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authorMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
committerMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
commit688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch)
tree7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d11/fluidRender.h
parentUpdate README.md (diff)
downloadflex-1.2.0.beta.1.tar.xz
flex-1.2.0.beta.1.zip
1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/d3d11/fluidRender.h')
-rw-r--r--demo/d3d11/fluidRender.h126
1 files changed, 0 insertions, 126 deletions
diff --git a/demo/d3d11/fluidRender.h b/demo/d3d11/fluidRender.h
deleted file mode 100644
index 43fee4b..0000000
--- a/demo/d3d11/fluidRender.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
- * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#pragma once
-
-#include <DirectXMath.h>
-
-#include <d3d11.h>
-
-#include "renderTarget.h"
-#include "shadowMap.h"
-
-struct FluidRenderBuffers;
-
-enum FluidRenderMode
-{
- FLUID_RENDER_WIREFRAME,
- FLUID_RENDER_SOLID,
- NUM_FLUID_RENDER_MODES
-};
-
-enum FluidCullMode
-{
- FLUID_CULL_NONE,
- FLUID_CULL_FRONT,
- FLUID_CULL_BACK,
- NUM_FLUID_CULL_MODES
-};
-
-enum FluidDrawStage
-{
- FLUID_DRAW_NULL,
- FLUID_DRAW_SHADOW,
- FLUID_DRAW_REFLECTION,
- FLUID_DRAW_LIGHT
-};
-
-typedef DirectX::XMFLOAT3 float3;
-typedef DirectX::XMFLOAT4 float4;
-typedef DirectX::XMFLOAT4X4 float4x4;
-
-struct FluidDrawParams
-{
- FluidRenderMode renderMode;
- FluidCullMode cullMode;
- FluidDrawStage renderStage;
-
- int offset;
- int n;
-
- DirectX::XMMATRIX projection;
- DirectX::XMMATRIX view;
- DirectX::XMMATRIX model;
-
- float4 invTexScale;
-
- float3 invViewport;
- float3 invProjection;
-
- float blurRadiusWorld;
- float blurScale;
- float blurFalloff;
- int debug;
-
- float3 lightPos;
- float3 lightDir;
- DirectX::XMMATRIX lightTransform;
-
- float4 color;
- float4 clipPosToEye;
-
- float spotMin;
- float spotMax;
- float ior;
-
- ShadowMap* shadowMap;
-};
-
-
-struct FluidRenderer
-{
- ID3D11Device* m_device = nullptr;
- ID3D11DeviceContext* m_deviceContext = nullptr;
-
- ID3D11InputLayout* m_ellipsoidDepthLayout = nullptr;
- ID3D11VertexShader* m_ellipsoidDepthVS = nullptr;
- ID3D11GeometryShader* m_ellipsoidDepthGS = nullptr;
- ID3D11PixelShader* m_ellipsoidDepthPS = nullptr;
-
- ID3D11InputLayout* m_passThroughLayout = nullptr;
- ID3D11VertexShader* m_passThroughVS = nullptr;
-
- ID3D11PixelShader* m_blurDepthPS = nullptr;
- ID3D11PixelShader* m_compositePS = nullptr;
-
- ID3D11Buffer* m_constantBuffer = nullptr;
- ID3D11RasterizerState* m_rasterizerStateRH[NUM_FLUID_RENDER_MODES][NUM_FLUID_CULL_MODES];
-
- ID3D11Buffer* m_quadVertexBuffer;
- ID3D11Buffer* m_quadIndexBuffer;
-
- RenderTarget mDepthTex;
- RenderTarget mDepthSmoothTex;
- RenderTarget mThicknessTex;
-
- int mSceneWidth;
- int mSceneHeight;
-
- void Init(ID3D11Device* device, ID3D11DeviceContext* context, int width, int height);
- void Destroy();
-
- void DrawEllipsoids(const FluidDrawParams* params, const FluidRenderBuffers* buffers);
- void DrawBlurDepth(const FluidDrawParams* params);
- void DrawComposite(const FluidDrawParams* params, ID3D11ShaderResourceView* sceneMap);
-
- void CreateScreenQuad();
-};
-
-