diff options
| author | Miles Macklin <[email protected]> | 2018-03-19 15:10:24 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2018-03-19 15:10:24 +1300 |
| commit | 8ee05c79ae1748ef132a12e4fb0af284899faec6 (patch) | |
| tree | 82bd5aa1892e28ce7886b6cfeafe66a47ff38e67 /demo/compiler/vc14win64 | |
| parent | Flex 1.2 (beta 2) (diff) | |
| download | flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.tar.xz flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.zip | |
Flex 1.2.0 release
Diffstat (limited to 'demo/compiler/vc14win64')
| -rw-r--r-- | demo/compiler/vc14win64/flexDemoCUDA.vcxproj | 673 | ||||
| -rw-r--r-- | demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters | 432 | ||||
| -rw-r--r-- | demo/compiler/vc14win64/flexDemoCUDA.vcxproj.user | 24 | ||||
| -rw-r--r-- | demo/compiler/vc14win64/flexDemoD3D.vcxproj | 86 | ||||
| -rw-r--r-- | demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters | 48 | ||||
| -rw-r--r-- | demo/compiler/vc14win64/flexDemoD3D.vcxproj.user | 24 |
6 files changed, 1173 insertions, 114 deletions
diff --git a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj index 8b4c665..ee454a4 100644 --- a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj +++ b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj @@ -13,6 +13,7 @@ <PropertyGroup Label="Globals"> <ProjectGuid>{5159D6B6-76B6-4056-6797-30484A82D93C}</ProjectGuid> <RootNamespace>flexDemoCUDA</RootNamespace> + <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration"> @@ -47,7 +48,7 @@ <FloatingPointModel>Precise</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> @@ -55,7 +56,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x64.exe.pdb</ProgramDatabaseFile> @@ -87,7 +89,7 @@ <FloatingPointModel>Fast</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Full</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> @@ -95,7 +97,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x64.exe.pdb</ProgramDatabaseFile> @@ -182,8 +185,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\pasta.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -192,8 +193,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\restitution.h"> </ClInclude> - <ClInclude Include="..\..\scenes\ridigbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\rigidfluidcoupling.h"> </ClInclude> <ClInclude Include="..\..\scenes\rigidpile.h"> @@ -232,8 +231,12 @@ </ClCompile> <ClCompile Include="..\..\main.cpp"> </ClCompile> + <ClCompile Include="..\..\shadersDemoContext.cpp"> + </ClCompile> <ClInclude Include="..\..\benchmark.h"> </ClInclude> + <ClInclude Include="..\..\demoContext.h"> + </ClInclude> <ClInclude Include="..\..\helpers.h"> </ClInclude> <ClInclude Include="..\..\imgui.h"> @@ -242,19 +245,9 @@ </ClInclude> <ClInclude Include="..\..\shaders.h"> </ClInclude> - <ClInclude Include="..\..\stb_truetype.h"> + <ClInclude Include="..\..\shadersDemoContext.h"> </ClInclude> - </ItemGroup> - <ItemGroup> - <ClCompile Include="..\..\opengl\imguiRenderGL.cpp"> - </ClCompile> - <ClCompile Include="..\..\opengl\shader.cpp"> - </ClCompile> - <ClCompile Include="..\..\opengl\shadersGL.cpp"> - </ClCompile> - <ClInclude Include="..\..\opengl\imguiRenderGL.h"> - </ClInclude> - <ClInclude Include="..\..\opengl\shader.h"> + <ClInclude Include="..\..\stb_truetype.h"> </ClInclude> </ItemGroup> <ItemGroup> @@ -282,6 +275,8 @@ </ClCompile> <ClCompile Include="..\..\..\core\platform.cpp"> </ClCompile> + <ClCompile Include="..\..\..\core\png.cpp"> + </ClCompile> <ClCompile Include="..\..\..\core\sdf.cpp"> </ClCompile> <ClCompile Include="..\..\..\core\tga.cpp"> @@ -316,14 +311,14 @@ </ClInclude> <ClInclude Include="..\..\..\core\platform.h"> </ClInclude> + <ClInclude Include="..\..\..\core\png.h"> + </ClInclude> <ClInclude Include="..\..\..\core\point3.h"> </ClInclude> <ClInclude Include="..\..\..\core\quat.h"> </ClInclude> <ClInclude Include="..\..\..\core\sdf.h"> </ClInclude> - <ClInclude Include="..\..\..\core\skylight.h"> - </ClInclude> <ClInclude Include="..\..\..\core\tga.h"> </ClInclude> <ClInclude Include="..\..\..\core\types.h"> @@ -338,6 +333,640 @@ </ClInclude> </ItemGroup> <ItemGroup> + <ClCompile Include="..\..\opengl\imguiRenderGL.cpp"> + </ClCompile> + <ClCompile Include="..\..\opengl\shader.cpp"> + </ClCompile> + <ClCompile Include="..\..\opengl\shadersGL.cpp"> + </ClCompile> + <ClInclude Include="..\..\opengl\demoContextOGL.h"> + </ClInclude> + <ClInclude Include="..\..\opengl\imguiRenderGL.h"> + </ClInclude> + <ClInclude Include="..\..\opengl\shader.h"> + </ClInclude> + <ClInclude Include="..\..\opengl\utilsGL.h"> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp"> + </ClCompile> + <ClInclude Include="..\..\d3d11\appD3D11Ctx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\demoContextD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\meshRenderD3D11.h"> + </ClInclude> + <ClInclude 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+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project>
\ No newline at end of file diff --git a/demo/compiler/vc14win64/flexDemoD3D.vcxproj b/demo/compiler/vc14win64/flexDemoD3D.vcxproj index 3fbd922..4707fca 100644 --- a/demo/compiler/vc14win64/flexDemoD3D.vcxproj +++ b/demo/compiler/vc14win64/flexDemoD3D.vcxproj @@ -56,7 +56,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugD3D_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x64.exe.pdb</ProgramDatabaseFile> @@ -95,7 +96,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x64.exe.pdb</ProgramDatabaseFile> @@ -182,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\pasta.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -192,8 +192,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\restitution.h"> </ClInclude> - <ClInclude Include="..\..\scenes\ridigbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\rigidfluidcoupling.h"> </ClInclude> <ClInclude Include="..\..\scenes\rigidpile.h"> @@ -232,8 +230,12 @@ </ClCompile> <ClCompile Include="..\..\main.cpp"> </ClCompile> + <ClCompile Include="..\..\shadersDemoContext.cpp"> + </ClCompile> <ClInclude Include="..\..\benchmark.h"> </ClInclude> + <ClInclude Include="..\..\demoContext.h"> + </ClInclude> <ClInclude Include="..\..\helpers.h"> </ClInclude> <ClInclude Include="..\..\imgui.h"> @@ -242,6 +244,8 @@ </ClInclude> <ClInclude Include="..\..\shaders.h"> </ClInclude> + <ClInclude Include="..\..\shadersDemoContext.h"> + </ClInclude> <ClInclude Include="..\..\stb_truetype.h"> </ClInclude> </ItemGroup> @@ -270,6 +274,8 @@ </ClCompile> <ClCompile Include="..\..\..\core\platform.cpp"> </ClCompile> + <ClCompile Include="..\..\..\core\png.cpp"> + </ClCompile> <ClCompile Include="..\..\..\core\sdf.cpp"> </ClCompile> <ClCompile Include="..\..\..\core\tga.cpp"> @@ -304,14 +310,14 @@ </ClInclude> <ClInclude Include="..\..\..\core\platform.h"> </ClInclude> + <ClInclude Include="..\..\..\core\png.h"> + </ClInclude> <ClInclude Include="..\..\..\core\point3.h"> </ClInclude> <ClInclude Include="..\..\..\core\quat.h"> </ClInclude> <ClInclude Include="..\..\..\core\sdf.h"> </ClInclude> - <ClInclude Include="..\..\..\core\skylight.h"> - </ClInclude> <ClInclude Include="..\..\..\core\tga.h"> </ClInclude> <ClInclude Include="..\..\..\core\types.h"> @@ -340,6 +346,8 @@ </ClInclude> <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h"> </ClInclude> + <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h"> + </ClInclude> <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h"> </ClInclude> <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h"> @@ -396,6 +404,8 @@ </ClCompile> <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp"> </ClCompile> + <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp"> + </ClCompile> <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp"> </ClCompile> <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp"> @@ -484,8 +494,6 @@ <ItemGroup> <ClInclude Include="..\..\d3d\appGraphCtx.h"> </ClInclude> - <ClInclude Include="..\..\d3d\demoContext.h"> - </ClInclude> <ClInclude Include="..\..\d3d\imguiGraph.h"> </ClInclude> <ClInclude Include="..\..\d3d\loader.h"> @@ -496,8 +504,6 @@ </ClInclude> <ClInclude Include="..\..\d3d\shaderCommonD3D.h"> </ClInclude> - <ClInclude Include="..\..\d3d\shadersDemoContext.h"> - </ClInclude> <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp"> </ClCompile> <ClCompile Include="..\..\d3d\imguiGraph.cpp"> @@ -508,8 +514,6 @@ </ClCompile> <ClCompile Include="..\..\d3d\renderParamsD3D.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d\shadersDemoContext.cpp"> - </ClCompile> </ItemGroup> <ItemGroup> <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl"> @@ -890,6 +894,60 @@ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessVS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessVS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessGS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessGS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointThicknessPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointThicknessPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> + </FxCompile> </ItemGroup> <ItemGroup> <ProjectReference Include="./../../../extensions/compiler/vc14win64/flexExtD3D.vcxproj"> diff --git a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters index b7f0548..1f816b3 100644 --- a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters +++ b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters @@ -108,9 +108,6 @@ <ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@ <ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@ <ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,6 +197,9 @@ <ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
<Filter>demo</Filter>
</ClInclude>
@@ -245,6 +248,9 @@ <ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -296,6 +302,9 @@ <ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -305,9 +314,6 @@ <ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -353,6 +359,9 @@ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
@@ -437,6 +446,9 @@ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
@@ -575,9 +587,6 @@ <ClInclude Include="..\..\d3d\appGraphCtx.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
<Filter>d3d</Filter>
</ClInclude>
@@ -593,9 +602,6 @@ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
<Filter>d3d</Filter>
</ClCompile>
@@ -611,9 +617,6 @@ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
<Filter>d3d</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- <Filter>d3d</Filter>
- </ClCompile>
</ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
@@ -680,5 +683,14 @@ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
</ItemGroup>
</Project>
\ No newline at end of file diff --git a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.user b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.user index 2273e49..0c241a3 100644 --- a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.user +++ b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.user @@ -1,15 +1,9 @@ -<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project>
\ No newline at end of file |