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#pragma once
#include "IMeshFileReader.h"
#include "fbxsdk.h"
class FbxFileReader: public IMeshFileReader
{
public:
FbxFileReader();
~FbxFileReader() = default;
/*
Load from the specified file path, returning a mesh or nullptr if failed
*/
std::shared_ptr<Nv::Blast::Mesh> loadFromFile(std::string filename) override;
private:
// Should we convert the scene to UE4 coordinate system on load?
bool bConvertToUE4;
FbxAMatrix getTransformForNode(FbxNode* node);
void getFbxMeshes(FbxNode* node, std::vector<FbxNode*>& meshNodes);
};
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