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# Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
@0x9a4a58fac38375e0;
using Cxx = import "/capnp/c++.capnp";
$Cxx.namespace("Nv::Blast::Serialization");
struct Asset
{
header @0 :NvBlastDataBlock;
iD @1 :UUID;
chunkCount @2 :UInt32;
graph @3 :NvBlastSupportGraph;
leafChunkCount @4 :UInt32;
firstSubsupportChunkIndex @5 :UInt32;
bondCount @6 :UInt32;
chunks @7: List(NvBlastChunk);
bonds @8: List(NvBlastBond);
subtreeLeafChunkCounts @9: List(UInt32);
chunkToGraphNodeMap @10: List(UInt32);
}
struct NvBlastDataBlock
{
enum Type
{
assetDataBlock @0;
instanceDataBlock @1;
}
dataType @0 :Type;
formatVersion @1 :UInt32;
size @2 :UInt32;
}
struct NvBlastChunk
{
centroid @0 :List(Float32);
volume @1 :Float32;
parentChunkIndex @2 :UInt32;
firstChildIndex @3 :UInt32;
childIndexStop @4 :UInt32;
userData @5 :UInt32;
}
struct NvBlastBond
{
normal @0 :List(Float32);
area @1 :Float32;
centroid @2 :List(Float32);
userData @3 :UInt32;
}
struct NvBlastSupportGraph
{
nodeCount @0 : UInt32;
chunkIndices @1 : List(UInt32);
adjacencyPartition @2 : List(UInt32);
adjacentNodeIndices @3 : List(UInt32);
adjacentBondIndices @4 : List(UInt32);
}
struct UUID
{
value @0 : Data;
}
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