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| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /demo/imgui.cpp | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'demo/imgui.cpp')
| -rw-r--r-- | demo/imgui.cpp | 699 |
1 files changed, 699 insertions, 0 deletions
diff --git a/demo/imgui.cpp b/demo/imgui.cpp new file mode 100644 index 0000000..bc42082 --- /dev/null +++ b/demo/imgui.cpp @@ -0,0 +1,699 @@ +// +// Copyright (c) 2009-2010 Mikko Mononen [email protected] +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// 3. This notice may not be removed or altered from any source distribution. +// + +#include <stdio.h> +#include <string.h> +#define _USE_MATH_DEFINES +#include <math.h> +#include "imgui.h" + +#ifdef WIN32 +# define snprintf _snprintf +#endif + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +static const unsigned TEXT_POOL_SIZE = 8000; +static char g_textPool[TEXT_POOL_SIZE]; +static unsigned g_textPoolSize = 0; +static const char* allocText(const char* text) +{ + int len = (int)(strlen(text)+1); + if (g_textPoolSize + len >= TEXT_POOL_SIZE) + return 0; + char* dst = &g_textPool[g_textPoolSize]; + memcpy(dst, text, len); + g_textPoolSize += len; + return dst; +} + +static const unsigned GFXCMD_QUEUE_SIZE = 5000; +static imguiGfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE]; +static unsigned g_gfxCmdQueueSize = 0; + +static void resetGfxCmdQueue() +{ + g_gfxCmdQueueSize = 0; + g_textPoolSize = 0; +} + +static void addGfxCmdScissor(int x, int y, int w, int h) +{ + if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) + return; + imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; + cmd.type = IMGUI_GFXCMD_SCISSOR; + cmd.flags = x < 0 ? 0 : 1; // on/off flag. + cmd.col = 0; + cmd.rect.x = (short)x; + cmd.rect.y = (short)y; + cmd.rect.w = (short)w; + cmd.rect.h = (short)h; +} + +static void addGfxCmdRect(float x, float y, float w, float h, unsigned int color) +{ + if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) + return; + imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; + cmd.type = IMGUI_GFXCMD_RECT; + cmd.flags = 0; + cmd.col = color; + cmd.rect.x = (short)(x*8.0f); + cmd.rect.y = (short)(y*8.0f); + cmd.rect.w = (short)(w*8.0f); + cmd.rect.h = (short)(h*8.0f); + cmd.rect.r = 0; +} + +static void addGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color) +{ + if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) + return; + imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; + cmd.type = IMGUI_GFXCMD_LINE; + cmd.flags = 0; + cmd.col = color; + cmd.line.x0 = (short)(x0*8.0f); + cmd.line.y0 = (short)(y0*8.0f); + cmd.line.x1 = (short)(x1*8.0f); + cmd.line.y1 = (short)(y1*8.0f); + cmd.line.r = (short)(r*8.0f); +} + +static void addGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color) +{ + if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) + return; + imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; + cmd.type = IMGUI_GFXCMD_RECT; + cmd.flags = 0; + cmd.col = color; + cmd.rect.x = (short)(x*8.0f); + cmd.rect.y = (short)(y*8.0f); + cmd.rect.w = (short)(w*8.0f); + cmd.rect.h = (short)(h*8.0f); + cmd.rect.r = (short)(r*8.0f); +} + +static void addGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color) +{ + if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) + return; + imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; + cmd.type = IMGUI_GFXCMD_TRIANGLE; + cmd.flags = (char)flags; + cmd.col = color; + cmd.rect.x = (short)(x*8.0f); + cmd.rect.y = (short)(y*8.0f); + cmd.rect.w = (short)(w*8.0f); + cmd.rect.h = (short)(h*8.0f); +} + +static void addGfxCmdText(int x, int y, int align, const char* text, unsigned int color) +{ + if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) + return; + imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; + cmd.type = IMGUI_GFXCMD_TEXT; + cmd.flags = 0; + cmd.col = color; + cmd.text.x = (short)x; + cmd.text.y = (short)y; + cmd.text.align = (short)align; + cmd.text.text = allocText(text); +} + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +struct GuiState +{ + GuiState() : + left(false), leftPressed(false), leftReleased(false), + mx(-1), my(-1), scroll(0), + active(0), hot(0), hotToBe(0), isHot(false), isActive(false), wentActive(false), + dragX(0), dragY(0), dragOrig(0), widgetX(0), widgetY(0), widgetW(100), + insideCurrentScroll(false), areaId(0), widgetId(0) + { + } + + bool left; + bool leftPressed, leftReleased; + int mx,my; + int scroll; + unsigned int active; + unsigned int hot; + unsigned int hotToBe; + bool isHot; + bool isActive; + bool wentActive; + int dragX, dragY; + float dragOrig; + int widgetX, widgetY, widgetW; + bool insideCurrentScroll; + + unsigned int areaId; + unsigned int widgetId; +}; + +static GuiState g_state; + +// Begin Add Android Support +#ifdef ANDROID +void setStateLeft(bool bLeftDown) +{ + g_state.left = bLeftDown; +} +#endif +// End Add Android Support + +inline bool anyActive() +{ + return g_state.active != 0; +} + +inline bool isActive(unsigned int id) +{ + return g_state.active == id; +} + +inline bool isHot(unsigned int id) +{ + return g_state.hot == id; +} + +inline bool inRect(int x, int y, int w, int h, bool checkScroll = true) +{ + return (!checkScroll || g_state.insideCurrentScroll) && g_state.mx >= x && g_state.mx <= x+w && g_state.my >= y && g_state.my <= y+h; +} + +inline void clearInput() +{ + g_state.leftPressed = false; + g_state.leftReleased = false; + g_state.scroll = 0; +} + +inline void clearActive() +{ + g_state.active = 0; + // mark all UI for this frame as processed + clearInput(); +} + +inline void setActive(unsigned int id) +{ + g_state.active = id; + g_state.wentActive = true; +} + +inline void setHot(unsigned int id) +{ + g_state.hotToBe = id; +// Begin Add Android Support +#ifdef ANDROID + g_state.hot = id; +#endif +// End Add Android Support +} + + +static bool buttonLogic(unsigned int id, bool over) +{ + bool res = false; + // process down + if (!anyActive()) + { + if (over) + setHot(id); +// Begin Add Android Support +#ifdef ANDROID + if (isHot(id) && g_state.leftPressed && over) + setActive(id); +#else + if (isHot(id) && g_state.leftPressed) + setActive(id); +#endif +// End Add Android Support + } + + // if button is active, then react on left up + if (isActive(id)) + { + g_state.isActive = true; + if (over) + setHot(id); + if (g_state.leftReleased) + { + if (isHot(id)) + res = true; + clearActive(); + } + } + + if (isHot(id)) + g_state.isHot = true; + + return res; +} + +static void updateInput(int mx, int my, unsigned char mbut, int scroll) +{ + bool left = (mbut & IMGUI_MBUT_LEFT) != 0; + + g_state.mx = mx; + g_state.my = my; + g_state.leftPressed = !g_state.left && left; + g_state.leftReleased = g_state.left && !left; + g_state.left = left; + + g_state.scroll = scroll; +} + +void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll) +{ + updateInput(mx,my,mbut,scroll); + + g_state.hot = g_state.hotToBe; + g_state.hotToBe = 0; + + g_state.wentActive = false; + g_state.isActive = false; + g_state.isHot = false; + + g_state.widgetX = 0; + g_state.widgetY = 0; + g_state.widgetW = 0; + + g_state.areaId = 1; + g_state.widgetId = 1; + + resetGfxCmdQueue(); +} + +void imguiEndFrame() +{ + clearInput(); +} + +const imguiGfxCmd* imguiGetRenderQueue() +{ + return g_gfxCmdQueue; +} + +int imguiGetRenderQueueSize() +{ + return g_gfxCmdQueueSize; +} + + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +static const int BUTTON_HEIGHT = 20; +static const int SLIDER_HEIGHT = 20; +static const int SLIDER_MARKER_WIDTH = 10; +static const int CHECK_SIZE = 8; +static const int DEFAULT_SPACING = 4; +static const int TEXT_HEIGHT = 8; +static const int SCROLL_AREA_PADDING = 6; +static const int INDENT_SIZE = 16; +static const int AREA_HEADER = 28; + +static int g_scrollTop = 0; +static int g_scrollBottom = 0; +static int g_scrollRight = 0; +static int g_scrollAreaTop = 0; +static int* g_scrollVal = 0; +static int g_focusTop = 0; +static int g_focusBottom = 0; +static unsigned int g_scrollId = 0; +static bool g_insideScrollArea = false; + +bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll) +{ + g_state.areaId++; + g_state.widgetId = 0; + g_scrollId = (g_state.areaId<<16) | g_state.widgetId; + + g_state.widgetX = x + SCROLL_AREA_PADDING; + g_state.widgetY = y+h-AREA_HEADER + (*scroll); + g_state.widgetW = w - SCROLL_AREA_PADDING*4; + g_scrollTop = y-AREA_HEADER+h; + g_scrollBottom = y+SCROLL_AREA_PADDING; + g_scrollRight = x+w - SCROLL_AREA_PADDING*3; + g_scrollVal = scroll; + + g_scrollAreaTop = g_state.widgetY; + + g_focusTop = y-AREA_HEADER; + g_focusBottom = y-AREA_HEADER+h; + + g_insideScrollArea = inRect(x, y, w, h, false); + g_state.insideCurrentScroll = g_insideScrollArea; + + addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, imguiRGBA(0,0,0,192)); + + addGfxCmdText(x+AREA_HEADER/2, y+h-AREA_HEADER/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, name, imguiRGBA(255,255,255,128)); + + addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-AREA_HEADER-SCROLL_AREA_PADDING); + + return g_insideScrollArea; +} + +void imguiEndScrollArea() +{ + // Disable scissoring. + addGfxCmdScissor(-1,-1,-1,-1); + + // Draw scroll bar + int x = g_scrollRight+SCROLL_AREA_PADDING/2; + int y = g_scrollBottom; + int w = SCROLL_AREA_PADDING*2; + int h = g_scrollTop - g_scrollBottom; + + int stop = g_scrollAreaTop; + int sbot = g_state.widgetY; + int sh = stop - sbot; // The scrollable area height. + + float barHeight = (float)h/(float)sh; + + if (barHeight < 1) + { + float barY = (float)(y - sbot)/(float)sh; + if (barY < 0) barY = 0; + if (barY > 1) barY = 1; + + // Handle scroll bar logic. + unsigned int hid = g_scrollId; + int hx = x; + int hy = y + (int)(barY*h); + int hw = w; + int hh = (int)(barHeight*h); + + const int range = h - (hh-1); + bool over = inRect(hx, hy, hw, hh); + buttonLogic(hid, over); + if (isActive(hid)) + { + float u = (float)(hy-y) / (float)range; + if (g_state.wentActive) + { + g_state.dragY = g_state.my; + g_state.dragOrig = u; + } + if (g_state.dragY != g_state.my) + { + u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range; + if (u < 0) u = 0; + if (u > 1) u = 1; + *g_scrollVal = (int)((1-u) * (sh - h)); + } + } + + // BG + addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w/2-1, imguiRGBA(0,0,0,196)); + // Bar + if (isActive(hid)) + addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, imguiRGBA(255,196,0,196)); + else + addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, isHot(hid) ? imguiRGBA(255,196,0,96) : imguiRGBA(255,255,255,64)); + + // Handle mouse scrolling. + if (g_insideScrollArea) // && !anyActive()) + { + if (g_state.scroll) + { + *g_scrollVal += 20*g_state.scroll; + if (*g_scrollVal < 0) *g_scrollVal = 0; + if (*g_scrollVal > (sh - h)) *g_scrollVal = (sh - h); + } + } + } + g_state.insideCurrentScroll = false; +} + +bool imguiButton(const char* text, bool enabled) +{ + g_state.widgetId++; + unsigned int id = (g_state.areaId<<16) | g_state.widgetId; + + int x = g_state.widgetX; + int y = g_state.widgetY - BUTTON_HEIGHT; + int w = g_state.widgetW; + int h = BUTTON_HEIGHT; + g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; + + bool over = enabled && inRect(x, y, w, h); + bool res = buttonLogic(id, over); + + addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT/2-1, imguiRGBA(128,128,128, isActive(id)?196:96)); + if (enabled) + addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); + else + addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); + + return res; +} + +bool imguiItem(const char* text, bool enabled, unsigned int color, bool forceHot) +{ + g_state.widgetId++; + unsigned int id = (g_state.areaId << 16) | g_state.widgetId; + + int x = g_state.widgetX; + int y = g_state.widgetY - BUTTON_HEIGHT; + int w = g_state.widgetW; + int h = BUTTON_HEIGHT; + g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; + + bool over = enabled && inRect(x, y, w, h); + bool res = buttonLogic(id, over); + + if (isHot(id)) + addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)); + else if (forceHot) + addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, imguiRGBA(128, 128, 128, 96)); + + if (enabled) + addGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, color); + else + addGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, color); + + return res; +} + +bool imguiCheck(const char* text, bool checked, bool enabled) +{ + g_state.widgetId++; + unsigned int id = (g_state.areaId<<16) | g_state.widgetId; + + int x = g_state.widgetX; + int y = g_state.widgetY - BUTTON_HEIGHT; + int w = g_state.widgetW; + int h = BUTTON_HEIGHT; + g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; + + bool over = enabled && inRect(x, y, w, h); + bool res = buttonLogic(id, over); + + const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2; + const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2; + addGfxCmdRoundedRect((float)cx-3, (float)cy-3, (float)CHECK_SIZE+6, (float)CHECK_SIZE+6, 4, imguiRGBA(128,128,128, isActive(id)?196:96)); + if (checked) + { + if (enabled) + addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(255,255,255,isActive(id)?255:200)); + else + addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(128,128,128,200)); + } + + if (enabled) + addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); + else + addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); + + return res; +} + +bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled) +{ + g_state.widgetId++; + unsigned int id = (g_state.areaId<<16) | g_state.widgetId; + + int x = g_state.widgetX; + int y = g_state.widgetY - BUTTON_HEIGHT; + int w = g_state.widgetW; + int h = BUTTON_HEIGHT; + g_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING; + + const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2; + const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2; + + bool over = enabled && inRect(x, y, w, h); + bool res = buttonLogic(id, over); + + if (checked) + addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, imguiRGBA(255,255,255,isActive(id)?255:200)); + else + addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, imguiRGBA(255,255,255,isActive(id)?255:200)); + + if (enabled) + addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); + else + addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); + + if (subtext) + addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, subtext, imguiRGBA(255,255,255,128)); + + return res; +} + +void imguiLabel(const char* text) +{ + int x = g_state.widgetX; + int y = g_state.widgetY - BUTTON_HEIGHT; + g_state.widgetY -= BUTTON_HEIGHT; + addGfxCmdText(x, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,255)); +} + +void imguiValue(const char* text) +{ + const int x = g_state.widgetX; + const int y = g_state.widgetY - BUTTON_HEIGHT; + const int w = g_state.widgetW; + g_state.widgetY -= BUTTON_HEIGHT; + + addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, text, imguiRGBA(255,255,255,200)); +} + +bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled) +{ + g_state.widgetId++; + unsigned int id = (g_state.areaId<<16) | g_state.widgetId; + + int x = g_state.widgetX; + int y = g_state.widgetY - BUTTON_HEIGHT; + int w = g_state.widgetW; + int h = SLIDER_HEIGHT; + g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING; + + addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, imguiRGBA(0,0,0,128)); + + const int range = w - SLIDER_MARKER_WIDTH; + + float u = (*val - vmin) / (vmax-vmin); + if (u < 0) u = 0; + if (u > 1) u = 1; + int m = (int)(u * range); + + bool over = enabled && inRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); + bool res = buttonLogic(id, over); + bool valChanged = false; + + if (isActive(id)) + { + if (g_state.wentActive) + { + g_state.dragX = g_state.mx; + g_state.dragOrig = u; + } + if (g_state.dragX != g_state.mx) + { + u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range; + if (u < 0) u = 0; + if (u > 1) u = 1; + *val = vmin + u*(vmax-vmin); + *val = floorf(*val/vinc+0.5f)*vinc; // Snap to vinc + m = (int)(u * range); + valChanged = true; + } + } + + if (isActive(id)) + addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, imguiRGBA(255,255,255,255)); + else + addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? imguiRGBA(255,196,0,128) : imguiRGBA(255,255,255,64)); + + // TODO: fix this, take a look at 'nicenum'. + int digits = (int)(ceilf(log10f(vinc))); + char fmt[16]; + snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits); + char msg[128]; + snprintf(msg, 128, fmt, *val); + + if (enabled) + { + addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); + addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200)); + } + else + { + addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200)); + addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, imguiRGBA(128,128,128,200)); + } + + return res || valChanged; +} + + +void imguiIndent() +{ + g_state.widgetX += INDENT_SIZE; + g_state.widgetW -= INDENT_SIZE; +} + +void imguiUnindent() +{ + g_state.widgetX -= INDENT_SIZE; + g_state.widgetW += INDENT_SIZE; +} + +void imguiSeparator() +{ + g_state.widgetY -= DEFAULT_SPACING*3; +} + +void imguiSeparatorLine() +{ + int x = g_state.widgetX; + int y = g_state.widgetY - DEFAULT_SPACING*2; + int w = g_state.widgetW; + int h = 1; + g_state.widgetY -= DEFAULT_SPACING*4; + + addGfxCmdRect((float)x, (float)y, (float)w, (float)h, imguiRGBA(255,255,255,32)); +} + +void imguiDrawText(int x, int y, int align, const char* text, unsigned int color) +{ + addGfxCmdText(x, y, align, text, color); +} + +void imguiDrawLine(float x0, float y0, float x1, float y1, float r, unsigned int color) +{ + addGfxCmdLine(x0, y0, x1, y1, r, color); +} + +void imguiDrawRect(float x, float y, float w, float h, unsigned int color) +{ + addGfxCmdRect(x, y, w, h, color); +} + +void imguiDrawRoundedRect(float x, float y, float w, float h, float r, unsigned int color) +{ + addGfxCmdRoundedRect(x, y, w, h, r, color); +} + |