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path: root/test/src/utils/TaskDispatcher.h
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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2020 NVIDIA Corporation. All rights reserved.


#pragma once

#include <thread>
#include <mutex>
#include <queue>
#include <list>
#include <future>
#include <condition_variable>
#include <memory>
#include <atomic>

class TaskDispatcher
{
public:
	class Task
	{
	public:
		virtual void process() = 0;
		virtual ~Task() {};
	};

	typedef std::function<void(TaskDispatcher& dispatcher, std::unique_ptr<Task>)> OnTaskFinishedFunction;

	TaskDispatcher(uint32_t threadCount, OnTaskFinishedFunction onTaskFinished) :
		m_workingThreadsCount(0), m_onTaskFinished(onTaskFinished)
	{
		m_threads.resize(threadCount);
		for (uint32_t i = 0; i < threadCount; i++)
		{
			m_threads[i] = std::unique_ptr<Thread>(new Thread(i, m_completionSemaphore));
			m_threads[i]->start();
			m_freeThreads.push(m_threads[i].get());
		}
	}

	void addTask(std::unique_ptr<Task> task)
	{
		m_tasks.push(std::move(task));
	}

	void process()
	{
		// main loop
		while (m_tasks.size() > 0 || m_workingThreadsCount > 0)
		{
			// assign tasks
			while (!(m_tasks.empty() || m_freeThreads.empty()))
			{
				auto task = std::move(m_tasks.front());
				m_tasks.pop();

				Thread* freeThread = m_freeThreads.front();
				m_freeThreads.pop();

				freeThread->processTask(std::move(task));
				m_workingThreadsCount++;
			}

			m_completionSemaphore.wait();

			// check for completion
			for (std::unique_ptr<Thread>& thread : m_threads)
			{
				if (thread->isTaskFinished())
				{
					std::unique_ptr<Task> task;
					thread->collectTask(task);
					m_onTaskFinished(*this, std::move(task));

					m_freeThreads.push(thread.get());
					m_workingThreadsCount--;
					break;
				}
			}
		}
	}

private:
	class Semaphore
	{
	public:
		Semaphore(int count_ = 0)
			: m_count(count_) {}

		inline void notify()
		{
			std::unique_lock<std::mutex> lock(m_mutex);
			m_count++;
			m_cv.notify_one();
		}

		inline void wait()
		{
			std::unique_lock<std::mutex> lock(m_mutex);

			while (m_count == 0){
				m_cv.wait(lock);
			}
			m_count--;
		}


	private:
		std::mutex              m_mutex;
		std::condition_variable m_cv;
		int                     m_count;
	};

	class Thread
	{
	public:
		Thread(uint32_t id_, Semaphore& completionSemaphore) : m_id(id_), m_completionSemaphore(completionSemaphore), m_running(false), m_taskFinished(false) {}
		virtual ~Thread() { stop(); }

		void start()
		{
			if (!m_running)
			{
				m_running = true;
				m_thread = std::thread(&Thread::body, this);
			}
		}

		void stop()
		{
			if (m_running)
			{
				m_running = false;
				m_newTaskSemaphore.notify();
				m_thread.join();
			}
		}

		void processTask(std::unique_ptr<Task> task)
		{
			m_task = std::move(task);
			m_taskFinished = false;
			m_newTaskSemaphore.notify();
		}

		void collectTask(std::unique_ptr<Task>& task)
		{
			task = std::move(m_task);
			m_task = nullptr;
			m_taskFinished = false;
		}

		bool hasTask() const { return m_task != nullptr; }

		bool isTaskFinished() const { return m_taskFinished; }

	private:
		void body()
		{
			while (1)
			{
				m_newTaskSemaphore.wait();

				if (!m_running)
					return;

				m_task->process();
				m_taskFinished = true;

				m_completionSemaphore.notify();
			}
		}

		uint32_t              m_id;
		Semaphore&            m_completionSemaphore;
		std::thread           m_thread;
		bool                  m_running;

		std::unique_ptr<Task> m_task;
		std::atomic<bool>     m_taskFinished;

		Semaphore             m_newTaskSemaphore;
	};

private:
	uint32_t                             m_workingThreadsCount;

	std::queue<std::unique_ptr<Task>>    m_tasks;
	OnTaskFinishedFunction               m_onTaskFinished;

	std::vector<std::unique_ptr<Thread>> m_threads;
	std::queue<Thread*>                  m_freeThreads;

	Semaphore                            m_completionSemaphore;
};