blob: b1e88d156719ef417212b8a6417f3d30709d4ae7 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
/*
* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef EDITION_TOOL_CONTROLLER_H
#define EDITION_TOOL_CONTROLLER_H
#include "SampleManager.h"
namespace physx
{
class PxActor;
}
class EditionToolController : public ISampleController
{
public:
EditionToolController();
virtual ~EditionToolController();
virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual void Animate(double dt);
void drawUI();
virtual void onInitialize();
virtual void onSampleStart();
virtual void onSampleStop();
void fracture(physx::PxActor* actor);
private:
EditionToolController& operator= (EditionToolController&);
//////// private methods ////////
//////// used controllers ////////
Renderer& getRenderer() const
{
return getManager()->getRenderer();
}
PhysXController& getPhysXController() const
{
return getManager()->getPhysXController();
}
BlastController& getBlastController() const
{
return getManager()->getBlastController();
}
//////// internal data ////////
};
#endif // EDITION_TOOL_CONTROLLER_H
|