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authorMiles Macklin <[email protected]>2018-03-19 15:10:24 +1300
committerMiles Macklin <[email protected]>2018-03-19 15:10:24 +1300
commit8ee05c79ae1748ef132a12e4fb0af284899faec6 (patch)
tree82bd5aa1892e28ce7886b6cfeafe66a47ff38e67 /demo/d3d/shadersDemoContext.cpp
parentFlex 1.2 (beta 2) (diff)
downloadflex-8ee05c79ae1748ef132a12e4fb0af284899faec6.tar.xz
flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.zip
Flex 1.2.0 release
Diffstat (limited to 'demo/d3d/shadersDemoContext.cpp')
-rw-r--r--demo/d3d/shadersDemoContext.cpp184
1 files changed, 0 insertions, 184 deletions
diff --git a/demo/d3d/shadersDemoContext.cpp b/demo/d3d/shadersDemoContext.cpp
deleted file mode 100644
index d1e7c99..0000000
--- a/demo/d3d/shadersDemoContext.cpp
+++ /dev/null
@@ -1,184 +0,0 @@
-// to fix min max windows macros
-#define NOMINMAX
-
-// SDL
-#include <SDL_syswm.h>
-
-// This
-#include "shadersDemoContext.h"
-
-DemoContext* s_context = NULL;
-
-void SetDemoContext(DemoContext* context)
-{
- s_context = context;
-}
-
-DemoContext* GetDemoContext()
-{
- return s_context;
-}
-
-void ReshapeRender(SDL_Window* window)
-{
- int width, height;
- SDL_GetWindowSize(window, &width, &height);
- s_context->onSizeChanged(width, height, false);
-}
-
-void DestroyRender()
-{
- if (s_context)
- {
- delete s_context;
- s_context = nullptr;
- }
-}
-
-void StartFrame(Vec4 colorIn) { s_context->startFrame(colorIn); }
-void EndFrame() { s_context->endFrame(); }
-void PresentFrame(bool fullSync) { s_context->presentFrame(fullSync); }
-
-void FlushGraphicsAndWait() { s_context->flushGraphicsAndWait(); }
-
-void ReadFrame(int* backbuffer, int width, int height)
-{
- assert(0);
-}
-
-void GetViewRay(int x, int y, Vec3& origin, Vec3& dir) { return s_context->getViewRay(x, y, origin, dir); }
-
-void SetFillMode(bool wire) { s_context->setFillMode(wire); }
-
-void SetCullMode(bool enabled) { s_context->setCullMode(enabled); }
-
-void SetView(Matrix44 view, Matrix44 projection) { return s_context->setView(view, projection); }
-
-FluidRenderer* CreateFluidRenderer(uint32_t width, uint32_t height) { return s_context->createFluidRenderer(width, height); }
-
-void DestroyFluidRenderer(FluidRenderer* renderer) { return s_context->destroyFluidRenderer(renderer); }
-
-FluidRenderBuffers* CreateFluidRenderBuffers(int numParticles, bool enableInterop) { return s_context->createFluidRenderBuffers(numParticles, enableInterop); }
-
-void UpdateFluidRenderBuffers(FluidRenderBuffers* buffers, Vec4* particles, float* densities, Vec4* anisotropy1, Vec4* anisotropy2, Vec4* anisotropy3, int numParticles, int* indices, int numIndices)
-{
- s_context->updateFluidRenderBuffers(buffers, particles, densities, anisotropy1, anisotropy2, anisotropy3, numParticles, indices, numIndices);
-}
-
-void UpdateFluidRenderBuffers(FluidRenderBuffers* buffers, NvFlexSolver* flex, bool anisotropy, bool density) { return s_context->updateFluidRenderBuffers(buffers, flex, anisotropy, density); }
-
-void DestroyFluidRenderBuffers(FluidRenderBuffers* buffers) { return s_context->destroyFluidRenderBuffers(buffers); }
-
-ShadowMap* ShadowCreate() { return s_context->shadowCreate(); }
-
-void ShadowDestroy(ShadowMap* map) { s_context->shadowDestroy(map); }
-
-void ShadowBegin(ShadowMap* map) { s_context->shadowBegin(map); }
-
-void ShadowEnd() { s_context->shadowEnd(); }
-
-
-void BindSolidShader(Vec3 lightPos, Vec3 lightTarget, Matrix44 lightTransform, ShadowMap* shadowMap, float bias, Vec4 fogColor)
-{
- s_context->bindSolidShader(lightPos, lightTarget, lightTransform, shadowMap, bias, fogColor);
-}
-
-void UnbindSolidShader() { s_context->unbindSolidShader(); }
-
-void DrawMesh(const Mesh* m, Vec3 color) { s_context->drawMesh(m, color); }
-
-void DrawCloth(const Vec4* positions, const Vec4* normals, const float* uvs, const int* indices, int numTris, int numPositions, int colorIndex, float expand, bool twosided, bool smooth)
-{
- s_context->drawCloth(positions, normals, uvs, indices, numTris, numPositions, colorIndex, expand, twosided, smooth);
-}
-
-void DrawRope(Vec4* positions, int* indices, int numIndices, float radius, int color)
-{
- s_context->drawRope(positions, indices, numIndices, radius, color);
-}
-
-void DrawPlane(const Vec4& p, bool color) { s_context->drawPlane(p, color); }
-
-void DrawPlanes(Vec4* planes, int n, float bias) { s_context->drawPlanes(planes, n, bias); }
-
-GpuMesh* CreateGpuMesh(const Mesh* m)
-{
- return m ? s_context->createGpuMesh(m) : nullptr;
-}
-
-void DestroyGpuMesh(GpuMesh* m) { s_context->destroyGpuMesh(m); }
-
-void DrawGpuMesh(GpuMesh* m, const Matrix44& xform, const Vec3& color) { s_context->drawGpuMesh(m, xform, color); }
-
-void DrawGpuMeshInstances(GpuMesh* m, const Matrix44* xforms, int n, const Vec3& color) { s_context->drawGpuMeshInstances(m, xforms, n, color); }
-
-void DrawPoints(FluidRenderBuffers* buffers, int n, int offset, float radius, float screenWidth, float screenAspect, float fov, Vec3 lightPos, Vec3 lightTarget, Matrix44 lightTransform, ShadowMap* shadowTex, bool showDensity)
-{
- s_context->drawPoints(buffers, n, offset, radius, screenWidth, screenAspect, fov, lightPos, lightTarget, lightTransform, shadowTex, showDensity);
-}
-
-void RenderEllipsoids(FluidRenderer* renderer, FluidRenderBuffers* buffers, int n, int offset, float radius, float screenWidth, float screenAspect, float fov, Vec3 lightPos, Vec3 lightTarget, Matrix44 lightTransform, ShadowMap* shadowMap, Vec4 color, float blur, float ior, bool debug)
-{
- s_context->renderEllipsoids(renderer, buffers, n, offset, radius, screenWidth, screenAspect, fov, lightPos, lightTarget, lightTransform, shadowMap, color, blur, ior, debug);
-}
-
-DiffuseRenderBuffers* CreateDiffuseRenderBuffers(int numDiffuseParticles, bool& enableInterop) { return s_context->createDiffuseRenderBuffers(numDiffuseParticles, enableInterop); }
-
-void DestroyDiffuseRenderBuffers(DiffuseRenderBuffers* buffers) { return s_context->destroyDiffuseRenderBuffers(buffers); }
-
-void UpdateDiffuseRenderBuffers(DiffuseRenderBuffers* buffers, Vec4* diffusePositions, Vec4* diffuseVelocities, int numDiffuseParticles)
-{
- s_context->updateDiffuseRenderBuffers(buffers, diffusePositions, diffuseVelocities, numDiffuseParticles);
-}
-
-void UpdateDiffuseRenderBuffers(DiffuseRenderBuffers* buffers, NvFlexSolver* solver) { return s_context->updateDiffuseRenderBuffers(buffers, solver); }
-
-int GetNumDiffuseRenderParticles(DiffuseRenderBuffers* buffers) { return s_context->getNumDiffuseRenderParticles(buffers); }
-
-void RenderDiffuse(FluidRenderer* render, DiffuseRenderBuffers* buffers, int n, float radius, float screenWidth, float screenAspect, float fov, Vec4 color, Vec3 lightPos, Vec3 lightTarget, Matrix44 lightTransform, ShadowMap* shadowMap, float motionBlur, float inscatter, float outscatter, bool shadowEnabled, bool front)
-{
- s_context->drawDiffuse(render, buffers, n, radius, screenWidth, screenAspect, fov, color, lightPos, lightTarget, lightTransform, shadowMap, motionBlur, inscatter, outscatter, shadowEnabled, front);
-}
-
-void BeginLines() { s_context->beginLines(); }
-
-void DrawLine(const Vec3& p, const Vec3& q, const Vec4& color) { s_context->drawLine(p, q, color); }
-
-void EndLines() { s_context->endLines(); }
-
-void BeginPoints(float size) {}
-void DrawPoint(const Vec3& p, const Vec4& color) {}
-void EndPoints() {}
-
-float RendererGetDeviceTimestamps(unsigned long long* begin, unsigned long long* end, unsigned long long* freq)
-{
- return s_context->rendererGetDeviceTimestamps(begin, end, freq);
-}
-
-void* GetGraphicsCommandQueue() { return s_context->getGraphicsCommandQueue(); }
-void GraphicsTimerBegin() { s_context->graphicsTimerBegin(); }
-void GraphicsTimerEnd() { s_context->graphicsTimerEnd(); }
-
-void StartGpuWork() { s_context->startGpuWork(); }
-void EndGpuWork() { s_context->endGpuWork(); }
-
-void DrawImguiGraph() { return s_context->drawImguiGraph(); }
-
-void GetRenderDevice(void** deviceOut, void** contextOut) { return s_context->getRenderDevice(deviceOut, contextOut); }
-
-void InitRender(const RenderInitOptions& options)
-{
- if (!s_context)
- {
- assert(false && "A context has not been set with SetDemoContext!");
- return;
- }
- if (!s_context->initialize(options))
- {
- assert(!"Unable to initialize context!");
- delete s_context;
- s_context = nullptr;
- return;
- }
-}
-