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| author | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
| commit | 688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch) | |
| tree | 7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d11/pointRenderD3D11.h | |
| parent | Update README.md (diff) | |
| download | flex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.tar.xz flex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.zip | |
1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/d3d11/pointRenderD3D11.h')
| -rw-r--r-- | demo/d3d11/pointRenderD3D11.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/demo/d3d11/pointRenderD3D11.h b/demo/d3d11/pointRenderD3D11.h new file mode 100644 index 0000000..71a6247 --- /dev/null +++ b/demo/d3d11/pointRenderD3D11.h @@ -0,0 +1,43 @@ +/* + * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#pragma once + +#include "../d3d/renderParamsD3D.h" + +#include <DirectXMath.h> +#include <wrl.h> +using namespace Microsoft::WRL; + + +struct PointRendererD3D11 +{ + void init(ID3D11Device* device, ID3D11DeviceContext* deviceContext); + + void draw(const PointDrawParamsD3D* params, ID3D11Buffer* positions, ID3D11Buffer* colors, ID3D11Buffer* indices, int numParticles, int offset); + + PointRendererD3D11(): + m_device(nullptr), + m_deviceContext(nullptr) + {} + + ID3D11Device* m_device; + ID3D11DeviceContext* m_deviceContext; + + ComPtr<ID3D11InputLayout> m_inputLayout; + ComPtr<ID3D11VertexShader> m_pointVs; + ComPtr<ID3D11GeometryShader> m_pointGs; + ComPtr<ID3D11PixelShader> m_pointPs; + ComPtr<ID3D11PixelShader> m_pointShadowPs; + ComPtr<ID3D11Buffer> m_constantBuffer; + + // Assumes right handed + ComPtr<ID3D11RasterizerState> m_rasterizerState[NUM_POINT_RENDER_MODES][NUM_POINT_CULL_MODES]; +}; |