diff options
| author | Miles Macklin <[email protected]> | 2020-09-18 12:35:32 +1200 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2020-09-18 12:35:32 +1200 |
| commit | f295a05558c1b724973508d07baa08561feb1483 (patch) | |
| tree | 593593d93883dbbf1582b29c7ada7089a76fe577 | |
| parent | Update README.md (diff) | |
| download | flex-f295a05558c1b724973508d07baa08561feb1483.tar.xz flex-f295a05558c1b724973508d07baa08561feb1483.zip | |
Update license
59 files changed, 153 insertions, 91 deletions
diff --git a/LICENSE.txt b/LICENSE.txt index e2239f2..e1f99d7 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,25 +1,70 @@ -Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. - -This code contains NVIDIA Confidential Information and is disclosed to you -under a form of NVIDIA software license agreement provided separately to you. - -NVIDIA Corporation and its licensors retain all intellectual property and -proprietary rights in and to this software and related documentation and -any modifications thereto. Any use, reproduction, disclosure, or -distribution of this software and related documentation without an express -license agreement from NVIDIA Corporation is strictly prohibited. - -ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. - -Information and code furnished is believed to be accurate and reliable. -However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -information or for any infringement of patents or other rights of third parties that may -result from its use. No license is granted by implication or otherwise under any patent -or patent rights of NVIDIA Corporation. Details are subject to change without notice. -This code supersedes and replaces all information previously supplied. -NVIDIA Corporation products are not authorized for use as critical -components in life support devices or systems without express written approval of -NVIDIA Corporation.
\ No newline at end of file +Nvidia Source Code License (1-Way Commercial) + +1. Definitions + +“Licensor” means any person or entity that distributes its Work. “Software” +means the original work of authorship made available under this License. “Work” +means the Software and any additions to or derivative works of the Software that +are made available under this License. The terms “reproduce,” “reproduction,” +“derivative works,” and “distribution” have the meaning as provided under U.S. +copyright law; provided, however, that for the purposes of this License, +derivative works shall not include works that remain separable from, or merely +link (or bind by name) to the interfaces of, the Work. Works, including the +Software, are “made available” under this License by including in or with the +Work either (a) a copyright notice referencing the applicability of this License +to the Work, or (b) a copy of this License. + +2. License Grants + +2.1 Copyright Grant. Subject to the terms and conditions of this License, each +Licensor grants to you a perpetual, worldwide, non-exclusive, royalty-free, +copyright license to reproduce, prepare derivative works of, publicly display, +publicly perform, sublicense and distribute its Work and any resulting +derivative works in any form. + +3. Limitations + +3.1 Redistribution. You may reproduce or distribute the Work only if (a) you do +so under this License, (b) you include a complete copy of this License with your +distribution, and (c) you retain without modification any copyright, patent, +trademark, or attribution notices that are present in the Work. + +3.2 Derivative Works. You may specify that additional or different terms apply +to the use, reproduction, and distribution of your derivative works of the Work +(“Your Terms”) only if you identify the specific derivative works that are +subject to Your Terms. Notwithstanding Your Terms, this License (including the +redistribution requirements in Section 3.1) will continue to apply to the Work +itself. + +3.3 Patent Claims. If you bring or threaten to bring a patent claim against any +Licensor (including any claim, cross-claim or counterclaim in a lawsuit) to +enforce any patents that you allege are infringed by any Work, then your rights +under this License from such Licensor (including the grants in Sections 2.1 and +2.2) will terminate immediately. + +3.4 Trademarks. This License does not grant any rights to use any Licensor’s or +its affiliates’ names, logos, or trademarks, except as necessary to reproduce +the notices described in this License. + +3.5 Termination. If you violate any term of this License, then your rights under +this License (including the grants in Sections 2.1 and 2.2) will terminate +immediately. + +4. Disclaimer of Warranty. + +THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, +EITHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OR CONDITIONS OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NON-INFRINGEMENT. +YOU BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE. + +5. Limitation of Liability. + +EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY, +WHETHER IN TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY +LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY DIRECT, INDIRECT, SPECIAL, +INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATED TO THIS LICENSE, +THE USE OR INABILITY TO USE THE WORK (INCLUDING BUT NOT LIMITED TO LOSS OF +GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR DATA, COMPUTER FAILURE OR +MALFUNCTION, OR ANY OTHER COMM ERCIAL DAMAGES OR LOSSES), EVEN IF THE LICENSOR +HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + diff --git a/core/aabbtree.cpp b/core/aabbtree.cpp index f7cb0c7..ca50d6a 100644 --- a/core/aabbtree.cpp +++ b/core/aabbtree.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "aabbtree.h" diff --git a/core/aabbtree.h b/core/aabbtree.h index 64913cf..f85d1a5 100644 --- a/core/aabbtree.h +++ b/core/aabbtree.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/cloth.h b/core/cloth.h index c70c81f..2f1e576 100644 --- a/core/cloth.h +++ b/core/cloth.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/convex.h b/core/convex.h index 98ac52c..9d0659d 100644 --- a/core/convex.h +++ b/core/convex.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/core.cpp b/core/core.cpp index c0d9d2c..413ba99 100644 --- a/core/core.cpp +++ b/core/core.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "core.h" diff --git a/core/core.h b/core/core.h index 48a2918..04e7f0e 100644 --- a/core/core.h +++ b/core/core.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/extrude.cpp b/core/extrude.cpp index 637bed5..2bd230e 100644 --- a/core/extrude.cpp +++ b/core/extrude.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "maths.h" diff --git a/core/extrude.h b/core/extrude.h index bcbc6fa..6139d6d 100644 --- a/core/extrude.h +++ b/core/extrude.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/mat22.h b/core/mat22.h index b2515be..56ee032 100644 --- a/core/mat22.h +++ b/core/mat22.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/mat33.h b/core/mat33.h index b191819..3e1f2b3 100644 --- a/core/mat33.h +++ b/core/mat33.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/mat44.h b/core/mat44.h index 5e125f9..7adf83a 100644 --- a/core/mat44.h +++ b/core/mat44.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/maths.cpp b/core/maths.cpp index 17218e4..a22229f 100644 --- a/core/maths.cpp +++ b/core/maths.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "maths.h" diff --git a/core/maths.h b/core/maths.h index cbb684b..2e3e932 100644 --- a/core/maths.h +++ b/core/maths.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/matnn.h b/core/matnn.h index b8107f9..921c134 100644 --- a/core/matnn.h +++ b/core/matnn.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/mesh.cpp b/core/mesh.cpp index 43bd87a..2dc78a4 100644 --- a/core/mesh.cpp +++ b/core/mesh.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "mesh.h" #include "platform.h" diff --git a/core/mesh.h b/core/mesh.h index dfba532..f1444bf 100644 --- a/core/mesh.h +++ b/core/mesh.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/perlin.cpp b/core/perlin.cpp index 16fba71..9b7e499 100644 --- a/core/perlin.cpp +++ b/core/perlin.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "perlin.h" diff --git a/core/perlin.h b/core/perlin.h index 45294f8..525606b 100644 --- a/core/perlin.h +++ b/core/perlin.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/pfm.cpp b/core/pfm.cpp index da25c8b..3be68af 100644 --- a/core/pfm.cpp +++ b/core/pfm.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "pfm.h" @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "types.h" diff --git a/core/platform.cpp b/core/platform.cpp index 8c451ab..1c110a9 100644 --- a/core/platform.cpp +++ b/core/platform.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "core.h" #include "platform.h" diff --git a/core/platform.h b/core/platform.h index b58d03f..30b99cd 100644 --- a/core/platform.h +++ b/core/platform.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/point3.h b/core/point3.h index ea6e4bc..421e70a 100644 --- a/core/point3.h +++ b/core/point3.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/quat.h b/core/quat.h index c241aa8..f2fff4c 100644 --- a/core/quat.h +++ b/core/quat.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/sdf.cpp b/core/sdf.cpp index 29d6f13..d9103fc 100644 --- a/core/sdf.cpp +++ b/core/sdf.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "sdf.h" @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/tga.cpp b/core/tga.cpp index 802b9ec..49a4b41 100644 --- a/core/tga.cpp +++ b/core/tga.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "tga.h" #include "core.h" @@ -24,7 +24,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/types.h b/core/types.h index 1317d5e..7acdf16 100644 --- a/core/types.h +++ b/core/types.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/vec2.h b/core/vec2.h index 3570c47..7690002 100644 --- a/core/vec2.h +++ b/core/vec2.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/vec3.h b/core/vec3.h index de07b12..8c607e6 100644 --- a/core/vec3.h +++ b/core/vec3.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/vec4.h b/core/vec4.h index e59f590..cc74d20 100644 --- a/core/vec4.h +++ b/core/vec4.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/core/voxelize.cpp b/core/voxelize.cpp index 647ceb4..cef7348 100644 --- a/core/voxelize.cpp +++ b/core/voxelize.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "aabbtree.h" #include "mesh.h" diff --git a/core/voxelize.h b/core/voxelize.h index 958dbf5..051bfb0 100644 --- a/core/voxelize.h +++ b/core/voxelize.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/demo/benchmark.h b/demo/benchmark.h index d04e780..eee10bb 100644 --- a/demo/benchmark.h +++ b/demo/benchmark.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/demo/demoContext.h b/demo/demoContext.h index 1d44d93..b1a0953 100644 --- a/demo/demoContext.h +++ b/demo/demoContext.h @@ -1,12 +1,29 @@ -/* -* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #ifndef DEMO_CONTEXT_H #define DEMO_CONTEXT_H diff --git a/demo/helpers.h b/demo/helpers.h index 5c6937e..75f063e 100644 --- a/demo/helpers.h +++ b/demo/helpers.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/demo/main.cpp b/demo/main.cpp index ea68a31..fd2b44a 100644 --- a/demo/main.cpp +++ b/demo/main.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "../core/types.h" #include "../core/maths.h" diff --git a/demo/opengl/shader.cpp b/demo/opengl/shader.cpp index 027ad13..763c91c 100644 --- a/demo/opengl/shader.cpp +++ b/demo/opengl/shader.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 20132017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "shader.h" diff --git a/demo/opengl/shader.h b/demo/opengl/shader.h index cadf557..37b16e8 100644 --- a/demo/opengl/shader.h +++ b/demo/opengl/shader.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 20132017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/demo/opengl/shadersGL.cpp b/demo/opengl/shadersGL.cpp index c526bba..5dcdca7 100644 --- a/demo/opengl/shadersGL.cpp +++ b/demo/opengl/shadersGL.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 20132017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "../shaders.h" diff --git a/demo/scenes.h b/demo/scenes.h index 331927b..a74634c 100644 --- a/demo/scenes.h +++ b/demo/scenes.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/demo/shaders.h b/demo/shaders.h index 05dc911..dddeb26 100644 --- a/demo/shaders.h +++ b/demo/shaders.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #pragma once diff --git a/doc/_static/api/_nv_flex_8h_source.html b/doc/_static/api/_nv_flex_8h_source.html index 4ff1d6b..bb9df8c 100644 --- a/doc/_static/api/_nv_flex_8h_source.html +++ b/doc/_static/api/_nv_flex_8h_source.html @@ -64,7 +64,7 @@ <div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div> <div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div> <div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div> -<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved.</span></div> +<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved.</span></div> <div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div> <div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#ifndef NV_FLEX_H</span></div> <div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#define NV_FLEX_H</span></div> diff --git a/doc/_static/api/_nv_flex_device_8h_source.html b/doc/_static/api/_nv_flex_device_8h_source.html index 597c6a9..ae3dee8 100644 --- a/doc/_static/api/_nv_flex_device_8h_source.html +++ b/doc/_static/api/_nv_flex_device_8h_source.html @@ -64,7 +64,7 @@ <div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div> <div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div> <div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div> -<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved.</span></div> +<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved.</span></div> <div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div> <div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#ifndef NV_FLEX_DEVICE_H</span></div> <div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#define NV_FLEX_DEVICE_H</span></div> diff --git a/doc/_static/api/_nv_flex_ext_8h_source.html b/doc/_static/api/_nv_flex_ext_8h_source.html index 2fde2da..ec763b9 100644 --- a/doc/_static/api/_nv_flex_ext_8h_source.html +++ b/doc/_static/api/_nv_flex_ext_8h_source.html @@ -64,7 +64,7 @@ <div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// components in life support devices or systems without express written approval of</span></div> <div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// NVIDIA Corporation.</span></div> <div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div> -<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved.</span></div> +<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved.</span></div> <div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div> <div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#ifndef NV_FLEX_EXT_H</span></div> <div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#define NV_FLEX_EXT_H</span></div> diff --git a/extensions/cuda/flexExt.cu b/extensions/cuda/flexExt.cu index 9f454d4..139b35a 100644 --- a/extensions/cuda/flexExt.cu +++ b/extensions/cuda/flexExt.cu @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 20132017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include <cuda.h> #include <cuda_runtime_api.h> diff --git a/extensions/dx/flexExt.cpp b/extensions/dx/flexExt.cpp index 2b340cc..8c4c845 100644 --- a/extensions/dx/flexExt.cpp +++ b/extensions/dx/flexExt.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "core/core.h" #include "core/maths.h" diff --git a/extensions/dx/flexExt.hlsl b/extensions/dx/flexExt.hlsl index ebcfcaf..d5e24c2 100644 --- a/extensions/dx/flexExt.hlsl +++ b/extensions/dx/flexExt.hlsl @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "flexExt_dx_common.h" diff --git a/extensions/dx/flexExt_dx_common.h b/extensions/dx/flexExt_dx_common.h index 55fd50c..0e98f35 100644 --- a/extensions/dx/flexExt_dx_common.h +++ b/extensions/dx/flexExt_dx_common.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #ifndef FLEXEXT_DX_COMMON_H #define FLEXEXT_DX_COMMON_H diff --git a/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl b/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl index b38c84e..5324f85 100644 --- a/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl +++ b/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl @@ -23,6 +23,6 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 20132017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "../flexExt.hlsl" diff --git a/extensions/flexExtCloth.cpp b/extensions/flexExtCloth.cpp index 096299f..a8ad9b7 100644 --- a/extensions/flexExtCloth.cpp +++ b/extensions/flexExtCloth.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "../include/NvFlexExt.h" diff --git a/extensions/flexExtContainer.cpp b/extensions/flexExtContainer.cpp index b96f73c..722b10b 100644 --- a/extensions/flexExtContainer.cpp +++ b/extensions/flexExtContainer.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include <vector> #include <limits> diff --git a/extensions/flexExtRigid.cpp b/extensions/flexExtRigid.cpp index 897d009..a2405ad 100644 --- a/extensions/flexExtRigid.cpp +++ b/extensions/flexExtRigid.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 20132017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "../include/NvFlexExt.h" diff --git a/extensions/flexExtSoft.cpp b/extensions/flexExtSoft.cpp index aafdc56..f775a9b 100644 --- a/extensions/flexExtSoft.cpp +++ b/extensions/flexExtSoft.cpp @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 20132017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #include "../include/NvFlexExt.h" diff --git a/include/NvFlex.h b/include/NvFlex.h index 8f70c61..45494c2 100644 --- a/include/NvFlex.h +++ b/include/NvFlex.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #ifndef NV_FLEX_H #define NV_FLEX_H diff --git a/include/NvFlexDevice.h b/include/NvFlexDevice.h index 8c1cda2..9572c27 100644 --- a/include/NvFlexDevice.h +++ b/include/NvFlexDevice.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #ifndef NV_FLEX_DEVICE_H #define NV_FLEX_DEVICE_H diff --git a/include/NvFlexExt.h b/include/NvFlexExt.h index fd17f11..75bcdf2 100644 --- a/include/NvFlexExt.h +++ b/include/NvFlexExt.h @@ -23,7 +23,7 @@ // components in life support devices or systems without express written approval of // NVIDIA Corporation. // -// Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #ifndef NV_FLEX_EXT_H #define NV_FLEX_EXT_H |