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| author | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
| commit | 688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch) | |
| tree | 7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d/shaders/pointVS.hlsl | |
| parent | Update README.md (diff) | |
| download | flex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.tar.xz flex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.zip | |
1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/d3d/shaders/pointVS.hlsl')
| -rw-r--r-- | demo/d3d/shaders/pointVS.hlsl | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/demo/d3d/shaders/pointVS.hlsl b/demo/d3d/shaders/pointVS.hlsl new file mode 100644 index 0000000..ecd1e38 --- /dev/null +++ b/demo/d3d/shaders/pointVS.hlsl @@ -0,0 +1,25 @@ +#include "shaderCommon.h" + +cbuffer constBuf : register(b0) +{ + PointShaderConst gParams; +}; + +PointVertexOut pointVS(PointVertexIn input, uint instance : SV_VertexID) +{ + const float4 modelPosition = input.position; + const float4x4 modelViewMatrix = gParams.modelView; + + float density = input.density; + int phase = input.phase; + + // calculate window-space point size + float4 viewPos = mul(modelViewMatrix, float4(modelPosition.xyz, 1.0)); + + PointVertexOut output; + output.viewPosition = viewPos; + output.density = density; + output.phase = phase; + output.modelPosition = modelPosition; + return output; +} |