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authorRichard Tonge <[email protected]>2017-07-27 11:56:26 -0700
committerGitHub <[email protected]>2017-07-27 11:56:26 -0700
commit9820af09be631febf32c9b5023d3ea1697095d7a (patch)
treeedea90c0d98e89336fbaa59d82618a5a936b2624
parentFlex 1.2 (beta 2) (diff)
downloadflex-9820af09be631febf32c9b5023d3ea1697095d7a.tar.xz
flex-9820af09be631febf32c9b5023d3ea1697095d7a.zip
Describe workaround for NVIDIA 384.94 D3D11 async compute driver bug
-rw-r--r--release_notes.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/release_notes.txt b/release_notes.txt
index d26a369..f7c91ae 100644
--- a/release_notes.txt
+++ b/release_notes.txt
@@ -6,6 +6,11 @@
- Fix for vsync in D3D12
- Fix for crash when using Flex with NVIDIA driver 384.76
+Known Issues
+------------
+
+- NVIDIA driver 384.94 can cause a crash on exit when D3D11 async compute is enabled. If using D3D11 with this driver, please disable async compute by setting runOnRenderContext=true in the NvFlexInitDesc you pass to FlexInit. D3D12 async compute is unaffected by the bug, and does not require this workaround.
+
1.2.0 (beta 1)
--------------