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authorMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
committerMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
commit688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch)
tree7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d11/shaders/diffuseVS.hlsl
parentUpdate README.md (diff)
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1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/d3d11/shaders/diffuseVS.hlsl')
-rw-r--r--demo/d3d11/shaders/diffuseVS.hlsl26
1 files changed, 0 insertions, 26 deletions
diff --git a/demo/d3d11/shaders/diffuseVS.hlsl b/demo/d3d11/shaders/diffuseVS.hlsl
deleted file mode 100644
index afca738..0000000
--- a/demo/d3d11/shaders/diffuseVS.hlsl
+++ /dev/null
@@ -1,26 +0,0 @@
-#include "shaderCommon.h"
-
-cbuffer constBuf : register(b0)
-{
- DiffuseShaderConst gParams;
-};
-
-DiffuseVertexOut diffuseVS(DiffuseVertexIn input)
-{
- float3 worldPos = input.position.xyz;
- float4 eyePos = mul(gParams.modelView, float4(worldPos, 1.0));
-
- DiffuseVertexOut output;
-
- output.worldPos = input.position; // lifetime in w
- output.viewPos = eyePos;
- output.viewVel = mul(gParams.modelView, float4(input.velocity.xyz, 0.0));
- output.color = gParams.color;
-
- // compute ndc pos for frustrum culling in GS
- float4 ndcPos = mul(gParams.modelViewProjection, float4(worldPos.xyz, 1.0));
- output.ndcPos = ndcPos / ndcPos.w;
-
- return output;
-
-}