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| author | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
| commit | 688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch) | |
| tree | 7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d11/imguiGraphD3D11.h | |
| parent | Update README.md (diff) | |
| download | flex-1.2.0.beta.1.tar.xz flex-1.2.0.beta.1.zip | |
1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/d3d11/imguiGraphD3D11.h')
| -rw-r--r-- | demo/d3d11/imguiGraphD3D11.h | 50 |
1 files changed, 29 insertions, 21 deletions
diff --git a/demo/d3d11/imguiGraphD3D11.h b/demo/d3d11/imguiGraphD3D11.h index be9c88b..8f521a9 100644 --- a/demo/d3d11/imguiGraphD3D11.h +++ b/demo/d3d11/imguiGraphD3D11.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. + * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation @@ -13,12 +13,12 @@ #include <stdint.h> -#include "imguiGraph.h" +#include "../d3d/imguiGraph.h" struct ID3D11Device; struct ID3D11DeviceContext; -struct ImguiGraphDesc +struct ImguiGraphDescD3D11 { ID3D11Device* device = nullptr; ID3D11DeviceContext* deviceContext = nullptr; @@ -27,41 +27,49 @@ struct ImguiGraphDesc uint32_t maxVertices = 64 * 4096u; - ImguiGraphDesc() {} + ImguiGraphDescD3D11() {} }; -// Below are the functions that must be implemented per graphics API +inline const ImguiGraphDescD3D11* cast_to_imguiGraphDescD3D11(const ImguiGraphDesc* desc) +{ + return (const ImguiGraphDescD3D11*)(desc); +} + +inline ImguiGraphDesc* cast_from_imguiGraphDescD3D11(ImguiGraphDescD3D11* desc) +{ + return (ImguiGraphDesc*)(desc); +} -void imguiGraphContextInit(const ImguiGraphDesc* desc); +IMGUI_GRAPH_API void imguiGraphContextInitD3D11(const ImguiGraphDesc* desc); -void imguiGraphContextUpdate(const ImguiGraphDesc* desc); +IMGUI_GRAPH_API void imguiGraphContextUpdateD3D11(const ImguiGraphDesc* desc); -void imguiGraphContextDestroy(); +IMGUI_GRAPH_API void imguiGraphContextDestroyD3D11(); -void imguiGraphRecordBegin(); +IMGUI_GRAPH_API void imguiGraphRecordBeginD3D11(); -void imguiGraphRecordEnd(); +IMGUI_GRAPH_API void imguiGraphRecordEndD3D11(); -void imguiGraphVertex2f(float x, float y); +IMGUI_GRAPH_API void imguiGraphVertex2fD3D11(float x, float y); -void imguiGraphVertex2fv(const float* v); +IMGUI_GRAPH_API void imguiGraphVertex2fvD3D11(const float* v); -void imguiGraphTexCoord2f(float u, float v); +IMGUI_GRAPH_API void imguiGraphTexCoord2fD3D11(float u, float v); -void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); +IMGUI_GRAPH_API void imguiGraphColor4ubD3D11(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); -void imguiGraphColor4ubv(const uint8_t* v); +IMGUI_GRAPH_API void imguiGraphColor4ubvD3D11(const uint8_t* v); -void imguiGraphFontTextureEnable(); +IMGUI_GRAPH_API void imguiGraphFontTextureEnableD3D11(); -void imguiGraphFontTextureDisable(); +IMGUI_GRAPH_API void imguiGraphFontTextureDisableD3D11(); -void imguiGraphEnableScissor(int x, int y, int width, int height); +IMGUI_GRAPH_API void imguiGraphEnableScissorD3D11(int x, int y, int width, int height); -void imguiGraphDisableScissor(); +IMGUI_GRAPH_API void imguiGraphDisableScissorD3D11(); -void imguiGraphFontTextureInit(unsigned char* data); +IMGUI_GRAPH_API void imguiGraphFontTextureInitD3D11(unsigned char* data); -void imguiGraphFontTextureRelease(); +IMGUI_GRAPH_API void imguiGraphFontTextureReleaseD3D11(); #endif
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