse = true;
+ g_drawEllipsoids = true;
+ g_drawPoints = false;
+
+ g_warmup = true;
+ }
+
+};