aboutsummaryrefslogtreecommitdiff
path: root/samples/build
diff options
context:
space:
mode:
authorMarco Foco <[email protected]>2016-03-07 15:47:07 +0100
committerMarco Foco <[email protected]>2016-03-08 16:04:19 +0100
commitcd6e0492903f8a9eb5efa14263d7d9ab092517de (patch)
tree05c010b75bf777335565819dcceb140886c5a7e9 /samples/build
downloadfaceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.tar.xz
faceworks-cd6e0492903f8a9eb5efa14263d7d9ab092517de.zip
FaceWorks 1.0
Diffstat (limited to 'samples/build')
-rw-r--r--samples/build/vs2013/lut_generator.vcxproj180
-rw-r--r--samples/build/vs2013/lut_generator.vcxproj.filters14
-rw-r--r--samples/build/vs2013/sample_d3d11.vcxproj359
-rw-r--r--samples/build/vs2013/sample_d3d11.vcxproj.filters111
-rw-r--r--samples/build/vs2013/samples.sln96
-rw-r--r--samples/build/vs2015/lut_generator.vcxproj180
-rw-r--r--samples/build/vs2015/lut_generator.vcxproj.filters14
-rw-r--r--samples/build/vs2015/sample_d3d11.vcxproj359
-rw-r--r--samples/build/vs2015/sample_d3d11.vcxproj.filters111
-rw-r--r--samples/build/vs2015/samples.sln96
10 files changed, 1520 insertions, 0 deletions
diff --git a/samples/build/vs2013/lut_generator.vcxproj b/samples/build/vs2013/lut_generator.vcxproj
new file mode 100644
index 0000000..6ef8daf
--- /dev/null
+++ b/samples/build/vs2013/lut_generator.vcxproj
@@ -0,0 +1,180 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectName>lut_generator</ProjectName>
+ <ProjectGuid>{11842C0B-823C-49DA-8675-BCF7FC84ED0B}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>lut_generator</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>..\..\bin\win32\</OutDir>
+ <IntDir>lut_generator\$(Platform)\$(Configuration)\</IntDir>
+ <TargetName>$(ProjectName).$(Configuration)</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <IntDir>lut_generator\$(Platform)\$(Configuration)\</IntDir>
+ <TargetName>$(ProjectName).$(Configuration)</TargetName>
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>..\..\bin\win64\</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>..\..\bin\win32\</OutDir>
+ <IntDir>lut_generator\$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <IntDir>lut_generator\$(Platform)\$(Configuration)\</IntDir>
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>..\..\bin\win64\</OutDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include</AdditionalIncludeDirectories>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include</AdditionalIncludeDirectories>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include</AdditionalIncludeDirectories>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include</AdditionalIncludeDirectories>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\lut_generator\lut_generator.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\src\build\vs2013\GFSDK_FaceWorks.vcxproj">
+ <Project>{ac51fed5-ab74-4885-9873-d305444ba6d0}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/samples/build/vs2013/lut_generator.vcxproj.filters b/samples/build/vs2013/lut_generator.vcxproj.filters
new file mode 100644
index 0000000..f078017
--- /dev/null
+++ b/samples/build/vs2013/lut_generator.vcxproj.filters
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\lut_generator\lut_generator.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/samples/build/vs2013/sample_d3d11.vcxproj b/samples/build/vs2013/sample_d3d11.vcxproj
new file mode 100644
index 0000000..e9ab24e
--- /dev/null
+++ b/samples/build/vs2013/sample_d3d11.vcxproj
@@ -0,0 +1,359 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectName>sample_d3d11</ProjectName>
+ <ProjectGuid>{D82D9217-F859-4384-8248-8B53E6A22A97}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>sample_d3d11</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>..\..\bin\win32\</OutDir>
+ <IntDir>sample_d3d11\$(Platform)\$(Configuration)\</IntDir>
+ <TargetName>$(ProjectName).$(Configuration)</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>..\..\bin\win64\</OutDir>
+ <TargetName>$(ProjectName).$(Configuration)</TargetName>
+ <IntDir>sample_d3d11\$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>..\..\bin\win32\</OutDir>
+ <IntDir>sample_d3d11\$(Platform)\$(Configuration)\</IntDir>
+ <TargetName>$(ProjectName)</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>..\..\bin\win64\</OutDir>
+ <TargetName>$(ProjectName)</TargetName>
+ <IntDir>sample_d3d11\$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include;..\..\externals;sample_d3d11\shaders\$(Platform)\$(Configuration)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3dcompiler.lib;usp10.lib;imm32.lib;version.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <FxCompile>
+ <ShaderType>Effect</ShaderType>
+ </FxCompile>
+ <FxCompile>
+ <ShaderModel>5.0</ShaderModel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <ObjectFileOutput>
+ </ObjectFileOutput>
+ <VariableName>%(Filename)_bytecode</VariableName>
+ <HeaderFileOutput>sample_d3d11\shaders\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput>
+ <AdditionalOptions>/Gfp</AdditionalOptions>
+ <AdditionalIncludeDirectories>..\..\..\include\</AdditionalIncludeDirectories>
+ </FxCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include;..\..\externals;sample_d3d11\shaders\$(Platform)\$(Configuration)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3dcompiler.lib;usp10.lib;imm32.lib;version.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <FxCompile>
+ <ShaderType>Effect</ShaderType>
+ </FxCompile>
+ <FxCompile>
+ <ShaderModel>5.0</ShaderModel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <ObjectFileOutput>
+ </ObjectFileOutput>
+ <VariableName>%(Filename)_bytecode</VariableName>
+ <HeaderFileOutput>sample_d3d11\shaders\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput>
+ <AdditionalOptions>/Gfp</AdditionalOptions>
+ <AdditionalIncludeDirectories>..\..\..\include\</AdditionalIncludeDirectories>
+ </FxCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include;..\..\externals;sample_d3d11\shaders\$(Platform)\$(Configuration)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3dcompiler.lib;usp10.lib;imm32.lib;version.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <FxCompile>
+ <ShaderType>Effect</ShaderType>
+ </FxCompile>
+ <FxCompile>
+ <ShaderModel>5.0</ShaderModel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <ObjectFileOutput>
+ </ObjectFileOutput>
+ <VariableName>%(Filename)_bytecode</VariableName>
+ <HeaderFileOutput>sample_d3d11\shaders\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput>
+ <AdditionalIncludeDirectories>..\..\..\include\</AdditionalIncludeDirectories>
+ </FxCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include;..\..\externals;sample_d3d11\shaders\$(Platform)\$(Configuration)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3dcompiler.lib;usp10.lib;imm32.lib;version.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <FxCompile>
+ <ShaderType>Effect</ShaderType>
+ </FxCompile>
+ <FxCompile>
+ <ShaderModel>5.0</ShaderModel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <ObjectFileOutput>
+ </ObjectFileOutput>
+ <VariableName>%(Filename)_bytecode</VariableName>
+ <HeaderFileOutput>sample_d3d11\shaders\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput>
+ <AdditionalIncludeDirectories>..\..\..\include\</AdditionalIncludeDirectories>
+ </FxCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\sample_d3d11.cpp" />
+ <ClCompile Include="..\..\d3d11\scenes.cpp" />
+ <ClCompile Include="..\..\d3d11\shader.cpp" />
+ <ClCompile Include="..\..\d3d11\util.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="..\..\d3d11\shaders\copy_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\create_vsm_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\curvature_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\curvature_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\gaussian_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\hair_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\skybox_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\skybox_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\thickness_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\world_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\screen_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\shadow_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_ds.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Domain</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Domain</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Domain</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Domain</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_hs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Hull</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Hull</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Hull</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Hull</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d11\shader.h" />
+ <ClInclude Include="..\..\d3d11\shaders\common.hlsli" />
+ <ClInclude Include="..\..\d3d11\shaders\eye.hlsli" />
+ <ClInclude Include="..\..\d3d11\shaders\lighting.hlsli" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d11\scenes.h" />
+ <ClInclude Include="..\..\d3d11\shaders\resources.h" />
+ <ClInclude Include="..\..\d3d11\shaders\skin.hlsli" />
+ <ClInclude Include="..\..\d3d11\shaders\tess.hlsli" />
+ <ClInclude Include="..\..\d3d11\shaders\tonemap.hlsli" />
+ <ClInclude Include="..\..\d3d11\util.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\src\build\vs2013\GFSDK_FaceWorks.vcxproj">
+ <Project>{ac51fed5-ab74-4885-9873-d305444ba6d0}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\externals\DXUT\Core\DXUT_2013.vcxproj">
+ <Project>{85344b7f-5aa0-4e12-a065-d1333d11f6ca}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\externals\DXUT\Optional\DXUTOpt_2013.vcxproj">
+ <Project>{61b333c2-c4f7-4cc1-a9bf-83f6d95588eb}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/samples/build/vs2013/sample_d3d11.vcxproj.filters b/samples/build/vs2013/sample_d3d11.vcxproj.filters
new file mode 100644
index 0000000..a6b5c0e
--- /dev/null
+++ b/samples/build/vs2013/sample_d3d11.vcxproj.filters
@@ -0,0 +1,111 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Shader Files">
+ <UniqueIdentifier>{0fd9f729-50b2-419a-91f2-d86725a2e85c}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\sample_d3d11.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\util.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\scenes.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\shader.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="..\..\d3d11\shaders\shadow_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_hs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_ds.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\world_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\screen_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\copy_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\create_vsm_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\gaussian_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\skybox_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\skybox_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\curvature_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\curvature_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\hair_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\thickness_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d11\shaders\resources.h">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shader.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\common.hlsli">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\eye.hlsli">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\lighting.hlsli">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\skin.hlsli">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\tess.hlsli">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\tonemap.hlsli">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d11\util.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\scenes.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/samples/build/vs2013/samples.sln b/samples/build/vs2013/samples.sln
new file mode 100644
index 0000000..faad96a
--- /dev/null
+++ b/samples/build/vs2013/samples.sln
@@ -0,0 +1,96 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.40629.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_d3d11", "sample_d3d11.vcxproj", "{D82D9217-F859-4384-8248-8B53E6A22A97}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lut_generator", "lut_generator.vcxproj", "{11842C0B-823C-49DA-8675-BCF7FC84ED0B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUT", "..\..\externals\DXUT\Core\DXUT_2013.vcxproj", "{85344B7F-5AA0-4E12-A065-D1333D11F6CA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUTOpt", "..\..\externals\DXUT\Optional\DXUTOpt_2013.vcxproj", "{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GFSDK_FaceWorks", "..\..\..\src\build\vs2013\GFSDK_FaceWorks.vcxproj", "{AC51FED5-AB74-4885-9873-D305444BA6D0}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{CAD2C085-73BE-4B2A-A7F8-8038089C09DB}"
+ ProjectSection(SolutionItems) = preProject
+ ..\..\..\Doxyfile = ..\..\..\Doxyfile
+ ..\..\..\README.md = ..\..\..\README.md
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Profile|Win32 = Profile|Win32
+ Profile|x64 = Profile|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Debug|Win32.Build.0 = Debug|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Debug|x64.ActiveCfg = Debug|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Debug|x64.Build.0 = Debug|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Profile|Win32.ActiveCfg = Release|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Profile|Win32.Build.0 = Release|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Profile|x64.ActiveCfg = Release|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Profile|x64.Build.0 = Release|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Release|Win32.ActiveCfg = Release|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Release|Win32.Build.0 = Release|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Release|x64.ActiveCfg = Release|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Release|x64.Build.0 = Release|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Debug|Win32.ActiveCfg = Debug|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Debug|Win32.Build.0 = Debug|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Debug|x64.ActiveCfg = Debug|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Debug|x64.Build.0 = Debug|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Profile|Win32.ActiveCfg = Release|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Profile|Win32.Build.0 = Release|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Profile|x64.ActiveCfg = Release|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Profile|x64.Build.0 = Release|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Release|Win32.ActiveCfg = Release|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Release|Win32.Build.0 = Release|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Release|x64.ActiveCfg = Release|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Release|x64.Build.0 = Release|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|Win32.Build.0 = Debug|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|x64.ActiveCfg = Debug|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|x64.Build.0 = Debug|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|Win32.ActiveCfg = Profile|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|Win32.Build.0 = Profile|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|x64.ActiveCfg = Profile|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|x64.Build.0 = Profile|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|Win32.ActiveCfg = Release|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|Win32.Build.0 = Release|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|x64.ActiveCfg = Release|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|x64.Build.0 = Release|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|Win32.Build.0 = Debug|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|x64.ActiveCfg = Debug|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|x64.Build.0 = Debug|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|Win32.ActiveCfg = Profile|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|Win32.Build.0 = Profile|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|x64.ActiveCfg = Profile|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|x64.Build.0 = Profile|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|Win32.ActiveCfg = Release|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|Win32.Build.0 = Release|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|x64.ActiveCfg = Release|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|x64.Build.0 = Release|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Debug|Win32.ActiveCfg = Debug|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Debug|Win32.Build.0 = Debug|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Debug|x64.ActiveCfg = Debug|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Debug|x64.Build.0 = Debug|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Profile|Win32.ActiveCfg = Release|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Profile|Win32.Build.0 = Release|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Profile|x64.ActiveCfg = Release|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Profile|x64.Build.0 = Release|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Release|Win32.ActiveCfg = Release|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Release|Win32.Build.0 = Release|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Release|x64.ActiveCfg = Release|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/samples/build/vs2015/lut_generator.vcxproj b/samples/build/vs2015/lut_generator.vcxproj
new file mode 100644
index 0000000..02b236f
--- /dev/null
+++ b/samples/build/vs2015/lut_generator.vcxproj
@@ -0,0 +1,180 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectName>lut_generator</ProjectName>
+ <ProjectGuid>{11842C0B-823C-49DA-8675-BCF7FC84ED0B}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>lut_generator</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>..\..\bin\win32\</OutDir>
+ <IntDir>lut_generator\$(Platform)\$(Configuration)\</IntDir>
+ <TargetName>$(ProjectName).$(Configuration)</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <IntDir>lut_generator\$(Platform)\$(Configuration)\</IntDir>
+ <TargetName>$(ProjectName).$(Configuration)</TargetName>
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>..\..\bin\win64\</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>..\..\bin\win32\</OutDir>
+ <IntDir>lut_generator\$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <IntDir>lut_generator\$(Platform)\$(Configuration)\</IntDir>
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>..\..\bin\win64\</OutDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include</AdditionalIncludeDirectories>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include</AdditionalIncludeDirectories>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include</AdditionalIncludeDirectories>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include</AdditionalIncludeDirectories>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\lut_generator\lut_generator.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\src\build\vs2015\GFSDK_FaceWorks.vcxproj">
+ <Project>{ac51fed5-ab74-4885-9873-d305444ba6d0}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/samples/build/vs2015/lut_generator.vcxproj.filters b/samples/build/vs2015/lut_generator.vcxproj.filters
new file mode 100644
index 0000000..f078017
--- /dev/null
+++ b/samples/build/vs2015/lut_generator.vcxproj.filters
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\lut_generator\lut_generator.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/samples/build/vs2015/sample_d3d11.vcxproj b/samples/build/vs2015/sample_d3d11.vcxproj
new file mode 100644
index 0000000..435a631
--- /dev/null
+++ b/samples/build/vs2015/sample_d3d11.vcxproj
@@ -0,0 +1,359 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectName>sample_d3d11</ProjectName>
+ <ProjectGuid>{D82D9217-F859-4384-8248-8B53E6A22A97}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>sample_d3d11</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>..\..\bin\win32\</OutDir>
+ <IntDir>sample_d3d11\$(Platform)\$(Configuration)\</IntDir>
+ <TargetName>$(ProjectName).$(Configuration)</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>..\..\bin\win64\</OutDir>
+ <TargetName>$(ProjectName).$(Configuration)</TargetName>
+ <IntDir>sample_d3d11\$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>..\..\bin\win32\</OutDir>
+ <IntDir>sample_d3d11\$(Platform)\$(Configuration)\</IntDir>
+ <TargetName>$(ProjectName)</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ <OutDir>..\..\bin\win64\</OutDir>
+ <TargetName>$(ProjectName)</TargetName>
+ <IntDir>sample_d3d11\$(Platform)\$(Configuration)\</IntDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include;..\..\externals;sample_d3d11\shaders\$(Platform)\$(Configuration)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3dcompiler.lib;usp10.lib;imm32.lib;version.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <FxCompile>
+ <ShaderType>Effect</ShaderType>
+ </FxCompile>
+ <FxCompile>
+ <ShaderModel>5.0</ShaderModel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <ObjectFileOutput>
+ </ObjectFileOutput>
+ <VariableName>%(Filename)_bytecode</VariableName>
+ <HeaderFileOutput>sample_d3d11\shaders\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput>
+ <AdditionalOptions>/Gfp</AdditionalOptions>
+ <AdditionalIncludeDirectories>..\..\..\include\</AdditionalIncludeDirectories>
+ </FxCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include;..\..\externals;sample_d3d11\shaders\$(Platform)\$(Configuration)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>d3dcompiler.lib;usp10.lib;imm32.lib;version.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <FxCompile>
+ <ShaderType>Effect</ShaderType>
+ </FxCompile>
+ <FxCompile>
+ <ShaderModel>5.0</ShaderModel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <ObjectFileOutput>
+ </ObjectFileOutput>
+ <VariableName>%(Filename)_bytecode</VariableName>
+ <HeaderFileOutput>sample_d3d11\shaders\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput>
+ <AdditionalOptions>/Gfp</AdditionalOptions>
+ <AdditionalIncludeDirectories>..\..\..\include\</AdditionalIncludeDirectories>
+ </FxCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include;..\..\externals;sample_d3d11\shaders\$(Platform)\$(Configuration)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3dcompiler.lib;usp10.lib;imm32.lib;version.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <FxCompile>
+ <ShaderType>Effect</ShaderType>
+ </FxCompile>
+ <FxCompile>
+ <ShaderModel>5.0</ShaderModel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <ObjectFileOutput>
+ </ObjectFileOutput>
+ <VariableName>%(Filename)_bytecode</VariableName>
+ <HeaderFileOutput>sample_d3d11\shaders\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput>
+ <AdditionalIncludeDirectories>..\..\..\include\</AdditionalIncludeDirectories>
+ </FxCompile>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..\..\include;..\..\externals;sample_d3d11\shaders\$(Platform)\$(Configuration)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <AdditionalOptions>/d2Zi+</AdditionalOptions>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>d3dcompiler.lib;usp10.lib;imm32.lib;version.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <FxCompile>
+ <ShaderType>Effect</ShaderType>
+ </FxCompile>
+ <FxCompile>
+ <ShaderModel>5.0</ShaderModel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <ObjectFileOutput>
+ </ObjectFileOutput>
+ <VariableName>%(Filename)_bytecode</VariableName>
+ <HeaderFileOutput>sample_d3d11\shaders\$(Platform)\$(Configuration)\%(Filename).h</HeaderFileOutput>
+ <AdditionalIncludeDirectories>..\..\..\include\</AdditionalIncludeDirectories>
+ </FxCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\sample_d3d11.cpp" />
+ <ClCompile Include="..\..\d3d11\scenes.cpp" />
+ <ClCompile Include="..\..\d3d11\shader.cpp" />
+ <ClCompile Include="..\..\d3d11\util.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="..\..\d3d11\shaders\copy_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\create_vsm_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\curvature_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\curvature_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\gaussian_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\hair_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\skybox_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\skybox_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\thickness_ps.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\world_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\screen_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\shadow_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_ds.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Domain</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Domain</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Domain</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Domain</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_hs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Hull</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Hull</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Hull</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Hull</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_vs.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
+ </FxCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d11\shader.h" />
+ <ClInclude Include="..\..\d3d11\shaders\common.hlsli" />
+ <ClInclude Include="..\..\d3d11\shaders\eye.hlsli" />
+ <ClInclude Include="..\..\d3d11\shaders\lighting.hlsli" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d11\scenes.h" />
+ <ClInclude Include="..\..\d3d11\shaders\resources.h" />
+ <ClInclude Include="..\..\d3d11\shaders\skin.hlsli" />
+ <ClInclude Include="..\..\d3d11\shaders\tess.hlsli" />
+ <ClInclude Include="..\..\d3d11\shaders\tonemap.hlsli" />
+ <ClInclude Include="..\..\d3d11\util.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\src\build\vs2015\GFSDK_FaceWorks.vcxproj">
+ <Project>{ac51fed5-ab74-4885-9873-d305444ba6d0}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\externals\DXUT\Core\DXUT_2015.vcxproj">
+ <Project>{85344b7f-5aa0-4e12-a065-d1333d11f6ca}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\externals\DXUT\Optional\DXUTOpt_2015.vcxproj">
+ <Project>{61b333c2-c4f7-4cc1-a9bf-83f6d95588eb}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/samples/build/vs2015/sample_d3d11.vcxproj.filters b/samples/build/vs2015/sample_d3d11.vcxproj.filters
new file mode 100644
index 0000000..fc95a4b
--- /dev/null
+++ b/samples/build/vs2015/sample_d3d11.vcxproj.filters
@@ -0,0 +1,111 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Shader Files">
+ <UniqueIdentifier>{0fd9f729-50b2-419a-91f2-d86725a2e85c}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\d3d11\sample_d3d11.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\util.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\scenes.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\shader.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <FxCompile Include="..\..\d3d11\shaders\shadow_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_hs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\tess_ds.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\world_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\screen_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\copy_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\create_vsm_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\gaussian_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\skybox_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\skybox_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\curvature_vs.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\curvature_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\hair_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\d3d11\shaders\thickness_ps.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d11\shaders\common.h">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\lighting.h">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\tess.h">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\resources.h">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\skin.h">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\eye.h">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shader.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\shaders\tonemap.h">
+ <Filter>Shader Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d11\util.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d11\scenes.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/samples/build/vs2015/samples.sln b/samples/build/vs2015/samples.sln
new file mode 100644
index 0000000..052c354
--- /dev/null
+++ b/samples/build/vs2015/samples.sln
@@ -0,0 +1,96 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.23107.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_d3d11", "sample_d3d11.vcxproj", "{D82D9217-F859-4384-8248-8B53E6A22A97}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lut_generator", "lut_generator.vcxproj", "{11842C0B-823C-49DA-8675-BCF7FC84ED0B}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUT", "..\..\externals\DXUT\Core\DXUT_2015.vcxproj", "{85344B7F-5AA0-4E12-A065-D1333D11F6CA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DXUTOpt", "..\..\externals\DXUT\Optional\DXUTOpt_2015.vcxproj", "{61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GFSDK_FaceWorks", "..\..\..\src\build\vs2015\GFSDK_FaceWorks.vcxproj", "{AC51FED5-AB74-4885-9873-D305444BA6D0}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{CAD2C085-73BE-4B2A-A7F8-8038089C09DB}"
+ ProjectSection(SolutionItems) = preProject
+ ..\..\..\Doxyfile = ..\..\..\Doxyfile
+ ..\..\..\README.md = ..\..\..\README.md
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Profile|Win32 = Profile|Win32
+ Profile|x64 = Profile|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Debug|Win32.Build.0 = Debug|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Debug|x64.ActiveCfg = Debug|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Debug|x64.Build.0 = Debug|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Profile|Win32.ActiveCfg = Release|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Profile|Win32.Build.0 = Release|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Profile|x64.ActiveCfg = Release|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Profile|x64.Build.0 = Release|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Release|Win32.ActiveCfg = Release|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Release|Win32.Build.0 = Release|Win32
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Release|x64.ActiveCfg = Release|x64
+ {D82D9217-F859-4384-8248-8B53E6A22A97}.Release|x64.Build.0 = Release|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Debug|Win32.ActiveCfg = Debug|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Debug|Win32.Build.0 = Debug|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Debug|x64.ActiveCfg = Debug|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Debug|x64.Build.0 = Debug|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Profile|Win32.ActiveCfg = Release|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Profile|Win32.Build.0 = Release|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Profile|x64.ActiveCfg = Release|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Profile|x64.Build.0 = Release|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Release|Win32.ActiveCfg = Release|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Release|Win32.Build.0 = Release|Win32
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Release|x64.ActiveCfg = Release|x64
+ {11842C0B-823C-49DA-8675-BCF7FC84ED0B}.Release|x64.Build.0 = Release|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|Win32.Build.0 = Debug|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|x64.ActiveCfg = Debug|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Debug|x64.Build.0 = Debug|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|Win32.ActiveCfg = Profile|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|Win32.Build.0 = Profile|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|x64.ActiveCfg = Profile|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Profile|x64.Build.0 = Profile|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|Win32.ActiveCfg = Release|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|Win32.Build.0 = Release|Win32
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|x64.ActiveCfg = Release|x64
+ {85344B7F-5AA0-4E12-A065-D1333D11F6CA}.Release|x64.Build.0 = Release|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|Win32.Build.0 = Debug|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|x64.ActiveCfg = Debug|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Debug|x64.Build.0 = Debug|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|Win32.ActiveCfg = Profile|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|Win32.Build.0 = Profile|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|x64.ActiveCfg = Profile|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Profile|x64.Build.0 = Profile|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|Win32.ActiveCfg = Release|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|Win32.Build.0 = Release|Win32
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|x64.ActiveCfg = Release|x64
+ {61B333C2-C4F7-4CC1-A9BF-83F6D95588EB}.Release|x64.Build.0 = Release|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Debug|Win32.ActiveCfg = Debug|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Debug|Win32.Build.0 = Debug|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Debug|x64.ActiveCfg = Debug|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Debug|x64.Build.0 = Debug|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Profile|Win32.ActiveCfg = Release|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Profile|Win32.Build.0 = Release|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Profile|x64.ActiveCfg = Release|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Profile|x64.Build.0 = Release|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Release|Win32.ActiveCfg = Release|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Release|Win32.Build.0 = Release|Win32
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Release|x64.ActiveCfg = Release|x64
+ {AC51FED5-AB74-4885-9873-D305444BA6D0}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal