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authorMiles Macklin <[email protected]>2018-03-19 15:10:24 +1300
committerMiles Macklin <[email protected]>2018-03-19 15:10:24 +1300
commit8ee05c79ae1748ef132a12e4fb0af284899faec6 (patch)
tree82bd5aa1892e28ce7886b6cfeafe66a47ff38e67 /demo/compiler/vc14win32/flexDemoD3D.vcxproj
parentFlex 1.2 (beta 2) (diff)
downloadflex-8ee05c79ae1748ef132a12e4fb0af284899faec6.tar.xz
flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.zip
Flex 1.2.0 release
Diffstat (limited to 'demo/compiler/vc14win32/flexDemoD3D.vcxproj')
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.vcxproj86
1 files changed, 72 insertions, 14 deletions
diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj b/demo/compiler/vc14win32/flexDemoD3D.vcxproj
index a926666..846daf1 100644
--- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj
+++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj
@@ -56,7 +56,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugD3D_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x86.exe.pdb</ProgramDatabaseFile>
@@ -95,7 +96,8 @@
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x86.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x86.exe.pdb</ProgramDatabaseFile>
@@ -182,8 +184,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\pasta.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -192,8 +192,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\restitution.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
</ClInclude>
<ClInclude Include="..\..\scenes\rigidpile.h">
@@ -232,8 +230,12 @@
</ClCompile>
<ClCompile Include="..\..\main.cpp">
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
</ClInclude>
<ClInclude Include="..\..\imgui.h">
@@ -242,6 +244,8 @@
</ClInclude>
<ClInclude Include="..\..\shaders.h">
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
</ClInclude>
</ItemGroup>
@@ -270,6 +274,8 @@
</ClCompile>
<ClCompile Include="..\..\..\core\platform.cpp">
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
</ClCompile>
<ClCompile Include="..\..\..\core\tga.cpp">
@@ -304,14 +310,14 @@
</ClInclude>
<ClInclude Include="..\..\..\core\platform.h">
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
</ClInclude>
<ClInclude Include="..\..\..\core\quat.h">
</ClInclude>
<ClInclude Include="..\..\..\core\sdf.h">
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
</ClInclude>
<ClInclude Include="..\..\..\core\types.h">
@@ -340,6 +346,8 @@
</ClInclude>
<ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
</ClInclude>
<ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
@@ -396,6 +404,8 @@
</ClCompile>
<ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
@@ -484,8 +494,6 @@
<ItemGroup>
<ClInclude Include="..\..\d3d\appGraphCtx.h">
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
</ClInclude>
<ClInclude Include="..\..\d3d\loader.h">
@@ -496,8 +504,6 @@
</ClInclude>
<ClInclude Include="..\..\d3d\shaderCommonD3D.h">
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d\imguiGraph.cpp">
@@ -508,8 +514,6 @@
</ClCompile>
<ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- </ClCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
@@ -890,6 +894,60 @@
<HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessVS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessGS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput>
+ </FxCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="./../../../extensions/compiler/vc14win32/flexExtD3D.vcxproj">