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#include "PluginBlastDx11.h"
#include "D3D11RenderShader.h"
#include "D3D11RenderInterface.h"
#include "LightShaderParam.h"
PluginBlast* CreateRenderBlast(void)
{
return new PluginBlastDx11;
}
PluginBlastDx11::PluginBlastDx11()
{
}
PluginBlastDx11::~PluginBlastDx11()
{
}
// D3D11Shaders
bool PluginBlastDx11::D3D11Shaders_InitializeShadersD3D11(std::map<int, D3D11RenderShader*>& ShaderMap)
{
return true;
}
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