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authorMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
committerMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
commit688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch)
tree7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/compiler/vc14win32
parentUpdate README.md (diff)
downloadflex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.tar.xz
flex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.zip
1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/compiler/vc14win32')
-rw-r--r--demo/compiler/vc14win32/flexDemoCUDA.vcxproj8
-rw-r--r--demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters6
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.vcxproj343
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters304
4 files changed, 535 insertions, 126 deletions
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj
index d9aca99..984c2e4 100644
--- a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj
+++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj
@@ -55,7 +55,7 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x86.exe.pdb</ProgramDatabaseFile>
@@ -95,7 +95,7 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x86.exe.pdb</ProgramDatabaseFile>
@@ -184,8 +184,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\plasticbody.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -206,6 +204,8 @@
</ClInclude>
<ClInclude Include="..\..\scenes\sdfcollision.h">
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
</ClInclude>
<ClInclude Include="..\..\scenes\softbody.h">
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters
index 45f6d6c..e5989dc 100644
--- a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters
+++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters
@@ -111,9 +111,6 @@
<ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@
<ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj b/demo/compiler/vc14win32/flexDemoD3D.vcxproj
index 6744073..a926666 100644
--- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj
+++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj
@@ -13,6 +13,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{EF4EDDD8-2620-47AA-E75D-4C682C276C02}</ProjectGuid>
<RootNamespace>flexDemoD3D</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
@@ -47,15 +48,15 @@
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;FLEX_DIRECT_COMPUTE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;FLEX_DIRECT_COMPUTE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugD3D_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x86.exe.pdb</ProgramDatabaseFile>
@@ -86,15 +87,15 @@
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Full</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x86.exe.pdb</ProgramDatabaseFile>
@@ -183,8 +184,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\plasticbody.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -205,6 +204,8 @@
</ClInclude>
<ClInclude Include="..\..\scenes\sdfcollision.h">
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
</ClInclude>
<ClInclude Include="..\..\scenes\softbody.h">
@@ -325,56 +326,200 @@
</ClInclude>
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
<ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\debugLineRender.h">
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\diffuseRender.h">
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\fluidRender.h">
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\imguiGraph.h">
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
</ClInclude>
<ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\meshRender.h">
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\pointRender.h">
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\renderTarget.h">
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\shadowMap.h">
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
</ClInclude>
<ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\diffuseRender.cpp">
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\fluidRender.cpp">
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\imguiGraph.cpp">
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\meshRender.cpp">
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\demoContext.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shadersDemoContext.h">
+ </ClInclude>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\pointRender.cpp">
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\renderTarget.cpp">
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadersD3D11.cpp">
+ <ClCompile Include="..\..\d3d\loader.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadowMap.cpp">
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
</ClCompile>
</ItemGroup>
<ItemGroup>
- <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">debugLineVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -382,17 +527,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">debugLineVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">debugLinePS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -400,17 +545,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">debugLinePS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">imguiPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -418,17 +563,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">imguiPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">imguiVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -436,17 +581,35 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">imguiVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -454,17 +617,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
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<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS_Shadow</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -472,17 +635,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS_Shadow</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -490,17 +653,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -508,17 +671,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
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<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointGS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -526,17 +689,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointGS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
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<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -544,17 +707,35 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointShadowPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointShadowPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
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<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffuseVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -562,17 +743,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffuseVS</EntryPointName>
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- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
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<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffuseGS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -580,17 +761,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffuseGS</EntryPointName>
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- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffusePS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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@@ -598,17 +779,17 @@
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffusePS</EntryPointName>
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- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
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<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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@@ -616,17 +797,17 @@
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- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthGS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -634,17 +815,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthGS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -652,17 +833,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">passThroughVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -670,17 +851,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">passThroughVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">blurDepthPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -688,17 +869,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">blurDepthPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">compositePS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
@@ -706,7 +887,7 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">compositePS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
</ItemGroup>
diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters
index 15615f5..b7f0548 100644
--- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters
+++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters
@@ -111,9 +111,6 @@
<ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@
<ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -328,6 +328,177 @@
</ClInclude>
</ItemGroup>
<ItemGroup>
+ <Filter Include="d3d12">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
<Filter Include="d3d11">
</Filter>
</ItemGroup>
@@ -335,121 +506,178 @@
<ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\debugLineRender.h">
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\diffuseRender.h">
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\fluidRender.h">
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\imguiGraph.h">
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\meshRender.h">
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\pointRender.h">
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\renderTarget.h">
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\shadowMap.h">
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\diffuseRender.cpp">
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\fluidRender.cpp">
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\imguiGraph.cpp">
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\meshRender.cpp">
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\pointRender.cpp">
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\renderTarget.cpp">
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadersD3D11.cpp">
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadowMap.cpp">
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\demoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shadersDemoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ </ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
- <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
</ItemGroup>