aboutsummaryrefslogtreecommitdiff
path: root/samples/d3d11/shaders/hair_ps.hlsl
diff options
context:
space:
mode:
authorMarco Foco <[email protected]>2016-03-07 15:47:07 +0100
committerMarco Foco <[email protected]>2016-03-08 16:04:19 +0100
commitcd6e0492903f8a9eb5efa14263d7d9ab092517de (patch)
tree05c010b75bf777335565819dcceb140886c5a7e9 /samples/d3d11/shaders/hair_ps.hlsl
downloadfaceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.tar.xz
faceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.zip
FaceWorks 1.0
Diffstat (limited to 'samples/d3d11/shaders/hair_ps.hlsl')
-rw-r--r--samples/d3d11/shaders/hair_ps.hlsl82
1 files changed, 82 insertions, 0 deletions
diff --git a/samples/d3d11/shaders/hair_ps.hlsl b/samples/d3d11/shaders/hair_ps.hlsl
new file mode 100644
index 0000000..c2fb2ac
--- /dev/null
+++ b/samples/d3d11/shaders/hair_ps.hlsl
@@ -0,0 +1,82 @@
+//----------------------------------------------------------------------------------
+// File: FaceWorks/samples/sample_d3d11/shaders/hair_ps.hlsl
+// SDK Version: v1.0
+// Site: http://developer.nvidia.com/
+//
+// Copyright (c) 2014-2016, NVIDIA CORPORATION. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// * Neither the name of NVIDIA CORPORATION nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+//----------------------------------------------------------------------------------
+
+#include "common.hlsli"
+#include "lighting.hlsli"
+
+cbuffer cbShader : CB_SHADER
+{
+ float g_specReflectance;
+ float g_gloss;
+}
+
+Texture2D<float4> g_texDiffuse : TEX_DIFFUSE0;
+
+void main(
+ in Vertex i_vtx,
+ in float3 i_vecCamera : CAMERA,
+ in float4 i_uvzwShadow : UVZW_SHADOW,
+ in bool front : SV_IsFrontFace,
+ out float4 o_rgbaLit : SV_Target)
+{
+ float2 uv = i_vtx.m_uv;
+
+ // Sample textures
+
+ float4 rgbaDiffuse = g_texDiffuse.Sample(g_ssTrilinearRepeatAniso, uv);
+
+ // Perform lighting
+
+ if (!front)
+ i_vtx.m_normal = -i_vtx.m_normal;
+
+ LightingMegashader(
+ i_vtx,
+ i_vecCamera,
+ i_uvzwShadow,
+ rgbaDiffuse.rgb,
+ 0.0.xxx,
+ 0.0.xxx,
+ g_specReflectance,
+ g_gloss,
+ 0.0.xxx,
+ (GFSDK_FaceWorks_CBData)0,
+ o_rgbaLit.rgb,
+ false, // useNormalMap
+ false, // useSSS
+ false); // useDeepScatter
+
+ // Write texture alpha for transparency
+ o_rgbaLit.a = rgbaDiffuse.a;
+}