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//----------------------------------------------------------------------------------
// File: FaceWorks/samples/sample_d3d11/shaders/resources.h
// SDK Version: v1.0
// Email: [email protected]
// Site: http://developer.nvidia.com/
//
// Copyright (c) 2014-2016, NVIDIA CORPORATION. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//----------------------------------------------------------------------------------
#ifndef RESOURCES_H
#define RESOURCES_H
// This file is included from both C++ and HLSL; it defines shared resource slot assignments
#ifdef __cplusplus
# define CBREG(n) n
# define TEXREG(n) n
# define SAMPREG(n) n
#else
# define CBREG(n) register(b##n)
# define TEXREG(n) register(t##n)
# define SAMPREG(n) register(s##n)
#endif
#define CB_DEBUG CBREG(0)
#define CB_FRAME CBREG(1)
#define CB_SHADER CBREG(2)
#define TEX_CUBE_DIFFUSE TEXREG(0)
#define TEX_CUBE_SPEC TEXREG(1)
#define TEX_SHADOW_MAP TEXREG(2)
#define TEX_VSM TEXREG(3)
#define TEX_DIFFUSE0 TEXREG(4)
#define TEX_DIFFUSE1 TEXREG(5)
#define TEX_NORMAL TEXREG(6)
#define TEX_SPEC TEXREG(7)
#define TEX_GLOSS TEXREG(8)
#define TEX_SSS_MASK TEXREG(9)
#define TEX_DEEP_SCATTER_COLOR TEXREG(10)
#define TEX_SOURCE TEXREG(11)
#define TEX_CURVATURE_LUT TEXREG(12)
#define TEX_SHADOW_LUT TEXREG(13)
#define SAMP_POINT_CLAMP SAMPREG(0)
#define SAMP_BILINEAR_CLAMP SAMPREG(1)
#define SAMP_TRILINEAR_REPEAT SAMPREG(2)
#define SAMP_TRILINEAR_REPEAT_ANISO SAMPREG(3)
#define SAMP_PCF SAMPREG(4)
#endif // RESOURCES_H
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