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#pragma once
#include "RenderPlugin.h"
#include "blastplugin_global.h"
class PLUGINBT_EXPORT PluginBlast
{
public:
static bool Create(std::string api);
static PluginBlast* Instance();
static void Destroy();
~PluginBlast();
// D3D11Shaders
virtual bool D3D11Shaders_InitializeShadersD3D11(std::map<int, D3D11RenderShader*>& ShaderMap) = 0;
protected:
PluginBlast();
};
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