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| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /demo/d3d11/imguiGraphD3D11.h | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'demo/d3d11/imguiGraphD3D11.h')
| -rw-r--r-- | demo/d3d11/imguiGraphD3D11.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/demo/d3d11/imguiGraphD3D11.h b/demo/d3d11/imguiGraphD3D11.h new file mode 100644 index 0000000..be9c88b --- /dev/null +++ b/demo/d3d11/imguiGraphD3D11.h @@ -0,0 +1,67 @@ +/* + * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#ifndef IMGUI_GRAPH_D3D11_H +#define IMGUI_GRAPH_D3D11_H + +#include <stdint.h> + +#include "imguiGraph.h" + +struct ID3D11Device; +struct ID3D11DeviceContext; + +struct ImguiGraphDesc +{ + ID3D11Device* device = nullptr; + ID3D11DeviceContext* deviceContext = nullptr; + int winW; + int winH; + + uint32_t maxVertices = 64 * 4096u; + + ImguiGraphDesc() {} +}; + +// Below are the functions that must be implemented per graphics API + +void imguiGraphContextInit(const ImguiGraphDesc* desc); + +void imguiGraphContextUpdate(const ImguiGraphDesc* desc); + +void imguiGraphContextDestroy(); + +void imguiGraphRecordBegin(); + +void imguiGraphRecordEnd(); + +void imguiGraphVertex2f(float x, float y); + +void imguiGraphVertex2fv(const float* v); + +void imguiGraphTexCoord2f(float u, float v); + +void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); + +void imguiGraphColor4ubv(const uint8_t* v); + +void imguiGraphFontTextureEnable(); + +void imguiGraphFontTextureDisable(); + +void imguiGraphEnableScissor(int x, int y, int width, int height); + +void imguiGraphDisableScissor(); + +void imguiGraphFontTextureInit(unsigned char* data); + +void imguiGraphFontTextureRelease(); + +#endif
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