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| author | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
| commit | 688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch) | |
| tree | 7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d/shaderCommonD3D.h | |
| parent | Update README.md (diff) | |
| download | flex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.tar.xz flex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.zip | |
1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/d3d/shaderCommonD3D.h')
| -rw-r--r-- | demo/d3d/shaderCommonD3D.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/demo/d3d/shaderCommonD3D.h b/demo/d3d/shaderCommonD3D.h new file mode 100644 index 0000000..e143d18 --- /dev/null +++ b/demo/d3d/shaderCommonD3D.h @@ -0,0 +1,19 @@ +#ifndef SHADER_COMMON_D3D_H +#define SHADER_COMMON_D3D_H + +#include <DirectXMath.h> + +struct ShadowMap; + +namespace Hlsl { + +typedef DirectX::XMFLOAT3 float3; +typedef DirectX::XMFLOAT4 float4; +typedef DirectX::XMFLOAT4X4 float4x4; + +#define EXCLUDE_SHADER_STRUCTS 1 +#include "../d3d/shaders/shaderCommon.h" + +} // namespace Shader + +#endif // SHADER_COMMON_D3D_H |