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| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /core/mesh.h | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'core/mesh.h')
| -rw-r--r-- | core/mesh.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/core/mesh.h b/core/mesh.h new file mode 100644 index 0000000..dfba532 --- /dev/null +++ b/core/mesh.h @@ -0,0 +1,77 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. + +#pragma once + +#include <vector> + +#include "core.h" +#include "maths.h" + +struct Mesh +{ + void AddMesh(const Mesh& m); + + uint32_t GetNumVertices() const { return uint32_t(m_positions.size()); } + uint32_t GetNumFaces() const { return uint32_t(m_indices.size()) / 3; } + + void DuplicateVertex(uint32_t i); + + void CalculateNormals(); + void Transform(const Matrix44& m); + void Normalize(float s=1.0f); // scale so bounds in any dimension equals s and lower bound = (0,0,0) + + void GetBounds(Vector3& minExtents, Vector3& maxExtents) const; + + std::vector<Point3> m_positions; + std::vector<Vector3> m_normals; + std::vector<Vector2> m_texcoords[2]; + std::vector<Colour> m_colours; + + std::vector<uint32_t> m_indices; +}; + +// create mesh from file +Mesh* ImportMeshFromObj(const char* path); +Mesh* ImportMeshFromPly(const char* path); +Mesh* ImportMeshFromBin(const char* path); + +// just switches on filename +Mesh* ImportMesh(const char* path); + +// save a mesh in a flat binary format +void ExportMeshToBin(const char* path, const Mesh* m); + +// create procedural primitives +Mesh* CreateTriMesh(float size, float y=0.0f); +Mesh* CreateCubeMesh(); +Mesh* CreateQuadMesh(float size, float y=0.0f); +Mesh* CreateDiscMesh(float radius, uint32_t segments); +Mesh* CreateTetrahedron(float ground=0.0f, float height=1.0f); //fixed but not used +Mesh* CreateSphere(int slices, int segments, float radius = 1.0f); +Mesh* CreateCapsule(int slices, int segments, float radius = 1.0f, float halfHeight = 1.0f); + |