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| author | Richard Tonge <[email protected]> | 2017-07-27 11:56:26 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-07-27 11:56:26 -0700 |
| commit | 9820af09be631febf32c9b5023d3ea1697095d7a (patch) | |
| tree | edea90c0d98e89336fbaa59d82618a5a936b2624 | |
| parent | Flex 1.2 (beta 2) (diff) | |
| download | flex-9820af09be631febf32c9b5023d3ea1697095d7a.tar.xz flex-9820af09be631febf32c9b5023d3ea1697095d7a.zip | |
Describe workaround for NVIDIA 384.94 D3D11 async compute driver bug
| -rw-r--r-- | release_notes.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/release_notes.txt b/release_notes.txt index d26a369..f7c91ae 100644 --- a/release_notes.txt +++ b/release_notes.txt @@ -6,6 +6,11 @@ - Fix for vsync in D3D12 - Fix for crash when using Flex with NVIDIA driver 384.76 +Known Issues +------------ + +- NVIDIA driver 384.94 can cause a crash on exit when D3D11 async compute is enabled. If using D3D11 with this driver, please disable async compute by setting runOnRenderContext=true in the NvFlexInitDesc you pass to FlexInit. D3D12 async compute is unaffected by the bug, and does not require this workaround. + 1.2.0 (beta 1) -------------- |