diff options
| author | Miles Macklin <[email protected]> | 2018-03-19 15:10:24 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2018-03-19 15:10:24 +1300 |
| commit | 8ee05c79ae1748ef132a12e4fb0af284899faec6 (patch) | |
| tree | 82bd5aa1892e28ce7886b6cfeafe66a47ff38e67 /demo/compiler/vc12win64/flexDemoCUDA.vcxproj | |
| parent | Flex 1.2 (beta 2) (diff) | |
| download | flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.tar.xz flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.zip | |
Flex 1.2.0 release
Diffstat (limited to 'demo/compiler/vc12win64/flexDemoCUDA.vcxproj')
| -rw-r--r-- | demo/compiler/vc12win64/flexDemoCUDA.vcxproj | 672 |
1 files changed, 650 insertions, 22 deletions
diff --git a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj index e37c7e7..6cf2016 100644 --- a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj +++ b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj @@ -47,7 +47,7 @@ <FloatingPointModel>Precise</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> @@ -55,7 +55,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x64.exe.pdb</ProgramDatabaseFile> @@ -87,7 +88,7 @@ <FloatingPointModel>Fast</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Full</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> @@ -95,7 +96,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x64.exe.pdb</ProgramDatabaseFile> @@ -182,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\pasta.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -192,8 +192,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\restitution.h"> </ClInclude> - <ClInclude Include="..\..\scenes\ridigbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\rigidfluidcoupling.h"> </ClInclude> <ClInclude Include="..\..\scenes\rigidpile.h"> @@ -232,8 +230,12 @@ </ClCompile> <ClCompile Include="..\..\main.cpp"> </ClCompile> + <ClCompile Include="..\..\shadersDemoContext.cpp"> + </ClCompile> <ClInclude Include="..\..\benchmark.h"> </ClInclude> + <ClInclude Include="..\..\demoContext.h"> + </ClInclude> <ClInclude Include="..\..\helpers.h"> </ClInclude> <ClInclude Include="..\..\imgui.h"> @@ -242,19 +244,9 @@ </ClInclude> <ClInclude Include="..\..\shaders.h"> </ClInclude> - <ClInclude Include="..\..\stb_truetype.h"> + <ClInclude Include="..\..\shadersDemoContext.h"> </ClInclude> - </ItemGroup> - <ItemGroup> - <ClCompile Include="..\..\opengl\imguiRenderGL.cpp"> - </ClCompile> - <ClCompile Include="..\..\opengl\shader.cpp"> - </ClCompile> - <ClCompile Include="..\..\opengl\shadersGL.cpp"> - </ClCompile> - <ClInclude Include="..\..\opengl\imguiRenderGL.h"> - </ClInclude> - <ClInclude Include="..\..\opengl\shader.h"> + <ClInclude Include="..\..\stb_truetype.h"> </ClInclude> </ItemGroup> <ItemGroup> @@ -282,6 +274,8 @@ </ClCompile> <ClCompile Include="..\..\..\core\platform.cpp"> </ClCompile> + <ClCompile Include="..\..\..\core\png.cpp"> + </ClCompile> <ClCompile Include="..\..\..\core\sdf.cpp"> </ClCompile> <ClCompile Include="..\..\..\core\tga.cpp"> @@ -316,14 +310,14 @@ </ClInclude> <ClInclude Include="..\..\..\core\platform.h"> </ClInclude> + <ClInclude Include="..\..\..\core\png.h"> + </ClInclude> <ClInclude Include="..\..\..\core\point3.h"> </ClInclude> <ClInclude Include="..\..\..\core\quat.h"> </ClInclude> <ClInclude Include="..\..\..\core\sdf.h"> </ClInclude> - <ClInclude Include="..\..\..\core\skylight.h"> - </ClInclude> <ClInclude Include="..\..\..\core\tga.h"> </ClInclude> <ClInclude Include="..\..\..\core\types.h"> @@ -338,6 +332,640 @@ </ClInclude> </ItemGroup> <ItemGroup> + <ClCompile Include="..\..\opengl\imguiRenderGL.cpp"> + </ClCompile> + <ClCompile Include="..\..\opengl\shader.cpp"> + </ClCompile> + <ClCompile Include="..\..\opengl\shadersGL.cpp"> + </ClCompile> + <ClInclude Include="..\..\opengl\demoContextOGL.h"> + </ClInclude> + <ClInclude Include="..\..\opengl\imguiRenderGL.h"> + </ClInclude> + <ClInclude Include="..\..\opengl\shader.h"> + </ClInclude> + <ClInclude Include="..\..\opengl\utilsGL.h"> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp"> + </ClCompile> + <ClCompile 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