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| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
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| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /core/maths.cpp | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'core/maths.cpp')
| -rw-r--r-- | core/maths.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/core/maths.cpp b/core/maths.cpp new file mode 100644 index 0000000..17218e4 --- /dev/null +++ b/core/maths.cpp @@ -0,0 +1,68 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. + +#include "maths.h" + +uint32_t seed1; +uint32_t seed2; + +void RandInit() +{ + seed1 = 315645664; + seed2 = seed1 ^ 0x13ab45fe; +} + +static float s_identity[4][4] = { { 1.0f, 0.0f, 0.0f, 0.0f }, +{ 0.0f, 1.0f, 0.0f, 0.0f }, +{ 0.0f, 0.0f, 1.0f, 0.0f }, +{ 0.0f, 0.0f, 0.0f, 1.0f } }; + +template <> +XMatrix44<float> XMatrix44<float>::kIdentity(s_identity[0]); + + +Colour::Colour(Colour::Preset p) +{ + switch (p) + { + case kRed: + *this = Colour(1.0f, 0.0f, 0.0f); + break; + case kGreen: + *this = Colour(0.0f, 1.0f, 0.0f); + break; + case kBlue: + *this = Colour(0.0f, 0.0f, 1.0f); + break; + case kWhite: + *this = Colour(1.0f, 1.0f, 1.0f); + break; + case kBlack: + *this = Colour(0.0f, 0.0f, 0.0f); + break; + }; +} |