diff options
| author | Marco Foco <[email protected]> | 2016-03-07 15:47:07 +0100 |
|---|---|---|
| committer | Marco Foco <[email protected]> | 2016-03-08 16:04:19 +0100 |
| commit | cd6e0492903f8a9eb5efa14263d7d9ab092517de (patch) | |
| tree | 05c010b75bf777335565819dcceb140886c5a7e9 /src/build | |
| download | faceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.tar.xz faceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.zip | |
FaceWorks 1.0
Diffstat (limited to 'src/build')
| -rw-r--r-- | src/build/vs2013/GFSDK_FaceWorks.vcxproj | 263 | ||||
| -rw-r--r-- | src/build/vs2013/GFSDK_FaceWorks.vcxproj.filters | 38 | ||||
| -rw-r--r-- | src/build/vs2015/GFSDK_FaceWorks.vcxproj | 263 | ||||
| -rw-r--r-- | src/build/vs2015/GFSDK_FaceWorks.vcxproj.filters | 38 |
4 files changed, 602 insertions, 0 deletions
diff --git a/src/build/vs2013/GFSDK_FaceWorks.vcxproj b/src/build/vs2013/GFSDK_FaceWorks.vcxproj new file mode 100644 index 0000000..c8cba1a --- /dev/null +++ b/src/build/vs2013/GFSDK_FaceWorks.vcxproj @@ -0,0 +1,263 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\include\GFSDK_FaceWorks.h" /> + <ClInclude Include="..\..\..\include\GFSDK_FaceWorks.hlsli" /> + <ClInclude Include="..\..\internal.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\precomp.cpp" /> + <ClCompile Include="..\..\runtime.cpp" /> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectName>GFSDK_FaceWorks</ProjectName> + <ProjectGuid>{AC51FED5-AB74-4885-9873-D305444BA6D0}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>GFSDK_FaceWorks</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v120</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v120</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v120</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v120</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + <OutDir>..\..\..\redist\win32\</OutDir> + <IntDir>$(Platform)\$(Configuration)\</IntDir> + <TargetName>$(ProjectName).win32.debug</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + <OutDir>..\..\..\redist\win64\</OutDir> + <IntDir>$(Platform)\$(Configuration)\</IntDir> + <TargetName>$(ProjectName).win64.debug</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + <OutDir>..\..\..\redist\win32\</OutDir> + <IntDir>$(Platform)\$(Configuration)\</IntDir> + <TargetName>$(ProjectName).win32</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + <OutDir>..\..\..\redist\win64\</OutDir> + <IntDir>$(Platform)\$(Configuration)\</IntDir> + <TargetName>$(ProjectName).win64</TargetName> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;GFSDK_FACEWORKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalIncludeDirectories>..\..\..\include;generated\$(Platform)\$(Configuration)</AdditionalIncludeDirectories> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <AdditionalOptions>/d2Zi+</AdditionalOptions> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalDependencies>dxguid.lib;d3dcompiler.lib</AdditionalDependencies> + <ImportLibrary>..\..\..\lib\win32\$(TargetName).lib</ImportLibrary> + </Link> + <FxCompile> + <ShaderModel>5.0</ShaderModel> + </FxCompile> + <FxCompile> + <HeaderFileOutput>generated\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput> + <ObjectFileOutput /> + <VariableName>%(Filename)_bytecode</VariableName> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalOptions>/Gfp</AdditionalOptions> + </FxCompile> + <PostBuildEvent> + <Command> + </Command> + </PostBuildEvent> + <PostBuildEvent> + <Message> + </Message> + </PostBuildEvent> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;GFSDK_FACEWORKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalIncludeDirectories>..\..\..\include;generated\$(Platform)\$(Configuration)</AdditionalIncludeDirectories> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <AdditionalOptions>/d2Zi+</AdditionalOptions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalDependencies>dxguid.lib;d3dcompiler.lib</AdditionalDependencies> + <ImportLibrary>..\..\..\lib\win64\$(TargetName).lib</ImportLibrary> + </Link> + <FxCompile> + <ShaderModel>5.0</ShaderModel> + </FxCompile> + <FxCompile> + <HeaderFileOutput>generated\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput> + <ObjectFileOutput /> + <VariableName>%(Filename)_bytecode</VariableName> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalOptions>/Gfp</AdditionalOptions> + </FxCompile> + <PostBuildEvent> + <Command> + </Command> + </PostBuildEvent> + <PostBuildEvent> + <Message> + </Message> + </PostBuildEvent> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader> + </PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GFSDK_FACEWORKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalIncludeDirectories>..\..\..\include;generated\$(Platform)\$(Configuration)</AdditionalIncludeDirectories> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <AdditionalOptions>/d2Zi+</AdditionalOptions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>dxguid.lib;d3dcompiler.lib</AdditionalDependencies> + <ImportLibrary>..\..\..\lib\win32\$(TargetName).lib</ImportLibrary> + </Link> + <FxCompile> + <ShaderModel>5.0</ShaderModel> + </FxCompile> + <FxCompile> + <HeaderFileOutput>generated\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput> + <ObjectFileOutput /> + <VariableName>%(Filename)_bytecode</VariableName> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalOptions>/Qstrip_reflect /Qstrip_debug /Qstrip_priv</AdditionalOptions> + </FxCompile> + <PostBuildEvent> + <Command> + </Command> + </PostBuildEvent> + <PostBuildEvent> + <Message> + </Message> + </PostBuildEvent> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader> + </PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GFSDK_FACEWORKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalIncludeDirectories>..\..\..\include;generated\$(Platform)\$(Configuration)</AdditionalIncludeDirectories> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <AdditionalOptions>/d2Zi+</AdditionalOptions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>dxguid.lib;d3dcompiler.lib</AdditionalDependencies> + <ImportLibrary>..\..\..\lib\win64\$(TargetName).lib</ImportLibrary> + </Link> + <FxCompile> + <ShaderModel>5.0</ShaderModel> + </FxCompile> + <FxCompile> + <HeaderFileOutput>generated\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput> + <ObjectFileOutput /> + <VariableName>%(Filename)_bytecode</VariableName> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalOptions>/Qstrip_reflect /Qstrip_debug /Qstrip_priv</AdditionalOptions> + </FxCompile> + <PostBuildEvent> + <Command> + </Command> + </PostBuildEvent> + <PostBuildEvent> + <Message> + </Message> + </PostBuildEvent> + </ItemDefinitionGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/src/build/vs2013/GFSDK_FaceWorks.vcxproj.filters b/src/build/vs2013/GFSDK_FaceWorks.vcxproj.filters new file mode 100644 index 0000000..9226a04 --- /dev/null +++ b/src/build/vs2013/GFSDK_FaceWorks.vcxproj.filters @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Public Header Files"> + <UniqueIdentifier>{22e8a8c8-36c0-4d86-8470-487ccd6ad977}</UniqueIdentifier> + </Filter> + <Filter Include="Internal Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Public Shader Files"> + <UniqueIdentifier>{d97213c0-0424-42de-82d4-873aaca1d0e0}</UniqueIdentifier> + </Filter> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\include\GFSDK_FaceWorks.h"> + <Filter>Public Header Files</Filter> + </ClInclude> + <ClInclude Include="..\..\internal.h"> + <Filter>Internal Header Files</Filter> + </ClInclude> + <ClInclude Include="..\..\..\include\GFSDK_FaceWorks.hlsli"> + <Filter>Public Shader Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\precomp.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="..\..\runtime.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/src/build/vs2015/GFSDK_FaceWorks.vcxproj b/src/build/vs2015/GFSDK_FaceWorks.vcxproj new file mode 100644 index 0000000..5247576 --- /dev/null +++ b/src/build/vs2015/GFSDK_FaceWorks.vcxproj @@ -0,0 +1,263 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\include\GFSDK_FaceWorks.h" /> + <ClInclude Include="..\..\..\include\GFSDK_FaceWorks.hlsli" /> + <ClInclude Include="..\..\internal.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\precomp.cpp" /> + <ClCompile Include="..\..\runtime.cpp" /> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectName>GFSDK_FaceWorks</ProjectName> + <ProjectGuid>{AC51FED5-AB74-4885-9873-D305444BA6D0}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>GFSDK_FaceWorks</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v140</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LinkIncremental>true</LinkIncremental> + <OutDir>..\..\..\redist\win32\</OutDir> + <IntDir>$(Platform)\$(Configuration)\</IntDir> + <TargetName>$(ProjectName).win32.debug</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <LinkIncremental>true</LinkIncremental> + <OutDir>..\..\..\redist\win64\</OutDir> + <IntDir>$(Platform)\$(Configuration)\</IntDir> + <TargetName>$(ProjectName).win64.debug</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <LinkIncremental>false</LinkIncremental> + <OutDir>..\..\..\redist\win32\</OutDir> + <IntDir>$(Platform)\$(Configuration)\</IntDir> + <TargetName>$(ProjectName).win32</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <LinkIncremental>false</LinkIncremental> + <OutDir>..\..\..\redist\win64\</OutDir> + <IntDir>$(Platform)\$(Configuration)\</IntDir> + <TargetName>$(ProjectName).win64</TargetName> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;GFSDK_FACEWORKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalIncludeDirectories>..\..\..\include;generated\$(Platform)\$(Configuration)</AdditionalIncludeDirectories> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <AdditionalOptions>/d2Zi+</AdditionalOptions> + <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalDependencies>dxguid.lib;d3dcompiler.lib</AdditionalDependencies> + <ImportLibrary>..\..\..\lib\win32\$(TargetName).lib</ImportLibrary> + </Link> + <FxCompile> + <ShaderModel>5.0</ShaderModel> + </FxCompile> + <FxCompile> + <HeaderFileOutput>generated\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput> + <ObjectFileOutput /> + <VariableName>%(Filename)_bytecode</VariableName> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalOptions>/Gfp</AdditionalOptions> + </FxCompile> + <PostBuildEvent> + <Command> + </Command> + </PostBuildEvent> + <PostBuildEvent> + <Message> + </Message> + </PostBuildEvent> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;GFSDK_FACEWORKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalIncludeDirectories>..\..\..\include;generated\$(Platform)\$(Configuration)</AdditionalIncludeDirectories> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <AdditionalOptions>/d2Zi+</AdditionalOptions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <AdditionalDependencies>dxguid.lib;d3dcompiler.lib</AdditionalDependencies> + <ImportLibrary>..\..\..\lib\win64\$(TargetName).lib</ImportLibrary> + </Link> + <FxCompile> + <ShaderModel>5.0</ShaderModel> + </FxCompile> + <FxCompile> + <HeaderFileOutput>generated\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput> + <ObjectFileOutput /> + <VariableName>%(Filename)_bytecode</VariableName> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalOptions>/Gfp</AdditionalOptions> + </FxCompile> + <PostBuildEvent> + <Command> + </Command> + </PostBuildEvent> + <PostBuildEvent> + <Message> + </Message> + </PostBuildEvent> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader> + </PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GFSDK_FACEWORKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalIncludeDirectories>..\..\..\include;generated\$(Platform)\$(Configuration)</AdditionalIncludeDirectories> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <AdditionalOptions>/d2Zi+</AdditionalOptions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>dxguid.lib;d3dcompiler.lib</AdditionalDependencies> + <ImportLibrary>..\..\..\lib\win32\$(TargetName).lib</ImportLibrary> + </Link> + <FxCompile> + <ShaderModel>5.0</ShaderModel> + </FxCompile> + <FxCompile> + <HeaderFileOutput>generated\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput> + <ObjectFileOutput /> + <VariableName>%(Filename)_bytecode</VariableName> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalOptions>/Qstrip_reflect /Qstrip_debug /Qstrip_priv</AdditionalOptions> + </FxCompile> + <PostBuildEvent> + <Command> + </Command> + </PostBuildEvent> + <PostBuildEvent> + <Message> + </Message> + </PostBuildEvent> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level4</WarningLevel> + <PrecompiledHeader> + </PrecompiledHeader> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GFSDK_FACEWORKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalIncludeDirectories>..\..\..\include;generated\$(Platform)\$(Configuration)</AdditionalIncludeDirectories> + <RuntimeLibrary>MultiThreaded</RuntimeLibrary> + <AdditionalOptions>/d2Zi+</AdditionalOptions> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>dxguid.lib;d3dcompiler.lib</AdditionalDependencies> + <ImportLibrary>..\..\..\lib\win64\$(TargetName).lib</ImportLibrary> + </Link> + <FxCompile> + <ShaderModel>5.0</ShaderModel> + </FxCompile> + <FxCompile> + <HeaderFileOutput>generated\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput> + <ObjectFileOutput /> + <VariableName>%(Filename)_bytecode</VariableName> + <TreatWarningAsError>true</TreatWarningAsError> + <AdditionalOptions>/Qstrip_reflect /Qstrip_debug /Qstrip_priv</AdditionalOptions> + </FxCompile> + <PostBuildEvent> + <Command> + </Command> + </PostBuildEvent> + <PostBuildEvent> + <Message> + </Message> + </PostBuildEvent> + </ItemDefinitionGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/src/build/vs2015/GFSDK_FaceWorks.vcxproj.filters b/src/build/vs2015/GFSDK_FaceWorks.vcxproj.filters new file mode 100644 index 0000000..63fe8fb --- /dev/null +++ b/src/build/vs2015/GFSDK_FaceWorks.vcxproj.filters @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="Source Files"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + <Filter Include="Public Header Files"> + <UniqueIdentifier>{22e8a8c8-36c0-4d86-8470-487ccd6ad977}</UniqueIdentifier> + </Filter> + <Filter Include="Internal Header Files"> + <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> + <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> + </Filter> + <Filter Include="Public Shader Files"> + <UniqueIdentifier>{d97213c0-0424-42de-82d4-873aaca1d0e0}</UniqueIdentifier> + </Filter> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\include\GFSDK_FaceWorks.h"> + <Filter>Public Header Files</Filter> + </ClInclude> + <ClInclude Include="..\..\internal.h"> + <Filter>Internal Header Files</Filter> + </ClInclude> + <ClInclude Include="..\..\..\include\GFSDK_FaceWorks.hlsli"> + <Filter>Public Shader Files</Filter> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\precomp.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + <ClCompile Include="..\..\runtime.cpp"> + <Filter>Source Files</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file |