aboutsummaryrefslogtreecommitdiff
path: root/samples/d3d11/shaders/skybox_vs.hlsl
diff options
context:
space:
mode:
authorMarco Foco <[email protected]>2016-03-07 15:47:07 +0100
committerMarco Foco <[email protected]>2016-03-08 16:04:19 +0100
commitcd6e0492903f8a9eb5efa14263d7d9ab092517de (patch)
tree05c010b75bf777335565819dcceb140886c5a7e9 /samples/d3d11/shaders/skybox_vs.hlsl
downloadfaceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.tar.xz
faceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.zip
FaceWorks 1.0
Diffstat (limited to 'samples/d3d11/shaders/skybox_vs.hlsl')
-rw-r--r--samples/d3d11/shaders/skybox_vs.hlsl52
1 files changed, 52 insertions, 0 deletions
diff --git a/samples/d3d11/shaders/skybox_vs.hlsl b/samples/d3d11/shaders/skybox_vs.hlsl
new file mode 100644
index 0000000..77c3cec
--- /dev/null
+++ b/samples/d3d11/shaders/skybox_vs.hlsl
@@ -0,0 +1,52 @@
+//----------------------------------------------------------------------------------
+// File: FaceWorks/samples/sample_d3d11/shaders/skybox_vs.hlsl
+// SDK Version: v1.0
+// Site: http://developer.nvidia.com/
+//
+// Copyright (c) 2014-2016, NVIDIA CORPORATION. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// * Neither the name of NVIDIA CORPORATION nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+//----------------------------------------------------------------------------------
+
+#include "common.hlsli"
+
+cbuffer cbShader : CB_SHADER
+{
+ float4x4 g_matClipToWorldAxes;
+}
+
+void main(
+ in Vertex i_vtx,
+ out float3 o_vecView : VIEW,
+ out float4 o_posClip : SV_Position)
+{
+ // Set z = 1 to draw skybox at the back of the depth range
+ o_posClip = float4(i_vtx.m_pos.xy, 1.0, 1.0);
+
+ float4 vecView = mul(o_posClip, g_matClipToWorldAxes);
+ o_vecView = vecView.xyz / vecView.w;
+}