diff options
| author | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
| commit | 688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch) | |
| tree | 7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/compiler/vc14win32 | |
| parent | Update README.md (diff) | |
| download | flex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.tar.xz flex-688b5f42e9bfe498d7af7075d4d8f4429867f3a3.zip | |
1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/compiler/vc14win32')
| -rw-r--r-- | demo/compiler/vc14win32/flexDemoCUDA.vcxproj | 8 | ||||
| -rw-r--r-- | demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters | 6 | ||||
| -rw-r--r-- | demo/compiler/vc14win32/flexDemoD3D.vcxproj | 343 | ||||
| -rw-r--r-- | demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters | 304 |
4 files changed, 535 insertions, 126 deletions
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj index d9aca99..984c2e4 100644 --- a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj +++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj @@ -55,7 +55,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x86.exe.pdb</ProgramDatabaseFile> @@ -95,7 +95,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x86.exe.pdb</ProgramDatabaseFile> @@ -184,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -206,6 +204,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters index 45f6d6c..e5989dc 100644 --- a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters +++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj b/demo/compiler/vc14win32/flexDemoD3D.vcxproj index 6744073..a926666 100644 --- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj +++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj @@ -13,6 +13,7 @@ <PropertyGroup Label="Globals"> <ProjectGuid>{EF4EDDD8-2620-47AA-E75D-4C682C276C02}</ProjectGuid> <RootNamespace>flexDemoD3D</RootNamespace> + <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> @@ -47,15 +48,15 @@ <FloatingPointModel>Precise</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;FLEX_DIRECT_COMPUTE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;FLEX_DIRECT_COMPUTE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -86,15 +87,15 @@ <FloatingPointModel>Fast</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Full</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -183,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -205,6 +204,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> @@ -325,56 +326,200 @@ </ClInclude> </ItemGroup> <ItemGroup> + <ClInclude Include="..\..\d3d12\appD3D12Ctx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\bufferD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\demoContextD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderer.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRendererD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoFreeList.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvResult.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\renderStateD3D12.h"> + </ClInclude> + <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\bufferD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderer.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> <ClInclude Include="..\..\d3d11\appD3D11Ctx.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\debugLineRender.h"> + <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\diffuseRender.h"> + <ClInclude Include="..\..\d3d11\demoContextD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\fluidRender.h"> + <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\imguiGraph.h"> + <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h"> </ClInclude> <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\meshRender.h"> + <ClInclude Include="..\..\d3d11\meshRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\pointRender.h"> + <ClInclude Include="..\..\d3d11\pointRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\renderTarget.h"> + <ClInclude Include="..\..\d3d11\renderTargetD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\shadowMap.h"> + <ClInclude Include="..\..\d3d11\shadowMapD3D11.h"> </ClInclude> <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\diffuseRender.cpp"> + <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\fluidRender.cpp"> + <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\imguiGraph.cpp"> + <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp"> </ClCompile> <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\meshRender.cpp"> + <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\d3d\appGraphCtx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\demoContext.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\imguiGraph.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loader.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loaderMacros.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\renderParamsD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shaderCommonD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shadersDemoContext.h"> + </ClInclude> + <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\pointRender.cpp"> + <ClCompile Include="..\..\d3d\imguiGraph.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\renderTarget.cpp"> + <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadersD3D11.cpp"> + <ClCompile Include="..\..\d3d\loader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadowMap.cpp"> + <ClCompile Include="..\..\d3d\renderParamsD3D.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d\shadersDemoContext.cpp"> </ClCompile> </ItemGroup> <ItemGroup> - <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -382,17 +527,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -400,17 +545,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -418,17 +563,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -436,17 +581,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/meshPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -454,17 +617,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -472,17 +635,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -490,17 +653,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -508,17 +671,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -526,17 +689,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -544,17 +707,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -562,17 +743,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -580,17 +761,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -598,17 +779,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -616,17 +797,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -634,17 +815,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -652,17 +833,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -670,17 +851,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -688,17 +869,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/compositePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -706,7 +887,7 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> </ItemGroup> diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters index 15615f5..b7f0548 100644 --- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters +++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -328,6 +328,177 @@ </ClInclude>
</ItemGroup>
<ItemGroup>
+ <Filter Include="d3d12">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
<Filter Include="d3d11">
</Filter>
</ItemGroup>
@@ -335,121 +506,178 @@ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\debugLineRender.h">
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\diffuseRender.h">
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\fluidRender.h">
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\imguiGraph.h">
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\meshRender.h">
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\pointRender.h">
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\renderTarget.h">
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\shadowMap.h">
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\diffuseRender.cpp">
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\fluidRender.cpp">
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\imguiGraph.cpp">
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\meshRender.cpp">
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\pointRender.cpp">
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\renderTarget.cpp">
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadersD3D11.cpp">
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadowMap.cpp">
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\demoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shadersDemoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ </ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
- <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
</ItemGroup>
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