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authorMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
committerMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
commit688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch)
tree7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d12/NvCoFreeList.cpp
parentUpdate README.md (diff)
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Diffstat (limited to 'demo/d3d12/NvCoFreeList.cpp')
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diff --git a/demo/d3d12/NvCoFreeList.cpp b/demo/d3d12/NvCoFreeList.cpp
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+++ b/demo/d3d12/NvCoFreeList.cpp
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+/* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited. */
+
+#include "NvCoFreeList.h"
+
+#include <stdlib.h>
+#include <string.h>
+
+#define DEFAULT_ALIGNMENT 16
+
+namespace nvidia {
+namespace Common {
+
+FreeList::~FreeList()
+{
+ _deallocateBlocks(m_activeBlocks);
+ _deallocateBlocks(m_freeBlocks);
+}
+
+void FreeList::_init()
+{
+ m_top = nullptr;
+ m_end = nullptr;
+
+ m_activeBlocks = nullptr;
+ m_freeBlocks = nullptr;
+
+ m_freeElements = nullptr;
+
+ m_elementSize = 0;
+ m_alignment = 1;
+ m_blockSize = 0;
+ m_blockAllocationSize = 0;
+ //m_allocator = nullptr;
+}
+
+void FreeList::_init(size_t elementSize, size_t alignment, size_t elemsPerBlock)
+{
+ //allocator = allocator ? allocator : MemoryAllocator::getInstance();
+ //assert(allocator);
+ //m_allocator = allocator;
+
+ alignment = (alignment < sizeof(void*)) ? sizeof(void*) : alignment;
+
+ // Alignment must be a power of 2
+ assert(((alignment - 1) & alignment) == 0);
+
+ // The elementSize must at least be
+ elementSize = (elementSize >= alignment) ? elementSize : alignment;
+ m_blockSize = elementSize * elemsPerBlock;
+ m_elementSize = elementSize;
+ m_alignment = alignment;
+
+ // Calculate the block size neeed, correcting for alignment
+ const size_t alignedBlockSize = (alignment <= DEFAULT_ALIGNMENT) ?
+ _calcAlignedBlockSize(DEFAULT_ALIGNMENT) :
+ _calcAlignedBlockSize(alignment);
+
+ // Make the block struct size aligned
+ m_blockAllocationSize = m_blockSize + alignedBlockSize;
+
+ m_top = nullptr;
+ m_end = nullptr;
+
+ m_activeBlocks = nullptr;
+ m_freeBlocks = nullptr; ///< Blocks that there are no allocations in
+
+ m_freeElements = nullptr;
+}
+
+void FreeList::init(size_t elementSize, size_t alignment, size_t elemsPerBlock)
+{
+ _deallocateBlocks(m_activeBlocks);
+ _deallocateBlocks(m_freeBlocks);
+ _init(elementSize, alignment, elemsPerBlock);
+}
+
+void FreeList::_deallocateBlocks(Block* block)
+{
+ while (block)
+ {
+ Block* next = block->m_next;
+
+#ifdef NV_CO_FREE_LIST_INIT_MEM
+ Memory::set(block, 0xfd, m_blockAllocationSize);
+#endif
+
+ free(block);
+ block = next;
+ }
+}
+
+bool FreeList::isValidAllocation(const void* dataIn) const
+{
+ uint8_t* data = (uint8_t*)dataIn;
+
+ Block* block = m_activeBlocks;
+ while (block)
+ {
+ uint8_t* start = block->m_data;
+ uint8_t* end = start + m_blockSize;
+
+ if (data >= start && data < end)
+ {
+ // Check it's aligned correctly
+ if ((data - start) % m_elementSize)
+ {
+ return false;
+ }
+
+ // Non allocated data is between top and end
+ if (data >= m_top && data < m_end)
+ {
+ return false;
+ }
+
+ // It can't be in the free list
+ Element* ele = m_freeElements;
+ while (ele)
+ {
+ if (ele == (Element*)data)
+ {
+ return false;
+ }
+
+ ele = ele->m_next;
+ }
+ return true;
+ }
+
+ block = block->m_next;
+ }
+ // It's not in an active block -> it cannot be a valid allocation
+ return false;
+}
+
+void* FreeList::_allocate()
+{
+ Block* block = m_freeBlocks;
+ if (block)
+ {
+ /// Remove from the free blocks
+ m_freeBlocks = block->m_next;
+ }
+ else
+ {
+ block = (Block*)malloc(m_blockAllocationSize);
+ if (!block)
+ {
+ // Allocation failed... doh
+ return nullptr;
+ }
+ // Do the alignment
+ {
+ size_t fix = (size_t(block) + sizeof(Block) + m_alignment - 1) & ~(m_alignment - 1);
+ block->m_data = (uint8_t*)fix;
+ }
+ }
+
+ // Attach to the active blocks
+ block->m_next = m_activeBlocks;
+ m_activeBlocks = block;
+
+ // Set up top and end
+ m_end = block->m_data + m_blockSize;
+
+ // Return the first element
+ uint8_t* element = block->m_data;
+ m_top = element + m_elementSize;
+
+ NV_CO_FREE_LIST_INIT_ALLOCATE(element)
+
+ return element;
+}
+
+void FreeList::deallocateAll()
+{
+ Block* block = m_activeBlocks;
+ if (block)
+ {
+ // Find the end block
+ while (block->m_next)
+ {
+#ifdef NV_CO_FREE_LIST_INIT_MEM
+ Memory::set(block->m_data, 0xfd, m_blockSize);
+#endif
+ block = block->m_next;
+ }
+ // Attach to the freeblocks
+ block->m_next = m_freeBlocks;
+ // The list is now all freelists
+ m_freeBlocks = m_activeBlocks;
+ // There are no active blocks
+ m_activeBlocks = nullptr;
+ }
+
+ m_top = nullptr;
+ m_end = nullptr;
+}
+
+void FreeList::reset()
+{
+ _deallocateBlocks(m_activeBlocks);
+ _deallocateBlocks(m_freeBlocks);
+
+ m_top = nullptr;
+ m_end = nullptr;
+
+ m_activeBlocks = nullptr;
+ m_freeBlocks = nullptr;
+
+ m_freeElements = nullptr;
+}
+
+
+void FreeList::_initAllocate(void* mem)
+{
+ memset(mem, 0xcd, m_elementSize);
+}
+
+void FreeList::_initDeallocate(void* mem)
+{
+ memset(mem, 0xfd, m_elementSize);
+}
+
+} // namespace Common
+} // namespace nvidia
+