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/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef NVBLASTTKALLOCATOR_H
#define NVBLASTTKALLOCATOR_H
#include "PxAllocatorCallback.h"
namespace Nv
{
namespace Blast
{
/**
An allocator which can be used in PxShared containers.
*/
class TkAllocator
{
public:
TkAllocator(const char* = 0)
{
}
void* allocate(size_t size, const char* file, int line)
{
return s_allocatorCallback->allocate(size, nullptr, file, line);
}
void deallocate(void* ptr)
{
return s_allocatorCallback->deallocate(ptr);
}
static physx::PxAllocatorCallback* s_allocatorCallback;
};
} // namespace Blast
} // namespace Nv
#endif // #ifndef NVBLASTTKALLOCATOR_H
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