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authorMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
committerMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
commit688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch)
tree7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d12/fluidSmoothRenderPipelineD3D12.h
parentUpdate README.md (diff)
downloadflex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.tar.xz
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1.2.0.beta.11.2.0.beta.1
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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef FLUID_SMOOTH_RENDER_PIPELINE_D3D12_H
+#define FLUID_SMOOTH_RENDER_PIPELINE_D3D12_H
+
+#include <DirectXMath.h>
+#include "RenderStateD3D12.h"
+#include "MeshRenderer.h"
+
+#include <NvCoDx12RenderTarget.h>
+
+#include "FluidEllipsoidRenderPipelineD3D12.h"
+
+namespace FlexSample {
+
+struct FluidSmoothRenderPipelineD3D12: public RenderPipeline
+{
+ //NV_CO_DECLARE_POLYMORPHIC_CLASS(FluidSmoothRenderPipelineD3D12, RenderPipeline);
+public:
+ typedef RenderPipeline Parent;
+
+ enum PipelineStateType
+ {
+ PIPELINE_STATE_NORMAL,
+ PIPELINE_STATE_COUNT_OF,
+ };
+
+ FluidSmoothRenderPipelineD3D12(int fluidPointDepthSrvIndex);
+
+ /// Initialize
+ int initialize(const RenderStateD3D12& state, const std::wstring& shadersPath, NvCo::Dx12RenderTarget* renderTarget);
+ /// Do the binding
+ virtual int bind(const void* paramsIn, const void* platformState) override;
+ virtual int draw(const RenderAllocation& alloc, size_t sizeOfAlloc, const void* platformState) override;
+
+ protected:
+
+ int _initPipelineState(const RenderStateD3D12& state, NvCo::Dx12RenderTarget* renderTarget, PipelineStateType pipeType, ID3D12RootSignature* signiture, D3D12_GRAPHICS_PIPELINE_STATE_DESC& psoDesc);
+
+ PipelineStateD3D12 m_states[PIPELINE_STATE_COUNT_OF];
+
+ int m_fluidPointDepthSrvIndex;
+};
+
+} // namespace FlexSample
+
+#endif \ No newline at end of file