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authorMarco Foco <[email protected]>2016-03-07 15:47:07 +0100
committerMarco Foco <[email protected]>2016-03-08 16:04:19 +0100
commitcd6e0492903f8a9eb5efa14263d7d9ab092517de (patch)
tree05c010b75bf777335565819dcceb140886c5a7e9 /samples/d3d11/shaders/tonemap.hlsli
downloadfaceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.tar.xz
faceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.zip
FaceWorks 1.0
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+//----------------------------------------------------------------------------------
+// File: FaceWorks/samples/sample_d3d11/shaders/tonemap.hlsli
+// SDK Version: v1.0
+// Site: http://developer.nvidia.com/
+//
+// Copyright (c) 2014-2016, NVIDIA CORPORATION. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// * Neither the name of NVIDIA CORPORATION nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+//----------------------------------------------------------------------------------
+
+#ifndef TONEMAP_HLSLI
+#define TONEMAP_HLSLI
+
+#include "common.hlsli"
+
+float3 Tonemap(float3 rgb)
+{
+ // Apply exposure
+ rgb *= g_exposure;
+
+ // Apply the magic Jim Hejl tonemapping curve (see:
+ // http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting, slide #140)
+ static const bool useTonemapping = true;
+ if (useTonemapping)
+ {
+ rgb = max(0, rgb - 0.004);
+ rgb = (rgb * (6.2 * rgb + 0.5)) / (rgb * (6.2 * rgb + 1.7) + 0.06);
+ }
+ else
+ {
+ // Just convert to SRGB gamma space
+ rgb = (rgb < 0.0031308) ? (12.92 * rgb) : (1.055 * pow(rgb, 1.0/2.4) - 0.055);
+ }
+
+ return rgb;
+}
+
+#endif // TONEMAP_HLSLI